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As most of you know we are releasing a pretty hefty System Software Update (v1.80) for PlayStation Vita (PS Vita), which will enhance your experience and also allow you to play PSone Classics on your device.
Before the update becomes available, I wanted to take the opportunity to walk you through some of the highlighted changes and give you a sneak preview of what you can expect.
We are working hard to ensure that all of your favorite PSone Classics titles will be available for download directly on your PS Vita via PlayStation Store (PS Store) as soon as possible. There will be 16 titles available on day one, with new PSone Classics titles hitting PS Store every week thereafter.
Here is a list of PSone Classics titles that will be available for download on 8/28:
When I took over the SCEE PlayStation Blog a month or two back, I promised you a few new regular features. Today, I’m happy to unveil the first of them: Behind The Classics. Every fortnight (well, that’s the plan at least), we’ll be talking to the creative force behind a vintage PS One or PlayStation 2 title. To kick things off, Naughty Dog co-founder Andy Gavin was kind enough to lend us his time to discuss the making of seminal 2001 PS2 platformer Jak & Daxter.
We’ve got the next few entries in the series lined up, but please feel free to leave your suggestions for future interview subjects below. Manage your expectations – these people aren’t always easy to track down – but we’ll do our best.
The Legend of Dragoon was one of the last projects I worked on as a producer in Japan Studio and by far the biggest team I managed hands-on. We started the project in 1996 with only a handful of people, hired one by one as we were building up teams for Ape Escape, The Legend of Dragoon, and Ico simultaneously. During the peak of the game’s development, we had well over 100 people working internally in the studio on The Legend of Dragoon — for a PSone game! We had roughly 10 artists dedicated just to drawing concept art for this gigantic RPG. As the game contained lots of pre-rendered maps and full-motion videos, we were forced to spread the content over four CDs, which was the maximum number of discs that the fattest PSone game case could hold.