It’s Dylan Cuthbert here again with more info about PixelJunk Eden, which released July 31, 2008 on the PLAYSTATION Store. If you’ve played the game, you’ll no doubt notice that the music and visual style are crucial elements to the feel of Eden. If you haven’t yet played the game, we really hope that you’ll [...]
Hey everyone, Deborah Mars here again. We’re so excited to be releasing PixelJunk Eden tomorrow (Thursday, July 31) on the PlayStation Network. Dylan Cuthbert and his team at Q-Games in collaboration with Baiyon, a Kyoto-based multimedia artist and DJ, have really outdone themselves here. Now I know I’m biased with all my PixelJunk love, but [...]
Hey everyone, It took a little while longer than anticipated, but we wanted to revisit those who answered our call for your PixelJunk Monsters + Encore co-op stories. With PixelJunk Eden hitting the PSN this week, we know the PixelJunk love will be spreading in a whole new way, and that even more co-op tales [...]
+ Posted by Dylan Cuthbert
UPDATE: Hey, folks. Thanks for all the comments. It’s always great to get feedback straight from the fans. I just wanted to give you a short update on Eden. First of all, be sure to check out the demo when it hits the PLAYSTATION Store tomorrow. Just a hint – if you explore the “main [...]
A few months ago, during the Game Developers Conference, we got our first look at Q-Games’ PixelJunk Eden. Clearly it possessed a striking look, but how do you actually *play* it? That’s what I was wondering as I approached the PJE setup at last week’s E3 Judges Day event. I’m guessing that you might be [...]