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	<title>PlayStation.Blog &#187; prince of persia</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>Prince of Persia Warrior Within HD today, only on PSN</title>
		<link>http://blog.us.playstation.com/2010/12/14/prince-of-persia-warrior-within-hd-today-only-on-psn/</link>
		<comments>http://blog.us.playstation.com/2010/12/14/prince-of-persia-warrior-within-hd-today-only-on-psn/#comments</comments>
		<pubDate>Tue, 14 Dec 2010 14:01:44 +0000</pubDate>
		<dc:creator>Patrick Brod</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[3D]]></post_tag>
		<post_tag><![CDATA[HD]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[prince of persia]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=41807</guid>
		<description><![CDATA[Prince of Persia: Warrior Within is back! The second chapter of the epic Prince of Persia: Sands of Time trilogy is now available for your downloading and playing pleasure in full HD on the PlayStation Network for $14.99. In the combat-focused Warrior Within, you&#8217;ll fight an entire island of brutal and unrelenting creatures in stunning [...]]]></description>
				<content:encoded><![CDATA[<p>Prince of Persia: Warrior Within is back! The second chapter of the epic <a href="http://blog.us.playstation.com/2010/11/16/the-prince-of-persia-is-back-in-hd-and-3d-exclusively-on-psn/">Prince of Persia: Sands of Time</a> trilogy is now available for your downloading and playing pleasure in full HD on the <a href="http://us.playstation.com/psn/">PlayStation Network</a> for $14.99. In the combat-focused Warrior Within, you&#8217;ll fight an entire island of brutal and unrelenting creatures in stunning HD and stereoscopic 3D (for those lucky enough to own a 3D TV). </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5259458831/" title="Prince of Persia: Warrior Within HD for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5205/5259458831_867347d830.jpg" width="486" height="405" alt="Prince of Persia: Warrior Within HD for PS3 (PSN)" /></a></p>
<p>Wield two weapons at once, manipulate the environments and control your enemies with the Sands of Time AND rock out to some Godsmack while you hunt the mighty Dahaka! Long flowing jet-black hair + man-scara + M-Rating + Godsmack = Best. Week. Ever.</p>
<p>Prince of Persia: The Warrior Within HD and <a href="http://blog.us.playstation.com/2010/11/16/the-prince-of-persia-is-back-in-hd-and-3d-exclusively-on-psn/">Prince of Persia Sands of Time HD</a> are available for download on the PlayStation Store for $14.99. For more information about the game, wall run your way over to the <a href="http://www.facebook.com/princeofpersia">Prince of Persia Facebook page</a>. Come on, you KNOW you wanna “Like” it !</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/12/14/prince-of-persia-warrior-within-hd-today-only-on-psn/feed/</wfw:commentRss>
		<slash:comments>71</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.05</rating><author_title>Community Manager</author_title>
<comment_count>71</comment_count>
<comment_replies_count>4</comment_replies_count>	</item>
		<item>
		<title>The Prince of Persia is Back in HD and 3D, Exclusively on PSN</title>
		<link>http://blog.us.playstation.com/2010/11/16/the-prince-of-persia-is-back-in-hd-and-3d-exclusively-on-psn/</link>
		<comments>http://blog.us.playstation.com/2010/11/16/the-prince-of-persia-is-back-in-hd-and-3d-exclusively-on-psn/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 18:59:14 +0000</pubDate>
		<dc:creator>Patrick Brod</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[3D]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[prince of persia]]></post_tag>
		<post_tag><![CDATA[ps2]]></post_tag>
		<post_tag><![CDATA[ubisoft]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=40199</guid>
		<description><![CDATA[The Prince of Persia Trilogy will be available for download exclusively on the PlayStation Network, giving you the opportunity to re-live the critically-acclaimed developed by Ubisoft’s Montreal studios. These PS2 classics have been upgraded with HD graphics and are ready for 3D-enabled televisions for the first time ever! Do you remember fighting the Vizier? Chasing [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.princeofpersiagame.com/">The Prince of Persia Trilogy</a> will be available for download exclusively on the <a href="http://us.playstation.com/psn">PlayStation Network</a>, giving you the opportunity to re-live the critically-acclaimed developed by <a href="http://www.ubi.com/US/default.aspx">Ubisoft</a>’s Montreal studios. These <a href="http://us.playstation.com/ps2/">PS2</a> classics have been upgraded with HD graphics and are ready for 3D-enabled televisions for the first time ever!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5179848359/" title="Prince of Persia The Sands of Time PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4083/5179848359_3a30ddbaef.jpg" width="500" height="281" alt="Prince of Persia The Sands of Time PS3" /></a></p>
<p>Do you remember fighting the Vizier? Chasing the Dagger of Time? Trying to save Farah? Well, that was 7 years ago… This huge PS2 hit is prettier than ever on your <a href="http://us.playstation.com/ps3/">PS3</a> in 720p, and for the lucky owners of a 3DTV, added 3D effects to immerse you more than ever in this awesome Arabian Nights tale from <a href="http://jordanmechner.com/bio/">Jordan Mechner</a> and Ubisoft Montreal. Getting this game on <a href="http://us.playstation.com/psn/">PSN</a> is simpler than reversing time, right? So don’t wait, jump, wall run, solve puzzles and rewind time today on PSN with <a href="http://blog.us.playstation.com/tag/prince-of-persia-the-forgotten-sands/">Prince of Persia The Sands of Time</a>.</p>
<p><a href="http://us.playstation.com/games-and-media/games/prince-of-persia-warrior-within-ps2.html">Prince of Persia Warrior Within</a> and <a href="http://us.playstation.com/games-and-media/games/prince-of-persia-the-two-thrones-ps2.html">Prince of Persia The Two Thrones</a>, the 2 other chapters of this epic tale, will be available in December. Each game will be available for download on the <a href="http://us.playstation.com/psn/playstation-store/index.htm">PlayStation Store</a> for $14.99. To join the Prince in his quest for total awesomeness – Prince the warrior, not the singer – visit us on <a href="http://www.facebook.com/princeofpersia">Facebook</a>. </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/11/16/the-prince-of-persia-is-back-in-hd-and-3d-exclusively-on-psn/feed/</wfw:commentRss>
		<slash:comments>169</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2010/12/Prince-of-Persia.jpg</thumbnail_url>
<rating>4.53</rating><author_title>Community Manager</author_title>
<comment_count>169</comment_count>
<comment_replies_count>18</comment_replies_count>	</item>
		<item>
		<title>Prince of Persia: The Forgotten Sands &#8211; Back to his (PS2) roots</title>
		<link>http://blog.us.playstation.com/2010/05/13/prince-of-persia-the-forgotten-sands-back-to-his-ps2-roots/</link>
		<comments>http://blog.us.playstation.com/2010/05/13/prince-of-persia-the-forgotten-sands-back-to-his-ps2-roots/#comments</comments>
		<pubDate>Thu, 13 May 2010 23:10:32 +0000</pubDate>
		<dc:creator>Graeme Jennings</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[prince of persia]]></post_tag>
		<post_tag><![CDATA[prince of persia: the forgotten sands]]></post_tag>
		<post_tag><![CDATA[ubisoft]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=29394</guid>
		<description><![CDATA[Hi everyone, my name is Graeme Jennings and I’m the producer for Prince of Persia: The Forgotten Sands on PlayStation 3. With the game coming out so soon and everyone at Ubisoft excited to see what you guys thought of it, we wanted to get your opinions on the PlayStation.Blog and have the chance to [...]]]></description>
				<content:encoded><![CDATA[<p>Hi everyone, my name is Graeme Jennings and I’m the producer for <a href="http://www.ubi.com/US/Games/Info.aspx?pId=8648">Prince of Persia: The Forgotten Sands</a> on PlayStation 3. With the game coming out so soon and everyone at <a href="http://www.ubi.com/US/default.aspx">Ubisoft</a> excited to see what you guys thought of it, we wanted to get your opinions on the <a href="http://blog.us.playstation.com/">PlayStation.Blog</a> and have the chance to answer some questions you guys might have for us.</p>
<p>To start off, let me explain a little about Forgotten Sands. The first thing I wanted to mention is to let you all know that this is not a game based on the <a href="http://adisney.go.com/disneypictures/princeofpersia/">Sands of Time film</a>, in fact, we are bringing the prince back to the roots from the PlayStation 2 era by having this game take place in the seven year gap between <a href="http://us.playstation.com/games-and-media/games/prince-of-persia-the-sands-of-time-ps2.html">Sands of Time</a> and <a href="http://us.playstation.com/games-and-media/games/prince-of-persia-warrior-within-ps2.html">Warrior Within</a>. We think you’ll notice a lot of reminiscent elements of the original trilogy in Forgotten Sands. </p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_29793186"><param name="movie" value="http://www.viddler.com/simple/29793186/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/29793186/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_29793186"></embed></object></p>
<p>Some other things we’re extremely excited to talk about are the elemental powers and epic battles that take place n the game. Thanks to new innovations in technology we are able to pull off huge battles, from a boss that’s over 30 feet tall to fights with up to 50 enemies on the screen at once; the Prince definitely has his work cut out for him in this one. We are also providing the Prince with new powers over the elements, abilities like being able to solidify water to climb on it, creating a trail of fire behind you, and blasting enemies away with a tornado to name a few.</p>
<p>Finally as an added bonus for PlayStation users, if players connect their <a href="http://blog.us.playstation.com/category/playstation-hardware/psp-playstation-hardware/">PSP</a> and <a href="http://blog.us.playstation.com/category/playstation-hardware/ps3-playstation-hardware/">PS3</a> together, they will unlock extra experience points to put towards upgrading the Prince’s arsenal.</p>
<p>So if you have any questions for us on Prince of Persia: The Forgotten Sands feel free to ask them and we’ll do our best to answer. One of the best opportunities to see how we did with a game is to hear it directly from you. Thanks, hope you all enjoy the game!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/05/13/prince-of-persia-the-forgotten-sands-back-to-his-ps2-roots/feed/</wfw:commentRss>
		<slash:comments>103</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.13</rating><author_title>Producer, Ubisoft</author_title>
<comment_count>103</comment_count>
<comment_replies_count>28</comment_replies_count>	</item>
		<item>
		<title>Qore Episode 24 – Featuring Prince of Persia: The Forgotten Sands, LittleBigPlanet 2, PlayStation Home, and Jens Pulver</title>
		<link>http://blog.us.playstation.com/2010/05/11/qore-episode-24-featuring-prince-of-persia-the-forgotten-sands-littlebigplanet-2-playstation-home-and-jens-pulver/</link>
		<comments>http://blog.us.playstation.com/2010/05/11/qore-episode-24-featuring-prince-of-persia-the-forgotten-sands-littlebigplanet-2-playstation-home-and-jens-pulver/#comments</comments>
		<pubDate>Tue, 11 May 2010 15:01:04 +0000</pubDate>
		<dc:creator>Kevin Furuichi</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[littlebigplanet 2]]></post_tag>
		<post_tag><![CDATA[media molecule]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[prince of persia]]></post_tag>
		<post_tag><![CDATA[qore]]></post_tag>
		<post_tag><![CDATA[ubisoft]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=29111</guid>
		<description><![CDATA[The Prince of Persia is everywhere! Along with a major motion picture from the same team that brought us Pirates of the Caribbean, the character will be appearing in a graphic novel and a new videogame set in the time frame between The Sands of Time and Warrior Within. Audrey Cleo spoke with the developers [...]]]></description>
				<content:encoded><![CDATA[<p><object id="viddler_c7afbc8c" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="545" height="327" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.viddler.com/simple/c7afbc8c/" /><param name="name" value="viddler_c7afbc8c" /><param name="allowfullscreen" value="true" /><embed id="viddler_c7afbc8c" type="application/x-shockwave-flash" width="545" height="327" src="http://www.viddler.com/simple/c7afbc8c/" name="viddler_c7afbc8c" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>The <a href="http://adisney.go.com/disneypictures/princeofpersia/">Prince of Persia</a> is everywhere!  Along with a major motion picture from the same team that brought us Pirates of the Caribbean, the character will be appearing in a graphic novel and a new videogame set in the time frame between The Sands of Time and Warrior Within.  Audrey Cleo spoke with the developers at <a href="http://www.ubi.com/US/default.aspx">Ubisoft</a> to learn more about the new gameplay mechanics, while Veronica Belmont explores <a href="http://www.comic-con.org/wc/">Wondercon 2010</a> to catch up with actor Jake Gyllenhaal.  There’s also a preview of the graphic novel in the Qore digital gallery.</p>
<p><a href="http://blog.us.playstation.com/category/qore-playstation-network/">Qore</a> also provides an early look at the just-announced <a href="http://blog.us.playstation.com/2010/05/10/littlebigplanet-2-for-ps3-officially-announced-for-winter-2010/">LittleBigPlanet 2</a>!  The team visited <a href="http://twitter.com/media_molecule">Media Molecule</a> in the UK to understand how the creativity of the community inspired them to push the boundaries in the sequel to transform the platform game into a platform for games.</p>
<p>There have been thousands of improvements and additions to <a href="http://blog.us.playstation.com/category/playstation-home/">PlayStation Home</a> since <a href="http://blog.us.playstation.com/category/qore-playstation-network/">Qore</a> first visited back in 2008. Veronica sits down with PlayStation Home Director <a href="http://blog.us.playstation.com/author/jbuser/">Jack Buser</a> to discuss his favorites, including the upcoming midway space… and Producer Katherine de Leon reveals an upcoming new space with a steampunk aesthetic.</p>
<p>Fans of mixed martial arts will know the name <a href="http://www.jenspulver.com/">Jens Pulver</a>— the first UFC lightweight champion.  He’s a serious gamer and his character is also exclusive in the <a href="http://us.playstation.com/ps3/index.htm/">PS3</a> version of UFC Undisputed 2010.  So, Audrey Cleo met up with the legend at his new training facility in Boise, Idaho and actually jumps into the cage with “Lil Evil.”</p>
<p><a href="http://us.playstation.com/games-and-media/shows-and-tv-series/qore/index.htm">Qore</a>’s download center is full of goodies this month for both subscribers and single-episode purchasers. There’s an exclusive Qore trucker’s cap for <a href="http://us.playstation.com/psn/playstation-home/index.htm">PlayStation Home</a>. It’s the perfect companion to last year’s <a href="http://blog.us.playstation.com/2009/06/17/qore-episode-13-featuring-infamous-fight-night-round-4-and-the-frag-dolls/">Qore T-shirts</a> (which, if you missed them, are also part of this episode by popular demand).  Download them through Qore and then enter your Home wardrobe to check out your new threads.</p>
<p>Also, in celebration of the <a href="http://www.littlebigplanet.com/2/">LittleBigPlanet 2 preview feature</a>, there’s also a Qore exclusive cap for use in the original game.  And finally, everybody can download the <a href="http://prince-of-persia.us.ubi.com/#/videos/7562">Prince of Persia: The Forgotten Sands</a> theme.</p>
<p>Look for Episode 24 later today when <a href="http://blog.us.playstation.com/category/playstation-network/playstation-store-playstation-network/">PlayStation Store</a> updates.</p>
<p>And this Thursday, May 13, meet Veronica Belmont and Audrey Cleo in PlayStation Home at 9 PM EDT in the Qore Theater. They&#8217;re bringing outtakes from this month&#8217;s episode and answers to your questions.</p>
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			<wfw:commentRss>http://blog.us.playstation.com/2010/05/11/qore-episode-24-featuring-prince-of-persia-the-forgotten-sands-littlebigplanet-2-playstation-home-and-jens-pulver/feed/</wfw:commentRss>
		<slash:comments>71</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>3.45</rating><author_title>Executive Producer, PlayStation Network</author_title>
<comment_count>71</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Coming to April’s Qore: ModNation PSP Demo</title>
		<link>http://blog.us.playstation.com/2010/04/21/coming-to-april%e2%80%99s-qore-modnation-psp-demo/</link>
		<comments>http://blog.us.playstation.com/2010/04/21/coming-to-april%e2%80%99s-qore-modnation-psp-demo/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 14:48:36 +0000</pubDate>
		<dc:creator>Kevin Furuichi</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[3D Dot Game Heroes]]></post_tag>
		<post_tag><![CDATA[god of war III]]></post_tag>
		<post_tag><![CDATA[modnation racers]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[prince of persia]]></post_tag>
		<post_tag><![CDATA[qore]]></post_tag>
		<post_tag><![CDATA[split/second]]></post_tag>
		<post_tag><![CDATA[ufc undisputed 2010]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=27900</guid>
		<description><![CDATA[We hope you enjoyed the April episode of Qore, featuring in-depth coverage of God of War III, Split/Second and 3D Dot Game Heroes. If you are a Qore annual subscriber or purchaser of the April episode, we want to let you know about a late addition to Episode 23’s Download Center: ModNation Racers PSP Demo. [...]]]></description>
				<content:encoded><![CDATA[<p>We hope you enjoyed the <a href="http://blog.us.playstation.com/2010/03/31/qore-episode-23-featuring-god-of-war-iii-splitsecond-3d-dot-game-heroes/">April episode </a> of <a href="http://us.playstation.com/psn/qore">Qore</a>, featuring in-depth coverage of <a href="http://us.playstation.com/games-and-media/games/god-of-war-iii-ps3.html">God of War III</a>, <a href="http://us.playstation.com/games-and-media/games/split-second-ps3.html">Split/Second</a> and <a href="http://us.playstation.com/games-and-media/games/3d-dot-game-heroes-ps3.html">3D Dot Game Heroes</a>.  If you are a <a href="http://blog.us.playstation.com/category/playstation-network/qore-playstation-network/">Qore</a> annual subscriber or purchaser of the April episode, we want to let you know about a late addition to Episode 23’s Download Center: <a href="http://us.playstation.com/games-and-media/games/modnation-racers-psp.html">ModNation Racers PSP</a> Demo.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/4539976242/" title="ModNation Racers Qore DLC by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2716/4539976242_b6e2dce7a8.jpg" width="500" height="284" alt="ModNation Racers Qore DLC" /></a></p>
<p>Qore subscribers were invited to the <a href="http://us.playstation.com/games-and-media/games/modnation-racers-ps3.html">PS3</a> game Beta last year, and starting on April 22, you’ll also get a chance to play the upcoming <a href="http://us.playstation.com/psp/index.htm">PSP</a> demo version.  Visit the Download Center in the April episode of Qore after this week&#8217;s <a href="http://us.playstation.com/psn/playstation-store/index.htm">PlayStation Store</a> Update for early access to the <a href="http://blog.us.playstation.com/tag/modnation-racers/">ModNation Racers</a> <a href="http://blog.us.playstation.com/category/psp-playstation-games/">PSP</a> demo, which lets you test drive two full tracks from the game and give the track creator a spin. </p>
<p>And, look for more exclusive downloads in next month’s May episode of Qore, featuring Prince of Persia: Forgotten Sands, UFC Undisputed 2010 with Jens Pulver, and an insider’s look at upcoming additions to <a href="http://us.playstation.com/psn/playstation-home/index.htm">PlayStation Home</a>.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/4539976146/" title="ModNation Racers Qore Demo by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4017/4539976146_76c3cd32e2.jpg" width="500" height="283" alt="ModNation Racers Qore Demo" /></a></p>
<p>Look for Episode 24 to hit the <a href="http://blog.us.playstation.com/category/playstation-network/playstation-store-playstation-network/">PlayStation Store</a> on May 11.</p>
]]></content:encoded>
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		<slash:comments>65</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>3.73</rating><author_title>Executive Producer, PlayStation Network</author_title>
<comment_count>65</comment_count>
<comment_replies_count>3</comment_replies_count>	</item>
		<item>
		<title>Your Questions Answered: Prince of Persia</title>
		<link>http://blog.us.playstation.com/2008/12/02/your-questions-answered-prince-of-persia/</link>
		<comments>http://blog.us.playstation.com/2008/12/02/your-questions-answered-prince-of-persia/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 20:11:36 +0000</pubDate>
		<dc:creator>Ben Mattes</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[prince of persia]]></post_tag>
		<post_tag><![CDATA[ubisoft]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=3866</guid>
		<description><![CDATA[Last week, I dropped by the PlayStation.Blog to find out what you wanted to know about Ubisoft’s new release, Prince of Persia. And to my excitement, there were well over a hundred questions about the first Prince of Persia game on the PS3. I took the time to answer some of the most interesting questions [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://blog.us.playstation.com/2008/11/24/ask-the-developer-prince-of-persia/">Last week</a>, I dropped by the <a href="http://blog.us.playstation.com/">PlayStation.Blog</a> to find out what you wanted to know about <a href="http://www.ubi.com/US/default.aspx">Ubisoft’s</a> new release, <a href="http://www.princeofpersiagame.com/">Prince of Persia</a>. And to my excitement, there were well over a hundred questions about the first Prince of Persia game on the PS3. I took the time to answer some of the most interesting questions regarding everything from combat to the game’s new art style. Thanks for your support, and don’t forget that Prince of Persia is available today!</p>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077962486/" title="POP_S_063 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3190/3077962486_25f42e0e5b.jpg" width="500" height="281" alt="POP_S_063" /></a></p>
<blockquote><p><strong>Charliesdad asked: Wondering how you addressed the balance issues from earlier entries in the series. For example, Sands of Time was amazing, but going back to it recently the combat wore thin after a while (especially in the first big group fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or the other or is there a middle ground that you all shot for and hit? And Demo tomorrow? Maybe? </strong></p></blockquote>
<ul>
First, one of our main goals in combat was to make every fight grandiose and meaningful, to make every encounter feel more epic. Thus, we decided to make the new combat system a duel mode in which every enemy has special attributes, a unique personality, cool moves, and his strengths and weaknesses. Having one enemy to fight at one time gave us much more possibility to push this encounter to the limit. Every enemy is as strong as the Prince and will seize his chance to use the environment, his corrupted abilities to counter every mistake the player makes. Every enemy has a background and their own personal objectives that will help push the story forward. Also, there are multiple combat moves and these will take some time to figure them all out and access the most spectacular combos. Using your glove, Elika, your sword and acrobatics, players will be able to combine those to create some breathtaking moves. This new combat system is not meant to be button mashed, but instead requires timing, strategy and the right combo depending on the situation. Also, many quick real-time mini-games where the player has a little fraction of time to react will keep the tension high. The battle system uses some dramatic camera shots that make every fight feel even more epic. Battles will take place usually before saving a fertile ground and pushing away the Corruption. There are different challenges before healing a fertile ground, one might be an acrobatic challenge, a puzzle, a fight and a lot of them are mixes of them all.<br />
Sorry, there are no demo plans at this time.
</ul>
<blockquote><p><strong>KingBroly asked: What’s the framerate like on the PS3 version? I’ve heard this game employs the same engine as Assassin’s Creed, and the framerate on the PS3 version of that…not so good.</strong></p></blockquote>
<p><span id="more-3866"></span></p>
<ul>Fluidity of control and animation quality are hallmarks of Prince Of Persia games. We would never ship a POP title unless we were confident the player could fully appreciate the movement of the Prince in acrobatics and combat and – simply put – framerate hiccups get in the way of that. They break the </p>
<p>We have some of the most talented PS3 engineers at Ubisoft working for us on POP (and Ubisoft has now made quite a few PS3 titles) and I can assure you the performance on the PS3 is the same as the 360 – a solid 30fps throughout the game.
</ul>
<blockquote><p><strong>narde15 asked: are their any trophies?</strong></p></blockquote>
<ul>
POP does indeed ship with trophies from day one.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077962388/" title="POP_S_055 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3222/3077962388_c951f381cd.jpg" width="500" height="281" alt="POP_S_055" /></a></p>
<blockquote><p><strong>FeaturePreacher asked: Will the prince be able to use different weapons besides the sword that is seen in gameplay videos?<br />
AND<br />
Will the prince be able to level up his combat abilities? I hope the prince has a long list of combat combinations. Does he?</strong></p></blockquote>
<ul>
We want the player to feel like the Prince is an adventurer with a lot of experience already – he is an acrobatic warrior who has already been through and seen a lot. As such it made sense to us that he start out this adventure with all his abilities unlocked. Elika, on the other hand, evolves in her abilities as the game progresses, unlocking new magical abilities. What is important to us is that the player still feels a sense of progression and development because the « duo » of the Prince and Elika are certainly evolving as you play. </p>
<p>Finally, simply because the Prince has access to all of his abilities from the beginning of the game, doesn’t mean the players will know how to use them all. If it is your first time playing POP, don’t expect to be able to pull off the 14 hit combos and complete long uninterrupted strings of acrobatics without pausing &#8211; you’ll evolve towards that in time as you get more comfortable with the game systems.
</ul>
<blockquote><p><strong>SantanaClaus89 asked: Ever since The Sands of Time this series has been in a downward spiral. What if anything has been done to take the series “back to its roots” so to speak?</strong></p></blockquote>
<ul>
In POP Sands of Time trilogy, the innovation was the Sands of Time. We felt the need to find a new innovation for this new chapter:</p>
<ul>
<li>Open-ended structure</li>
<li>New combat system </li>
<li>New artistic direction</li>
<li>Role of the secondary character, Elika </li>
</ul>
<p>But you can also rest assured we’ve also kept the core fundamentals of what made the Sands of Time trilogy great.</p>
<ul>
<li>The balanced mix of acrobatics and combat</li>
<li>Excellent visuals</li>
<li>Highly detailed character and story</li>
<li>Highly responsive controls</li>
<li>1001 night’s universe / fantasy elements</li>
</ul>
<p>As you read this some reviews will have already hit online (IGN scored PoP 9.3, for example). One of the best compliments that any reviewer has given us so far is that we’ve recaptured the magic and mystery that made the original Sands Of Time so great.
</ul>
<blockquote><p><strong>narde15 asked: are you working on a prince of persia, playstation home space? will you consider one in the future?</strong></p></blockquote>
<ul>
We are not currently working on a Prince of Persia home space but we might consider it for future games.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077962290/" title="PoP_S_040 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3157/3077962290_766007396a.jpg" width="500" height="281" alt="PoP_S_040" /></a></p>
<blockquote><p><strong>DeforMAKulizer asked: What made you guys ditch the realistic style followed in AC and trying out for the new water color style? And which game was hard to code for… AC with its realistic graphics? Or maintaining the water color feel in PoP?<br />
Thanks! Can’t wait to go back to the PoP series =D</strong></p></blockquote>
<ul>
We wanted to embrace the fantasy nature that defines every Prince of Persia game. The ‘Photorealistic’ artistic direction that is seen in so many games right now did not fit in well with the magical world we were exploring with this game. We wanted to try something new and the “Illustrative” art style really represents our vision in this game – to make it feel like a storybook.
</ul>
<blockquote><p><strong>chaosatom333 asked: I am disappointed that U guys didn’t include any time-shifting powers.<br />
They were awesome. Why did u guys do that?</strong></p></blockquote>
<ul>
That mechanic started to feel old to us – it had been copied in many other games and had lost some of its uniqueness. Elika is our new sands of time and I think she more than makes up for their absence.
</ul>
<blockquote><p><strong>chaosatom333 asked: How long in production have u guys been?</strong></p></blockquote>
<ul>
Three years, start to finish.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077962774/" title="PoP_S_052 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3038/3077962774_d3044fe63c.jpg" width="500" height="281" alt="PoP_S_052" /></a></p>
<blockquote><p><strong>chaosatom333 asked: How long is the game relatively speaking? like 12-16 or less. Something like that.  How much platforming is there? The more the better imo.<br />
Fights are nice too.</strong></p></blockquote>
<ul>
An average player will probably take around 12-15 hours to finish the game if they do the bare minimum needed to complete it. If you take the time to learn all of the backstory of the characters (through our ODD system) and collect all of the lightseeds (to get all of the trophies) I think you can certainly expect more in the range of 18-20 hours. </p>
<p>In terms of the breakdown between acrobatics and combat, it is hard to say for sure due to the open structure of our world. Certainly, though, there is the potential for you to spend a lot more of your time doing acrobatics then combat.
</ul>
<blockquote><p><strong>narde15 asked: how big is the world of prince of persia? will their be side quests?</strong></p></blockquote>
<ul>
It’s quite big. It will take you some time to travel from one end to another. Also, It depends of the path you take to make your way around. Additionally our world features a lot of vertical gameplay, taking you up to some dizzying heights to survey the world down below you as you progress through your quest. The size and height of our world certainly gives it a massive sense of scope.
</ul>
<blockquote><p><strong>Munkeh111 asked: What percentage of the game is combat? I am hoping for a high percentage of platforming!</strong></p></blockquote>
<ul>
It’s hard to say for the exact percentage but you will spend more time platforming than fighting that’s for sure. Collecting all the light seeds will definitely make you spend hours exploring the world, platforming and using your head to figure out how to get to that light seed! There are many combats as well.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077131217/" title="POP_S_065 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3281/3077131217_a454314889.jpg" width="500" height="281" alt="POP_S_065" /></a></p>
<blockquote><p><strong>lifeRPGs asked: What are Ubisoft’s plans for the after-PoP?</strong></p></blockquote>
<ul>
I’d be drawn and quartered if I gave away those secrets. Just a few days ago I saw an advanced prototype of an incredibly top-secret game and was floored with how cool it looked and felt. While I watched it being demoed I was furiously taking notes for ideas to draw inspiration from on my next game.
</ul>
<blockquote><p><strong>CrimsonFox13 asked: Beautiful art style. I’ve never played a Prince Of Persia game before, although I’ve always been interested. The beauty of this game captivated me. The game reminds me of Team ICO games. There’s a beautiful landscape with platforming involved, like the Team ICO games, and you’re traveling with a woman, just like in ICO. Did you draw any inspiration from either or both of the Team ICO games?</strong></p></blockquote>
<ul>
Team ICO is definitely an inspiration for us and both Shadow Of The Colossus as well as ICO were games we played extensively during the development of POP. Team ICO consistently proves that videogames can be so much more then “just” a form of entertainment – they can enlighten, teach, and make us feel. I welcome any and all comparisons to the incredible development talent of that studio. </p>
<p>It was very important to us, though, that our game be incredible accessible and action packed, too. We were not creating a game just for those players who like “art” in their games. We have spectacular acrobatics, incredible combat and a rich story. In many ways we consider games like Burnout influential as well in their immediate accessibility – you pick up the controller, press a few buttons, and right away spectacularly rewarding things occur. This was very important to us in the development of POP.
</ul>
<blockquote><p><strong>farmer_steve asked: For somebody who has never played a Prince of Persia game, how would you explain the experience? And what do you think is the main draw to it?</strong></p></blockquote>
<ul>
The first Prince of Persia game was created in the late 80s by Jordan Mechner and has become one of gaming’s most well-known franchises. Prince of Persia is a game with a balanced mix of acrobatics, combat and puzzle solving set in a fantastic Persian world where you control The Prince, the most agile warrior of all time as he Runs, Jumps, Flips and Fights his way towards saving the world. All the games are inspired by the 1001 night’s universe and feature an epic storyline with strong character development.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077131245/" title="POP_S_061 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3183/3077131245_e0e712e055.jpg" width="500" height="281" alt="POP_S_061" /></a></p>
<blockquote><p><strong>luckettx asked: How many language tracks have been recorded for the Blu Ray release of this game in Europe? </strong></p></blockquote>
<ul>
English, French, Italian, German and Spanish. There are other localized versions (one Dutch, another Polish, another Russian) but the main version will have those five languages on it.
</ul>
<blockquote><p><strong>Yuriki93 asked: Does this game have anything story-related to the previous games?</strong></p></blockquote>
<ul>
No, nothing that will affect the main narrative. We put in a few tongue and cheek references (hint: pay attention to the ODD system) but just as a ‘nod and a wink’ to the hardcore fans. We are telling a new story within the “Book” of Prince of Persia.
</ul>
<blockquote><p><strong>SomethingClever asked: From where did you draw inspiration from (games or other) in this iteration of PoP Some of the big reactions to date have been about the voice of the Prince. What led your team to choose such an American sounding voice actor, and was there any concern over people associating that voice to Nathan Drake?</strong></p></blockquote>
<ul>
The choice of Nolan North (Nathan Drake) as the voice of the Prince is entirely intentional. When we were designing the character of The Prince and trying to identify his personality, the two characters we returned to most often were Han Solo and Indiana Jones. Both, of course, played by Harrison Ford. Nolan North showed in his characterization of Nathan Drake an uncanny resemblance to Indiana Jones both in terms of tone and delivery. We thought it particularly appropriate given the heavy influence of these characters in the writing of The Prince that the voice actor we use be one who manages to capture the essence of the influencing characters deeply.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077962150/" title="PoP_S_031 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3161/3077962150_885c484540.jpg" width="500" height="281" alt="PoP_S_031" /></a></p>
<blockquote><p><strong>zombiefriend asked: oh also i just remembered is PoP going to have subtitles? i rly hope so b/c i have hearing loss and i wasnt able to fully appreciate ACs story like i wanted to</strong></p></blockquote>
<ul>
Prince Of Persia, like all Ubisoft games now, is subtitled in all languages.
</ul>
<blockquote><p><strong>PlasmaGlory asked: I know that your philosophy with Elika was to make someone that would never hold you back, so what’s to stop someone from just hiding in a corner and mashing the “Elika Button”?</strong></p></blockquote>
<ul>
It wouldn’t help much to just tap the Elika button in a corner. The game requires you to use all of the Prince’s abilities combined with Elika in order to be effective. Whenever you need Elika’s Help, she is there to do so,  but only if you are doing something as well (ie: fighting, in the middle of a jump, etc). </p>
<p>Standing in a corner and mashing the Elika button will just summons a compass power over and over again – not much help in defeating the guardians of Ahriman. ;)
</ul>
<blockquote><p><strong>jazzyrider asked: what additional items are packaged with the limited edition versus the normal package?</strong></p></blockquote>
<ul>
<ul>
<li>Collectible Limited Edition packaging</li>
<li>An exclusive look at the making of Prince of Persia</li>
<li>A Prima digital mini-strategy guide full of developer&#8217;s secrets</li>
<li>A digital art book</li>
<li>The original soundtrack scored by master composer Inon Zur </li>
</ul>
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077131169/" title="POP_S_064 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3278/3077131169_44827ec896.jpg" width="500" height="281" alt="POP_S_064" /></a></p>
<blockquote><p><strong>sainraja asked: I am looking forward to this but how similar is this to Sands of Time?<br />
Sands of Time was magical! I loved every minute of it. I thought the story was put together very well. It was the Uncharted of last generation! I can’t to try this out but I am hoping it will give me the same feeling that Sands of Time did.</strong></p></blockquote>
<ul>
We consider POP to be the spiritual successor of Sands Of Time. We invested a lot of time and energy into trying to ensure that the sense of magic, wonder and mystery that was so special and unique in SOT was reproduced in this new POP adventure while still bringing some strong visual and gameplay innovations to the series. </p>
<p>In terms of your passion for Uncharted, let me simply say I share your enthusiasm. Uncharted for me was an incredible game because it was so much more than the sum of its parts. I have a hard time putting my finger on the one feature of Uncharted that stood out as my favorite while I was playing, but as soon as I finished I wanted to start over from the beginning and play through again. It is easily one of my favorite PS3 games to date.
</ul>
<blockquote><p><strong>Dark_Vincent asked: Will there be different difficulty levels?</strong></p></blockquote>
<ul>
The game has just one difficulty level, but the challenge certainly progresses as you play and (hopefully) get more comfortable with the mechanics. New traps are released, more corruption infects the world, and the enemies unlock new abilities and combos.
</ul>
<blockquote><p><strong>TripOpt55 asked: Hey, I can’t wait for this game. Here’s my questions: Does the game autosave (or how does it save)? Can you create multiple save files?</strong></p></blockquote>
<ul>
POP features a ‘save anywhere’ system. No matter what you are doing, you can create a save (new save or overwrite – there is space for 10 save game slots). We don’t save the exact location, though (ie: if you are in the middle of the air and save, when you load you won’t fall to your death) but rather the last stable platform you were on. Don’t worry, though, these are never very far apart.
</ul>
<blockquote><p><strong>Zankantou asked: What motivated your team to take the franchise into a radically new direction artistically?<br />
How did you guys come to the conclusion that this new installment should be not, or loosely, related to the previous trilogy in the last generation of consoles?<br />
Is your team considering using this new artistic engine for future games as well?</strong>
</p></blockquote>
<ul>
In terms of the art direction, we wanted to do something new, something unique. Most of our favorite games – the ones that stand out in our minds years after playing them – had unique visual styles that did not try to emulate reality. Additionally, as I said above, we felt a more fantastic artistic direction would mesh well with our fantasy universe and story. Finally, we wanted to take the incredible concept art and illustrations that our teams created as reference material and do them justice by creating the tools and technology needed to make our game look like the illustrations – a highly detailed painting brought to life. </p>
<p>In terms of why we left behind the old trilogy, we felt the story of the Sands Of Time had been told and it was time to move on. We had never planned to continue to tell the story of the Sands of Time Prince forever, and the universe of Prince of Persia has so much potential for other themes to explore. By creating a new Prince, on a new adventure, we’ve added a wealth of material to the Prince of Persia universe to potentially explore in future games.</p>
<p>Finally, I believe very strongly in the artistic choices we took for POP and sincerely hope that this Illustrative style is used again at Ubisoft moving forward. Of course I don’t have any specific details, but I think it safe to say that the response has been positive enough that we’ll likely be returning to this stylistic choice in the future.
</ul>
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<rating>4.64</rating><author_title>Producer, Prince of Persia</author_title>
<comment_count>86</comment_count>
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		<item>
		<title>Ask the Developer: Prince of Persia</title>
		<link>http://blog.us.playstation.com/2008/11/24/ask-the-developer-prince-of-persia/</link>
		<comments>http://blog.us.playstation.com/2008/11/24/ask-the-developer-prince-of-persia/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 18:39:55 +0000</pubDate>
		<dc:creator>Ben Mattes</dc:creator>
				<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[prince of persia]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=3741</guid>
		<description><![CDATA[Hi all, my name is Ben Mattes and I&#8217;m the producer for Ubisoft’s Prince of Persia video game. We&#8217;re just about a week from the launch of Prince of Persia and all of us on the team are anxiously awaiting player feedback, monitoring all of the message boards and blogs we know of &#8211; we [...]]]></description>
				<content:encoded><![CDATA[<p>Hi all, my name is Ben Mattes and I&#8217;m the producer for <a href="http://www.ubi.com/US/default.aspx">Ubisoft’s</a> <a href="http://www.princeofpersiagame.com/">Prince of Persia</a> video game. We&#8217;re just about a week from the launch of Prince of Persia and all of us on the team are anxiously awaiting player feedback, monitoring all of the message boards and blogs we know of &#8211; we stay on top of the thoughts and questions going through the minds of the fans.</p>
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<p>To that end we wanted to extend a special invitation to all of you readers here at the PlayStation.Blog. We know there might be things about the game you are interested in knowing more about or having explained in more detail, and we&#8217;re going to give you the chance to have those questions answered direct from the development team.</p>
<p>Any subject is open for discussion but of course we may not have the time to answer them all. Questions about Elika? The art style? Lessons learned during production? What sort of food we ate in the closing weeks on the project? Fire away in the comments below, and we&#8217;ll answer as many as we can in a follow-up post next week.</p>
<p>And, of course, pick up your copy of Prince of Persia on launch day and let us know your first and lasting impressions. There is nothing more rewarding or important for a developer then hearing what the players think.</p>
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<rating>4.6</rating><author_title>Producer, Prince of Persia</author_title>
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