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‘pixeljunk shooter 2’ Posts

Community Meetup: Play PixelJunk Shooter 2 and Patapon 3 This Monday in San Francisco

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Feb 23, 2011

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As you probably know, March 1st marks the release date of Q-Games’ delightfully addictive PSN physics smorgasbord PixelJunk Shooter 2. We’re going to celebrate this momentous occasion the only way we know how: with a gigantic PlayStation community meetup and gaming session starring PixelJunk Shooter 2 and Patapon 3! (Protip: Quick, RSVP!) If you’re in […]

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PixelJunk Shooter 2 Will Be Released March 1st!

Dylan Cuthbert's Avatar + Posted by Dylan Cuthbert on Feb 10, 2011

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Hey PixelJunkies, the date has been set in stone – PixelJunk Shooter 2 will be released exclusively to PlayStation Network on March 1st! The glowing previews should begin flying in soon too (fingers crossed)! Compared to the original, this game is packed even more full of lovely gushing liquid action across three entirely new worlds, […]

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2011 CES Report: PixelJunk Shooter 2

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Jan 10, 2011

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We offered extended hands-on time with the nearly-final PixelJunk Shooter 2 this past weekend at CES, and this led to many questions: What’s up with the online multiplayer? What kind of bosses will we face? And why is it PixelJunk Shooter 2 instead of Encore (like with PixelJunk Monsters and Eden)? Fortunately, we didn’t have […]

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Subscribe and Listen to PixelJunk Radio Now!

Ariel Angelotti's Avatar + Posted by Ariel Angelotti on Jan 03, 2011

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Hey there! This is Ariel Angelotti reporting from Q-Games headquarters in Kyoto, Japan, and I have some great news! PixelJunk Shooter 2 is nearly ready for launch, getting that final coat of paint before it takes off to the sky. While the release date is still hush-hush at this point, I can assure everyone of […]

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New PixelJunk Shooter 2 Video Shows Online Battles, 20 Weapons, New Boss

Dylan Cuthbert's Avatar + Posted by Dylan Cuthbert on Dec 15, 2010

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Long time no post! Here at Q-Games we’ve been ultra-busy finishing PixelJunk Shooter 2; unfortunately it took a little longer than we expected but that’s because of a number of (very cool) reasons! You may have already heard, but PixelJunk Shooter 2 has the most insanely fun online Versus mode that has ever been created. […]

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PixelJunk Shooter 2: Call for L.A. Testers this Friday!

Matt Morton's Avatar + Posted by Matt Morton on Dec 01, 2010

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We are looking for PS3 owners in the Los Angeles area to help us test the latest and greatest installment to the PixelJunk series — PixelJunk Shooter 2: The Belly of the Beast! We want to get a solid mix of PixelJunk enthusiasts, as well as people who are new to the franchise. The purpose […]

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Hands-on: PixelJunk Shooter 2 for PS3

Sid Shuman's Avatar + Posted by Sid Shuman on Jul 28, 2010

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Q-Games and Dylan Cuthbert are cooking up plenty of new tricks for PixelJunk Shooter 2, the follow-up to the 2009 PSN title that mixed retro-styled audio-visuals with progressive gameplay mechanics. But once I picked up the controller at last week’s NYC PlayStation media day, I discovered that PixelJunk Shooter 2 expands upon this formula in […]

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First Look: PixelJunk Shooter 2

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Jun 17, 2010

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When it was released last December, PixelJunk Shooter received plaudits for its old school shooting gameplay coupled with modern elemental physics. Also, it’s just plain fun. As the first PixelJunk game with a story, it’s also the first PixelJunk game with a sequel (as opposed to an “Encore”). Here are producers Deb Mars and Matt […]

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