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	<title>PlayStation.Blog &#187; PlayStation Network</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
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		<title>Droplitz Drops in to PSN</title>
		<link>http://blog.us.playstation.com/2009/06/droplitz-drops-in-to-psn/</link>
		<comments>http://blog.us.playstation.com/2009/06/droplitz-drops-in-to-psn/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 17:02:57 +0000</pubDate>
		<dc:creator>Steve Stopps</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[blitz arcade]]></category>
		<category><![CDATA[droplitz]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=12541</guid>
		<description><![CDATA[Hi, I’m Steve Stopps. I’m a project director for Blitz Arcade (the downloadable games division of Blitz Games Studios) and I’m really excited as we’ve just released our new puzzler Droplitz on PlayStation Network. Why so excited?

Well, partly because this is an original Blitz game idea. Blitz is one of the biggest independent game studios [...]]]></description>
			<content:encoded><![CDATA[<p>Hi, I’m Steve Stopps. I’m a project director for <a href="http://www.blitzarcade.com/">Blitz Arcade</a> (the downloadable games division of <a href="http://www.blitzgamesstudios.com/">Blitz Games Studios</a>) and I’m really excited as we’ve just released our new puzzler <em><a href="http://www.atlus.com/droplitz/home.php">Droplitz</a></em> on <a href="http://www.us.playstation.com/PSN">PlayStation Network</a>. Why so excited?</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3663028763/" title="Droplitz-PS3 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3354/3663028763_c854302651.jpg" width="500" height="281" alt="Droplitz-PS3" /></a></p>
<p>Well, partly because this is an original Blitz game idea. <a href="http://www.blitzarcade.com/">Blitz</a> is one of the biggest independent game studios in the UK with more than 230 of us working together. And here’s the really cool thing: anyone with a game idea that’s good enough has the chance to get it made. <em>Droplitz</em> is one of those games. It was the brainchild of a Blitz staffer James Parker and from the very first prototype it had everyone hooked. From the first time I saw it I could always imagine people from all over the world playing <em>Droplitz</em>.</p>
<p><em>Droplitz</em> may not push any technological boundaries, but it’s a blast to play – and totally addictive. You can pick it up to kill a few spare minutes or you can dig in for a long, relaxing session. It’s got a magical, hypnotic quality that captivates and sucks you into the game play. I’ve lost track of the amount of times we’ve been testing the game and before long gathered a small band of spectators staring contentedly at the screen. I’ve never been able to work out exactly why this happens, but I can’t remember another puzzle game being such a draw for spectators.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3663832078/" title="Droplitz-PS3 by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2470/3663832078_c55a6f31e4_m.jpg" width="240" height="135" alt="Droplitz-PS3" /></a>       <a href="http://www.flickr.com/photos/playstationblog/3663029219/" title="Droplitz-PS3 by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2483/3663029219_0cebe863e2_m.jpg" width="240" height="135" alt="Droplitz-PS3" /></a></p>
<p>Although <em>Droplitz</em> can look a little intimidating to some people when they first see it, it is incredibly easy to get the hang of things. You have a board made up of lots of little dials, each with a path cut into it. At the top of the board you have droppers, that drop droplitz into play, and all you have to do is rotate the dials to allow the droplitz to flow from the droppers at the top to the collectors at the bottom. It is an incredibly simple (though elegant) premise. Once you have made a path you will get bonus droplitz that will flow down the path and when it gets to the collector the path you have created will explode and new dials will fall into play -and off you go again.<br />
<span id="more-12541"></span><br />
I think there are a couple of hints I can give from the outset. Firstly, you’ll start losing droplitz from the instant the game starts – DON’T PANIC! This is a game of creating paths. Once you have created a path you can start to regain the lost droplitz. Secondly, once you have made a path don’t just sit back and admire your handy work –you can either make more paths or you start to get the dials ready for when the current path is destroyed, which will make life much easier for you.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3663029359/" title="Droplitz-PS3 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3369/3663029359_901ebd1488.jpg" width="500" height="281" alt="Droplitz-PS3" /></a></p>
<p>At its heart <em>Droplitz</em> is a great little casual game but it has a hardcore mentality. It has such depth of gameplay that it really lives up to the cold cliché, ‘minutes to learn, months to master’. When I first played it I found it a little daunting, but got the hang of it really quickly. In no time at all you start to find strategies that really work for you; simple things like getting rid of some of the trickier dials as soon as you can, or working out ways to get the best out of other dials. Once it clicks you’re hooked, and the fun really starts.</p>
<p>I can’t wait for people to start playing <em><a href="http://blog.us.playstation.com/tag/droplitz/">Droplitz</a></em>, and from the early <a href="http://ps3.ign.com/articles/996/996911p1.html">reviews</a> and comments it seems that people get the relaxed vibe we were aiming for. This could be the ideal game-between-games for the hardcore looking to unwind, or for the casual gamer looking for a more challenging experience. But <em>Droplitz</em> is an amazing game in its own right and a real favourite of ours at Blitz.</p>
]]></content:encoded>
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		<slash:comments>62</slash:comments>
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		<title>PlayStation Eye Chat: Shatter for PSN</title>
		<link>http://blog.us.playstation.com/2009/06/playstation-eye-chat-shatter-for-psn/</link>
		<comments>http://blog.us.playstation.com/2009/06/playstation-eye-chat-shatter-for-psn/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 20:19:25 +0000</pubDate>
		<dc:creator>Chris Morell</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[playstation eye]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[shatter]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=12428</guid>
		<description><![CDATA[Man, somehow we missed the incredibly cool upcoming PSN game, Shatter, at E3. Thankfully, the kind folks at developer Sidhe agreed to participate in the PSB&#8217;s first-ever video interview using the PlayStation Eye. And considering the company resides down in New Zealand (insert generic Flight of the Conchords quip here), it&#8217;s just about the only [...]]]></description>
			<content:encoded><![CDATA[<p>Man, somehow we missed the incredibly cool upcoming <a href="http://www.us.playstation.com/PS3/Accessories/SCPH-98047">PSN</a> game, <a href="http://www.shattergame.com/">Shatter</a>, at <a href="http://blog.us.playstation.com/tag/e309/">E3</a>. Thankfully, the kind folks at developer Sidhe agreed to participate in the PSB&#8217;s first-ever video interview using the <a href="http://www.us.playstation.com/PS3/Accessories/SCPH-98047">PlayStation Eye</a>. And considering the company resides down in New Zealand (insert generic <a href="http://www.hbo.com/conchords/">Flight of the Conchords</a> quip here), it&#8217;s just about the only way to get them talking in-person.</p>
<p>Shatter is like Arkanoid on steroids&#8230;and we mean that in the most positive way. Here, Managing Director Mario Wynands talks about the game&#8217;s slick graphics, power-ups and unique push/pull gameplay that makes this PSN game the real deal. </p>
<p>And what do you think of the PS3 Video Chat format via the Eye? Drop a comment and let us know&#8230;it could be a great way to conduct interviews with folks from across the globe.</p>
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]]></content:encoded>
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		<slash:comments>217</slash:comments>
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		<title>PAIN: The People’s MODE</title>
		<link>http://blog.us.playstation.com/2009/06/pain-the-peoples-mode/</link>
		<comments>http://blog.us.playstation.com/2009/06/pain-the-peoples-mode/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 20:59:47 +0000</pubDate>
		<dc:creator>Travis Williams</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=11630</guid>
		<description><![CDATA[Everyone is back from E3 now and it’s time to get back to work. I for one have a love hate relationship with that show. I LOVE E3. However, I HATE how my feet feel afterwards. Aye Carumba! Did anyone see Modnation Racers?
I told the producer of that game he better come correct. I know [...]]]></description>
			<content:encoded><![CDATA[<p>Everyone is back from <a href="http://blog.us.playstation.com/tag/e309/">E3</a> now and it’s time to get back to work. I for one have a love hate relationship with that show. I LOVE E3. However, I HATE how my feet feel afterwards. Aye Carumba! Did anyone see <a href="http://blog.us.playstation.com/2009/06/03/introducing-modnation-racers-play-create-and-share-on-the-race-track/">Modnation Racers</a>?</p>
<p>I told the producer of that game he better come correct. I know where he sits. That game looks AWE-SOME! You think he would let me put some <a href="http://blog.us.playstation.com/tag/pain/">PAIN</a> characters in that game? Ed, Cookie, Jarvis and Tati would be sooo awesome as Mods!</p>
<p>Anyways.. where wuz I?</p>
<p>If you have been keeping up with our <a href="http://blog.us.playstation.com/category/playstation-network/">PlayStation Network</a> game <a href="http://www.us.playstation.com/PS3/Games/PAIN">PAIN</a> lately you would realize we just released <a href="http://pain.us.playstation.com/post/2009/04/Time-To-Launch-The-Cat-Out-Of-The-Bag%E2%80%A6.aspx">SORE SPOTS</a>. This particular release has been good for us in that we really got to address some core improvements to PAIN as a whole as well as create a multiplayer mode filled with player suggestions we have had for a while now.</p>
<p>Some of the improvements to PAIN include:</p>
<ul>
<li><strong>Revamped Menus</strong><br />
We’ve added so much content that the old menus just were not working for us anymore.</li>
<li><strong>Trophy lists inside modes</strong><br />
Players hated leaving modes to figure out how to get all the trophies. So now you can see those requirements inside the mode you are playing.</li>
<li><strong>PAINalympics!</strong><br />
It’s a good exercise to browse our message boards and pick out some of the wackiest ideas we have gotten from the community. I remember one player wanted a mode where you could see how long you can go without touching the ground. Another player wanted to swing and kick people… I could go on for a while here, but the request list usually starts to disturb me.</li>
</ul>
<p>One user suggested we make an Olympic mode.. (And everyone else agreed) So this was a good excuse to tie a bunch of insane acts together and compel people to become good at them. <a href="http://blog.us.playstation.com/2009/04/30/painalympics-going-for-gold/">PAINalympics</a> is now my go to mode to play with my friends. As a thanks to some of our community helpers we gave them some love in our new video. Enjoy it!</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_e6676923"><param name="movie" value="http://www.viddler.com/simple/e6676923/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/e6676923/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_e6676923"></embed></object></p>
<p>Thanks again everyone for making PAIN such a joy to work on!</p>
<p>Now where is that ModNation E3 version….?</p>
]]></content:encoded>
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		<slash:comments>99</slash:comments>
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		<item>
		<title>New Home Apartment, Rent-Free</title>
		<link>http://blog.us.playstation.com/2009/05/new-home-apartment-rent-free/</link>
		<comments>http://blog.us.playstation.com/2009/05/new-home-apartment-rent-free/#comments</comments>
		<pubDate>Thu, 14 May 2009 13:30:28 +0000</pubDate>
		<dc:creator>Megan Ybarra</dc:creator>
				<category><![CDATA[PlayStation Home]]></category>
		<category><![CDATA[PlayStation Network]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10274</guid>
		<description><![CDATA[
Hey everyone, starting today you can download the exclusive “Chamber” apartment for free in PlayStation Home. Nope, that’s not a misprint. This interactive space comes complete with fire pits, waterfalls and a giant tree that&#8217;s more alive than you might expect. But make sure to come into Home and download your apartment now, because after [...]]]></description>
			<content:encoded><![CDATA[<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3528829085/" title="HOME CHAMBER Apt by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2261/3528829085_18b7eac816.jpg" width="500" height="281" alt="HOME CHAMBER Apt" /></a></p>
<p>Hey everyone, starting today you can download the exclusive “Chamber” apartment for free in <a href="http://blog.us.playstation.com/tag/playstation-home/">PlayStation Home</a>. Nope, that’s not a misprint. This interactive space comes complete with fire pits, waterfalls and a giant tree that&#8217;s more alive than you might expect. But make sure to come into Home and download your apartment now, because after May 21st, this premium personal apartment disappears from the housing market forever. </p>
<p>One last thing before we go. We&#8217;ve created a new video for Home and we’d love for you to check it out and let us know what you think. We hope you like it!</p>
<p class="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_86b73c3b"><param name="movie" value="http://www.viddler.com/simple/86b73c3b/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/86b73c3b/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_86b73c3b"></embed></object></p>
]]></content:encoded>
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		<slash:comments>290</slash:comments>
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		<item>
		<title>PAINalympics &#8211; Going for Gold</title>
		<link>http://blog.us.playstation.com/2009/04/painalympics-going-for-gold/</link>
		<comments>http://blog.us.playstation.com/2009/04/painalympics-going-for-gold/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 19:44:29 +0000</pubDate>
		<dc:creator>Jason Coker</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=9699</guid>
		<description><![CDATA[Hi folks, In May, we will be releasing the Sore Spots add-on for PAIN. Check out a preview:

Not only does Sore Spots continue the rich tradition of the silly fun that is PAIN, Sore Spots also includes a new multiplayer Mode that I’d like to introduce. It’s called “PAINalympics”, and it’s where two to four [...]]]></description>
			<content:encoded><![CDATA[<p>Hi folks, In May, we will be releasing the <a href="http://pain.us.playstation.com/post/2009/04/Time-To-Launch-The-Cat-Out-Of-The-Bag%E2%80%A6.aspx">Sore Spots</a> add-on for <a href="http://www.us.playstation.com/PS3/Games/PAIN">PAIN</a>. Check out a preview:</p>
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<p>Not only does Sore Spots continue the rich tradition of the silly fun that is PAIN, Sore Spots also includes a new multiplayer Mode that I’d like to introduce. It’s called “PAINalympics”, and it’s where two to four players can compete in the following events:</p>
<blockquote><p><strong>Horseshoes</strong> – There are four giant horseshoes floating in front of the launcher, and your task is to snatch them and try for a ringer. You have four launches.Whatcha gon’ do?</p>
<p><strong>Bull Ride</strong> – Imagine a large group of mechanical bulls, each atop a large column. Launch, grab, and hold on to as many bulls as you can. Ready to ride, cowboys and cowgirls?</p>
<p><strong>Rope Kick</strong> – Test your Ooching skills by launching and grabbing a rope that you have to hold onto and swing on, knocking down as many of the characters in the area as you can in 30 seconds.<br />
<strong><br />
Balloony Bin </strong>– You have 45 seconds to push, pull, drag, or otherwise force balloons into trash bins. Extra points for the red ones!</p>
<p><strong>Stack Whacker </strong>– All you have to do here is knock down a wall of boxes in as few launches as possible. If you’re good, you can probably use some exploding objects to help do the job more quickly.</p>
<p><strong>Anvil Toss </strong>– Snatch an anvil out of the air and chuck it as far as you can. Watch out for the cherry bombs and exploding chemicals on the floor, though!</p>
<p><strong>Relay Race</strong> – Keep your Pimp Slap Hand strong and smack, smack, smack your way to the finish line in the best time…and don’t forget the baby powder!</p>
<p><strong>Punt Ball</strong> – Knocking a ball through a goal is sometimes a lot harder than it seems. Extra points if you hit the characters who are dancing between the goal posts.</p>
<p><strong>Swing N’ Dunk </strong>– Grab the ring, swing, release…wait for it…wait for it…Oooch your character through the basketball hoop. Harder rings grant a higher reward.
</p></blockquote>
<p>Sore Spots is headed your way on Thursday, May 14th, and we’ll be releasing Ded Baron, a new launchable character, the following week. At the same time as Sore Spots, though, comes a little bonus – You’ll also be able to get a free download of another beloved PlayStation personality, which you may have just <a href="http://www.joystiq.com/2009/04/29/joystiq-hands-on-pains-sore-spots-now-with-daxter/">read about</a>. He’s a little shy, but <a href="http://pain.us.playstation.com/page/pose-of-the-week.aspx">here’s a screenshot</a> that will give you an idea of who we’re talking about.</p>
<p>See you in Sore Spots!</p>
<p><a href="http://blog.us.playstation.com/author/jcoker/">Coke</a></p>
]]></content:encoded>
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		<slash:comments>53</slash:comments>
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		<title>Smash Cars Coming to PlayStation Network</title>
		<link>http://blog.us.playstation.com/2009/03/smash-cars-coming-to-playstation-network/</link>
		<comments>http://blog.us.playstation.com/2009/03/smash-cars-coming-to-playstation-network/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 14:02:38 +0000</pubDate>
		<dc:creator>Michael Robinson</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[smash cars]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=8011</guid>
		<description><![CDATA[And like the return of your favorite seasonal sandwich at your favorite fast food restaurant, I’m back! I have the distinct honor of reporting to you, and you’re hearing it here first, that the next game to be released under the successful, critically acclaimed partnership between Creat Studios and TikGames will be (wait for it…) [...]]]></description>
			<content:encoded><![CDATA[<p>And like the return of your favorite seasonal sandwich at your favorite fast food restaurant, I’m back! I have the distinct honor of reporting to you, and you’re hearing it here first, that the next game to be released under the successful, <a href="http://blog.us.playstation.com/tag/cuboid/">critically acclaimed</a> partnership between <a href="http://www.creatstudio.com/index.html">Creat Studios</a> and <a href="http://www.tikgames.com/">TikGames</a> will be (wait for it…) SMASH CARS! A follow-up to the original <a href="http://ps2.ign.com/objects/486/486579.html">Smash Cars</a>, Creat’s 2003 ‘no rules’ RC (radio-controlled) racing game, the franchise returns to PlayStation and will be available for download during the second quarter on the PlayStation Network. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3369072902/" title="Smash Cars screenshot 1 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3660/3369072902_2b8b382925.jpg" width="500" height="281" alt="Smash Cars screenshot 1" /></a></p>
<p>Sound interesting? Of course it does. So here’s more details: real-time physics, innovative stunts and next-generation graphics combine into a dynamic, tricked-out single and multiplayer RC car racing experience where players twist and turn, grind and gear up, performing aerial tricks and stunts while racking up trophies and points as they race to the finish, all in an unlikely location. Set on a beautiful and tranquil Mediterranean island, the fast-moving, bumper car gameplay style transforms this calm and relaxing setting into a dynamically frenzied raceway. A high-speed mini car racing game with a distinct arcade flavor, gameplay is presented from the unique perspective of a small RC vehicle, setting out to conquer the big world. Players will enjoy realistic driving physics and suspension as the tiny vehicles interact with full-size people and other beach dwellers along their path to victory.</p>
<p>To win the race, RC vehicles must achieve nitro-fueled rocket boosts for accelerated speed bursts by grabbing big air and pulling off gnarly tricks and jumps. Points are earned by performing the best jumps and aerial tricks, hitting dynamic obstacles, colliding with other cars, skidding and “drifting” along sharp turns, and finishing first. Players can choose from the default Monster Truck style chassis, Buggy or Sports Car configurations, and a visit to the Workshop offers players the opportunity to personalize their vehicle by selecting paint color, glass styles, and decals. Additional body styles are unlocked as players advance. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3368247271/" title="Smash Cars screenshot 2 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3582/3368247271_6e3a535362_m.jpg" width="240" height="135" alt="Smash Cars screenshot 2" /></a> <a href="http://www.flickr.com/photos/playstationblog/3369072796/" title="Smash Cars screenshot 3 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3585/3369072796_05bbf9aed8_m.jpg" width="240" height="135" alt="Smash Cars screenshot 3" /></a></p>
<p>So, Smash Cars is part kart game, part racing game, and all awesome! So awesome, in fact, that Sony has honored us by featuring Smash Cars in their booth next week at the 2009 <a href="http://www.gdconf.com/">Game Developers Conference</a> (GDC). See? We’re not the only ones who think the game is super duper special! I’ll let you take a few minutes to absorb this incredibly wonderful news, and if you have any questions or comments, I’ll be here for a bit to respond. Seacrest, out.</p>
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		<slash:comments>98</slash:comments>
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		<title>I Came To Bring The PAIN</title>
		<link>http://blog.us.playstation.com/2009/03/i-came-to-bring-the-pain/</link>
		<comments>http://blog.us.playstation.com/2009/03/i-came-to-bring-the-pain/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 16:03:50 +0000</pubDate>
		<dc:creator>Jason Coker</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=7850</guid>
		<description><![CDATA[My Peoples, it’s no secret that PAIN is the People’s Game. Our community has asked us for certain features or types of gameplay, and we’ve taken that feedback and turned it into modes, characters, bug fixes, and so on. No doubt, continued development of PAIN is a time-consuming process filled with pitfalls and turmoil, but [...]]]></description>
			<content:encoded><![CDATA[<p>My Peoples, it’s no secret that <a href="http://www.us.playstation.com/PS3/Games/PAIN">PAIN</a> is the People’s Game. Our community has asked us for certain features or types of gameplay, and we’ve taken that feedback and turned it into modes, characters, bug fixes, and so on. No doubt, continued development of <a href="http://blog.us.playstation.com/tag/pain/">PAIN</a> is a time-consuming process filled with pitfalls and turmoil, but in the end, it seems to be working out for the best. We never seem to be able to give you enough content quickly enough, but we get some quality feedback every time we release new content (not just praise – constructive criticism is welcome, too).</p>
<p>PAIN was never designed with online play in mind. The sheer number of active objects flying around at any given time during a single launch is ridiculous to process, and then when you factor in the possibility of each of those objects hitting another object – perhaps an exploding one – the situation becomes even nuttier. With that in mind, we were a bit stupefied when the People said that they wanted PAIN online. That is by no means a small task, but somehow the evil geniuses at Idol Minds have managed to pull it off, and the patch is now live. The patch is free, and it will allow you to play all your favorite multiplayer PAIN Modes against your buddies online. You can get your text chat on, of course, but it wouldn’t be PAIN without being able to talk trash, so we’ve included voice chat as well. Personally, I think that getting a strike or even a spare in PAIN Bowling with Jarvis’ L2 + X pose says more than I ever could, but it’s your world.</p>
<p>We’re about to drop the Smack Pack on you (sold separately), which includes the Darts and Fortress game Modes. As I’m sure you know, traditional Darts wouldn’t be suitable for PAIN. We wouldn’t dare make something as simple as launching a character into an oversized dartboard. Instead, you have to launch you character toward a giant sticky billboard with multiple bullseyes painted on it, in the process grabbing another character (or bomb) and chucking it at the billboard. Sounds simple enough, eh? Oh, I forgot to mention the fact that your opponents have distractions to jack you up during your flight to the billboard. It makes it even more satisfying to clear the distractions and pull off a bullseye, so I hope your game is in order.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3367073982/" title="PAIN Update Screenshot Darts by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3543/3367073982_b640544cfe.jpg" width="500" height="281" alt="PAIN Update Screenshot Darts" /></a></p>
<p><span id="more-7850"></span><br />
Fortress is the other half of the Smack Pack, and it pits you against up to three opponents, each of you with a giant fortress on a floating platform in the sky. On offense, your task is to aim at an opponent’s fortress, launch and grab an exploding object, and chuck it at their fortress to inflict maximum damage. Every bit of damage you do costs that player points, and when their score reaches zero, that player is eliminated. Obviously, we’d never make it easy for you to do something like that, so at the beginning of each game, every player gets a chance to select their defenses, which range from everything from reinforcements that toughen up your walls, to flying mailboxes and cereal that knock launching enemies out of play, to blue screens that fly up and take out enemies and/or their projectiles. Fortress is a blast to play (no pun intended), so make sure your trash talk is ready.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3366249433/" title="PAIN Update Screenshot Fortress by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3640/3366249433_24f6804477.jpg" width="500" height="281" alt="PAIN Update Screenshot Fortress" /></a></a></p>
<p>Like all of the current offline multiplayer Modes in PAIN, Darts and Fortress are playable offline, too. In both modes, the various objects and distractions in the game depend on the environment in which you’re playing. For example, if you’re playing Fortress in the Amusement Park, you’re grabbing and chucking exploding teddy bears. Likewise, if you’re playing Fortress in the Movie Studio, you might see some cameras being used to strengthen your opponents’ walls. Both Modes will be playable in all future environments as well.</p>
<p>As always, we look forward to hearing back from you all on online multiplayer once you get a taste. It’s a nice addition to the world of PAIN, and I have a feeling that everybody’s going to be “leveling up” their PAIN skills as a result of the new competition within the community. Let us know what you think. As always, we’re listening. So get out of here and GO ONLINE LATER TODAY!!!!!!</p>
]]></content:encoded>
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		<slash:comments>110</slash:comments>
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		<title>PlayStation.com Continues to Evolve</title>
		<link>http://blog.us.playstation.com/2008/11/playstationcom-continues-to-evolve/</link>
		<comments>http://blog.us.playstation.com/2008/11/playstationcom-continues-to-evolve/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 00:20:52 +0000</pubDate>
		<dc:creator>Susan Panico</dc:creator>
				<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[playstation store]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=3628</guid>
		<description><![CDATA[Early next week, we’ll be integrating additional community features into PlayStation.com. We are excited to roll-out the first phase, which includes the ability to sign-in to PlayStation.com and, soon after, PlayStation.Blog with your PlayStation Network ID. Of course, your PlayStation Network ID gets you access to all the good things on the PLAYSTATION 3 and [...]]]></description>
			<content:encoded><![CDATA[<p>Early next week, we’ll be integrating additional community features into <a href="http://us.playstation.com">PlayStation.com</a>. We are excited to roll-out the first phase, which includes the ability to sign-in to PlayStation.com and, soon after, <a href="http://blog.us.playstation.com/">PlayStation.Blog</a> with your PlayStation Network ID. Of course, your PlayStation Network ID gets you access to all the good things on the PLAYSTATION 3 and PSP, including games, movies and TV shows on the <a href="http://blog.us.playstation.com/category/playstation-store-playstation-network/">PlayStation Store</a>, online gaming, and, soon to come for PS3, PlayStation Home.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/3044156144/" title="Game Detail Page by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3030/3044156144_5017039e92.jpg" width="497" height="500" alt="Game Detail Page" /></a></p>
<p>In addition, we are making enhancements to the gamer profile features. Your profile will include your PSN online ID, your avatar, and a short “about me” section. You’ll also be able to display your friends list and, on the game detail pages, you&#8217;ll be able to include ratings and reviews for all of your favorite games. These features were created so that you can make new friends, learn new tricks and tips, talk trash, offer advice, console the defeated, praise the winners, and more.</p>
<p>If you have an Underground account on PlayStation.com and haven’t already merged it with your PlayStation Network ID, <a href="http://www.us.playstation.com/Registration/PSNL">click here</a> to do so. If you don’t have an Underground account but would like to create a PlayStation Network account to participate in the new features on PlayStation.com, <a href="https://store.playstation.com/accounts/register/beginNewAccountRegistrationFlow.action">click here</a>. </p>
<p>We decided to dissolve the PlayStation Underground program in order to provide more PlayStation fans with a glimpse into the <a href="http://www.us.playstation.com/PS3/Network">PlayStation Network</a> world via the web. We hope you enjoy this next step in the evolution of PlayStation.com.</p>
<p>Stay tuned; before this year is over we’ll have more enhancements for your gamer profile. </p>
]]></content:encoded>
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		<slash:comments>256</slash:comments>
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		<title>Arrr! Age of Booty to Plunder PSN Soon</title>
		<link>http://blog.us.playstation.com/2008/10/arrr-age-of-booty-plunders-psn-this-month/</link>
		<comments>http://blog.us.playstation.com/2008/10/arrr-age-of-booty-plunders-psn-this-month/#comments</comments>
		<pubDate>Fri, 10 Oct 2008 16:01:06 +0000</pubDate>
		<dc:creator>John Diamonon</dc:creator>
				<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[age of booty]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2423</guid>
		<description><![CDATA[I’m glad to be back here with the PlayStation Posse and talk about a game that I’m looking forward to – Age of Booty. No, it’s not an online dating game. It’s a casual, pirate-themed, online strategy game from some of the makers of Halo. Actually, I consider this more of a multiplayer party game [...]]]></description>
			<content:encoded><![CDATA[<p>I’m glad to be back here with the PlayStation Posse and talk about a game that I’m looking forward to – <a href="http://www.us.playstation.com/PS3/Games/Age_of_Booty">Age of Booty</a>. No, it’s not an online dating game. It’s a casual, pirate-themed, online strategy game from some of the makers of Halo. Actually, I consider this more of a multiplayer party game because it’s really easy to play and allows for a lot of smack talk. Yarrr!</p>
<p class="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="349" id="viddler_8a096b4"><param name="movie" value="http://www.viddler.com/player/8a096b4/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/8a096b4/" width="545" height="349" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_8a096b4" ></embed></object></p>
<p>Here are more details:</p>
<ul>
<li><strong>Release date:</strong> Soon (I’ll confirm when I get a solid date)</li>
<li><strong>Price:</strong> Only $9.99!</li>
<li><strong>Trophies:</strong> No comment at this time. ;)</li>
<li><strong>Add on content:</strong> Lots of free map packs in the future plus some cool expansions.</li>
<li><strong>Players:</strong> Up to 8 players online – You can play a 4 player local match then take the team online!</li>
<li><strong>Demo:</strong>Available a couple weeks after launch with online multiplayer matches!</li>
</ul>
<p><span id="more-2423"></span><br />
Max Hoberman, one of the founders of the company that developed the game, has been kind enough to write this message to you, the PlayStation fans, and answer some of your questions (This is his time, so I probably won’t answer your Capcom related questions for a couple days). Anyway, heeeeeeere’s Max!</p>
<blockquote><p>Hi everyone. My name is Max Hoberman. I&#8217;m the President and co-founder of <a href="http://www.certainaffinity.com/">Certain Affinity</a>, developer of the upcoming downloadable pirate action RTS, <a href="http://certainaffinity.com/ageofbooty/">Age of Booty</a>. I thought I&#8217;d share a little bit of history about how Certain Affinity came about and the beginnings of the game.</p>
<p>Prior to starting Certain Affinity I worked at <a href="http://www.bungie.com">Bungie</a>, where I was responsible for the multiplayer portion of the Halo games. In Austin I met a few amazingly experienced and talented developers, ironically from the Digital Anvil studio Microsoft had just closed. I was still working remotely for Bungie, and so I had to make a choice: continue working remotely or leave and start something new. I chose the latter and thus Certain Affinity was born.</p>
<p>Skip forward a few months. We&#8217;d been working on an ambitious long-term project but didn&#8217;t believe we&#8217;d be able to sign it quickly, at least not on favorable terms, and so we started looking for more work for hire. We had a few people free, and so while we looked we built a prototype of a game that would later come to be known as <a href="http://www.us.playstation.com/PS3/Games/Age_of_Booty">Age of Booty</a>.</p>
<p>A bit earlier I&#8217;d had the idea of basing a console game off of the <a href="http://catanonline.com/default.htm?MSID=25730970faad49f1a4e9abfad8e3828c&#038;c00=1">Settlers of Catan</a> board game. I&#8217;m a huge fan of this game due to its balance of simple mechanics and depth, and also due to its replayability, something I attribute to its random maps. A friend, Stefan Sinclair (now one of our programmers), and I spent a day brainstorming about how to apply some of these mechanics to a console game. Inspired by Bungie&#8217;s long-running Pimps at Sea joke we started with the idea of playing as a pirate, we borrowed ideas from Catan, like a hex-based environment and resource production. But we also changed a lot to better suit an action game. We ditched turn-based play, for instance, decided that movement would happen from hex to hex rather than along hex boundaries, determined that each player would control a single ship, etc.</p>
<p>The team at Certain Affinity gave this design document a cautious welcome. David Bowman, one of our design leads, immediately took to it, going so far as building a paper prototype to sort out the core game mechanics. Paul Isaac and Peter Carter, our programmers, were more skeptical but dove in nonetheless, building the 3D hex-based environment and establishing core mechanics like camera and ship control, movement, and combat. We threw a lot at the project, and in six weeks flat we had a networked, playable prototype that looked good and that was a ton of fun. We realized that we&#8217;d discovered something wonderful.</p>
<p>Strategy games don&#8217;t typically mix well with consoles due to their complex PC-based controls. Yet Catan and many board games like it are strategy games to their core, though with wildly different mechanics and, due to their physical nature, usually less complexity. We ended up with a unique, highly intuitive control scheme and very simple mechanics, in ways more reminiscent of a board game than a PC strategy game. We then wrapped this in the trappings of computer-based strategy games—made it real-time, added team play, configurable options, a map editor, etc.</p>
<p>We played this ourselves a bunch, and then showed it around, first to friends and then, cautiously, to publishers. Everyone seemed to get it almost without explanation. It took just one game to get someone yelling and screaming and having a hell of a good time. We eventually signed a publishing deal with <a href="http://shop.capcom.com/servlet/ControllerServlet?Action=DisplayHomePage&#038;SiteID=capcomus&#038;Locale=en_US&#038;Env=BASE">Capcom</a>, a company that takes downloadable games and quality as seriously as we do. Now, a little over a year later, the game is about to go live.</p>
<p>Anyway, there&#8217;s a bit of info about the genesis of the game. I&#8217;ll follow this up with a bit more on the game itself, what it looks like in final form and why we&#8217;re so excited about it. Talk to you soon!</p></blockquote>
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		<slash:comments>86</slash:comments>
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		<item>
		<title>PlayStation Store Update</title>
		<link>http://blog.us.playstation.com/2008/10/playstation-store-update-55/</link>
		<comments>http://blog.us.playstation.com/2008/10/playstation-store-update-55/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 21:29:24 +0000</pubDate>
		<dc:creator>Grace Chen</dc:creator>
				<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[PlayStation Store]]></category>
		<category><![CDATA[playstation store]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2546</guid>
		<description><![CDATA[Hey, everyone. It’s time again for the PLAYSTATION Store weekly update. Enjoy!
Qore
Qore Episode 5 ($2.99 for episode / $24.99 for Annual Subscription)
Episode 5 celebrates Halloween with a scary game roundup. It also includes exclusive access to SEGA&#8217;s Valkyria Chronicles demo, some spooky/creepy artwork and new shooting galleries.
File Size: 1.68 GB
Games
Linger in Shadows ($2.99)
Linger in Shadows [...]]]></description>
			<content:encoded><![CDATA[<p>Hey, everyone. It’s time again for the PLAYSTATION Store weekly update. Enjoy!</p>
<h3>Qore</h3>
<p><strong><a href="http://blog.us.playstation.com/2008/10/07/qore-episode-5-hits-psn-thursday/">Qore Episode 5</a> ($2.99 for episode / $24.99 for Annual Subscription)</strong><br />
Episode 5 celebrates Halloween with a scary game roundup. It also includes exclusive access to SEGA&#8217;s Valkyria Chronicles demo, some spooky/creepy artwork and new shooting galleries.<br />
File Size: 1.68 GB</p>
<h3>Games</h3>
<p><strong><a href="http://blog.us.playstation.com/2008/10/09/linger-in-shadows-hits-psn-today/">Linger in Shadows ($2.99)</a></strong><br />
Linger in Shadows is a unique interactive digital art experience that uses the SIXAXIS controller to manipulate the very fabric of time and reality. Groundbreaking graphics and interactivity raise the bar for what is possible on PlayStation 3. Download Linger in Shadows and experience a truly unique journey that will change the way you think about games and art.<br />
File Size: 100 MB</p>
<p><strong>Puzzle Quest: Challenge of the Warlords ($14.99)</strong><br />
Building upon the addictive and easy to- learn gameplay of a puzzle game by integrating story and character progression elements found in RPGs, Puzzle Quest: Challenge of the Warlords delivers a brand new type of game that pushes the puzzle genre to a previously unseen level. The PSN version of the game also includes the content from the ‘Wrath of the Plague Lord’ expansion pack.<br />
File Size: 242 MB</p>
<p><strong><a href="http://blog.us.playstation.com/2008/10/09/supersonic-acrobatic-rocket-powered-battle-cars-available-tomorrow-on-psn/">Supersonic Acrobatic Rocket Powered Battle Cars</a> ($14.99)</strong><br />
Get ready for non-stop action as you take control of a rocket-powered super car! It is a sport like no other, where supersonic cars jump, flip, and rocket boost their way to victory!<br />
File Size: 177 MB</p>
<h3>Add-on Game Content</h3>
<p><strong>Hot Shots Golf Fall Fashion Line ($2.99)</strong><br />
Spruce up your Hot Shots Golf Fall wardrobe with a collection of playful and funky new outfits ideal for golf wherever you play. Five new costumes come your way with 6 variations for each new costume giving you a total of 30 new outfits to dress your favorite 5 players in Hot Shots Golf Out Of Bounds. So now matter where you play, you&#8217;ll certainly be the best dressed player on the course.<br />
File Size: 101 KB</p>
<p><strong>Dead Space Obsidian Suit (Free)</strong><br />
Download the exclusive Obsidian Suit now, available only for the PLAYSTATION 3! This amazing Level 5 suit features the jet black PLAYSTATION 3 colors, upgraded toughness, and extra inventory slots.<br />
File Size: 10.4 MB</p>
<p><strong>Note</strong>: Free for a limited time only.</p>
<p><strong>Dead Space Scorpion Suit ($2.49)</strong><br />
Download the exclusive Scorpion Suit now! Equip Isaac with this stunning Level 5 suit featuring enhanced armor and extra inventory slots.<br />
File Size 9.31 MB</p>
<p><strong>FIFA 09</strong></p>
<ul>
<li>All Leagues Pack ($19.99)</li>
<li>Barclays Premier League English Pack ($6.99)</li>
<li>Bundesliga German Pack ($6.99)</li>
<li>Liga BBVA Spanish Pack ($6.99)</li>
<li>Ligue 1 French Pack ($6.99)</li>
<li>Primera Division De Mexico Pack ($6.99)</li>
<li>Serie A Italian Pack ($6.99)</li>
</ul>
<p>File Sizes: 100 KB</p>
<p><strong>Mega Man 9 Endless Attack Mode ($2.99)</strong><br />
File Size: 216 KB</p>
<p><strong>Mega Man 9 Protoman Mode ($1.99)</strong><br />
File Size: 100 KB</p>
<p><span id="more-2546"></span></p>
<h3>Rock Band</h3>
<p>Build your Rock Band library by purchasing these song game tracks. For song credits, visit <a href="http://www.RockBand.com.">www.RockBand.com</a>.</p>
<p><strong>The Offspring Track Pack 01 ($5.49; includes tracks below, also offered individually) </strong></p>
<ul>
<li>Gone Away &#8211; The Offspring ($1.99)</li>
<li>Pretty Fly (For A White Guy) &#8211; The Offspring ($1.99)</li>
<li>Self Esteem &#8211; The Offspring ($1.99)</li>
</ul>
<p><strong>Various Tracks </strong></p>
<ul>
<li>All Right Now &#8211; Free ($1.99)</li>
<li>Bad to the Bone &#8211; George Thorogood ($1.99)</li>
<li>Cream and Bastards Ride &#8211; Harvey Danger ($1.99)</li>
<li>Nearly Lost You &#8211; Screaming Trees ($1.99)</li>
<li>Push It &#8211; Static-X ($1.99)</li>
<li>Stop! &#8211; Against Me ($1.99)</li>
</ul>
<p>File sizes: 21.7 MB &#8211; 38.9 MB (singles), 91.7 MB (track pack)</p>
<p><strong>Sid Meier&#8217;s Civilization Revolution Single Player Map Pack: Brave New Worlds (Free)</strong><br />
New Single Player Maps for Sid Meier&#8217;s Civilization Revolution! Includes 4 new maps, each with its own unique geography providing uncharted new challenges.<br />
File Size: 42.1 MB</p>
<p><strong>Sid Meier&#8217;s Civilization Revolution Scenario Pack: The Victory Pack ($1.25) </strong><br />
Three new scenarios that are variations on classic victory conditions.<br />
File Size: 104 KB</p>
<p><strong>Super Stardust HD Game Bundle with Solo &amp; Team modes ($14.99)</strong><br />
In Super Stardust HD, your mission is simple: destroy everything in sight! Visit different planets and fend off giant asteroids and waves of enemies by utilizing three upgradeable weapons to save the solar system from total annihilation. Download this bundle today to get the hit game plus the Solo and Team add-ons, all together at a discounted price.</p>
<p><strong>Super Stardust HD Add-on Bundle (Solo &amp; Team) ($7.99)</strong><br />
This is an upgrade pack for Super Stardust HD. You must already own the full title to make use of this upgrade.<br />
File Size: 377 KB</p>
<p>Download this bundle today to get both the Solo and Team add-ons at a discounted price.</p>
<h3>Demos (Free)</h3>
<p><strong>Warhawk</strong><br />
Download the Warhawk Demo today and check out the award-winning online gameplay expereince &#8211; &#8220;Online Battles Await.&#8221;<br />
File Size: 855 MB</p>
<p><strong>Supersonic Acrobatic Rocket Powered Battle Cars</strong><br />
File Size: 160 MB</p>
<h3>Game Videos (Free)</h3>
<p><strong>LittleBigPlanet Life in LBP Ep. 2 (Play) </strong><br />
The second in a series of documentary-style videos exploring the wonders of LittleBigPlanet. In this episode, we see how SackBoys play!  Alone or in a pack, these little guys know how to have a good time!<br />
File Size: 157 MB</p>
<p><strong>LittleBigPlanet Playtime </strong><br />
&#8220;Rockstar or Nerd?  Pirate or Ninja? Whoever you are, when you come to LittleBigPlanet, its time to PLAY! Play alone or with friends and Jump, Race, or Slap your way to victory.<br />
File Size: 52 MB</p>
<p><strong>MotorStorm Pacific Rift Crashes &amp; Carnage Trailer</strong><br />
In MotorStorm Pacific Rift, race first and think second. Anything goes when trying to reach the finish line and not every racer makes it. Watch these spectacular crashes as the Stormers reach for the goal.  Stormers Unite!<br />
File Size: 53.2 MB (720p) / 87.9 MB (1080p)</p>
<p><strong>NBA 09 Trailers (x4) </strong><br />
NBA 09 The Inside and the makers of MLB 08 The Show bring you The Life. Could you step into the shoes of an NBA player in The Life? See if you&#8217;ve got what it takes to play three different story-lines in your bid to go from the streets, straight to the NBA. Pre-order today through GameStop and get an officially licensed NBA cap. Specially marked boxes can also get you one year FREE subscription to Vibe Magazine. Nothing Gets You Closer.<br />
File Sizes: 38.4 &#8211; 46.5 MB</p>
<p><strong>SOCOM: Confrontation &#8211; Desert Glory Flythrough</strong><br />
Fly through Dersert Glory, a classic map from the SOCOM universe rebuilt for SOCOM: U.S. Navy SEALs Confrontation.<br />
File Size: 72.2 MB</p>
<p><strong>Bioshock Official Trailer </strong><br />
No gods or kings. Only man. Welcome to Rapture. Caught between powerful forces and hunted down by genetically mutated citizens you come to grips with a mysterious and fascinating world that not only challenges your capacity to adapt and survive, but brings to question your values and commitments to the inhabitants of Rapture. If your life was the prize, would you kill the innocent? Would you sacrifice your humanity? Opportunity awaits.<br />
File Size: 68.5</p>
<p><strong>Legendary: The Box Behind the Scenes 3 &amp; 4 (x2)</strong><br />
Download and watch part three of the behind the scenes series looking at the making of Legendary. In this episode, we catch up with the dev team as they reveal their thoughts on the two main enemy creatures of the game: the mighty griffon and the savage werewolf.<br />
File Sizes: Scene 3 (216 MB) / Scene 4 (166 MB)</p>
<p><strong>Mercenaries 2 World In Flames Payback Trailer</strong><br />
Watch what others have been saying about Mercenaries 2!<br />
File Size: 94.1 MB</p>
<p><strong>Soul Calibur IV Character Gameplay Combos Trailer</strong><br />
This SOULCALIBUR IV trailer introduces some of the fantastic fighting moves executable in the game.<br />
Check out these moves to pull them off in your next battle!<br />
File Size: 181 MB</p>
<p><strong>Tom Clancy&#8217;s End War Command Points Video Briefing </strong><br />
Leverage your points: This video will teach you the basics of command points and how you can use them to get access to a range of powerful mission support<br />
File Size: 65.9 MB</p>
<p><strong>Tom Clancy&#8217;s End War Mass Destruction Trailer</strong><br />
Demolish your enemy: This video will show off the most devastating weapons in your arsenal and give you tips on when to use them.<br />
File Size: 70.2 MB</p>
<p>Starting today, PlayStation Store will begin to offer premium themes for purchase. These include themes from our partners Smobile and <a href="http://www.disruptivepublishers.com/">Disruptive Media Publishers</a> as well as some game publishers.</p>
<h3>Paid Themes</h3>
<p><strong>Kicks Theme ($0.99)</strong><br />
File Size: 2.71 MB</p>
<p><strong>Bioshock Exclusive Theme ($0.99) </strong><br />
File Size: 5.41 MB</p>
<p>* <strong>Disruptive Media Publishers Paid Themes (x20) </strong></p>
<p><strong>Auburn University ($1.99) </strong><br />
File Size: 5.11 MB</p>
<p><strong>Florida State University ($1.99) </strong><br />
File Size: 5.03 MB</p>
<p><strong>University of Georgia ($1.99)</strong><br />
File Size: 4.93 MB</p>
<p><strong>University of Miami ($1.99) </strong><br />
File Size: 5.02 MB</p>
<p><strong>University of Michigan ($1.99) </strong><br />
File Size: 4.95 MB</p>
<p><strong>University of North Carolina ($1.99)</strong><br />
File Size: 5.10 MB</p>
<p><strong>University of Tennessee ($1.99) </strong><br />
File Size: 5.09 MB</p>
<p><strong>University of Texas ($1.99) </strong><br />
File Size: 5.01 MB</p>
<p><strong>Beach Sampler ($1.99) </strong><br />
File Size: 5.32 MB</p>
<p><strong>Summer Down Under ($1.99)</strong><br />
File Size: 5.06 MB</p>
<p><strong>Digital Techno ($1.49) </strong><br />
File Size: 4.55 MB</p>
<p><strong>High Voltage ($1.49)</strong><br />
File Size: 5.57 MB</p>
<p><strong>Horror Eyes ($1.49) </strong><br />
File Size: 5.53 MB</p>
<p><strong>Refracted Revolt ($1.49) </strong><br />
File Size: 3.94 MB</p>
<p><strong>Bad Girls ($1.49) </strong><br />
File Size: 3.58 MB</p>
<p><strong>Halloween Vixens ($1.49) </strong><br />
File Size: 4.75 MB</p>
<p><strong>Golden Retriever ($1.49) </strong><br />
File Size: 6.02 MB</p>
<p><strong>Man&#8217;s Best Friend ($1.49)</strong><br />
File Size: 5.81 MB</p>
<p><strong>Nordic Majesty ($1.49) </strong><br />
File Size: 5.84 MB</p>
<p><strong>Seaside Sunsets ($1.49)</strong><br />
File Size: 4.77 MB</p>
<p>* <strong>Smobile Paid Themes</strong></p>
<p><strong>Elven-X ($0.99)</strong><br />
File Size: 4.72 MB</p>
<p><strong>Iron Guard ($0.99) </strong><br />
File Size: 2.08 MB</p>
<h3>Themes &amp; Wallpapers (Free)</h3>
<p><strong>WipEout HD All Teams #2 Theme </strong><br />
File Size: 2.44 MB</p>
<p><strong>Fallout 3 Brotherhood of Steel Theme </strong><br />
File Size: 1.43 MB</p>
<p><strong>Fallout PIP-BOY 3000 Theme</strong><br />
File Size: 856 KB</p>
<p><strong>Linger In Shadows Wallpapers (x2)</strong><br />
File Size: 235 &#8211; 412 KB</p>
<p><strong>ATV Pure Wallpapers (x4)</strong><br />
File Size: 670 &#8211; 965 KB</p>
<p><strong>Valkyria Chronicles Wallpapers (x2)</strong><br />
File Size: 1.42 &#8211; 1.57 MB</p>
<h2>PLAYSTATION Store for PC</h2>
<p>Here is this week’s content release for the PLAYSTATION Store for PC. To download these games to your PSP, navigate to <a href="http://store.playstation.com">http://store.playstation.com</a>. There you’ll find descriptions of the content and directions on how to get started. For more on the PLAYSTATION Store for PC, please click here.</p>
<h3>PSP Game Downloads</h3>
<p>* Syphon Filter: Logan&#8217;s Shadow (UMD Legacy) ($24.99)<br />
* Guilty Gear Judgement (UMD Legacy) ($5.99)</p>
<h3>Add-ons</h3>
<p>* echochrome level pack add-on ($4.99)</p>
<h3>Videos (Free)</h3>
<p>* Neverland Card Battles Trailer</p>
<h3>Themes &amp; Wallpapers (Free)</h3>
<p>* NBA 09 PSP Theme 2<br />
* Neverland Card Battles Wallpaper</p>
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