Hi everyone! We’re excited to announce today that we’ve partnered with Penny Arcade to bring you an exclusive new poster for UNCHARTED 3: Drake’s Deception that you’ll get for free when you pre-order the game from GameStop.
Created by the talented folks at Penny Arcade and inspired by the Hollywood blockbuster look and feel of UNCHARTED 3, this 17″ x 24″ poster brilliantly depicts Drake, Sully, Elena, Chloe, and our new villain Katherine Marlowe in a way that not only captures their core personalities, but also manages to reflect a lot of what’s happening between them in UNCHARTED 3.
Exclusive to GameStop, this poster will be a pre-order bonus in addition to the already announced Creepy Crawler Multiplayer Medal Kickback, and is redeemable for preordering in Standard Edition and the Collector’s Edition flavors at GameStop. You’ll get this pre-order bonus for both in-store and online orders.
With PAX Prime 2011 kicking off tomorrow in Seattle, attendees will get to try out a slew of new and unreleased games. If you’re heading to PAX, keep your eyes open for opportunities to play upcoming PlayStation Network titles, some of which won’t be released for months!
A selection of PlayStation Network PLAY titles will be playable at PAX including Street Fighter III: Third Strike Online Edition, located at Capcom’s spot at booth #3425. BloodRayne: Betrayal (releasing on PSN September 6th) shows off its gorgeously bloody 2D styling courtesy of Way Forward at booth #3652. The same action-packed engine and dev team that made Just Cause famous is also in fine form with Renegade Ops – it’s playable at the Sega booth (#3625) before its PSN release on September 13th.
Hey there! We are very proud to announce that our game Closure will be coming to the the PlayStation Network next spring! For those who haven’t been following our development these past few years, Closure is a unique and stylistic puzzle platformer that takes the concept of light and shadow and twists it up into something never before seen.
You see, in Closure’s dark and foreboding universe, the only things that exist are what you can see. An object properly lit up is physically there, yet an object shrouded in darkness ceases to be. Your character can take advantage of this by manipulating lights to effectively change the shape of the world you’re in. Wanna jump through a wall? Well you can, as long as it’s in darkness.
It has been a wild and crazy few months since we announced in May. E3s, Comic-Con, Gamescom…and now PAX and MLG! It has really been an incredibly exciting time for us and we truly appreciate all of your support. We announced the title back on May 5th at the Alamo Drafthouse in Austin, TX, and it’s been a sweet ride ever since!
It’s easy for us to tell everyone how cool the game is, but we think it’s much more believable if it comes from the fans directly. So, I’ve included a video from some of our great fans at San Diego Comic-Con a few weeks ago right after they got to play the game. Here’s what they had to say!
Next up is PAX Prime in Seattle this weekend, August 26th – 28th. We’ll be on hand to show off our new space station level, the same environment we showed Gamescom last week….but it damn well deserves an encore.
Hello Playstation.Blog readers! We’ve been hard at work making a must-have PS3 downloadable game for PSN, so it’s been a while since our last PlayStation.Blog update. If you’re like me and you can barely remember your own name, let me refresh your memory about Retro/Grade.
Retro/Grade is an innovative fusion between a rhythm game and a sidescrolling shooter that has received the IndieCade audience award as well as two Independent Game Festival nominations. The game begins when you have just singlehandedly fended off an alien invasion, but all the destruction damaged the space/time continuum, which caused the flow of time itself to reverse. What would have been the final boss is actually the beginning of your backwards journey.