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Now that Diablo’s out of the bag, I just want to say that we’re stoked to be bringing Diablo III over to PlayStation. We got our start in console games, and a bunch of us, myself included, have been looking forward to this day for a very long time.
We’re putting a lot of work into doing Diablo III right for PS3 and PS4. All of the upgrades we’ve made to the PC version since launch will be included. On top of that, we’re completely redeveloping the interface, controls, and camera so that the traditional Diablo hack-and-slash, loot-collecting, dungeon-crawl feels natural and fun with a controller in your hands.
It was a great pleasure to be able to introduce the title at the PlayStation Meeting in New York. With our new project, Knack, we are really trying to take advantage of everything that the PlayStation 4 supports, from the graphics capabilities of the platform to the physics simulation necessary to handle our very unique hero. Over the years I’ve been involved in a number of character-based action titles – Crash Bandicoot, Jak and Daxter, Ratchet & Clank – and with the gameplay of Knack, we’re trying to focus on the essential fun behind the action/platform gameplay. I’m hoping that we can make something that excites those that played the classic games back in the day, as well as something that attracts new fans to the genre.
We, Thekla, Inc., are a small independent development team located in San Francisco, California, USA. Our current project is a game called The Witness, where you explore a mysterious island and solve puzzles. Thematically, it’s a game about epiphany, that leap your mind makes when you instantly go from confusion to understanding.
The game takes place in an open world, so that you can go wherever you want.
For a puzzle game, this is nice, because it means we can include real puzzles that challenge and surprise you. In a linear game, if you get stuck on a puzzle, you are usually just stuck unless you look up the answer; this is why many linear games shy away from puzzles with non-obvious solutions.
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