Minecraft PS4, PS3, PS Vita editions will get two new downloadable content packs, today — the Mass Effect “Mash-Up Pack” and “Pattern Texture Pack.”
We’re back! We have new game releases for August 26th in North America alongside new story details and open-world possibilities for Far Cry 4. Plus plenty of Diablo III: Reaper of Souls PS4 talk, listener letters, and more.
This week saw the long-awaited release of the new PS Vita, which features a slimmer, lighter design, enhanced battery life, and 1GB of onboard storage, in addition to a host of subtle refinements. We caught up with two key individuals responsible for the new PS Vita design — Taichi Nokuo, UX Platform Design Group for the SCE Corporate Design Center, and Mika Nagae, Strategy and Product Planning Dept — to learn more about how this elegant overhaul came to be.
I’m excited to announce that PlayStation is now the Official Gaming Partner of Top Rank Boxing, the world’s leading boxing promotions company. As a part of this new partnership, the PlayStation brand will be featured front and center during several premier Top Rank events that will be broadcast live on Pay-Per-View, HBO and Unimas (a part of the Univision Network).
After five years, 5,995 blog posts, and 10,888 Tweets, today is my final day at PlayStation. We’ve accomplished a lot together: we’ve built PlayStation.Blog into one of the most influential blogs in the world, amassed the largest Twitter following in the industry and the 8th most fans in the world on Facebook (watch out McDonalds!). I mention these stats not to brag, but because I continue to be amazed at the enduring strength of the PlayStation brand and its fervent fans, whom I’ve been lucky to serve as Social Media Dudebro since 2007.
PlayStation, specifically SCEA, has been very good to me. I’ve been sent to gamescom, Tokyo Game Show, PAXes East and Prime, Comic-Con, and E3 many times over. I’ve gotten to personally put PS Vitas into fans’ hands for the first time at Social Club events. I’ve gotten to share exciting news, first looks, and big reveals with you, then relay your feedback to the teams that created them. Keep telling us what you think; it really does count!
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