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Primal grew from a warm, happy, and long-lost place where we were insanely fortunate enough to have an amazing team, an exciting new platform to build for (PlayStation 2!), and the freedom to make the game we wanted to make. Core influences were some of the awesome TV shows of the day: Buffy the Vampire Slayer, Angel and Dark Angel to name the foremost. We wanted to build a game that captured the vibe of these shows whilst also showing off some of the cool technical and artistic things we thought we could achieve with the (then) new PS2.
The premise was a classic: pretty girl meets gargoyle, explores demon worlds, acquires demonic powers, and (spoiler!) has to kill her boyfriend to save the universe. We were lucky to hook up with our dream voice cast to bring these characters to life – Hudson Leick (best known from the Xena: Warrior Princess) and the fantastic and sadly missed Andreas Katsulas (whose work on Babylon 5 I so admired). Together they brought a truly unusual warmth to our main characters that stood out at the time, and remains quite special even to this day.