<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>PlayStation.Blog &#187; pixeljunk eden</title>
	<atom:link href="http://blog.us.playstation.com/tag/pixeljunk-eden/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
	<lastBuildDate>Mon, 20 May 2013 15:22:23 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>Monstrous PixelJunk Sale Tomorrow, San Francisco Community Event Thursday</title>
		<link>http://blog.us.playstation.com/2012/05/07/monstrous-pixeljunk-sale-tomorrow-san-francisco-community-event-thursday/</link>
		<comments>http://blog.us.playstation.com/2012/05/07/monstrous-pixeljunk-sale-tomorrow-san-francisco-community-event-thursday/#comments</comments>
		<pubDate>Mon, 07 May 2012 22:44:56 +0000</pubDate>
		<dc:creator>Dylan Cuthbert</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[pixeljunk 4am]]></post_tag>
		<post_tag><![CDATA[pixeljunk eden]]></post_tag>
		<post_tag><![CDATA[pixeljunk monsters]]></post_tag>
		<post_tag><![CDATA[pixeljunk racers]]></post_tag>
		<post_tag><![CDATA[pixeljunk shooter 2]]></post_tag>
		<post_tag><![CDATA[pixeljunk sidescroller]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=75332</guid>
		<description><![CDATA[Hey everyone, it's been awhile since I wrote a Blog entry but today I have a really good reason to. In order to celebrate TEN years of <a href="http://blog.us.playstation.com/tag/q-games/">Q-Games</a> we decided to set up the ultimate BLOWOUT <a href="http://pixeljunk.jp/">PixelJunk</a> sale!

The PixelJunk series has been a huge success for us, so to celebrate Q's 10th anniversary (and also PixelJunk’s fifth), for a limited time we are slashing the prices of <a href="http://blog.us.playstation.com/tag/pixeljunk-racers/">Racers</a>, <a href="http://blog.us.playstation.com/tag/pixeljunk-monsters/">Monsters</a>, <a href="http://blog.us.playstation.com/tag/pixeljunk-eden/">Eden</a>, and <a href="http://blog.us.playstation.com/tag/pixeljunk-shooter/">Shooter</a> to just ONE DOLLAR. Yes, you heard correctly! On top of this, we are also slashing the prices for PixelJunk Monsters Deluxe (PSP), <a href="http://blog.us.playstation.com/tag/pixeljunk-shooter-2/">PixelJunk Shooter 2</a> and <a href="http://blog.us.playstation.com/tag/pixeljunk-sidescroller/">PixelJunk SideScroller</a> by HALF! You have no choice but to snap them all up the very moment the sale goes live tomorrow afternoon with the PlayStation Store update! Spread the word and let's go PixelJunk crazy for a week! ]]></description>
				<content:encoded><![CDATA[<p>Hey everyone, it&#8217;s been awhile since I wrote a Blog entry but today I have a really good reason to. In order to celebrate TEN years of <a href="http://blog.us.playstation.com/tag/q-games/">Q-Games</a> we decided to set up the ultimate BLOWOUT <a href="http://pixeljunk.jp/">PixelJunk</a> sale!!</p>
<p>The PixelJunk series has been a huge success for us, so to celebrate Q&#8217;s 10th anniversary (and also PixelJunk’s fifth), for a limited time we are slashing the prices of <a href="http://blog.us.playstation.com/tag/pixeljunk-racers/">Racers</a>, <a href="http://blog.us.playstation.com/tag/pixeljunk-monsters/">Monsters</a>, <a href="http://blog.us.playstation.com/tag/pixeljunk-eden/">Eden</a>, and <a href="http://blog.us.playstation.com/tag/pixeljunk-shooter/">Shooter</a> to just ONE DOLLAR. Yes, you heard correctly! On top of this, we are also slashing the prices for PixelJunk Monsters Deluxe (PSP), <a href="http://blog.us.playstation.com/tag/pixeljunk-shooter-2/">PixelJunk Shooter 2</a> and <a href="http://blog.us.playstation.com/tag/pixeljunk-sidescroller/">PixelJunk SideScroller</a> by HALF! You have no choice but to snap them all up the very moment the sale goes live tomorrow afternoon with the PlayStation Store update! Spread the word and let&#8217;s go PixelJunk crazy for a week! Actually, make that TWO weeks because after the sale, PixelJunk 4am will be launched (May 15th) and it is simply an incredibly unique experience.<br />
<br/><br />
<div class="jwplayer">
				<input type="hidden" name="video_id" value="nFXdVD_Ve-k"/>
				<input type="hidden" name="post_link" value="http://blog.us.playstation.com/2012/05/07/monstrous-pixeljunk-sale-tomorrow-san-francisco-community-event-thursday/"/>
				<input type="hidden" name="age_gate" value="0"/>
				<input type="hidden" name="width" value="640"/>
				<input type="hidden" name="height" value="387"/>
			</div></p>
<p>For those of you anxious to get your hands on <a href="http://blog.us.playstation.com/tag/pixeljunk-4am/">PixelJunk 4am</a>, we will be hosting a PlayStation PixelJunk 4am Event open to the community on <strong><a href="http://www.facebook.com/events/303233879752558/">Thursday, May 10 from 6:00 to 9:00pm at Harlot in San Francisco</a></strong>. The first 75 attendees will receive a free copy of PixelJunk 4am when it is live on the PlayStation Store on Tuesday, May 15. Spread the word, Baiyon and I would love to meet you (psst&#8230;you must be 21+ to attend).</p>
<p>In the 10 years since I started Q-Games we&#8217;ve made a huge amount of games and technology for the PlayStation family and I&#8217;d like to highlight a few key moments in our history. Did you know that we made the PlayStation 3 &#8220;ribbon&#8221; and &#8220;sparkly dust&#8221; background on the XMB, as well as parts of the XMB graphical frontend? If you let the &#8220;About PS3&#8243; credits roll you will actually see the Q-Games logo! Before that, on PSP, we developed some of the really cool technology demos that were shown at E3 all the way back in 2004. We also developed the PS3&#8242;s music visualizers, beginning with the &#8220;valley&#8221; default and culminating in the awesome &#8220;earth&#8221; visualizer &#8211; which was actually developed initially as a possible boot sequence for the PS3!! Ken Kutaragi envisioned a boot sequence similar to the sequence in Kubrick&#8217;s &#8220;2001 &#8211; A Space Odyssey&#8221; where you see a simultaneous moon and sunrise, but changed his mind and it became the even cooler &#8220;orchestral tuning&#8221; sequence that it is now. However, we continued working on it in secret, adding more resolution and detail until they gave in and let us sneak-release it into a firmware update a few years back.</p>
<p>Five years ago, with the launch of <a href="http://blog.us.playstation.com/category/psn/">PSN</a>, one of the guys at SCEI (Sony Computer Entertainment Inc. in Tokyo) casually suggested I consider making PSN games. I initially dismissed the idea, imagining SD 480i quality games, but once I plugged my brand-new PS3 into a 1080p TV via a HDMI cable and saw the amazing resolution and color reproduction it clicked that perhaps it represented a chance to rejuvenate 2D gaming. So I got to work preparing concepts for games that took some old ideas, added some new ones, and most importantly updated them to use the incredible extra detail and crisp colors of 1080p. Thus PixelJunk was born!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7153964015/" title="PixelJunk Racers by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7130/7153964015_c60c9e7841_z.jpg" width="640" height="100" alt="PixelJunk Racers"></a></p>
<p>The first game was PixelJunk Racers, a game designed pretty much to only be playable in 1080p and a game that was impossible in SD because of the hundreds of tiny cars racing around the screen &#8211; quite often portrayed as a &#8220;black sheep&#8221; in the PixelJunk stable, Racers is really quite a unique game and is a great party experience, allowing you to play with up to SEVEN players simultaneously &#8211; young kids absolutely love it too and we have plenty of diehard fans which is why we updated it to become PixelJunk Racers 2nd Lap. Anyway, Racers launched us into self-publishing here in Japan which was also a lot of fun (suddenly we were not just a developer but a publisher too!), and started our arrangement with Santa Monica Studios to release the PixelJunk series in the West.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7153962953/" title="PixelJunk Monsters by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8154/7153962953_6ec4c69294_z.jpg" width="640" height="100" alt="PixelJunk Monsters"></a></p>
<p>We developed the PixelJunk games in parallel and a few months after Racers we launched the smash hit PixelJunk Monsters which has been extremely popular over the years (oh, and the &#8220;Deluxe&#8221; PSP version will even run on your PS Vita as of May 15th!). Also, during the development of Racers I had the good fortune to bump into a Kyoto-based DJ and artist called &#8220;Baiyon&#8221; at a party held by a mutual friend and he seemed like an interesting guy so I decided to make our third game a little bit more &#8220;artsy&#8221; and brought him in to collaborate with us on it, giving birth to PixelJunk Eden! Just look at those CMYK colours &#8211; HDMI pushed to the extreme!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7153962701/" title="PixelJunk Eden by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7237/7153962701_d96463c75d_z.jpg" width="640" height="100" alt="PixelJunk Eden"></a></p>
<p>For our fourth title we had a <a href="http://blog.us.playstation.com/2009/04/29/name-the-next-pixeljunk-game/">naming contest</a> which helped us decide on the name for &#8220;PixelJunk 1-4&#8243; to be &#8220;PixelJunk Shooter&#8221; (yes, &#8220;PixelJunk Elements&#8221; was also popular but sorry folks it didn&#8217;t capture the &#8220;sci-fi&#8221; spirit enough for me &#8211; besides the acronym would be PJE and we already had a PJE in the series&#8230;). The concept for Shooter was decided right at the start of the PixelJunk project but the fluid technology took a little time to develop and flesh out, and by the time we had got to the point where we were thinking about music I had persuaded my old friend Alex &#8220;The Orb&#8221; Paterson to work with us on the soundtrack. He had just started an interesting collaboration with Dom Beken in the form of High Frequency Bandwidth (HFB for short) whose style of music is a kind of retro &#8220;b movie dub techno&#8221; was a perfect fit for the world we were creating in Shooter. This led us to collaborate on the sequel &#8220;Shooter 2&#8243; and our very latest release last year &#8220;PixelJunk SideScroller&#8221; (which is totally awesome by the way).</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7153962553/" title="PixelJunk Shooter by PlayStation.Blog, on Flickr"><img src="http://farm6.staticflickr.com/5345/7153962553_8de69603c7_z.jpg" width="640" height="100" alt="PixelJunk Shooter"></a></p>
<p>Which leads us to the upcoming release of PixelJunk 4am which, although it isn&#8217;t a &#8220;game&#8221; per se, is deeply engaging and a fun experience for everyone. Every time you play you are broadcasting live to the world! It&#8217;s really really addictive and you&#8217;ll find your PlayStation Move is being used in ways you never imagined!</p>
<p>Well that was a long post, but hey I hadn&#8217;t posted in a while &#8211; now PixelJunkies, go forth and spread the word, the PixelJunk BLOWOUT sale is ON!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/05/07/monstrous-pixeljunk-sale-tomorrow-san-francisco-community-event-thursday/feed/</wfw:commentRss>
		<slash:comments>77</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/05/7154243472_54325b3217_o.jpg</thumbnail_url>
<rating>4.36</rating><author_title>President and Executive Producer, Q-Games Ltd.</author_title>
<comment_count>77</comment_count>
<comment_replies_count>1</comment_replies_count>	</item>
		<item>
		<title>PS Vita: Our 9 Favorite Tips</title>
		<link>http://blog.us.playstation.com/2012/02/24/ps-vita-our-9-favorite-tips/</link>
		<comments>http://blog.us.playstation.com/2012/02/24/ps-vita-our-9-favorite-tips/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 16:00:20 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[ninja gaiden sigma plus]]></post_tag>
		<post_tag><![CDATA[peggle]]></post_tag>
		<post_tag><![CDATA[pixeljunk eden]]></post_tag>
		<post_tag><![CDATA[pixeljunk monsters]]></post_tag>
		<post_tag><![CDATA[ps vita]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[psp]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=70425</guid>
		<description><![CDATA[If you’ve picked up <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> then you’ve probably been too busy plowing through the dense launch line-up to have spent much time browsing the Settings menu. Luckily, you don’t need to – we’ve spent plenty of time with PlayStation’s new crown jewel and we’ve put together a few favorite tips and tricks we wanted to share. Of course, this is just a start: We want your tips, too! 

If you’ve discovered any favorite <a href="http://us.playstation.com/psvita/">PS Vita</a> functions, please share them in the comments for all to enjoy this weekend. 

<strong>1. Order in the court!</strong> By now, you've probably figured out how to move your game and app bubbles around the Home Menu by pressing and holding one using the front touchscreen, enabling you to drag it around into different frame. You can even change the background color or image by tapping the theme icon in the bottom right of each frame. Get creative and design your own background images (which you can transfer to your <a href="http://blog.us.playstation.com/tag/ps-vita-2/">PS Vita</a> via <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>) like James Gallagher from the EU PlayStation Blog did here.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/6925229481/" title="PSVITA_Image_01_ss by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7190/6925229481_3ec402cdd8_z.jpg" width="640" height="350" alt="PSVITA_Image_01_ss"></a></p>
<p>If you’ve picked up <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> then you’ve probably been too busy plowing through the dense launch line-up to have spent much time browsing the Settings menu. Luckily, you don’t need to – we’ve spent plenty of time with PlayStation’s new crown jewel and we’ve put together a few favorite tips and tricks we wanted to share. Of course, this is just a start: We want your tips, too! </p>
<p>If you’ve discovered any favorite <a href="http://us.playstation.com/psvita/">PS Vita</a> functions, please share them in the comments for all to enjoy this weekend. </p>
<p><strong>1. Order in the court!</strong> By now, you&#8217;ve probably figured out how to move your game and app bubbles around the Home Menu by pressing and holding one using the front touchscreen, enabling you to drag it around into different frame. You can even change the background color or image by tapping the theme icon in the bottom right of each frame. Get creative and design your own background images (which you can transfer to your <a href="http://blog.us.playstation.com/tag/ps-vita-2/">PS Vita</a> via <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>) like James Gallagher from the EU PlayStation Blog did here.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6924094785/" title="PS Vita menus by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7203/6924094785_ca1457cb79.jpg" width="310" height="175" alt="PS Vita menus"></a><a href="http://www.flickr.com/photos/playstationblog/6924094757/" title="PS Vita menus by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7204/6924094757_ab8ddc94fd_z.jpg" width="310" height=175" alt="PS Vita menus"></a></p>
<p><strong>2. Let there be light.</strong> You can adjust your PS Vita&#8217;s OLED screen brightness mid-game without the hassle of jumping into the Settings menu. Just hold the PS button to bring up a quick-access menu that enables you to adjust brightness and your custom music options. Wanna listen to the soundtrack to Armageddon while carving through <a href="http://blog.us.playstation.com/tag/ninja-gaiden-sigma-plus/">Ninja Gaiden Sigma Plus</a>? Don’t miss a thing, baby.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/6779084124/" title="PlayStation Vita PSP Menu by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7197/6779084124_1bfef55942_z.jpg" width="500" height="283" alt="PlayStation Vita PSP Menu"></a></p>
<p><strong>3. Call for backup.</strong> Let&#8217;s face it: electronic devices have an uncanny affinity for toilets. We can&#8217;t prevent that, but we can help ensure you don&#8217;t lose your precious saved game data. Simply connect your PS Vita to your <a href="http://us.playstation.com/ps3/">PS3</a> via the USB cable, open up the Content Manager on your PS Vita, and select the the Back Up option to back up all your PS Vita’s game data and gain a little extra peace of mind.</p>
<p><strong>4. Say cheese!</strong> PS Vita comes equipped with a simple but game-changing new feature: The ability to snap screenshots of your in-game exploits. Just press the PS button and Start at the same time: You’ll see a white flash and hear the snap of a camera shutter and the resulting image will be saved and neatly categorized in your Photos gallery. You’ll be able to take screenshots in the vast majority of games, though not <em>every</em> game.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6924094885/" title="Rayman Origins  by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7191/6924094885_e9130c11ab_z.jpg" width="640" height="363" alt="Rayman Origins "></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6924094845/" title="Super Stardust Delta by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7040/6924094845_54ac55275d.jpg" width="310" height="175" alt="Super Stardust Delta"></a><a href="http://www.flickr.com/photos/playstationblog/6924094815/" title="Lumines Electronic Symphony by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7049/6924094815_b1de22a551.jpg" width="310" height="175" alt="Lumines Electronic Symphony"></a></p>
<p><strong>5. Prettier PSP games.</strong> PS Vita currently supports <a href="http://blog.us.playstation.com/2012/02/09/how-to-download-psp-titles-to-ps-vita/">more than 275</a> legacy digital <a href="http://us.playstation.com/psp/">PSP</a> games and more are on the way. You can also improve the way those lower-resolution <a href="http://blog.us.playstation.com/tag/psp-2/">PSP</a> games look on the PS Vita’s screen by pressing and holding the front touchscreen to bring up a Settings menu where you can activate several options. Checking “bilinear filtering” and “color space” seems to yield consistently smoother results, but experiment with your PSP games to find your favorite combination.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/6780006436/" title="PSP by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7201/6780006436_e80d7075b2.jpg" width="500" height="283" alt="PSP"></a></p>
<p><strong>6. Slip into something more comfortable.</strong> PS Vita enables you to adopt a custom panel to add a little flair to your <a href="http://blog.us.playstation.com/category/psn/">PSN</a> presence. To change your <a href="http://us.playstation.com/psn/">PSN</a> panel, navigate to Settings, <a href="http://blog.us.playstation.com/tag/psn-2/">PSN</a>, Account Information, and Panel to choose from a wide assortment of artwork from first and third-party games.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/6779084016/" title="PlayStation Vita PSN Panel Menu by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7194/6779084016_cf7675b704.jpg" width="310" height="175" alt="PlayStation Vita PSN Panel Menu"></a><a href="http://www.flickr.com/photos/playstationblog/6779084046/" title="PlayStation Vita PSN Panel Menu by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7043/6779084046_cf0171b13f.jpg" width="310" height="175" alt="PlayStation Vita PSN Panel Menu"></a></p>
<p><strong>7. Remote Play renaissance.</strong> Ever wish you could log into your PS3 remotely to access a video or initiate a <a href="http://blog.us.playstation.com/tag/playstation-store/">PlayStation Store</a> download? This handy feature isn’t technically new &#8212; it was supported on PSP &#8212; but thanks to PS Vita’s monstrous OLED screen and more powerful processors, it’s more useful than ever. Protip: Remote Play is compatible with any PSone games you may have on your hard drive, along with a handful of classic PSN games such as <a href="http://blog.us.playstation.com/tag/pixeljunk-monsters/">PixelJunk Monsters</a>, <a href="http://blog.us.playstation.com/tag/pixeljunk-eden/">PixelJunk Eden</a>, and <a href="http://blog.us.playstation.com/tag/peggle/">Peggle</a>.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6779083980/" title="PlayStation Vita Remote Play Menu by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7049/6779083980_5e04c4fbf1.jpg" width="500" height="283" alt="PlayStation Vita Remote Play Menu"></a></p>
<p><strong>8. Bluetooth bliss.</strong> PS Vita supports high-quality stereo Bluetooth for audio output, so if you&#8217;ve got a nice pair of Bluetooth headphones (<a href="http://store.sony.com/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10551&#038;storeId=10151&#038;langId=-1&#038;partNumber=DRBT50">ahem</a>), you can pipe in your game audio without restricting wires. In the Settings menu, touch Network and Bluetooth Settings and you&#8217;ll be able to pair your headphones to your new PS Vita. If you get stuck on the pairing code, try &#8220;0000.&#8221; If that doesn&#8217;t work, check the manual that came with your headphones (or look it up online) to find the proper four-digit code. Now enjoy a better life &#8212; a life without wires!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6925200283/" title="PlayStation Vita Bluetooth Menu by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7065/6925200283_7bc75269de.jpg" width="500" height="283" alt="PlayStation Vita Bluetooth Menu"></a></p>
<p><strong>9. Silence is golden.</strong> Some people like soft jazz, others prefer silence. If you want to turn off PS Vita’s toe-tappin’ menu music, you’ll find the option in Settings > Sound &#038; Display > System Music. While you&#8217;re there, you&#8217;ll notice an AVLS option. This limits the maximum volume when using headphones &#8212; perfect if you share your PS Vita with a little one.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/02/24/ps-vita-our-9-favorite-tips/feed/</wfw:commentRss>
		<slash:comments>313</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/02/6925241601_de7bbfe744_o.jpg</thumbnail_url>
<rating>4.19</rating><author_title>Social Media Manager</author_title>
<comment_count>313</comment_count>
<comment_replies_count>18</comment_replies_count>	</item>
		<item>
		<title>PixelJunk Eden Encore Launching on PSN this Thursday</title>
		<link>http://blog.us.playstation.com/2009/04/13/pixeljunk-eden-encore-launching-on-psn-this-thursday/</link>
		<comments>http://blog.us.playstation.com/2009/04/13/pixeljunk-eden-encore-launching-on-psn-this-thursday/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 21:39:25 +0000</pubDate>
		<dc:creator>Dylan Cuthbert</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[pixeljunk eden]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=8959</guid>
		<description><![CDATA[Hey PixelJunk fans, Just a quick blog update today to let everyone know the expansion pack for PixelJunk Eden hits PSN this Thursday, April 16! In three days you can download PixelJunk Eden Encore for only $5.99. If you haven&#8217;t played the original, then now is the time to start doing so because the Encore [...]]]></description>
				<content:encoded><![CDATA[<p>Hey <a href="http://pixeljunk.jp/">PixelJunk</a> fans,</p>
<p>Just a quick blog update today to let everyone know the expansion pack for <a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Eden">PixelJunk Eden</a> hits PSN this Thursday, April 16! In three days you can download PixelJunk Eden Encore for only $5.99.</p>
<p>If you haven&#8217;t played the original, then now is the time to start doing so because the Encore expansion pack is something you&#8217;re not going to want to miss out on! We&#8217;ve put a lot of effort into making Encore have the best of everything from the original game, with great pacing, well-designed levels and heaps of new ideas… have a read of <a href="http://blog.us.playstation.com/2009/03/27/pixeljunk-eden-encore-details/">my earlier blog entry</a> for more information about what we have added.</p>
<p>So now I wonder who will be first to discover the cool Easter Egg (appropriate time of year too!) at the end of the game&#8230;</p>
<p>In other news, PixelJunk Eden was nominated three times at the <a href="http://www.igf.com/">Independent Games Festival</a> a couple of weeks back. Yes, even though Sony Computer Entertainment publishes PixelJunk titles in the West (well, who better to turn to in order to release a PSN game, right?), PixelJunk is completely independently funded and created by us here at <a href="http://www.q-games.com/">Q-Games</a>. Unfortunately we didn&#8217;t win an award but just the nominations made us happy enough as it was our first time at such an award show.</p>
<p>We&#8217;re busy working the fourth installment for PixelJunk and I&#8217;ll post more info about that in a little while. All I can say is that the game is really unique and a lot of fun &#8211; and very pretty to look at.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="368" id="viddler_9a912582"><param name="movie" value="http://www.viddler.com/player/9a912582/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/9a912582/" width="580" height="368" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_9a912582"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/04/13/pixeljunk-eden-encore-launching-on-psn-this-thursday/feed/</wfw:commentRss>
		<slash:comments>100</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.5</rating><author_title>President and Executive Producer, Q-Games Ltd.</author_title>
<comment_count>100</comment_count>
<comment_replies_count>20</comment_replies_count>	</item>
		<item>
		<title>PixelJunk Eden Encore Details</title>
		<link>http://blog.us.playstation.com/2009/03/27/pixeljunk-eden-encore-details/</link>
		<comments>http://blog.us.playstation.com/2009/03/27/pixeljunk-eden-encore-details/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 15:02:30 +0000</pubDate>
		<dc:creator>Dylan Cuthbert</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[pixeljunk eden]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=8134</guid>
		<description><![CDATA[This is Dylan from Q-Games, the company behind PixelJunk, and following on from my blog entry last week where I listed what we&#8217;ve been doing for the past few months. This entry is all about Eden Encore. First things first, what have we added? Well, basically we have added five whole new stages, each one [...]]]></description>
				<content:encoded><![CDATA[<p>This is <a href="http://blog.us.playstation.com/author/dcuthbert/">Dylan</a> from <a href="http://www.q-games.com/">Q-Games, </a>the company behind PixelJunk, and following on from my <a href="http://blog.us.playstation.com/2009/03/20/all-busy-on-the-pixeljunk-front/">blog entry</a> last week where I listed what we&#8217;ve been doing for the past few months. This entry is all about <a href="http://blog.us.playstation.com/2009/01/13/pixeljunk-eden-tending-to-our-lovely-gardens/">Eden Encore</a>.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3379260517/" title="PixelJunk Eden Encore screenshot - 7 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3569/3379260517_78666e7171.jpg" width="500" height="281" alt="PixelJunk Eden Encore screenshot - 7" /></a></p>
<p>First things first, what have we added? Well, basically we have added five whole new stages, each one choc-a-bloc full of ideas and gimmicks. We also designed five brand new backgrounds for them (each background for a garden is programmed uniquely just for that garden&#8217;s style &#8211; just in case you hadn&#8217;t noticed that in the original), and <a href="http://baiyon.com/">Baiyon</a> went away and created five brilliant new tracks of music to match it all up.</p>
<p>To make things a little easier we are going to retro-patch the original Eden to have a new feature we created for Encore. This is the three-seed smart-bomb power your Grimp now has. Simply put, if you jump into three full seeds in a row, all the &#8220;Prowlers&#8221; on the screen explode into a big cloud of pollen. Everyone who boots up their original Eden in a few weeks will be patched and get this feature, so look out for that!</p>
<p>Thinking up new stages for Eden was hard work. We put a lot of stuff into the original game, especially the gardens onwards from garden 04, and we racked our brains for new and interesting ideas to put into this expansion pack, and we think we found some pretty cool ones! One of the first stages has you in a Garden where all the plants are huge and thick, and at the same time there are loads of them, all intertwined. This is a type of stage we didn&#8217;t have in the original game &#8211; falling isn&#8217;t much of an issue in this garden because the vines are practically everywhere.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3379187213/" title="PixelJunk Eden Encore screenshot - 8 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3423/3379187213_f50f77ae56_m.jpg" width="240" height="135" alt="PixelJunk Eden Encore screenshot - 8" /></a> <a href="http://www.flickr.com/photos/playstationblog/3379998112/" title="PixelJunk Eden Encore screenshot - 9 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3436/3379998112_2485ced235_m.jpg" width="240" height="135" alt="PixelJunk Eden Encore screenshot - 9" /></a></p>
<p>Also, in another garden we have implemented a zero-G item that once you collect, lets you float and control your Grimp with no fear of falling (well, until the effect wears off of course) which is crazily fun with three players! At the same time that garden is full of some pretty cool puzzles to solve, and we really go to town with the no gravity mechanism. In one of the final gardens we have implemented an entire &#8220;mirror&#8221; garden that you go in and out of freely via portals scattered throughout. It&#8217;s a lot of fun making your way back and forth between the two subtly different &#8220;mirror&#8221; gardens &#8211; what might be a cannon in one is a teleporter in the other; what is open space in one, might be closed off in the other. It&#8217;s a lot of fun solving the puzzles.</p>
<p>Right at the end of the game, if you collect all the 25 new Spectra we&#8217;ve added, we have put in a big present for our fans &#8211; one that will enable you to play the entire game again in a completely different way, so that&#8217;s really something for everyone to look forward to.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3379181779/" title="PixelJunk Eden Encore screenshot - 10 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3460/3379181779_1578b10bcc_m.jpg" width="240" height="135" alt="PixelJunk Eden Encore screenshot - 10" /></a> <a href="http://www.flickr.com/photos/playstationblog/3379181697/" title="PixelJunk Eden Encore screenshot - 11 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3476/3379181697_6f7dc946ba_m.jpg" width="240" height="135" alt="PixelJunk Eden Encore screenshot - 11" /></a></p>
<p>What else can I say really? This expansion pack isn&#8217;t just &#8220;some extra levels&#8221;; it is full of rich design and will give you weeks of fun, so it&#8217;s definitely worth $5.99!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/03/27/pixeljunk-eden-encore-details/feed/</wfw:commentRss>
		<slash:comments>63</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.46</rating><author_title>President and Executive Producer, Q-Games Ltd.</author_title>
<comment_count>63</comment_count>
<comment_replies_count>5</comment_replies_count>	</item>
		<item>
		<title>See how PixelJunk is made! Inside Q-Games&#8217; Kyoto base</title>
		<link>http://blog.us.playstation.com/2009/03/26/see-how-pixeljunk-is-made-inside-q-games-kyoto-base/</link>
		<comments>http://blog.us.playstation.com/2009/03/26/see-how-pixeljunk-is-made-inside-q-games-kyoto-base/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 16:52:15 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<post_tag><![CDATA[gdc09]]></post_tag>
		<post_tag><![CDATA[inside playstation]]></post_tag>
		<post_tag><![CDATA[pixeljunk eden]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=8215</guid>
		<description><![CDATA[Today marks the 3rd and final day of our GDC PlayStation.Blog.Lounge, and we&#8217;re very happy to welcome Q-Games President Dylan Cuthbert into the fold. Chances are you&#8217;ve already already played one of his company&#8217;s titles, PixelJunk Eden, Monsters, or Racers (and read about the upcoming Eden Encore). But who are the people that make such [...]]]></description>
				<content:encoded><![CDATA[<p>Today marks the 3rd and final day of our <a href="http://blog.us.playstation.com/tag/gdc09/">GDC</a> <a href="http://twitpic.com/2eqrn">PlayStation.Blog.Lounge</a>, and we&#8217;re very happy to welcome <a href="http://www.q-games.com/">Q-Games</a> President <a href="http://blog.us.playstation.com/author/dcuthbert/">Dylan Cuthbert</a> into the fold. Chances are you&#8217;ve already already played one of his company&#8217;s titles, <a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Eden">PixelJunk Eden</a>, <a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Monsters">Monsters</a>, or <a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Racers">Racers</a> (and read about the upcoming <a href="http://blog.us.playstation.com/2009/03/20/all-busy-on-the-pixeljunk-front/">Eden Encore</a>). But who are the people that make such innovative games? And why don&#8217;t they wear shoes when they work? Take the tour:</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_94dda0a"><param name="wmode" value="transparent" /><param name="movie" value="http://www.viddler.com/simple/94dda0a/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/94dda0a/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_94dda0a" wmode="transparent"></embed></object></p>
<p>A money shrine! I can&#8217;t believe we don&#8217;t have any of those here.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/03/26/see-how-pixeljunk-is-made-inside-q-games-kyoto-base/feed/</wfw:commentRss>
		<slash:comments>61</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.75</rating><author_title>Sr. Social Media Manager</author_title>
<comment_count>61</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>All Busy on the PixelJunk Front</title>
		<link>http://blog.us.playstation.com/2009/03/20/all-busy-on-the-pixeljunk-front/</link>
		<comments>http://blog.us.playstation.com/2009/03/20/all-busy-on-the-pixeljunk-front/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 17:31:07 +0000</pubDate>
		<dc:creator>Dylan Cuthbert</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[pixeljunk eden]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=7913</guid>
		<description><![CDATA[Hey PixelJunk fans, Sorry about the lack of information as of late, but busy doesn&#8217;t even begin to describe my work for the past few months…what with the exciting new project coming along (hint: yes, we’ve heard your requests!), and at the same time implementing some of our most crazy ideas for the new gardens [...]]]></description>
				<content:encoded><![CDATA[<p>Hey <a href="http://pixeljunk.jp/">PixelJunk</a> fans,</p>
<p>Sorry about the lack of information as of late, but busy doesn&#8217;t even begin to describe my work for the past few months…what with the exciting new project coming along (hint: yes, we’ve heard your requests!), and at the same time implementing some of our most crazy ideas for the new gardens in <a href="http://blog.us.playstation.com/2009/01/13/pixeljunk-eden-tending-to-our-lovely-gardens/">Eden Encore</a>. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3363182831/" title="PixelJunk Eden Encore screenshot 2 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3558/3363182831_0f4057e3dc.jpg" width="500" height="281" alt="PixelJunk Eden Encore screenshot 2" /></a></p>
<p>Eden Encore will be coming out very soon in April. Get ready for zero gravity, mirror worlds, all new music from Baiyon, and we&#8217;ve added something extra special at the end which is a Big Secret(tm) and is a present to all the fans.  On top of all this, we&#8217;re flying along with the next new PixelJunk title (we’re calling it #4 for now) and even experimenting with future PixelJunk ideas too.</p>
<p>But things just keep getting more exciting because PixelJunk Eden has been nominated in not just one, but three (!!!) categories at the upcoming <a href="http://www.igf.com/">Independent Game Festival</a>&#8216;s award show in San Francisco, CA.  We are also nominated for the <a href="http://www.gamechoiceawards.com/nominations.htm">GDC Choice award</a>s too, which are held during the same week.  So <a href="http://www.gamechoiceawards.com/nominations.htm">GDC</a> is going to be pretty crazy and even busier than normal, and I am looking forward to it a lot!  Oh, and before I forget, on Friday, March 27 at GDC, <a href="http://baiyon.com/">Baiyon</a> will be doing a talk about Eden and the use of CMYK in his graphic design work.  I&#8217;ll be there in the audience listening in of course, so if you’re attending GDC, be sure to come check out this talk.</p>
<p>Anyway, back to work. I&#8217;ll pop back soon to detail more specifics about Eden Encore, so watch this space!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3363182917/" title="PixelJunk Eden Encore screenshot 1 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3435/3363182917_2668ea66cf_m.jpg" width="240" height="135" alt="PixelJunk Eden Encore screenshot 1" /></a> <a href="http://www.flickr.com/photos/playstationblog/3364001422/" title="PixelJunk Eden Encore screenshot 3 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3562/3364001422_d952a5e941_m.jpg" width="240" height="135" alt="PixelJunk Eden Encore screenshot 3" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3364001342/" title="PixelJunk Eden Encore screenshot 4 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3560/3364001342_a2fc1c7243_m.jpg" width="240" height="135" alt="PixelJunk Eden Encore screenshot 4" /></a> <a href="http://www.flickr.com/photos/playstationblog/3364001272/" title="PixelJunk Eden Encore screenshot 5 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3448/3364001272_1d52629796_m.jpg" width="240" height="135" alt="PixelJunk Eden Encore screenshot 5" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/03/20/all-busy-on-the-pixeljunk-front/feed/</wfw:commentRss>
		<slash:comments>51</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.6</rating><author_title>President and Executive Producer, Q-Games Ltd.</author_title>
<comment_count>51</comment_count>
<comment_replies_count>3</comment_replies_count>	</item>
		<item>
		<title>PixelJunk Eden: Tending to Our Lovely Gardens</title>
		<link>http://blog.us.playstation.com/2009/01/13/pixeljunk-eden-tending-to-our-lovely-gardens/</link>
		<comments>http://blog.us.playstation.com/2009/01/13/pixeljunk-eden-tending-to-our-lovely-gardens/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 20:50:04 +0000</pubDate>
		<dc:creator>Dylan Cuthbert</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[pixeljunk eden]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=5026</guid>
		<description><![CDATA[Two blog entries in almost as many weeks! Hopefully you aren&#8217;t too bored of me yet! This is just a short one though, to inform you that at last the patch for PixelJunk Eden will be released on Thursday, January 15. For those of you from the EU, it will be out shortly thereafter, so [...]]]></description>
				<content:encoded><![CDATA[<p class="center"><a title="PixelJunk Eden Screenshot by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/3191758099/"><img src="http://farm4.static.flickr.com/3345/3191758099_91d97ef943.jpg" alt="PixelJunk Eden Screenshot" width="500" height="281" /></a></p>
<p><a href="http://blog.us.playstation.com/author/dcuthbert/">Two blog entries</a> in almost as many weeks!  Hopefully you aren&#8217;t too bored of me yet!</p>
<p>This is just a short one though, to inform you that at last the patch for <a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Eden">PixelJunk Eden</a> will be released on Thursday, January 15. For those of you from the EU, it will be out shortly thereafter, so stay tuned.</p>
<p>In this patch we&#8217;ve listened to your comments. We’ve gone ahead and fixed and added a few things to try and get as many people to play Eden as possible, as it really is a remarkable game…if I do say so myself. I simply want as many people as possible to experience it in full (if only we could release it for free and still make a living like some Star Trek-like future).</p>
<p>As you move through the gardens, you&#8217;ll encounter more and more interesting ideas and concepts. In order to help people having trouble right at the beginning, we&#8217;ve changed the large crystals so they replenish a whole half of your oscillator (time) meter. Even if you run out of time, we allow you to continue from the last Spectra you collected. To preserve the pride of those who gained trophies without continues though, the ‘garden complete’ trophy is only available if you don&#8217;t use the continue system. You don&#8217;t need trophies to move forward into the game and explore new gardens, so dive in and try out some of the crazy stuff we put in the game (such as the infamous Garden 7 with its rotating gravity).</p>
<p class="center"><a title="PixelJunk Eden ScreenShot by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/3192607618/"><img src="http://farm4.static.flickr.com/3458/3192607618_08528cc738.jpg" alt="pixeljunk eden 02" width="500" height="281" /></a></p>
<p class="center"><a title="Pixel Junk Eden Screenshot by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/3191761287/"><img src="http://farm4.static.flickr.com/3440/3191761287_3304dc5f7d.jpg" alt="pixeljunk eden 01" width="500" height="281" /></a></p>
<p>Also, I&#8217;d like to use this blog entry to announce that we are preparing an &#8220;Encore&#8221; version of Eden. At some point over the next couple of months, I&#8217;ll come back and tell you more about what&#8217;s in that! In the meantime get in your practice with this new patch so you are ready for the crazy stuff we have prepared for you in the expansion.</p>
<p>Oh, and before I forget, we fixed the multiplayer camera! It is now as smooth as a baby&#8217;s bum &#8211; get some friends around and give it a whirl!</p>
<p>Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/01/13/pixeljunk-eden-tending-to-our-lovely-gardens/feed/</wfw:commentRss>
		<slash:comments>73</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.68</rating><author_title>President and Executive Producer, Q-Games Ltd.</author_title>
<comment_count>73</comment_count>
<comment_replies_count>13</comment_replies_count>	</item>
		<item>
		<title>PixelPatch: PJ Monsters Updates Incoming</title>
		<link>http://blog.us.playstation.com/2008/10/22/pixelpatch-pj-monsters-updates-incoming/</link>
		<comments>http://blog.us.playstation.com/2008/10/22/pixelpatch-pj-monsters-updates-incoming/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 15:00:39 +0000</pubDate>
		<dc:creator>Matt Morton</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[inside playstation]]></post_tag>
		<post_tag><![CDATA[pixel junk encore]]></post_tag>
		<post_tag><![CDATA[pixeljunk eden]]></post_tag>
		<post_tag><![CDATA[pixeljunk monsters]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation store]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2868</guid>
		<description><![CDATA[Hi PixelJunkies! I’m Matt Morton, Associate Producer at SCEA Santa Monica Studio and I’ve had the great fortune of working on the PixelJunk series since the very first title, PixelJunk Racers. We’ve been working hard to keep spreading the PixelJunk Love (as Deb Mars calls it) and wanted to give you a heads up on [...]]]></description>
				<content:encoded><![CDATA[<p>Hi PixelJunkies! I’m Matt Morton, Associate Producer at SCEA Santa Monica Studio and I’ve had the great fortune of working on the PixelJunk series since the very first title, <a href="http://blog.us.playstation.com/2007/09/05/pixeljunk%E2%84%A2-bringing-2d-back-in-hd/">PixelJunk Racers</a>. We’ve been working hard to keep spreading the PixelJunk Love (<a href="http://blog.us.playstation.com/2008/07/30/pixeljunk-eden-oh-glorious-gardens%E2%80%A6and-did-we-mention-trophies/">as Deb Mars calls it</a>) and wanted to give you a heads up on the upcoming patch for <a href="http://blog.us.playstation.com/tag/pixeljunk-monsters/">PixelJunk Monsters</a> and <a href="http://blog.us.playstation.com/2008/04/29/pixeljunk-monsters-encore-details-interview/">PixelJunk Monsters: Encore</a>. </p>
<p>The patch will be releasing VERY soon, with Japan getting the first patch release on <strong>October 23</strong>. If all goes well with final testing, you will see the patch in SCEA and SCEE territories on <strong>October 30</strong>. If there are any delays to the above mentioned dates, we will be sure to update the blog to let you know about it, so stay tuned!</p>
<p>The <a href="http://www.q-games.com/">Q-Games</a> team has been hard at work on the PixelJunk Monsters patch and has packed a TON of great features into this great game. I’ll give you a quick breakdown of some of the new features you will expect to see:</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2962254703/" title="PixelJunk Monsters Patch by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3043/2962254703_ecf5197939.jpg" width="500" height="281" alt="PixelJunk Monsters Patch" /></a><br />
<strong>Game Difficulty settings</strong><br />
You can now choose between three different difficulties of gameplay! There is a Casual mode, the Regular/Ranked mode, and Hard-core mode. The great news here is that you can use any combination of difficulties to complete your progress through the islands! Is there one particular map that’s too hard? Try it in Casual mode. If you Rainbow the level, that rainbow counts and will remain on the map no matter what difficulty the other rainbows were achieved at! Only the Regular difficulty will register on the ranking boards, though.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2963101318/" title="PixelJunk Monsters Patch by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3028/2963101318_d894138fbe.jpg" width="500" height="281" alt="PixelJunk Monsters Patch" /></a><br />
<span id="more-2868"></span><br />
<strong>Tower Menu selection</strong><br />
You can now set the default menu to appear when selecting a tower! How many times have you sold off a tower and run over to another tower to quickly upgrade it and accidentally sell it by mistake? I know I’ve done that many, many times. Now you can choose which option appears as the default, instead of the last action you selected.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2962254817/" title="PixelJunk Monsters Patch by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3216/2962254817_16b8b06979.jpg" width="500" height="282" alt="PixelJunk Monsters Patch" /></a><br />
<strong>Tower Balancing</strong><br />
Those of you who have purchased Encore know about the reduced cost on the Ice Tower, and balanced functionality of the Tesla tower. This patch applies those changes to BOTH islands, not just the Encore island.</p>
<p><strong>Video Recording / YouTube Support</strong><br />
Ever since Q-Games included this feature into PixelJunk Eden, we knew it needed to be in Monsters as well. You will be able to record up to 10 minutes of gameplay and upload it directly to your YouTube account, or send it to your video folder on your PS3’s XMB. </p>
<p><strong>XMB Custom Soundtrack Support</strong><br />
You can now make your own custom soundtrack to listen to as you play PixelJunk Monsters and Encore! I’ve personally been enjoying listening to the PixelJunk Eden soundtrack while I play Monsters, as well as listening to the PixelJunk Monsters soundtrack within Eden! It’s great how well those fantastic soundtracks work in other games.</p>
<p>With these features being added, and several other small bugs being fixed in the game, we think you’ll have a great time playing PixelJunk Monsters and Encore all over again.</p>
<p>I think that’s about it &#8230; But it feels like I’m missing something &#8230; Hmm &#8230; I can’t quite put my finger on what I might be forgetting. Wait a minute &#8230; I remember now &#8230;</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2963101360/" title="PixelJunk Monsters Patch by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3296/2963101360_d48d175f96.jpg" width="500" height="281" alt="PixelJunk Monsters Patch" /></a><br />
<strong>TROPHIES</strong><br />
Trophies are now added for both PixelJunk Monsters and Encore. We weren’t able to retroactively apply Trophies to the previously played data, but Q-Games didn’t want to force people to play everything all over again. They came up with a great idea by creating Trophy Challenges. These challenges have specific maps with set rules or objectives that will reward you with Trophies if you complete them properly. </p>
<p>Recently, Jeff Rubenstein got to visit Q-Games in Kyoto (the lucky so-and-so) and shot an interview with <a href="http://blog.us.playstation.com/author/dcuthbert/">Dylan</a> to talk more about the patch for PixelJunk Monsters. Check it out &#8230;</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_6bcac865"><param name="movie" value="http://www.viddler.com/simple/6bcac865/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/6bcac865/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_6bcac865" ></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2008/10/22/pixelpatch-pj-monsters-updates-incoming/feed/</wfw:commentRss>
		<slash:comments>166</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.8</rating><author_title>Producer, Santa Monica Studio</author_title>
<comment_count>166</comment_count>
<comment_replies_count>5</comment_replies_count>	</item>
		<item>
		<title>PixelJunk Eden: Welcome to our Garden &#8211; An Interview with Baiyon and Q-Games’ Tomi</title>
		<link>http://blog.us.playstation.com/2008/10/01/pixeljunk-eden-welcome-to-our-garden-an-interview-with-baiyon-and-q-games%e2%80%99-tomi/</link>
		<comments>http://blog.us.playstation.com/2008/10/01/pixeljunk-eden-welcome-to-our-garden-an-interview-with-baiyon-and-q-games%e2%80%99-tomi/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 19:44:07 +0000</pubDate>
		<dc:creator>Dylan Cuthbert</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[pixeljunk eden]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2269</guid>
		<description><![CDATA[It&#8217;s Dylan Cuthbert here again with more info about PixelJunk Eden, which released July 31, 2008 on the PLAYSTATION Store. If you’ve played the game, you’ll no doubt notice that the music and visual style are crucial elements to the feel of Eden. If you haven’t yet played the game, we really hope that you’ll [...]]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s <a href="http://blog.us.playstation.com/author/dcuthbert/">Dylan Cuthbert</a> here again with more info about <a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Eden">PixelJunk Eden</a>, which released July 31, 2008 on the PLAYSTATION Store. If you’ve played the game, you’ll no doubt notice that the music and visual style are crucial elements to the feel of Eden. If you haven’t yet played the game, we really hope that you’ll check it out. </p>
<p>We’ve received tons of great feedback about how much people really like the music. We love it, too. So, we’re happy to announce that the PixelJunk Eden Soundtrack will be available on the <a href="http://blog.us.playstation.com/tag/playstation-store/">PS Store</a> this Thursday, Oct. 2 for $2.99. </p>
<p>We thought you’d like to learn a little bit more about the artist/musician behind the game’s unique style. I will let the game&#8217;s director &#8220;Tomi&#8221; (Tominaga Shouichi) and <a href="http://baiyon.com/english/">Baiyon</a>, the multimedia artist with whom we collaborated, answer some questions that were rustled up by <a href="http://blog.us.playstation.com/author/dmars/">Deborah Mars</a> and <a href="http://blog.us.playstation.com/2008/07/15/inside-the-developers-studio-matt-morton/">Matt Morton</a> at Sony&#8217;s Santa Monica Studio.  </p>
<p>Yes, I have been lumbered with the translations!  Ok, here we go:</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2904440523/" title="PixelJunk Eden creators by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3123/2904440523_9fe7c3f9ab.jpg" width="500" height="375" alt="PixelJunk Eden creators" /></a></p>
<blockquote><p><strong>Let&#8217;s just get this one out of the way, since we know everyone has been asking: What was the inspiration behind the art and music for PixelJunk Eden?</strong></p></blockquote>
<ul>
<strong>Tomi:</strong> Baiyon&#8217;s creations were the biggest inspirations.  I wanted to bring across the “liveliness” of his live performances.</p>
<p><strong>Baiyon:</strong> My main interests are multimedia, and everything I have been touched by in the medium until now is reflected in the work I did for Eden.  Artworks, Music, Videogames that I have played, memories, experience and my past self, and also RGB and CMYK.
</ul>
<blockquote><p><strong>How old were you when you attended your first concert, and who played?</strong></p></blockquote>
<ul>
<strong>Tomi:</strong> It wasn&#8217;t a concert, but when I was about 18 I visited an audio-visual exhibit created by Brian Eno and it left a lasting impression on me.
</ul>
<blockquote><p><strong>If you could play Eden co-op with 2 other people, who would it be and why?</strong></p></blockquote>
<ul>
<strong>Tomi:</strong> I&#8217;d like to play Eden co-op with children and adults who normally don&#8217;t play videogames.  I want to see how they would play the game.</p>
<p><strong>Baiyon:</strong> I&#8217;d like to play Eden co-op with my past self.
</ul>
<blockquote><p><strong>If you could have any famous piece of art hanging in your home, what would it be and why?</strong></p></blockquote>
<ul>
<strong>Tomi:</strong> The smallest Paul Klee illustration I can find perhaps. But I try to keep my house as neutral as possible so rather than place famous pieces of art, I try to live modestly. </p>
<p><strong>Baiyon:</strong> I have never really thought about it before because I have too much of my own art, music and works by friends of mine, and favorite records.  If I was forced to choose though I would have Marcel Duchamp&#8217;s &#8220;The Large Glass&#8221; (joke).
</ul>
<blockquote><p><strong>What is your favorite garden in Eden and why?</strong></p></blockquote>
<ul>
<strong>Tomi:</strong> Garden 10. The imagery and music along with the overall atmosphere of that stage feels very impressive.</p>
<p><strong>Baiyon:</strong> Garden 9. Because it has a deep feeling like a club dance floor.  The background&#8217;s motion and colors, mixed with the sound is an especially feel-good combination.<span id="more-2269"></span>
</ul>
<blockquote><p><strong>Short answer: Top 5 songs in your playlist right now?</strong></p></blockquote>
<ul>
<strong>Tomi:</strong>  My top 5 albums are:</p>
<ul>
<li> Bcd-2 / Basic Channel</li>
<li> Unusual Signals / Quantec</li>
<li> The Modern Sound of Harry Beckett / Harry Beckett</li>
<li> Asa Breed / Matthew Dear</li>
<li> GAME / Perfume (Japanese music)</li>
</ul>
<p><strong>Baiyon:</strong> I really like:</p>
<ul>
<li> Enfants (Chants) / Ricardo Villalobos / Sei Es Drum</li>
<li> Riddim Mood / Johnny D / Oslo</li>
<li> Diboneg / Fausto Messina / WIR</li>
<li> Albertino / Guido Schneider, Andre Galluzzi / Cadenza</li>
<li> the middle / Baiyion / D1 Recordings</li>
</ul>
<p>&#8230;Also, if you want something good to listen to at home I recommend: Colleen, Francoise Hardy, Stephan Mathieu, Rhythm&#038;Sound.  If you want to know more about my playlist, check out my <a href="http://baiyon.com">web page</a>.
</ul>
<blockquote><p><strong>Who were your biggest influences in art and music?</strong></p></blockquote>
<ul>
<strong>Tomi:</strong> The media artist Katsuhiro Yamaguchi who was also one of my professors at University.  He taught me that &#8220;Art is constantly new.&#8221;  In other words, art can get old.  If you want to create art you always have to search for something new.</p>
<p><strong>Baiyon:</strong> I have been influenced by too many people in both art and music to answer this properly.  However, Shigesato Itoi taught me how to communicate via creating and selling my work, and also the beauty of drawing further even after you have finished the journey.
</ul>
<blockquote><p><strong>Will there be Eden merchandise available for sale and where can we get it?</strong></p></blockquote>
<ul>
<strong>Tomi:</strong> The PixelJunk Eden Soundtrack will be on sale October 2 on the PSN Store, and we also recently released the soundtrack on CD in Japan.  We are also planning to make Eden t-Shirts but there is no plan to sell them just yet.  Perhaps we&#8217;ll give some away in a future Blog entry!
</ul>
<blockquote><p><strong>Who at Q-Games most closely resembles a little Grimp?</strong></p></blockquote>
<ul>
<strong>Tomi:</strong> 1P &#8220;Phona&#8221; is a crazy adventurer, 2P &#8220;Pana&#8221; is a vigorous girl, and 3P &#8220;Okali&#8221; is a studious type.  So perhaps Phona resembles Baiyon a little?  (joke!)
</ul>
<blockquote><p><strong>How did this collaboration between Q-Games and Baiyon start?</strong></p></blockquote>
<ul>
<strong>Tomi:</strong> I first met Baiyon at a party held by a common acquaintance [Dylan: friends at a local company called Eniac that made the Starfox Command homepage for Japan].  I found Baiyon to be a very interesting person and we started talking about how it might be interesting for him to take part in the PixelJunk series we were just beginning to think about back then.  Eden was different than other games in the series because it didn&#8217;t start out with a solid idea for the actual gameplay.
</ul>
<p>I&#8217;d like to thank Tomi and Baiyon for taking the time out to answer these questions from Deb and Matt. If you want to find out more about Baiyon, visit <a href="http://wetside.jp">http://wetside.jp</a> (media design) and <a href="http://baiyon.com">http://baiyon.com</a> (music).</p>
<p>Enjoy Eden and the soundtrack!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2008/10/01/pixeljunk-eden-welcome-to-our-garden-an-interview-with-baiyon-and-q-games%e2%80%99-tomi/feed/</wfw:commentRss>
		<slash:comments>71</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.16</rating><author_title>President and Executive Producer, Q-Games Ltd.</author_title>
<comment_count>71</comment_count>
<comment_replies_count>4</comment_replies_count>	</item>
		<item>
		<title>PixelJunk Eden: Oh Glorious Gardens…and Did We Mention Trophies?</title>
		<link>http://blog.us.playstation.com/2008/07/30/pixeljunk-eden-oh-glorious-gardens%e2%80%a6and-did-we-mention-trophies/</link>
		<comments>http://blog.us.playstation.com/2008/07/30/pixeljunk-eden-oh-glorious-gardens%e2%80%a6and-did-we-mention-trophies/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 00:40:33 +0000</pubDate>
		<dc:creator>Deborah Mars</dc:creator>
				<post_tag><![CDATA[pixeljunk eden]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=874</guid>
		<description><![CDATA[Hey everyone, Deborah Mars here again. We’re so excited to be releasing PixelJunk Eden tomorrow (Thursday, July 31) on the PlayStation Network. Dylan Cuthbert and his team at Q-Games in collaboration with Baiyon, a Kyoto-based multimedia artist and DJ, have really outdone themselves here. Now I know I’m biased with all my PixelJunk love, but [...]]]></description>
				<content:encoded><![CDATA[<p>Hey everyone, </p>
<p>Deborah Mars here again. We’re so excited to be releasing <a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Eden">PixelJunk Eden</a> tomorrow (Thursday, July 31) on the PlayStation Network. Dylan Cuthbert and his team at <a href="http://www.q-games.com/">Q-Games</a> in collaboration with <a href="http://baiyon.com/english/">Baiyon</a>, a Kyoto-based multimedia artist and DJ, have really outdone themselves here. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2718403434/" title="PixelJunk Eden by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3296/2718403434_e5ce837b00.jpg" width="500" height="281" alt="PixelJunk Eden" /></a></p>
<p>Now I know I’m biased with all my PixelJunk love, but seriously…this is one outstanding, addictive, gorgeous, amazing game. So I just wanted to take a moment here and mention some of the really cool “firsts” that the team has achieved with this title, and highlight some of the things that we really love about it.</p>
<h3>1. Trophies</h3>
<p>This is the very first game to launch with trophies. And just so you know what to be gunning for when you play, here is a complete list: </p>
<p><strong>BRONZE</strong></p>
<ul>
<li>	All Seeds 01 &#8211; Open all seeds in garden 01	</li>
<li>	All Seeds 02 &#8211; Open all seeds in garden 02	</li>
<li>	All Seeds 03 &#8211; Open all seeds in garden 03	</li>
<li>	All Seeds 04 &#8211; Open all seeds in garden 04	</li>
<li>	All Seeds 05 &#8211; Open all seeds in garden 05	</li>
<li>	All Seeds 06 &#8211; Open all seeds in garden 06	</li>
<li>	All Seeds 07 &#8211; Open all seeds in garden 07	</li>
<li>	All Seeds 08 &#8211; Open all seeds in garden 08	</li>
<li>	All Seeds 09 &#8211; Open all seeds in garden 09	</li>
<li>	All Seeds 10 &#8211; Open all seeds in garden 10	</li>
<li>	All Gardens Clear &#8211; Get a Spectra in each garden	</li>
<li>	Combo Ten &#8211; Pollen Prowler combo x 10	</li>
<li>	Combo Fifteen &#8211; Pollen Prowler combo x 15	</li>
<li>	The Hundred Thousander &#8211; Get 100,000 pollen in one garden	</li>
<li>	500 Dead Pollen Prowlers &#8211; 500 Pollen Prowlers killed	</li>
<li>	Ten Minute Grimp &#8211; Get all 5 Spectra from a garden within 10 minutes	</li>
<li>	Fifteen Crystals &#8211; Get fifteen crystals in a single jump	</li>
<li>	Zero Wasted Pollen &#8211; Open all seeds in a garden without missing any pollen	</li>
<li>	Three Play Ping Pong &#8211; In 3p mode, trapeze jump between two swinging Grimps	</li>
</ul>
<p><strong><br />
SILVER</strong></p>
<ul>
<li>All Spectra Found &#8211; Get all the Spectra in all gardens</li>
</ul>
<p><span id="more-874"></span></p>
<h3>2. YouTube video upload support</h3>
<p>How cool is this? It’s a great feature that allows you to capture up to 10 minutes of video footage of your Eden gameplay and then either save it to your XMB or upload to YouTube and share with your friends and the world. So hey, pulled a sweet co-op combo with your friends that you want to show off? Having trouble finding that last Spectra in garden 8? Now you’ve got <a href="http://blog.us.playstation.com/2008/07/23/pixeljunk-eden-trophies-galore/">the proof </a>to back up your bragging rights…or at least accept the fact that you might need just a little bit of – ahem – help.  :)</p>
<h3>3. PSP Remote Play</h3>
<p>OK so <a href="http://blog.us.playstation.com/2008/01/16/pixeljunk-monsters-set-to-launch-next-week/">this isn’t a first</a>. But it’s worth pointing out anyway so you can take PixelJunk Eden with you wherever you &#038; your PSP go.</p>
<h3>4. Accolades </h3>
<p>Great news: We’ve just learned that PJ Eden won a Cheat Code Central award for “Best Puzzle / Arcade Game of E3 2008.” We’re really pleased with all positive response on the title, and thank you all for your support. If you haven’t played some of the other titles in the PixelJunk series, be sure to check out Q-Games’ other titles, <a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Racers">PixelJunk Racers</a> and <a href="http://www.us.playstation.com/PS3/Store/30198">PixelJunk Monsters + Encore</a>. </p>
<h3>5. Music &#038; Art</h3>
<p>We’re really loving the music and visuals that Baiyon created for PixelJunk Eden. You know the music is good when you can listen to it over and over and over again and it is still kicking. There’s more than 100 minutes of music in the game total, and be sure to stay tuned for an upcoming interview <a href="http://blog.us.playstation.com/tag/pixeljunk-eden/">right here</a> on this blog with Baiyon and PJE’s game director &#8220;Tomi&#8221; (Tominaga Shouichi).</p>
<h3>6. Druck der Farben</h3>
<p>Hands down, my favorite garden. </p>
<h3>7. Cannons, teleports, gravity changing, oh my. </h3>
<p>Enough said. </p>
<h3>8. Top 5 Things Said While Playing Eden</h3>
<p>Dylan Cuthbert sent us a link yesterday to a story on <a href="http://tripletags.com/post.asp?id=668">TripleTags.com</a> about the top 5 things said while playing Eden. Matt Morton, Associate Producer on Eden, and I have our own here while playing co-op, so we’ll leave you with this list as parting thoughts</p>
<ul>
<p>- “<a href="http://blog.us.playstation.com/2008/05/23/scea-judges-day-how-do-you-play-pixeljunk-eden/">Seeding</a>!” [And yes, I know I’ve been ridiculed for this one.]</p>
<p>- “Get off me!”</p>
<p>- “Where did you go?”</p>
<p>- “Combo. Combo! Combo!!”</p>
<p>- “Get on the plant. Get on the plant!”</p>
</ul>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2717585525/" title="PixelJunk Eden by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3074/2717585525_1cfb34f028.jpg" width="500" height="281" alt="PixelJunk Eden" /></a></p>
<p>Always spreading the PixelJunk love,<br />
Deb</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2008/07/30/pixeljunk-eden-oh-glorious-gardens%e2%80%a6and-did-we-mention-trophies/feed/</wfw:commentRss>
		<slash:comments>256</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.61</rating><author_title>Managing Producer, SCEA Santa Monica Studio</author_title>
<comment_count>256</comment_count>
<comment_replies_count>15</comment_replies_count>	</item>
	</channel>
</rss>