In part one of our look at the origins of the PlayStation Move sharp shooter, we saw how the peripheral began life as a side project at Guerrilla. In the second part, we learn how the Guerrilla team received valuable help from their friends at Zipper Interactive.
Guerrilla’s proposal for a Move-based peripheral was sent to SCE Worldwide Studios President Shuhei Yoshida and the Sony Product Design group, who circulated it among other studios for input. The proposal met with very enthusiastic reactions.
Missed out on the first two Resistance games? Don’t worry, I’m not mad. I’m just here to tell you that soon there will be a way for you to catch up on the war with the Chimera before the epic third chapter, Resistance 3, comes out on September 6th. All the cool kids are doing it. Plus, you’ll get some pretty sweet exclusive bonuses.
Introducing the Resistance Dual Pack! Releasing in the North America this July 5th, you’ll be able to purchase Resistance: Fall of Man and Resistance 2 together in one convenient package – at one convenient price.
By now you’ve probably read a thing or two about the PlayStation Move sharp shooter – like the fact that it has a digital trigger, a pump-action grip, and an authentic form factor. But did you know that it originally started life as a side project for Killzone 3’s game director?
It all began with a Helghast soldier using a PlayStation Move controller.
“We were at a game convention where the PlayStation Move was being demonstrated,” Guerrilla Games Director Mathijs de Jonge recalls.
With all of the gaming and entertainment features the PlayStation 3 offers – from 3D gaming to a built-in Blu-ray player – there are plenty of things to entice those looking for the best entertainment experience on the market. Today we’re giving you one more reason to join the PlayStation family. On May 31, we will be releasing the Limited Edition PlayStation 3 Call of Duty: Black Ops Bundle. Not only will you get a 160 GB PS3 system and a copy of Activision Publishing Inc. and Treyarch’s critically acclaimed Call of Duty: Black Ops, you’ll also be treated to the First Strike Content Pack – for free. This DLC features five diverse globe-spanning multiplayer maps, one of which is a new Zombie experience.
I can’t believe I’m posting on the PlayStation Blog again. It’s been forever! So what’s new you ask? Well, let’s see, not too much — oh yeah, we announced Starhawk! *cough* Finally. *cough*
The team and I have been wicked happy with the response from the media and the fans so far. Seeing you guys excited makes all the late nights worth it! But, we still have a lot of work ahead of us so thanks for all of the positive energy. We all know a good reveal is just the ﬁrst step in making our fans happy and we’re looking forward to showing you guys even more tasty Starhawk content and get you more plugged into the Starhawk universe! So the other day I asked all of you on Twitter to send me Starhawk questions that you wanted to get answered, and while we’re still planning on doing a full FAQ post here on the PlayStation.Blog, I wanted to take a few of the questions that were popular and answer them straight away. Here goes:
My first job when I joined PlayStation in 2008 was a piece of copywriting for Warhawk – if you received an email newsletter about the Operation: Broken Mirror expansion pack, then that was me. So it was with some nostalgia that I watched Dylan Jobe announce Starhawk – the spiritual successor to what is still a very popular online game, more than three years on.
The key innovation is Build & Battle, which lets the player place towers, launchpads, turrets and more wherever they like on the battlefield and in real-time, without ever taking their finger off the trigger or leaving the fray. This applies to both the full single player campaign and the 32 strong online multiplayer, the tactical implications on which are huge.
CLASSIFIED: Recently, Intel managed to intercept and partially decrypt a series of Ravager burst transmissions. The following brief has been pieced together from these fragments and accuracy is questionable.
The Ravagers are an insectoid race, originating in the distant [No Translation Available] system, far beyond currently detectable exosystems. Long capable of interstellar travel, they left their home planet, [No Translation Available] after resource depletion, atmospheric degradation, and increased solar activity began to render it uninhabitable and the majority of their kind were wiped out. This period is described as “the Great Culling”— a period when all weakness and mercy were purged from the Ravager race. (Apparently, the more militant factions in Ravager society helped in this “Culling”.) The survivors boarded enormous ships and left their dying planet. Probes were sent out in vast numbers to locate and analyze habitable planets. Extremely advanced genetic seeding techniques allowed the probes to deploy virally distributed Ravager genetic material to planet surfaces, where native lifeforms would begin a rapid process of mutation