Over the past couple of weeks we’ve taken you through the controls and cross-platform features, so this time we’re going to dive into the multiplayer and single-player modes.
Real-world table football is the most fun when you play it with friends, and that’s something we definitely took into account when developing Foosball 2012. Up to four players can play locally at the same time, whether that’s two for each team or other combinations like 1 vs. 1 or 2 vs. AI or 2 vs. 1 and so forth. It’s also possible for some of the players to play with PlayStation Move and others with DualShock 3.
San Diego Studio and Zindagi Games were blown away by the success of the multi-million unit-seller Sports Champions and with the newly announced Sports Champions 2, we’re looking forward to providing new experiences for everyone to enjoy with an expanded sporting lineup featuring Skiing, Boxing, Tennis, Golf, Bowling, and a fully updated Archery experience.
Get a sneak peek in our newest trailer:
Sports Champions 2 revives favorite features, including the surprisingly deep and challenging single-player Cup Play and the customizable Free Play mode, plus fun arcade Challenge rounds for each event.
This edition of Pulse takes the magic-wand mechanics of Sorcery for a spin. Check out the arsenal of different spells and combos needed to battle with the PlayStation Move controller through this fast-paced fantasy adventure that pits you against trolls, ghostly soldiers, giant spiders, and the Nightmare Queen. Also on deck this month are Tom Clancy’s Ghost Recon: Future Soldier with over 50 weapons (including lethal remote drones) and PS Vita’s much-talked-about FPS Resistance: Burning Skies.
Pulse also investigates Gravity Rush this month. This physics-bending action game features fascinating and challenging new combat that you have to see to believe. Pre-orders at participating retailers include the military DLC pack featuring two extra side missions, two new challenge missions, and military-themed costume for protagonist Kat.
Sorcery is the first of its kind – a full-fledged action adventure created natively for the PlayStation Move motion controller. All of us at The Workshop feel tremendously privileged that we could bring this game to life.
Many of you have been following us since our first announcement back at E3 2010 and we have worked tirelessly since then to meet the expectations that arose from our on-stage presentation. It was a massive effort, and I cannot say enough about of the men and women who gave themselves so completely to the task. I also have to thank PlayStation for their profound commitment and willingness to believe in the vision, even when the road ahead was uncertain.
In March, we announced our upcoming PS3 and PS Vita game Foosball 2012. And now we’ve returned to PlayStation.Blog to showcase a series of short developer diaries where we introduce you to some of the game’s coolest features, like PlayStation Move support, full cross-platform compatibility between PS3 and PS Vita and also the online multiplayer mode.
Our first video demonstrates Foosball 2012 and PlayStation Move motion controllers in action, showing that you can play this game exactly the way you are used from a real table football (“foosball”) game. Thanks to the precision and zero lag of PlayStation Move, even the slightest movements of your hands can be properly translated into the game, allowing you to precisely control the shot power, positions of your foosmen, and so on.
In this new behind-the-scenes video, our final installment of our four-part series detailing the making of Sorcery, we discuss what it took to create the game’s vast, magical universe. You’ll gain insight into the numerous creative decisions that we had to make, such as crafting the look and feel of the different environments — from The Realm of the Dead to the Faerie Forest — and the strange and dangerous beasts that inhabit them. You’ll hear from the development team on how we went about making a fantasy world feel otherworldly, details on the backstory behind places like the Endless Stair and the Faerie Forest, and some anecdotes on why the prettiest character in Sorcery is also one of the most dangerous!
In this installment of our “Making of Sorcery” video series, we turn our attention to the music and sound design in this upcoming PlayStation Move title. It was very important to have a Celtic inspired score for this game, but we wanted to do something a bit unusual with Celtic music, almost stretching the use of the instruments where possible in an effort to give the world of Sorcery its own unique sound. As you’ll notice, we have drums, flutes, and other instruments that give the music somewhat of a medieval feel, but at the same time we didn’t want to be limited to that.
We wanted to bring in as many other sounds as possible to create a wider palette. The result is a fusion of traditional Celtic music with more contemporary instrumentation and sound effects that boost the feeling of immersion you get by casting spells with the PS Move controller. Here’s a look, and don’t forget Sorcery will hit stores in North America on Tuesday, May 22nd!
In this installment of our “Making of Sorcery” video series, we take a look at the fantasy surrounding the spell-casting gameplay and tap a few members of the development team (including myself) to discuss the origins of the story. Our key leads at The Workshop and our Santa Monica Studio were able to provide some great insight into the relationship between the main characters, the motivation of our villain, and the inspiration for the world we created. As you know, Sorcery brings the world of magic and wizardry to life using the PlayStation Move motion controller. To give you a quick refresher on the story and gameplay…the Nightmare Queen has broken the ancient pact with mankind and threatens to cover the land in eternal night.