Hi everyone. Destiny of Spirits is launching today exclusively on PS Vita! It’s free to play, so you can download it once PS Store updates and start your game. Every day, we’ll be giving away a login bonus, so check back daily to see what bonus the day will bring!
For those of you who haven’t heard of Destiny of Spirits yet, it’s a free-to-play location-based strategy and RPG game in which you work together with friends and other players across the globe to summon, trade, merge and rent Spirits to use in battle!
We are happy to announce that Destiny of Spirits will be launching in North America exclusively on PS Vita on March 25th, 2014. Other regions will also be releasing the game around the same time, so you’ll be able to start playing and making friends around the world. We hope everyone has a chance to play Destiny of Spirits, as it is a fun, addictive RPG-ish strategy game that gives true meaning to having friends around the world. If you haven’t heard of Destiny of Spirits, check out the trailer below!
When we first began work on Lumines Electronic Symphony, we envisioned a game that would take Lumines players through a diverse but unified sampling of electronic music. This would allow us to entertain players and expose them to some amazing music. With that in mind, we gathered together a diverse array of artists who would collectively compose our “electronic symphony.” Below is the full list of artists and songs that will make up the 34 licensed tracks in Lumines Electronic Symphony:
- “4 AM” – Kaskade
- “Aganju” – Bebel Gilberto
- “Always Loved A Film” – Underworld
In 2005, Lumines was released as the number one-ranked title for the PlayStation Portable, and still holds its place as one of the top five games currently available for the system. Now, we are taking steps to build beyond the PSP classic and bring the best Lumines experience to PlayStation Vita with Lumines Electronic Symphony.
For the newcomers to the series, Lumines Electronic Symphony is a music-puzzle game that merges vivid colors and shapes with the intoxicating beats of an electronica soundtrack. It’s easy to play for five minutes, but you’ll tend to find yourself entranced for hours. Here are a few ways that Q Entertainment and Ubisoft are working to create an amazing experience that takes full advantage of the PS Vita hardware:
Flying through the vector digital utopia of Rez was a defining moment for me when I played it on the PS2. And when Q Entertainment released Lumines for the PSP soon after, Tetsuya Mizuguchi and his team easily became one of my favorite developers.
Now the team comes full circle with Lumines: Electronic Symphony, a launch window title for PS Vita. Producer James Mielke joins me on camera and introduces the next generation of Lumines, an addictive musical puzzle journey. Lumines: Electronic Symphony was built from the ground up to take advantage of the PS Vita’s potent graphical capabilities and unique touch mechanics on both the rear and front OLED screen, giving you immersive control on over three dozen tracks with every quantized musical note at your finger tips.
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