At long last I’m pleased to share that the great goddess Amaterasu is ready to save the world once again! Ōkami HD is launching on PSN today in North America and will be available to download for $19.99 later today with the PlayStation Store update.
In case anyone needs it, here’s a quick refresher on all the things we’ve added to Ōkami HD:
I am super excited for Sports Champions 2 to launch on PS3 on October 30th, and hope you feel the same! So start warming up with your PlayStation Move motion controllers, because the team at Zindagi and San Diego Studio have been hard at work packing the title with five all-new sporting events including Skiing, Boxing, Tennis, Golf and Bowling – plus an updated Archery experience, a new Party Play Mode, an Avatar Creator feature, and more. Check out our trailer below to see these new features in action!
Today, we’re excited to give you a free taste of the experience with a demo on PSN. In the demo, you’ll have a chance to start working up a sweat in a singles Tennis match against the AI, play a hole of Golf for one to two players, and try out a fast flying and jumping Ski run for up to two players.
LCP fans rejoice! Today we are launching a whole bunch of new stuff for Lights, Camera, Party! This new DLC, called The Good, the Bad and the Monkey contains ten new mini-games as well as a new game mode:The Duel. Six additional trophies and 40 additional ingame awards are also part of the package. You do not want to miss this opportunity to PARTY ON!
Duel mode lets you play 6 rounds of mini games head to head against another player in order to defeat your opponent and win a classic high noon showdown. Of course all 60 LCP mini games can show up in the Duel.
The team has decided to give an interesting twist to this DLC by focusing on exploiting the most challenging and entertaining gestures with the PS Move. The themes of the new mini-games, as silly as ever, will let you:
Last month’s debut of PlayStation Move-based horror game Until Dawn generated enough intrigue to propel the game onto at least one news site’s best of gamescom list. And after watching a 30-minute gameplay demonstration of this cheeky horror game at gamescom, it wasn’t hard to see why. The game oozes confidence and style: its immersive use of the PlayStation Move motion controller (from flipping levers to tugging zippers), rapid-fire banter, and unabashed reliance on genre tropes all point to a game that’s determined to push horror gaming into uncharted territory.
It’s important to note that Until Dawn is firmly a teen horror game, trading in the healing herbs and bullet counting of the survival-horror genre for quips, jump scares, and salacious scenarios that wouldn’t seem out of place in Friday the 13th or I Know What You Did Last Summer.
It’s been a while since we launched Datura exclusively on PSN, and lately I’ve been wondering if anyone had deciphered the true meaning of the game. In many interviews with the press, I’ve said that Datura is open for interpretation and that it depicts visions of what happens after you die.
This was true, but I never spoke about the deeper layer of interpretation that connects the scenes. Every madness has its explanation, and Datura is no exception. Reading through the reviews I found that many people got lost in the forest and the fog that surrounds it. Overwhelmed by the decisions and their consequences, it became difficult to recognize the small details that we scattered throughout the storyline. On the surface, Datura can seem random but there is a connection that ties it all together.
Hi Playstation Fans!
I wanted to give you an update on a project that we are incredibly excited about here at PlayStation: Wonderbook. Although we only announced it a few months ago, our team at London Studio has been working hard on the technology behind Wonderbook for years.
We recently sat down with the team to create a series of “making of” diaries that give you a closer look at the development of Wonderbook. To kick off these developer diaries, the team focused on the core technology that helped form the foundation of the project.
Hi again, this is Sports Champions 2 Senior Producer, Jeremy Ray, and I’m super excited to finally let everyone know when Sports Champions 2 will be available here in the US — October 30th! Since we’re getting close, I’ve got a small update on the game for you.
We’re giving the game one final coat of polish and squashing bugs right now, and I’m proud to say that we’ve surpassed many of our lofty internal goals. We can’t wait until it’s in your hands.
One example: the Avatar Creator feature has turned out so much better than we envisioned it. In fact, we are already starting to think about post-release support to make this feature even better — hopefully I’ll be able to announce something on that after launch. The creativity we’ve seen with the QA team on the avatar creator has been inspiring, and we’re incredibly excited to see how much further the fans take it.
Sports Champions 2 will be releasing this fall for PlayStation Move, adding new sports such as skiing, boxing, tennis, bowling and golf, in addition to a much-evolved archery mode. These six sports lend themselves particularly well to motion gaming, with some requiring strategy and finesse and others a blend of speed and reaction time.
But given the popularity of Archery in the original Sports Champions, we wanted to demonstrate how far we’ve come with Sports Champions 2. Read on for lots of new details!
One early goal was to eliminate the need for PlayStation Move calibration, which could be pretty annoying in the first game. We are now able to get enough starting data when you turn on the game or a controller, and we’ve integrated some of the information gathering into the games themselves — along with some corrective behind-the-scenes calibration — so you can just play.