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Jurassic Park: The Game launches today on PSN and will be available for free to all new PlayStation Plus subscribers who purchased a one-year Plus subscription between 11/1 and 11/8. In honor of today’s PSN launch, we wanted to give players a sneak peek of the dinosaurs that roam the park and menace the player. Many new prehistoric creatures await you in the full game, but below are five of the big-league thunder lizards that you will face later today.
The frightening Tyrannosaurus Rex, often known as the king of the dinosaurs, stands over 13 feet tall and is 40 feet from its snout to the tip of its tail. With Jurassic Park’s T-Rex having been clocked at 32 miles per hour, this carnivore is not one you’d want to come face-to-face with. Especially not while searching for a lost can of Barbasol shaving cream filled with stolen embryos!
“All the monsters I design, from Demon’s Souls to Dark Souls, are beautiful to me no matter how gruesome their appearance.” Dark Souls Director Hidetaka Miyazaki shared this bit of insight with me earlier this year in a PlayStation.Blog interview and the quote has bounced through my brain for more than six months. Since then, I’ve been wanting to get a closer look at the game’s stunning creature designs, all of which are plucked from the further reaches of Miyazaki’s fevered imagination.
Luckily, today’s the day. For the viewing pleasure of PlayStation.Blog readers, From Software and Namco Bandai have collected a host of rare concept artwork accompanied by design notes from Miyazaki himself. Miyazaki also wanted to pass along a greeting just for PlayStation.Blog readers: “I am hoping all of you experience meaningful deaths many times in the game. I know that the game is challenging, but I want you to keep trying to overcome any difficulty you face in the game. And please feel a great sense of achievement when overcoming a difficulty!”
Call me late to the party, but I’ve been flipping through Ballistic Publishing’s 272-page opus The Art of God of War III — and I like it. It reads like a cookbook for wannabe creature creators, chronicling God of War III’s evolving monster designs throughout the game’s extensive development process. The luscious artwork is accompanied by insightful commentary and anecdotes from the game’s visual development artists and the phenoms at Sony Santa Monica Studios.
In addition to pages and pages of unseen concept art and reference sketches, The Art of God of War III showcases characters and creatures that didn’t make it into the final version of the game, including several monster designs that were (sadly) left on the cutting-room floor.
CLASSIFIED: Recently, Intel managed to intercept and partially decrypt a series of Ravager burst transmissions. The following brief has been pieced together from these fragments and accuracy is questionable.
The Ravagers are an insectoid race, originating in the distant [No Translation Available] system, far beyond currently detectable exosystems. Long capable of interstellar travel, they left their home planet, [No Translation Available] after resource depletion, atmospheric degradation, and increased solar activity began to render it uninhabitable and the majority of their kind were wiped out. This period is described as “the Great Culling”— a period when all weakness and mercy were purged from the Ravager race. (Apparently, the more militant factions in Ravager society helped in this “Culling”.) The survivors boarded enormous ships and left their dying planet. Probes were sent out in vast numbers to locate and analyze habitable planets. Extremely advanced genetic seeding techniques allowed the probes to deploy virally distributed Ravager genetic material to planet surfaces, where native lifeforms would begin a rapid process of mutation
I love monsters. I grew up watching movies like “It Came From Beneath the Sea” and “The Thing” and playing games like War of the Monsters and Resident Evil. I wanted to honor that spirit with this first edition of the PlayStation Monsterpedia, a collection of detailed artwork and in-depth specifications gleaned directly from the […]
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