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	<title>PlayStation.Blog &#187; pixeljunk lifelike</title>
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		<title>PixelJunk Lifelike Becomes PixelJunk 4am</title>
		<link>http://blog.us.playstation.com/2011/09/14/pixeljunk-lifelike-becomes-pixeljunk-4am/</link>
		<comments>http://blog.us.playstation.com/2011/09/14/pixeljunk-lifelike-becomes-pixeljunk-4am/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 15:02:08 +0000</pubDate>
		<dc:creator>Dylan Cuthbert</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[pixeljunk 4am]]></post_tag>
		<post_tag><![CDATA[pixeljunk lifelike]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=59258</guid>
		<description><![CDATA[So here we are creeping up onto yet another <a href="http://tgs.cesa.or.jp/english/">Tokyo Game Show</a> and we have a big announcement to make... and an unusual one at that! We are announcing a name change - I'm sure many of you have seen information about <a href="http://blog.us.playstation.com/tag/pixeljunk-lifelike/">PixelJunk Lifelike</a> over the past year or so, including some live demo performances we did during E3, and a few of you might have noticed how much the core concept of Lifelike expanded and shifted since it was first announced as we explored more and more ideas. Well, after long deliberation we are changing the name to "PixelJunk 4am" to better match the atmosphere we are trying to create. And for more information about that, I have asked some questions and translated <a href="http://en.wikipedia.org/wiki/Baiyon">Baiyon</a>'s answers for you:]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/6145728544/" title="PixelJunk 4am for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6070/6145728544_5853f7ca96_z.jpg" width="640" height="360" alt="PixelJunk 4am for PS3 (PSN)"></a></p>
<p>So here we are creeping up onto yet another <a href="http://tgs.cesa.or.jp/english/">Tokyo Game Show</a> and we have a big announcement to make&#8230; and an unusual one at that! We are announcing a name change &#8211; I&#8217;m sure many of you have seen information about <a href="http://blog.us.playstation.com/tag/pixeljunk-lifelike/">PixelJunk Lifelike</a> over the past year or so, including some live demo performances we did during E3, and a few of you might have noticed how much the core concept of Lifelike expanded and shifted since it was first announced as we explored more and more ideas. Well, after long deliberation we are changing the name to &#8220;PixelJunk 4am&#8221; to better match the atmosphere we are trying to create. And for more information about that, I have asked some questions and translated <a href="http://en.wikipedia.org/wiki/Baiyon">Baiyon</a>&#8216;s answers for you:</p>
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<blockquote><p>
<strong>Why the name change?</strong></p>
<p><strong>Baiyon:</strong> PixelJunk Lifelike was originally conceived as an extension of the <a href="http://blog.us.playstation.com/tag/pixeljunk-eden/">PixelJunk Eden</a> world. Our idea was to create a kind of living speaker for people to play their music through, using natural imagery and taking strong visual cues from Eden. There wasn&#8217;t even the concept of a &#8220;player.&#8221; We&#8217;ve since moved far beyond that simple idea to new and uncharted waters, both visually and musically. The style has evolved now into something that is really quite different from anything we&#8217;ve ever made before. It was only natural that we&#8217;d want to chase this new concept and capture it with a new title.</p>
<p><strong>Why 4am?</strong></p>
<p><strong>Baiyon:</strong> 4am represents the exact mood and feeling we&#8217;ve captured. 4am is that deep night hour. In clubs, the music drifts to a new level entering a deepened state that often seems removed from reality. Whether you&#8217;re in a club or not, 4am always feels like the night has gone on forever, where there&#8217;s still a little time left before dawn. This late night feel better represents our current visual and musical style.</p>
<p><strong>So what can we expect now?</strong></p>
<p><strong>Baiyon:</strong> PixelJunk 4am is something unique that has never been tried before, so we&#8217;re treading in new territory. We&#8217;re using the <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a> in truly experimental ways to give people control of making their own style of music. Being able to stream your music live on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> also gives people the chance to broadcast a new kind of online performance. We can&#8217;t wait to see people playing 4am deep into the early morning hours.
</p></blockquote>
<p>So there you have it, from the horse&#8217;s mouth so to speak. To get an even better sense of this &#8220;4am&#8221; atmosphere Baiyon is talking about, check out the completely new trailer we made above and see Baiyon himself creating an awesome track.</p>
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		<slash:comments>45</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2011/09/6145774714_ae51faf256_o.jpg</thumbnail_url>
<rating>4.52</rating><author_title>President and Executive Producer, Q-Games Ltd.</author_title>
<comment_count>45</comment_count>
<comment_replies_count>5</comment_replies_count>	</item>
		<item>
		<title>E3 Replay: The Indescribable PixelJunk lifelike</title>
		<link>http://blog.us.playstation.com/2011/06/17/e3-replay-the-indescribable-pixeljunk-lifelike/</link>
		<comments>http://blog.us.playstation.com/2011/06/17/e3-replay-the-indescribable-pixeljunk-lifelike/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 22:06:45 +0000</pubDate>
		<dc:creator>Matt Morton</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[e311]]></post_tag>
		<post_tag><![CDATA[pixeljunk lifelike]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=53130</guid>
		<description><![CDATA[While still recovering from last weeks E3, the PlayStation.Blog team wanted to share some of their favorite interviews with everyone who didn’t catch them when they aired live. Dylan Cuthbert, Ariel Angelotti and Baiyon (!) flew over from Kyoto, Japan to show us the latest titles in the PixelJunk series.

Here we have the interview in which Baiyon does a live performance of his new collaborative title: PixelJunk lifelike! This title garnered a lot of buzz during the show. It’s nearly impossible to explain what it is, so Baiyon and Dylan decided to show us what PixelJunk lifelike is all about. While it may not be a game, per se, it definitely is a game changer! Hope you enjoy the video and Baiyon’s performance. ]]></description>
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While still recovering from last weeks <a href="http://blog.us.playstation.com/tag/e311/">E3</a>, the PlayStation.Blog team wanted to share some of their favorite interviews with everyone who didn’t catch them when they aired live. Dylan Cuthbert, Ariel Angelotti and Baiyon (!) flew over from Kyoto, Japan to show us the latest titles in the <a href="http://blog.us.playstation.com/tag/pixeljunk/">PixelJunk</a> series.</p>
<p>Here we have the interview in which Baiyon does a live performance of his new collaborative title: <a href="http://pixeljunk.jp">PixelJunk lifelike</a>! This title garnered a lot of buzz during the show. It’s nearly impossible to explain what it is, so Baiyon and Dylan decided to show us what PixelJunk lifelike is all about. While it may not be a game, per se, it definitely is a game changer! Hope you enjoy the video and Baiyon’s performance. </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/06/17/e3-replay-the-indescribable-pixeljunk-lifelike/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2011/06/pixeljunk.jpg</thumbnail_url>
<rating>4.16</rating><author_title>Producer, Santa Monica Studio</author_title>
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<comment_replies_count>3</comment_replies_count>	</item>
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