As a “thank you” from Sixense to the PS3 community, all owners of the Portal 2 In Motion DLC will receive Non-Emotional Manipulation, an all-new co-op campaign specifically designed for Playstation Move, for free. We are deploying the patch today via PSN, so if you own the Portal 2 In Motion DLC you’ll get this new co-op content for free, automatically.
I’d like to introduce Square Enix’s Deus Ex: Human Revolution to the Instant Game Collection. With discounts on Portal 2, Let’s Fish! Hooked On, and GRID 2, you’re sure to find a deal worth picking up this week. After that, check out the hefty update we’ve got in store for the Instant Game Collection in June. Catch all the details below, and let us know your thoughts in the comments.
With the Portal 2 In Motion DLC releasing today, we’d like to share a little more about its content and development. The DLC now available on PSN is a campaign designed by our team at Sixense to take full advantage of the capabilities of the PlayStation Move controller. We started with all of the great features that already exist in Portal 2. Then we envisioned Portal 2 In Motion as a new game experience (including a new campaign) built for motion control – not just the addition of motion controls on top of existing gameplay that was designed for a traditional PS3 controller. So the result is a new gaming experience that requires new thinking and use of the PlayStation Move motion controller. We’ve included a video here that demonstrates the new features you’ll get when you buy the DLC.
We gave the world a glimpse at E3 back in June, and now it’s official. On November 6th, 2012, Sixense will launch Portal 2 In Motion, a motion DLC campaign for Valve’s Portal 2 on PlayStation Move. Our development team at Sixense has applied our expertise in motion gaming to create what we believe will be the defining experience for PlayStation Move. The Portal 2 In Motion DLC will be priced at $9.99 on PSN. We’ll also have a special launch promotion of 30% off for PlayStation Plus members.
Those who are familiar with Sixense know that over the past few years we have focused on delivering motion gaming experiences that are intuitive and natural for users. We are excited to now work with Sony and Valve to deliver content that takes advantage of the advanced motion tracking of the PlayStation Move.
Valve Software has repeatedly described Portal 2 for the PS3 as being “the best console version of the game.” And for good reason, given that you’ll get a free PC or Mac version of Portal 2 along with your PS3 copy, as well as exclusive cross-platform PS3-to-PC co-op gameplay and voice chat, Steamworks features and much more. Good stuff!
Not long ago, we asked you to submit your very best PS3 Portal 2 questions. We wanted every nerdy, detail-obsessed question possible and, as we’ve come to learn, PS3 fans never disappoint. Last week, we finally cornered Portal 2’s Project Lead Joshua Weier and Writer Erik Wolpaw in a bare concrete room under harsh florescent lighting. We slapped a thick stack of your questions on the table, cracked our knuckles, and extracted the answers via a combination of brow beating, idle threats, and good old-fashioned seduction.
Actually, we just called them on the phone and goofed off for an hour or so. It went something like this:
A few months back, Valve announced some initial details of Steam’s debut in the PS3 version of Portal 2. While people were excited to hear about the PS3 game’s inclusion of Steam access to Portal 2 on any PC or Mac, they also had a bunch of questions.
Portal 2 for PlayStation 3 is the first title to support Steam on a console. Specifically, that means it offers cross-platform matchmaking, gameplay, friends, chat, and achievements, all powered by Steam. Steam on the PS3 also saves co-op game progress and single player saved games to the Steam Cloud, enabling players to pick up where they left off on any PlayStation 3.
So, here’s a bit more info about Steam on the PS3.
April’s going to be a busy month! To get you ready for some of the most anticipated titles this year, the Qore team circled around Seattle and then to London.
More precisely, in Bellvue, Washington, Veronica Belmont got the ‘hole’ story and a preview of the sequel to the first-person puzzler, Portal 2. Valve’s Doug Lombardi, Erik Wolpaw, and Josh Weier take her through the new (and familiar) characters, puzzle elements, and innovative gameplay that expand the Portal 2 experience. They also show off the very cool co-op mode that we can’t wait to try.
Veronica also gets an exclusive behind-the-scenes tour of this world famous studio to witness what it’s like working…and playing at Valve. With state-of-the-art hydraulic desks, an on-site massage room, and a very un-corporate culture, they’ve created a talent-filled, unique, and very creative environment.