Grand Theft Auto: Vice City, the story of one man’s rise to the top of the criminal pile, is now available to download from PlayStation Store for $9.99 as part of the PS2 Classics collection.
That’s the original game in digital form, and to complete the nostalgia, we’ve made the map that was originally packed in the game box available as a hi-res jpeg for you to print out and peruse next time you’re lost in Little Havana. We’ve also got the maps for GTAIII and San Andreas, both of which are already available to download from PS Store.
Ten years have passed since Vice City was originally released on PlayStation 2.
The SIREN project started in the autumn months of the new 21st century. I was very fortunate to have been surrounded by a very talented team of people on my team. Together with Game Director Keiichiro Toyama, Scenario Writer Naoko Sato, and Art Director Isao Takahashi, I sat down to discuss concepts. We then extended the discussions to excellent creators both internally and externally for a collaborative production effort.
We were on a mission to formulate a form of fear or horror that would resonate with an audience regardless of their cultural background, and to deliver that from a very intentionally Japanese perspective. Thorough studies sprung our inspirations, which then became our core for producing SIREN. No room for compromise, but plenty of room for the sense of playful creativity, we progressed to develop a Japanese Modern Horror that could reach out and be appreciated by the world.
When I took over the SCEE PlayStation Blog a month or two back, I promised you a few new regular features. Today, I’m happy to unveil the first of them: Behind The Classics. Every fortnight (well, that’s the plan at least), we’ll be talking to the creative force behind a vintage PS One or PlayStation 2 title. To kick things off, Naughty Dog co-founder Andy Gavin was kind enough to lend us his time to discuss the making of seminal 2001 PS2 platformer Jak & Daxter.
We’ve got the next few entries in the series lined up, but please feel free to leave your suggestions for future interview subjects below. Manage your expectations – these people aren’t always easy to track down – but we’ll do our best.
First things first: Psychonauts is coming to PlayStation 2 Classics.
…Okay, that’s only one thing. But it’s super important.
Psychonauts was Double Fine‘s first game, and it came out for the PlayStation 2 way back in 2005. We love it a lot. It’s the story of a gifted young psychic cadet who must delve deep into dangerous minds and put a stop to a sinister conspiracy. And on August 28th, you will be able to download it to your PlayStation 3 as a PlayStation 2 Classic.
If you never played Psychonauts, you’re in for a treat! If you played it before, why not buy it again, just for old time’s sake? Ha ha! Tell a friend or two or a hundred.
About a billion years ago, I worked on a PS2 game called War of the Monsters. In fact, it was my first game as a producer — I had the luxury of working with a great team and together we made a really awesome and unique fighting game. War of the Monsters was built on the theme of vintage monster B-movies, with mega-crap-loads of building destruction and tons of hot monster-on-monster action! But totally work-appropriate hot monster action. Get your minds out of the gutter!
We didn’t just have a ton of fun making the War of the Monsters — we were very happy with how the finished product turned out. The game was ridiculously fun to play, and players around the world loved it! So when Jeff pinged me the other day to tell me that War of the Monsters is going to be released as a PS2 Classic on the PS3 I was crazy-excited. Of course, I wanted to write a quick post!