Puppeteer is nearly upon us. To keep you satisfied until launch on September the 10th, we put together a short video that explains some of the concepts behind the strange and fantastical world of Puppeteer. I would ignore the weird English guy and his funny accent and concentrate on all the luscious, varied gameplay. If you like what you see — and you’re looking for a unique gaming experience this fall — then don’t hesitate to pre-order and pick up Puppeteer’s soundtrack for free.
Shameless favoritism alert: PlayStation Blog ruddy loves Puppeteer. It’s one of the liveliest, loveliest and most downright out-there platformers to come along in years, and plays beautifully to boot. It arrives in stores on September
11th 10th, and if it’s not on your radar yet, it’s time to stick a pin in it. This is a game unlike any other you’ll see on shelves this year.
It’s that wonderful time of year where the gaming world goes crazy in L.A. — E3 2013. We’ll be showing off Puppeteer at the PlayStation booth, and we can’t wait for people to finally experience our strange and fantastical world for themselves!
We’re back, well-rested after last week’s GDC, and ready to return to our regularly scheduled Blogcasting. This week, we considered spoiling BioShock Infinite (we’ll save that for next week), gushed about the simple-yet-sensational Divekick, and interviewed industry luminary Keiji Inafune. All this, along with next week’s new PSN releases, a selection of 100% organic listener tips and voicemails, and much more.
I’m just back from the wonderful city of San Francisco and the 2013 Game Developers Conference. Whilst I was there, I met with some members of the press to give them an exclusive look at the first two acts in Puppeteer, and also share an exciting gameplay reveal… Hero Heads!
Hi everyone and a Merry Christmas to you all! To bring a little peace and goodwill to PlayStation fans all around the world, we decided to create a special Puppeteer Christmas card, designed so that you can reach out to your friends, family and gaming buddies and put a smile on their faces. Think of it as an early Christmas present from us to you.
Who hasn’t forgotten to send Season’s Greetings to certain friends or family? I know I have. We end up rushing madly around to get the card in the post and then hope it gets there before Christmas day. With the Puppeteer Christmas card, it’s as easy as clicking on the link, adding your recipient’s email address, writing a few thoughtful words and clicking send. All from the comfort of your home, work… or even the pub.
Well, it’s my favorite time of year again – Halloween, when all the ghosts and ghouls come out to scare the pants off of us for a single dark night. It’s also the one night of the year that we can all pig out on candy and sweets and not have to feel guilty. Well, not that guilty.
You all probably know by now my love for Tim Burton and his amazing gothic aesthetic.
This was something that I really had in the back of my mind when creating Puppeteer – dark and creepy but with a great sense of humor. Of course, his work on Nightmare Before Christmas is phenomenal but I also love his short movie Vincent, voiced by Vincent Price. In the same vein, Puppeteer is packed to the rafters with insane situations and creepy fun, all wrapped around gameplay that will keep you coming back for more.
In last week’s behind the scenes Puppeteer interview, we talked to creator Gavin Moore about the origins of the title and got some lovely insight into what makes a great kids game really sing. In the second part of the interview, Gavin touched on the game’s size, its roots in classic platformers of yesteryear and what the development team’s vibrant cultural mix brings to the project.
Read on for more on Sony Japan Studio’s tantalizing platformer, and look for a new update on development — penned by Gavin himself — next week.
Fred Dutton, PlayStation.Blog Europe Manager: So, is Puppeteer a Japanese game or a Western game?
Gavin Moore, Puppeteer Creator: It’s really interesting actually. I’ve seen people have arguments in the office about this – “It’s Western,” “No, it’s Japanese” and so on.