Visit: EU PlayStation.Blog
January 28, 2013. That was the day we put the first build of a silly little game jam project onto the Internet for anyone to play. It was a run of the mill game jam project for me, and my fellow teammates, James Broadley, Jack Good and Luke Williams. But the aftermath saw our little medical-themed toy turn into a real grown-up full game.
For the PS4 release of Hustle Kings we wanted to try something new to freshen up the franchise and we really wanted to focus the game to be a better online experience. With those goals in mind we’ve created a whole new structure for the game and have gone to work adding new PS4 exclusive features and touches.
When we started working on WiLD we wanted to make sure that we would have fun playing our own game even after months and months of development! This is the reason why the world of WiLD is the size of Europe, with dynamic weather and seasons, and filled with interactive opportunities that feel endless.
It feels like I was just on the blog announcing inFAMOUS First Light at E3, a brand new standalone DLC to inFAMOUS Second Son, and I’m happy to be back to talk about all the progress we’ve made. We are officially in the final days of the project and it’s really exciting to debut our latest trailer at gamescom.
Ready At Dawn is excited to be at Gamescom 2014. This event has been an amazing place to reveal more of our game in the past and we are happy to do so once again this year.