+ Posted by Chris Hinojosa-Miranda // Associate Producer, SCEA
Goodbye sadness, hello Patapon (demo that is).
This is an official announcement for the Patapon demo, and yes, this isn’t Groundhog Day; and no, you didn’t just have a Memento moment.
So, what’s all the fuss about? Well since Valentine’s Day is coming up, we decided that instead of sending each and every one of you heart-shaped [...]
Tagged // patapon, psp
Filed: Title Spotlight
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+ Posted by Chris Hinojosa-Miranda // Associate Producer, SCEA
Do you believe in magic JUJU? You’ll have to if you want to survive through Patapon … but more importantly you’ll need to know where to find it … and how to identify it.
As any great warrior will tell you, you must always mind your surroundings, and Patapon is much the same as each level [...]
Tagged // patapon, psp
Filed: Title Spotlight
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+ Posted by Chris Hinojosa-Miranda // Associate Producer, SCEA
Each passing day gets us closer to P-day (aka Feb 26th) when millions (perhaps trillions) of you will rhythmically march (perhaps even chanting “pata-pata-pata-pon?”) to your local retailers for a minty new copy of Patapon … so, with much fanfare, whistles and drums, I’d like to officially start the Patapon launch countdown … just 4 [...]
Tagged // patapon, psp
Filed: Title Spotlight
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+ Posted by Jeff Reese // Director of Software Marketing
I’m fortunate enough to see a lot of PlayStation games at various stages of development. From back-of-the-napkin to playable code, one of the things my team and I are tasked with is to provide feedback to the development teams making the games. We look at the core gameplay (is it fun??!), the competitive landscape (will [...]
Tagged // patapon, psp
Filed: Title Spotlight
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