Dylan Cuthbert from Q-Games, here! I’m the director of The Tomorrow Children and we just wrapped up a great showing at PlayStation Experience in San Francisco and we’re thrilled with the positive feedback we received from the community.
If you know anything about Q-Games, you know that we made a name for ourselves during the PlayStation 3 era with our acclaimed PixelJunk series. Debuting way back in 2007, we were one of the first indies to cut our teeth on the newly released console. Our idea for the series was simple: rework old school gaming concepts in beautiful high-definition visuals, while keeping the easy to learn, difficult to master gameplay that made us fall in love with games in the first place.
Hello aspiring projection clones! I’m John Davis, a community manager here at Q-Games. As you might know, we recently finished the closed alpha test for our upcoming PS4 exclusive, The Tomorrow Children. The alpha was amazing and gave players a great sneak peek at what we we’re working on, plus it was a chance to get lots of data on exactly what players will be doing in the Void once The Tomorrow Children arrives on PS4 next year. We had a great time playing with everyone and it was incredibly informative on top of that. The best of both worlds!
I’m excited to be at TGS announcing more news about The Tomorrow Children. As we continue to build and perfect The Tomorrow Children’s open world concept, we wanted to expand upon the details we revealed at Gamescom and share more about the game.
Among the brand new PS4 games announced by Sony Worldwide Studios at Gamescom last month was The Tomorrow Children – a striking, unusual open-world adventure title from the reliably eccentric PixelJunk developer, Q-Games.
We’re delighted to let you all know that Nom Nom Galaxy is coming to PS4 and PS Vita! Our relationship with Q-Games has previously brought PixelJunk Monsters Ultimate, and more recently Shooter Ultimate to PlayStation Store, building on some great titles from the past. Nom Nom Galaxy, however, is a new title that we are developing together with Q-Games in Japan as a co-development.
Hello to all the future tomorrow children out there. I’m Dylan Cuthbert, and I run Q-Games out here in Kyoto. We’re well known to our fans for the hugely successful PixelJunk series but today marks a special day as we’ve ventured far from what we normally make to create something a little bit, um… ‘out there’.
Hi everyone! It’s been a while but I’m back for a second tour of duty on PlayStation.Blog, although I should point out that I switched Qs in the interim (I was formerly a producer at Q Entertainment, and am now a producer at Q-Games). The reason for my check-in here today is to announce a brand-new app (you’ll find it in the ‘Apps’ section on PSN) for PlayStation 3 simply titled Visualizer, which, as the name suggests, is a new set of over two dozen music visualizers to use with your PS3’s music library.
Would you be willing to answer a few brief questions about PlayStation.Blog?