We’re back, well-rested after last week’s GDC, and ready to return to our regularly scheduled Blogcasting. This week, we considered spoiling BioShock Infinite (we’ll save that for next week), gushed about the simple-yet-sensational Divekick, and interviewed industry luminary Keiji Inafune. All this, along with next week’s new PSN releases, a selection of 100% organic listener tips and voicemails, and much more.
I’m just back from the wonderful city of San Francisco and the 2013 Game Developers Conference. Whilst I was there, I met with some members of the press to give them an exclusive look at the first two acts in Puppeteer, and also share an exciting gameplay reveal… Hero Heads!
+ Posted by Gavin Moore
Hi everyone and a Merry Christmas to you all! To bring a little peace and goodwill to PlayStation fans all around the world, we decided to create a special Puppeteer Christmas card, designed so that you can reach out to your friends, family and gaming buddies and put a smile on their faces. Think of it as an early Christmas present from us to you.
Who hasn’t forgotten to send Season’s Greetings to certain friends or family? I know I have. We end up rushing madly around to get the card in the post and then hope it gets there before Christmas day. With the Puppeteer Christmas card, it’s as easy as clicking on the link, adding your recipient’s email address, writing a few thoughtful words and clicking send. All from the comfort of your home, work… or even the pub.
Well, it’s my favorite time of year again – Halloween, when all the ghosts and ghouls come out to scare the pants off of us for a single dark night. It’s also the one night of the year that we can all pig out on candy and sweets and not have to feel guilty. Well, not that guilty.
You all probably know by now my love for Tim Burton and his amazing gothic aesthetic.
This was something that I really had in the back of my mind when creating Puppeteer – dark and creepy but with a great sense of humor. Of course, his work on Nightmare Before Christmas is phenomenal but I also love his short movie Vincent, voiced by Vincent Price. In the same vein, Puppeteer is packed to the rafters with insane situations and creepy fun, all wrapped around gameplay that will keep you coming back for more.
In last week’s behind the scenes Puppeteer interview, we talked to creator Gavin Moore about the origins of the title and got some lovely insight into what makes a great kids game really sing. In the second part of the interview, Gavin touched on the game’s size, its roots in classic platformers of yesteryear and what the development team’s vibrant cultural mix brings to the project.
Read on for more on Sony Japan Studio’s tantalizing platformer, and look for a new update on development — penned by Gavin himself — next week.
Fred Dutton, PlayStation.Blog Europe Manager: So, is Puppeteer a Japanese game or a Western game?
Gavin Moore, Puppeteer Creator: It’s really interesting actually. I’ve seen people have arguments in the office about this – “It’s Western,” “No, it’s Japanese” and so on.
Puppeteer’s Gamescom reveal last month was a real joy to behold – a bright, bold new PlayStation IP promising primary-colored platforming fun with some deliciously dark trimmings. A month or two on, last week PlayStation.Blog had the opportunity to actually sit down with a controller and see if it delivers on that pledge.
High up in Sony Japan Studio’s towering Tokyo HQ, creator Gavin Moore walked us through the game’s opening chapter, which sees a hapless young lad called Kutaro enslaved by the impossibly evil Moon Bear King and transformed into a puppet. But steel yourselves – this isn’t a cozy Pinocchio-esque tale of a plucky hero embarking on a cheerful quest to (re)gain human form. Far from it – Puppeteer’s opening minutes sees poor Kutaro’s head brutally torn off by our antagonist and his body nonchalantly tossed into a dank, gloomy cellar.
+ Posted by Gavin Moore
Hi guys, back again to give you an update on Puppeteer. First off, please let me thank you all for your wonderful, supportive comments after our announcement at Gamescom last month. It’s dedicated PlayStation fans like you that make the incredible amount of hard work that goes into making games worthwhile.
You never know what reaction you will get from your work, and it seems that Puppeteer has hit the right nerve with gamers. So, when I got back from Germany, I started getting ready for Tokyo Game Show. We aren’t showing a playable demo on the show floor, but I have put together another trailer for the show. This one is longer and shows a little bit more of the story, without giving too much away and ruining it for you all. Have a look up above.
Guten tag! What. A. Show. This week’s PlayStation Blogcast comes to you by way of Cologne, Germany, home to the annual Gamescom videogame expo and countless meat products. Jeff and I made the 10-hour flight for good reason: We got hands-on time with loads of great games, from God of War: Ascension to Dishonored to Call of Duty Black Ops: Declassified, not to mention sitting in on PlayStation’s well-received Gamescom press conference that introduced cool new games like Tearaway, Puppeteer, Until Dawn and more. Good, good stuff.