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	<title>PlayStation.Blog &#187; playstation eye</title>
	<atom:link href="http://blog.us.playstation.com/tag/playstation-eye/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
	<lastBuildDate>Mon, 23 Nov 2009 16:59:23 +0000</lastBuildDate>
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		<title>Battlefield Bad Company 2 Beta launches tomorrow!</title>
		<link>http://blog.us.playstation.com/2009/11/battlefield-bad-company-2-beta-launches-tomorrow/</link>
		<comments>http://blog.us.playstation.com/2009/11/battlefield-bad-company-2-beta-launches-tomorrow/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 14:01:54 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[battlefield bad company]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[playstation eye]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=19682</guid>
		<description><![CDATA[So what can we expect from the PS3-exclusive Battlefield Bad Company 2 beta, exactly? DICE Producer Gordon van Dyke joined me via PlayStation Eye chat to talk about the Arica Harbor map, the destruction you can cause due to the game&#8217;s Frostbite engine, and how you can win your way into the beta. Oh and [...]]]></description>
			<content:encoded><![CDATA[<p>So what can we expect from <a href="http://blog.us.playstation.com/tag/battlefield-bad-company/">the PS3-exclusive Battlefield Bad Company 2 beta</a>, exactly? DICE Producer <a href="http://blog.us.playstation.com/author/gvandyke/">Gordon van Dyke</a> joined me <a href="http://blog.us.playstation.com/tag/playstation-eye/">via PlayStation Eye</a> chat to talk about the <a href="http://blog.us.playstation.com/2009/11/battlefield-bad-company-2-incoming-multiplayer-ps3-beta/">Arica Harbor map</a>, the destruction you can cause due to the game&#8217;s Frostbite engine, and how you can win your way into the beta. Oh and there are lots of explosions. Pretty, pretty explosions.</p>
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<p>To elaborate on a few things &#8211; you can follow the Official Battlefield Bad Company 2 Twitter <a href="http://twitter.com/OfficialBfBc2">here</a>, and one of those sites giving out beta codes is&#8230; this one.</p>
<p>We&#8217;ll be giving out beta vouchers starting Thursday afternoon (PST) via our <a href="http://twitter.com/sonyplaystation">Twitter</a> and <a href="http://blog.us.playstation.com/2009/11/battlefield-bad-company-2-incoming-multiplayer-ps3-beta/">Facebook</a> accounts. So start following!</p>
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			<wfw:commentRss>http://blog.us.playstation.com/2009/11/battlefield-bad-company-2-beta-launches-tomorrow/feed/</wfw:commentRss>
		<slash:comments>219</slash:comments>
		</item>
		<item>
		<title>Behind the Scenes with God of War Collection &#8211; Developer Commentary</title>
		<link>http://blog.us.playstation.com/2009/11/behind-the-scenes-with-god-of-war-collection-developer-commentary/</link>
		<comments>http://blog.us.playstation.com/2009/11/behind-the-scenes-with-god-of-war-collection-developer-commentary/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 20:06:37 +0000</pubDate>
		<dc:creator>Chris Morell</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[bluepoint games]]></category>
		<category><![CDATA[god of war]]></category>
		<category><![CDATA[god of war III]]></category>
		<category><![CDATA[playstation eye]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=19547</guid>
		<description><![CDATA[One day. That&#8217;s all there&#8217;s left to wait until you&#8217;ll be slashing it up with your Blades of Chaos, soaking up orbs and hording Trophies like nobody&#8217;s business in God of War Collection. So to get you riled up while you wait, we have a very cool treat &#8212; a director&#8217;s commentary-style video with the [...]]]></description>
			<content:encoded><![CDATA[<p>One day. That&#8217;s all there&#8217;s left to wait until you&#8217;ll be slashing it up with your Blades of Chaos, soaking up orbs and hording <a href="http://blog.us.playstation.com/2009/11/god-of-war-collection-trophy-speed-run/">Trophies</a> like nobody&#8217;s business in <a href="http://blog.us.playstation.com/2009/10/first-look-at-the-god-of-war-collection-trailer/">God of War Collection</a>. So to get you riled up while you wait, we have a very cool treat &#8212; a director&#8217;s commentary-style video with the team(s) behind this incredibly impressive remastered <a href="http://www.blu-raydisc.com/">Blu-ray</a> collection that includes <a href="http://us.playstation.com/PS2/Games/God_of_War/OGS/main.asp">God of War</a> and <a href="http://www.godofwar.com/Index/">God of War II</a> in glorious HD, along with <a href="http://blog.us.playstation.com/2009/10/god-of-war-collection-ships-november-17th-plan-your-trophy-hunt-now/">two full sets of Trophies</a> and more.</p>
<p>Joining me via <a href="http://blog.us.playstation.com/tag/playstation-eye/">PlayStation Eye</a> is developer <a href="http://www.bluepointgames.com/">Bluepoint Games</a> President Andy O&#8217;Neil and CTO Marco Thrush, along with Santa Monica Studios Director of Technology Tim Moss. The trio dishes over five brand-new minutes of HD footage, revealing some great info on the development of God of War Collection and how they made the magic happen.</p>
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		<slash:comments>47</slash:comments>
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		<item>
		<title>PlayStation Eye Chat: Assassin&#8217;s Creed II</title>
		<link>http://blog.us.playstation.com/2009/11/playstation-eye-chat-assassins-creed-ii-2/</link>
		<comments>http://blog.us.playstation.com/2009/11/playstation-eye-chat-assassins-creed-ii-2/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 18:59:52 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[assassin's creed 2]]></category>
		<category><![CDATA[assassin's creed bloodlines]]></category>
		<category><![CDATA[playstation eye]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=19457</guid>
		<description><![CDATA[With Assassin&#8217;s Creed II just days from hitting stores, there&#8217;s still quite a few unanswered questions about the game (some of which you sent us via Twitter). Earlier this week, I spoke with Ubisoft&#8217;s Lead Game Designer Patrick Plourde, from his home in Montreal via PlayStation Eye. 
Even if you&#8217;re not interested in hearing new [...]]]></description>
			<content:encoded><![CDATA[<p>With <a href="http://blog.us.playstation.com/tag/assassins-creed-2/">Assassin&#8217;s Creed II</a> just days from hitting stores, there&#8217;s still quite a few unanswered questions about the game (some of which you sent us <a href="http://twitter.com/sonyplaystation">via Twitter</a>). Earlier this week, I spoke with <a href="http://www.ubi.com/US/default.aspx">Ubisoft&#8217;s</a> Lead Game Designer Patrick Plourde, from his home in Montreal via <a href="http://www.us.playstation.com/PS3/Accessories/SCPH-98047">PlayStation Eye</a>. </p>
<p>Even if you&#8217;re not interested in hearing new details about <a href="http://www.us.playstation.com/PS3/Games/Assassin_s_Creed_II">Assassin&#8217;s Creed II</a>, including Ezio&#8217;s Villa, customization, new features not present in the original, and <a href="http://www.us.playstation.com/PSP/">PSP</a> interoperability, you&#8217;ll want to stick around to find out your task for the <a href="http://community.livebythecreed.com/challenge/?challenge_id=78">Live By The Creed mission</a>. Hint: it&#8217;s near the end of the video.</p>
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]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/11/playstation-eye-chat-assassins-creed-ii-2/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
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		<item>
		<title>PlayStation Eye Chat: Insomniac&#8217;s Brian Allgeier</title>
		<link>http://blog.us.playstation.com/2009/10/playstation-eye-chat-insomniacs-brian-allgeier/</link>
		<comments>http://blog.us.playstation.com/2009/10/playstation-eye-chat-insomniacs-brian-allgeier/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 15:01:33 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[playstation eye]]></category>
		<category><![CDATA[ratchet & clank]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=18211</guid>
		<description><![CDATA[We&#8217;re now just a few days away from the time when you can finally, eagerly tear open the wrapping to Ratchet &#038; Clank Future: A Crack in Time and cram it into your PS3. October 27th will be a good day. So too say the press, as the excellent reviews of RCF: A Crack in [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re now just a few days away from the time when you can finally, eagerly tear open the wrapping to <a href="http://www.us.playstation.com/PS3/Games/Ratchet_and_Clank_Future_A_Crack_in_Time">Ratchet &#038; Clank Future: A Crack in Time</a> and cram it into your PS3. October 27th will be a good day. So too say the press, as the excellent reviews of <a href="http://blog.us.playstation.com/tag/ratchet-clank/">RCF: A Crack in Time</a> continue to roll in, including a <a href="http://g4tv.com/games/ps3/61631/ratchet--clank-future-a-crack-in-time/review/">5/5 from G4 today</a>, as well as a <a href="http://www.destructoid.com/review-ratchet-clank-future-a-crack-in-time-152735.phtml">9/10 &#8220;Buy It!&#8221; from Destructoid</a>.</p>
<p>Yesterday I had the privilege of talking with <a href="http://www.insomniacgames.com/">Insomniac</a>&#8217;s <a href="http://blog.us.playstation.com/author/ballgeier/">Brian Allgeier</a>, Creative Director on the <a href="http://www.ratchetandclank.com/">Ratchet and Clank</a> series. Brian took the time to answer all manner of your questions, ranging from difficulty to side missions to the art in the instruction booklet, along with video to back it up.</p>
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<p>If you&#8217;re planning on attending this morning&#8217;s <a href="http://blog.us.playstation.com/2009/10/dont-forget-celebrate-ratchet-clank-future-a-crack-in-time-at-insomniac-community-day-this-friday/">Insomniac Community Day</a> #2 in Burbank, CA &#8211; <a href="http://www.facebook.com/PlayStation?v=app_2344061033#/event.php?eid=154711838285&#038;index=1 ">here&#8217;s the info</a>.</p>
<p><strong>PROTIP:</strong> get there early.</p>
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			<wfw:commentRss>http://blog.us.playstation.com/2009/10/playstation-eye-chat-insomniacs-brian-allgeier/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
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		<item>
		<title>EyePet in Stores on November 17</title>
		<link>http://blog.us.playstation.com/2009/08/eyepet-in-stores-on-november-17/</link>
		<comments>http://blog.us.playstation.com/2009/08/eyepet-in-stores-on-november-17/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 22:34:42 +0000</pubDate>
		<dc:creator>Erin English</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[eyepet]]></category>
		<category><![CDATA[playstation eye]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15391</guid>
		<description><![CDATA[Hi everyone! We have been talking about EyePet for quite some time now, and I’m happy to let everyone know that we now have a US release date for all you pet lovers who are anxious to get their hands-on EyePet. Just in time for the holidays, EyePet will be available in stores across North [...]]]></description>
			<content:encoded><![CDATA[<p>Hi everyone! We have been talking about <a href="http://blog.eu.playstation.com/2009/08/19/five-minutes-with-the-eyepet-producer/">EyePet</a> for quite some time now, and I’m happy to let everyone know that we now have a US release date for all you pet lovers who are anxious to get their hands-on EyePet. Just in time for the holidays, EyePet will be available in stores across North America beginning on November 17 for $39.99. For those of you who don’t have a <a href="http://blog.us.playstation.com/tag/playstation-eye/">PlayStation Eye</a>, we will be offering a special bundle for $59.99, which will include EyePet and the <a href="http://www.us.playstation.com/PS3/Accessories/SCPH-98047">PS Eye</a>.</p>
<p>If you aren’t familiar with EyePet, it’s basically all the fun of owning a pet without the mess! Featuring next generation augmented reality, EyePet delivers an interactive lifelike, virtual pet right into your own living room using the PS Eye. He will respond and relate to movements in your own world. Pet him, and he will purr. Tickle him and he will laugh. Roll a ball to him and he will chase it. You get the point.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3866036864/" title="EyePet Screen 1 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3497/3866036864_5c7e7e8a67.jpg" width="500" height="289" alt="EyePet Screen 1" /></a></p>
<p>EyePet is also customizable, letting you modify fur length, color and pattern, as well as the ability to outfit your pet with more than 250 unique collectible items. Using the included “Magic Card,” owners can also bring drawings and objects to life by simply sketching things like an airplane or car, and make them your pet’s own three-dimensional toy.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3865252647/" title="EyePet Screen 2 by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2275/3865252647_52a335ec37.jpg" width="500" height="289" alt="EyePet Screen 2" /></a></p>
<p>Describing it is one thing. Seeing it is another. Please check out the video featuring Developer Nic Doucet giving a demonstration as to how EyePet works.</p>
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<p>We’ll have more to come on EyePet between now and November. So make sure to check back with us here on the <a href="http://blog.us.playstation.com/">PSBlog</a>.</p>
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			<wfw:commentRss>http://blog.us.playstation.com/2009/08/eyepet-in-stores-on-november-17/feed/</wfw:commentRss>
		<slash:comments>148</slash:comments>
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		<item>
		<title>PlayStation Eye Chat &#8212; Military Madness: Nectaris</title>
		<link>http://blog.us.playstation.com/2009/08/playstation-eye-chat-military-madness-nectaris/</link>
		<comments>http://blog.us.playstation.com/2009/08/playstation-eye-chat-military-madness-nectaris/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 20:07:09 +0000</pubDate>
		<dc:creator>Chris Morell</dc:creator>
				<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[military madness: nectaris]]></category>
		<category><![CDATA[playstation eye]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15140</guid>
		<description><![CDATA[A couple weeks back, you met Backbone designer Kyle Tunison who dropped some first details on Military Madness coming soon for PSN. As promised, we brought Kyle to life via the PlayStation Eye, throwing him your questions and more. So take a look at the vid, and stay tuned as Kyle will be back to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.us.playstation.com/2009/08/04/military-madness-nectaris-coming-to-psn/">A couple weeks back</a>, you met Backbone designer <a href="http://blog.us.playstation.com/author/ktunison/">Kyle Tunison</a> who dropped some first details on <a href="http://blog.us.playstation.com/2009/08/04/military-madness-nectaris-coming-to-psn/">Military Madness coming soon for PSN</a>. As promised, we brought Kyle to life via the PlayStation Eye, throwing him your questions and more. So take a look at the vid, and stay tuned as Kyle will be back to talk in-depth about Military Madness&#8217; multiplayer mode in the near future.</p>
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		<slash:comments>43</slash:comments>
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		<item>
		<title>Fat Princess: Worth the Weight (Here&#8217;s the Date)</title>
		<link>http://blog.us.playstation.com/2009/07/fat-princess-worth-the-weight-heres-the-date/</link>
		<comments>http://blog.us.playstation.com/2009/07/fat-princess-worth-the-weight-heres-the-date/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 15:59:38 +0000</pubDate>
		<dc:creator>Deborah Mars</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[fat princess]]></category>
		<category><![CDATA[playstation eye]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=13908</guid>
		<description><![CDATA[Without further ado, we’re proud to announce that Fat Princess will make her royal appearance on the PlayStation Network this Thursday, July 30th for $14.99. 
Fat Princess will be released simultaneously worldwide in N. America, Europe and Asia. A Japan release is also in the works, and we’ll have more information on that in weeks [...]]]></description>
			<content:encoded><![CDATA[<p>Without further ado, we’re proud to announce that <a href="http://www.us.playstation.com/PS3/Games/Fat_Princess">Fat Princess</a> will make her royal appearance on the <a href="http://blog.us.playstation.com/category/playstation-network/playstation-store-playstation-network/">PlayStation Network</a> this <strong>Thursday, July 30th for $14.99</strong>. </p>
<p>Fat Princess will be released simultaneously worldwide in N. America, Europe and Asia. A Japan release is also in the works, and we’ll have more information on that in weeks to come.</p>
<p>The sheer <a href="http://blog.us.playstation.com/2009/07/17/fat-princess-her-majesty-awaits%E2%80%A6/">amount of questions submitted</a> was fantastic, and we really appreciate everyone taking the time and effort to come up with some really good ones. </p>
<p>Please check out this interview with Chris Millar and Craig Leigh from <a href="http://titanstudios.com/">Titan Studios</a> for answers to your most burning questions. We’ll do our best to follow up and respond to some of the others we weren’t able to cover during the interview soon.</p>
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<p>We mean it…see you on the battlefield soon!</p>
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		<slash:comments>451</slash:comments>
		</item>
		<item>
		<title>PlayStation Eye Chat: Demon&#8217;s Souls</title>
		<link>http://blog.us.playstation.com/2009/07/playstation-eye-chat-demons-souls/</link>
		<comments>http://blog.us.playstation.com/2009/07/playstation-eye-chat-demons-souls/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 20:36:55 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[atlus]]></category>
		<category><![CDATA[demon's souls]]></category>
		<category><![CDATA[playstation eye]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=12904</guid>
		<description><![CDATA[Over the last few months, Demon&#8217;s Soul&#8217;s has consistently asked-about games here on the PlayStation.Blog. That hasn&#8217;t been lost on North American publisher Atlus, who, late last week took some time to chat via the PlayStation Eye. Atlus PR Dude-and-Sometimes-Blog-Poster Aram Jabbari and Localization Guru Sammy Matsushima take on all of your Demon&#8217;s Souls questions [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last few months, <a href="http://blog.us.playstation.com/tag/demons-souls/">Demon&#8217;s Soul&#8217;s</a> has consistently asked-about games here on the <a href="http://blog.us.playstation.com/">PlayStation.Blog</a>. That hasn&#8217;t been lost on North American publisher <a href="http://www.atlus.com/">Atlus</a>, who, late last week took some time to chat via the <a href="http://blog.us.playstation.com/tag/playstation-eye/">PlayStation Eye</a>. Atlus PR Dude-and-Sometimes-Blog-Poster <a href="http://blog.us.playstation.com/author/ajabbari/">Aram Jabbari</a> and Localization Guru Sammy Matsushima take on all of <a href="http://twitter.com/SonyPlayStation/status/2422993801">your Demon&#8217;s Souls questions</a> here:</p>
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<p>Oh, and that announcement they were teasing was this: Demon&#8217;s Souls is <a href="http://totalplaystation.com/ps3/news/8406">coming to North America on October 6</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/07/playstation-eye-chat-demons-souls/feed/</wfw:commentRss>
		<slash:comments>145</slash:comments>
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		<item>
		<title>PlayStation Eye Chat: Shatter for PSN</title>
		<link>http://blog.us.playstation.com/2009/06/playstation-eye-chat-shatter-for-psn/</link>
		<comments>http://blog.us.playstation.com/2009/06/playstation-eye-chat-shatter-for-psn/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 20:19:25 +0000</pubDate>
		<dc:creator>Chris Morell</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[playstation eye]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[shatter]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=12428</guid>
		<description><![CDATA[Man, somehow we missed the incredibly cool upcoming PSN game, Shatter, at E3. Thankfully, the kind folks at developer Sidhe agreed to participate in the PSB&#8217;s first-ever video interview using the PlayStation Eye. And considering the company resides down in New Zealand (insert generic Flight of the Conchords quip here), it&#8217;s just about the only [...]]]></description>
			<content:encoded><![CDATA[<p>Man, somehow we missed the incredibly cool upcoming <a href="http://www.us.playstation.com/PS3/Accessories/SCPH-98047">PSN</a> game, <a href="http://www.shattergame.com/">Shatter</a>, at <a href="http://blog.us.playstation.com/tag/e309/">E3</a>. Thankfully, the kind folks at developer Sidhe agreed to participate in the PSB&#8217;s first-ever video interview using the <a href="http://www.us.playstation.com/PS3/Accessories/SCPH-98047">PlayStation Eye</a>. And considering the company resides down in New Zealand (insert generic <a href="http://www.hbo.com/conchords/">Flight of the Conchords</a> quip here), it&#8217;s just about the only way to get them talking in-person.</p>
<p>Shatter is like Arkanoid on steroids&#8230;and we mean that in the most positive way. Here, Managing Director Mario Wynands talks about the game&#8217;s slick graphics, power-ups and unique push/pull gameplay that makes this PSN game the real deal. </p>
<p>And what do you think of the PS3 Video Chat format via the Eye? Drop a comment and let us know&#8230;it could be a great way to conduct interviews with folks from across the globe.</p>
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]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/06/playstation-eye-chat-shatter-for-psn/feed/</wfw:commentRss>
		<slash:comments>217</slash:comments>
		</item>
		<item>
		<title>PS3 How To: Starting a Video Chat</title>
		<link>http://blog.us.playstation.com/2009/01/ps3-how-to-starting-a-video-chat/</link>
		<comments>http://blog.us.playstation.com/2009/01/ps3-how-to-starting-a-video-chat/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 14:01:33 +0000</pubDate>
		<dc:creator>Kristin Neirinckx</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Hardware]]></category>
		<category><![CDATA[holidays08]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[playstation eye]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=4611</guid>
		<description><![CDATA[Happy New Year!
Hoping to stay in more in touch with family and friends in 2009? If so, you&#8217;re in luck! For those of you with the PlayStation Eye or other web camera, video chat is a great way to keep in touch with family and friends, and this video will teach you how to get [...]]]></description>
			<content:encoded><![CDATA[<p>Happy New Year!</p>
<p>Hoping to stay in more in touch with family and friends in 2009? If so, you&#8217;re in luck! For those of you with the PlayStation Eye or other web camera, video chat is a great way to keep in touch with family and friends, and this video will teach you how to get started. One of the best features of video chat on the PS3 is the ability to talk with up to six people at a time. So take a look at the video, give a try and let us know if you have any questions.</p>
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]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/01/ps3-how-to-starting-a-video-chat/feed/</wfw:commentRss>
		<slash:comments>74</slash:comments>
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