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So, we’re indie developers. By and large, indie folk don’t really do “story” the same way larger developers do… it’s usually more minimalistic, and for lack of a better word, “artsy”. Which is cool! There’s space in the gaming sphere for everything, even whatever Suda 51’s up to these days.
We’ve got a shiny new build of Grim Fandango Remastered and we’re bringing it to PlayStation Experience! This is your last chance to get your hands on Manny before the game is released, so please come to the Double Fine booth and check it out.
We cannot believe it has already been a year since Zombie Studios launched the Blacklight: Retribution Beta on PS4 alongside the launch of PS4 in November 2013. Players jumped in excited to know what the game was all about and eager to give us feedback.
I’m pleased to announce a partnership with EA to bring their games to PlayStation Now, including some of their biggest hits like Mass Effect 2, Mirror’s Edge, and Dead Space 3.
Hi! I’m Brandon Sheffield, director of Necrosoft Games. We’ve made a couple small things before, like Gunhouse for PlayStation mobile, but today we want to talk about a much bigger game — Gunsport, which we’re bringing to PS4. This is our first PS4 game, and we’re pretty excited about it! 1080p pixel art! Heck yeah!
Hello there! I’m Mo, founder of Vertex Pop, a tiny independent video game studio based in Toronto, Canada. I’m really excited to introduce We Are Doomed, a twin-stick shooter where you zap polygon baddies with an insanely overpowered laserbeam. I want to tell you all about the core mechanics of the game, the unique visuals, and my plans to bring it to PS4 and PS Vita.