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	<title>PlayStation Blog &#187; q-games</title>
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		<title>PixelJunk SideScroller Live on PSN, Your Questions Answered</title>
		<link>http://blog.us.playstation.com/2011/10/26/pixeljunk-sidescroller-live-on-psn-your-questions-answered/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pixeljunk-sidescroller-live-on-psn-your-questions-answered</link>
		<comments>http://blog.us.playstation.com/2011/10/26/pixeljunk-sidescroller-live-on-psn-your-questions-answered/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 12:57:28 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[pixeljunk sidescroller]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=62733</guid>
		<description><![CDATA[<a href="http://blog.us.playstation.com/tag/pixeljunk-sidescroller/">PixelJunk SideScroller</a> is finally out in the world! This retro-styled side-scrolling shooter plays like a love note to the arcade games I grew up with in my youth, and serves as a quasi-epilogue to the PixelJunk Shooter series. Before you pick it up on the <a href="http://blog.us.playstation.com/tag/playstation-store/">PlayStation Store</a>, get a closer look with this handy new Q&#038;A. Q-Games President and Executive Producer Dylan Cuthbert took to <a href="http://twitter.com/#!/dylancuthbert">Twitter</a> to answer your most burning questions. Read closely and you might learn a few helpful secrets!

<blockquote><strong>Q: How many levels come with PixelJunk SideScroller? (via <a href="http://twitter.com/#!/wildbillhickock">@wildbillhickock</a>)</strong>
A: There are 13 levels (called “Sectors”) in total. This includes four absolutely amazing boss battles (Note: Expect an “old friend” from the Shooter-verse to make an appearance, but you’ll be seeing loads of new faces as well). One thing that’s so great about SideScroller is that it has four difficulty modes, and the experience will change depending on what difficulty mode you select.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/6282511665/" title="PixelJunk SideScroller Live on PSN by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6099/6282511665_757333732f_z.jpg" width="640" height="360" alt="PixelJunk SideScroller Live on PSN"></a></p>
<p><a href="http://blog.us.playstation.com/tag/pixeljunk-sidescroller/">PixelJunk SideScroller</a> is finally out in the world! This retro-styled side-scrolling shooter plays like a love note to the arcade games I grew up with in my youth, and serves as a quasi-epilogue to the PixelJunk Shooter series. Before you pick it up on the <a href="http://blog.us.playstation.com/tag/playstation-store/">PlayStation Store</a>, get a closer look with this handy new Q&#038;A. Q-Games President and Executive Producer Dylan Cuthbert took to <a href="http://twitter.com/#!/dylancuthbert">Twitter</a> to answer your most burning questions. Read closely and you might learn a few helpful secrets!</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/6283027926/" title="PixelJunk SideScroller Live on PSN by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6229/6283027926_da0e91b5a4.jpg" width="300" height="169" alt="PixelJunk SideScroller Live on PSN"></a><a href="http://www.flickr.com/photos/playstationblog/6282511209/" title="PixelJunk SideScroller Live on PSN by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6114/6282511209_4a3c1b4b90.jpg" width="300" height="169" alt="PixelJunk SideScroller Live on PSN"></a></p>
<blockquote><p><strong>Q: How many levels come with PixelJunk SideScroller? (via <a href="http://twitter.com/#!/wildbillhickock">@wildbillhickock</a>)</strong><br />
A: There are 13 levels (called “Sectors”) in total. This includes four absolutely amazing boss battles (Note: Expect an “old friend” from the Shooter-verse to make an appearance, but you’ll be seeing loads of new faces as well). One thing that’s so great about SideScroller is that it has four difficulty modes, and the experience will change depending on what difficulty mode you select. New enemies crop up in Hard difficulty mode, and expect certain encounters to get a whole lot more harrowing because of them. Bullets fly at you faster, the overall look of the game changes, and for those of you brave enough to venture onto Brutal difficulty mode, expect to get “revenge” bullets flung at your ship every time you kill an enemy. Needless to say, SideScroller is a game you can enjoy on many different levels by giving it a replay or two (or three, or four)! Also, the only way to unlock the “true” ending is to complete the game on Brutal. Good luck!</p>
<p><strong>Q: Is there still an emphasis on exploring, or is it more &#8220;on-rails&#8221; than the PixelJunk Shooter series? (via <a href="http://twitter.com/#!/VofEscaflowne">@VofEscaflowne</a>)</strong><br />
A: SideScroller is a complete departure from the Shooter series. Instead of exploring and puzzle solving – staples of the Shooter-verse – you’ll be using upgradeable weapons to spray bullets in every direction possible! Yes, SideScroller is more of an “on rails” experience, because we’ll push the player onward into really tense situations at a brisk pace. It definitely ups the tension. There are also scenes in the game where the scrolling stops and you have to defeat mini-bosses and any other enemies we throw at you. Mark my words: just because the scrolling stops doesn’t mean the game becomes any less intense!</p>
<p><strong>Q: Any unlockables and cool things to work for? (via <a href="http://twitter.com/#!/AuburnRDM">@AuburnRDM</a>)</strong><br />
A: There are hidden items scattered through the entire game. For any collectors out there, searching for these items and finding them will certainly be a rewarding experience. They also net you a hefty amount of bonus points, which will be a big help to you competitive players out there who absolutely NEED the #1 high score on the Online Leaderboards! Also, don’t forget to keep an eye on your combo count. The skilled players out there will be able to string together combos from the start of every Sector until the end, so play strategically. If you’re good enough, you might even get a Platinum Medal <del datetime="2011-10-26T15:33:21+00:00">Trophy</del> for your efforts!</p>
<p><strong>Q: Will my eyes begin to bleed because of so much awesome? (via <a href="http://twitter.com/#!/bergasche">@bergasche</a>)</strong><br />
A: A resounding YES! Okay, okay, your eyes may not actually bleed, explode, or otherwise become unusable, but SideScroller has a whole lot of awesome contained within its digital casing. It’s on the PlayStation Store now, so what are you waiting for? Go and buy it!
</p></blockquote>
]]></content:encoded>
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		<slash:comments>39</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/10/1-2_02.jpg</thumbnail_url>
<rating>4.24</rating><author_title>Senior Social Media Specialist</author_title>
<comment_count>39</comment_count>
<comment_replies_count>13</comment_replies_count>	</item>
		<item>
		<title>PixelJunk Sidescroller Coming to PSN October 25th</title>
		<link>http://blog.us.playstation.com/2011/10/21/pixeljunk-sidescroller-coming-to-psn-november-1st/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pixeljunk-sidescroller-coming-to-psn-november-1st</link>
		<comments>http://blog.us.playstation.com/2011/10/21/pixeljunk-sidescroller-coming-to-psn-november-1st/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 13:58:42 +0000</pubDate>
		<dc:creator>Dylan Cuthbert</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[only on psn]]></post_tag>
		<post_tag><![CDATA[pixeljunk sidescroller]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=62325</guid>
		<description><![CDATA[<a href="http://blog.us.playstation.com/tag/pixeljunk-sidescroller/">PixelJunk SideScroller</a> is not far from your hands! Yes, it has kind of crept up upon us, but the release date is <del>1st of November</del> October 25th in North America. I really can't emphasize enough how really, really good, old-school fun SideScroller has turned out to be. I'm sure some of you have played the "bonus" stage in <a href="http://blog.us.playstation.com/tag/pixeljunk-shooter-2/">PixelJunk Shooter 2</a> called "The Road to Dawn", well that is what gave us the urge to make an entire side scrolling shoot-em-up game! Back in the day I used to love games such as <a href="http://en.wikipedia.org/wiki/R-Type">R-Type</a> and <a href="http://en.wikipedia.org/wiki/Darius_%28series%29">Darius</a>, and going even further back there were games such as Scramble and Defender that inspired me as a child. So...we decided to dip our toes in and see what PixelJunk could bring to the side-scroller world.

We used the same engine as for the two Shooter titles, but the game itself is entirely different. To begin with this is a single-stick controlled game rather than the dual-stick control we had in Shooter, which makes it even more addictive and easy to control. And of course, you can only face to the right as you fly your craft! The only similarity really is that a handful of enemies from Shooter have been "re-imagined" for SideScroller, but to add to them we created a whole slew of new enemies and bosses for you to try to destroy also.]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.us.playstation.com/tag/pixeljunk-sidescroller/">PixelJunk SideScroller</a> is not far from your hands! Yes, it has kind of crept up upon us, but the release date is <del>1st of November</del> October 25th in North America. I really can&#8217;t emphasize enough how really, really good, old-school fun SideScroller has turned out to be. I&#8217;m sure some of you have played the &#8220;bonus&#8221; stage in <a href="http://blog.us.playstation.com/tag/pixeljunk-shooter-2/">PixelJunk Shooter 2</a> called &#8220;The Road to Dawn&#8221;, well that is what gave us the urge to make an entire side scrolling shoot-em-up game! Back in the day I used to love games such as <a href="http://en.wikipedia.org/wiki/R-Type">R-Type</a> and <a href="http://en.wikipedia.org/wiki/Darius_%28series%29">Darius</a>, and going even further back there were games such as Scramble and Defender that inspired me as a child. So&#8230;we decided to dip our toes in and see what PixelJunk could bring to the side-scroller world.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/00L5VO8Wqig?rel=0&amp;hd=1" frameborder="0" allowfullscreen></iframe></p>
<p>We used the same engine as for the two Shooter titles, but the game itself is entirely different. To begin with this is a single-stick controlled game rather than the dual-stick control we had in Shooter, which makes it even more addictive and easy to control. And of course, you can only face to the right as you fly your craft! The only similarity really is that a handful of enemies from Shooter have been &#8220;re-imagined&#8221; for SideScroller, but to add to them we created a whole slew of new enemies and bosses for you to try to destroy also.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6264551045/" title="PixelJunk Sidescroller by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6228/6264551045_429afcc2c7_z.jpg" width="640" height="360" alt="PixelJunk Sidescroller"></a></p>
<p>The back-story of the game is that SideScroller is the game the pilot of PixelJunk Shooter is playing on his old computer console in his ship on the way home to Earth after the ending of Shooter 2. This explains the cool &#8220;retro&#8221; look we have designed with the curved CRT (cathode ray tube) screen and the monochrome look of the interface. However, during its orbit of Apoxus Prime perhaps the computer has been infected&#8230; a little?</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6264551009/" title="PixelJunk Sidescroller by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6227/6264551009_45a65f01ff_z.jpg" width="640" height="360" alt="PixelJunk Sidescroller"></a></p>
<p>Some people reckon <a href="http://blog.us.playstation.com/tag/q-games/">PixelJunk</a> games are a little tough, and well&#8230; yes, they are a little because I think games should be a challenge. However, what we&#8217;ve done this time is scattered loads of checkpoints so even if you do die, you&#8217;ll restart really close, and we also give you the option to downgrade your difficulty setting if you get a Game Over too. We&#8217;ve created 4 difficulty levels so everyone is catered for (I hope!).</p>
<p>Oh and did I mention, the bosses are AWESOME! Maybe I should mention that again&#8230;</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6264551097/" title="PixelJunk Sidescroller by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6033/6264551097_997b56c5aa_z.jpg" width="640" height="360" alt="PixelJunk Sidescroller"></a></p>
<p>I&#8217;ve got to head off and start finishing off <a href="http://blog.us.playstation.com/tag/pixeljunk-4am/">PixelJunk 4am</a>, so I&#8217;m going to leave you with the really cool trailer for SideScroller we created (see above). Definitely check it out, because you might be able to spot one of the AWESOME bosses in there!</p>
<p>Remember everyone &#8211; October 25th!</p>
]]></content:encoded>
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		<slash:comments>40</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/10/6264551045_429afcc2c7_z.jpg</thumbnail_url>
<rating>4.41</rating><author_title>President and Executive Producer, Q-Games Ltd.</author_title>
<comment_count>40</comment_count>
<comment_replies_count>4</comment_replies_count>	</item>
		<item>
		<title>PixelJunk Lifelike Becomes PixelJunk 4am</title>
		<link>http://blog.us.playstation.com/2011/09/14/pixeljunk-lifelike-becomes-pixeljunk-4am/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pixeljunk-lifelike-becomes-pixeljunk-4am</link>
		<comments>http://blog.us.playstation.com/2011/09/14/pixeljunk-lifelike-becomes-pixeljunk-4am/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 15:02:08 +0000</pubDate>
		<dc:creator>Dylan Cuthbert</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[pixeljunk 4am]]></post_tag>
		<post_tag><![CDATA[pixeljunk lifelike]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=59258</guid>
		<description><![CDATA[So here we are creeping up onto yet another <a href="http://tgs.cesa.or.jp/english/">Tokyo Game Show</a> and we have a big announcement to make... and an unusual one at that! We are announcing a name change - I'm sure many of you have seen information about <a href="http://blog.us.playstation.com/tag/pixeljunk-lifelike/">PixelJunk Lifelike</a> over the past year or so, including some live demo performances we did during E3, and a few of you might have noticed how much the core concept of Lifelike expanded and shifted since it was first announced as we explored more and more ideas. Well, after long deliberation we are changing the name to "PixelJunk 4am" to better match the atmosphere we are trying to create. And for more information about that, I have asked some questions and translated <a href="http://en.wikipedia.org/wiki/Baiyon">Baiyon</a>'s answers for you:]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/6145728544/" title="PixelJunk 4am for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6070/6145728544_5853f7ca96_z.jpg" width="640" height="360" alt="PixelJunk 4am for PS3 (PSN)"></a></p>
<p>So here we are creeping up onto yet another <a href="http://tgs.cesa.or.jp/english/">Tokyo Game Show</a> and we have a big announcement to make&#8230; and an unusual one at that! We are announcing a name change &#8211; I&#8217;m sure many of you have seen information about <a href="http://blog.us.playstation.com/tag/pixeljunk-lifelike/">PixelJunk Lifelike</a> over the past year or so, including some live demo performances we did during E3, and a few of you might have noticed how much the core concept of Lifelike expanded and shifted since it was first announced as we explored more and more ideas. Well, after long deliberation we are changing the name to &#8220;PixelJunk 4am&#8221; to better match the atmosphere we are trying to create. And for more information about that, I have asked some questions and translated <a href="http://en.wikipedia.org/wiki/Baiyon">Baiyon</a>&#8216;s answers for you:</p>
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<blockquote><p>
<strong>Why the name change?</strong></p>
<p><strong>Baiyon:</strong> PixelJunk Lifelike was originally conceived as an extension of the <a href="http://blog.us.playstation.com/tag/pixeljunk-eden/">PixelJunk Eden</a> world. Our idea was to create a kind of living speaker for people to play their music through, using natural imagery and taking strong visual cues from Eden. There wasn&#8217;t even the concept of a &#8220;player.&#8221; We&#8217;ve since moved far beyond that simple idea to new and uncharted waters, both visually and musically. The style has evolved now into something that is really quite different from anything we&#8217;ve ever made before. It was only natural that we&#8217;d want to chase this new concept and capture it with a new title.</p>
<p><strong>Why 4am?</strong></p>
<p><strong>Baiyon:</strong> 4am represents the exact mood and feeling we&#8217;ve captured. 4am is that deep night hour. In clubs, the music drifts to a new level entering a deepened state that often seems removed from reality. Whether you&#8217;re in a club or not, 4am always feels like the night has gone on forever, where there&#8217;s still a little time left before dawn. This late night feel better represents our current visual and musical style.</p>
<p><strong>So what can we expect now?</strong></p>
<p><strong>Baiyon:</strong> PixelJunk 4am is something unique that has never been tried before, so we&#8217;re treading in new territory. We&#8217;re using the <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a> in truly experimental ways to give people control of making their own style of music. Being able to stream your music live on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> also gives people the chance to broadcast a new kind of online performance. We can&#8217;t wait to see people playing 4am deep into the early morning hours.
</p></blockquote>
<p>So there you have it, from the horse&#8217;s mouth so to speak. To get an even better sense of this &#8220;4am&#8221; atmosphere Baiyon is talking about, check out the completely new trailer we made above and see Baiyon himself creating an awesome track.</p>
]]></content:encoded>
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		<slash:comments>45</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/09/6145774714_ae51faf256_o.jpg</thumbnail_url>
<rating>4.52</rating><author_title>President and Executive Producer, Q-Games Ltd.</author_title>
<comment_count>45</comment_count>
<comment_replies_count>5</comment_replies_count>	</item>
		<item>
		<title>New PixelJunk SideScroller Trailer: Engage Your Eyeballs</title>
		<link>http://blog.us.playstation.com/2011/08/24/new-pixeljunk-sidescroller-trailer-engage-your-eyeballs/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-pixeljunk-sidescroller-trailer-engage-your-eyeballs</link>
		<comments>http://blog.us.playstation.com/2011/08/24/new-pixeljunk-sidescroller-trailer-engage-your-eyeballs/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 22:14:25 +0000</pubDate>
		<dc:creator>Ariel Angelotti</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[only on psn]]></post_tag>
		<post_tag><![CDATA[pixeljunk sidescroller]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=57650</guid>
		<description><![CDATA[Hi there, PixelJunkies! I have an important update for you. What’s orange, magenta, and glowing all over?  Why, it’s <a href="http://blog.us.playstation.com/tag/pixeljunk-sidescroller/">PixelJunk SideScroller</a>, of course! We’ve released a brand-spankin’-new trailer for you. We hope it whets your appetite until you can get your PixelJunk-hungry hands on it.

We don’t have an official release date for PixelJunk sidescroller yet, but rest assured we’re hard at work making it oodles of fun all the while incorporating retro goodness, love, and a little bit of cheese(?) into it. What treasures does this veritable pantheon of old-school gaming hold? We can’t go into the details yet, but expect to get riddled in alien bullets, science fiction in-jokes, and if you’re a tried and true PixelJunkie, you may even notice an Easter egg or two we’ve included just for you!
]]></description>
			<content:encoded><![CDATA[<p><!--[if IE]><object width="640" height="380" id="viddlerOuter-42e2241f" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/42e2241f/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=0&#038;loop=0&#038;hd=1"><object id="viddlerInner-42e2241f"><video id="viddlerVideo-42e2241f" src="//www.viddler.com/file/42e2241f/html5mobile/" type="video/mp4" width="640" height="360" poster="//www.viddler.com/thumbnail/42e2241f/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="640" height="380" id="viddlerOuter-42e2241f" type="application/x-shockwave-flash" data="//www.viddler.com/simple/42e2241f/"><param name="movie" value="//www.viddler.com/simple/42e2241f/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=0&#038;loop=0&#038;hd=1"><object id="viddlerInner-42e2241f"> <video id="viddlerVideo-42e2241f" src="//www.viddler.com/file/42e2241f/html5mobile/" type="video/mp4" width="640" height="360" poster="//www.viddler.com/thumbnail/42e2241f/" controls="controls" x-webkit-airplay="allow"></video> </object></object> <!--<![endif]--></p>
<p>Hi there, PixelJunkies! I have an important update for you. What’s orange, magenta, and glowing all over?  Why, it’s <a href="http://blog.us.playstation.com/tag/pixeljunk-sidescroller/">PixelJunk SideScroller</a>, of course! We’ve released a brand-spankin&#8217; new trailer for you. We hope it whets your appetite until you can get your PixelJunk-hungry hands on it.</p>
<p>We don’t have an official release date for PixelJunk sidescroller yet, but rest assured we’re hard at work making it oodles of fun all the while incorporating retro goodness, love, and a little bit of cheese(?) into it. What treasures does this veritable pantheon of old-school gaming hold? We can’t go into the details yet, but expect to get riddled in alien bullets, science fiction in-jokes, and if you’re a tried and true PixelJunkie, you may even notice an Easter egg or two we’ve included just for you!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6080534403/" title="PixelJunk sidescroller for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6207/6080534403_66ed3563e7_z.jpg" width="640" height="360" alt="PixelJunk sidescroller for PS3 (PSN)"></a></p>
<p>Need some deep space, missile-flinging fun to tide you over until PixelJunk SideScroller is released? Hop on the <a href="http://blog.us.playstation.com/category/psn/">PlayStation Network</a> and download the FREE <a href="http://blog.us.playstation.com/tag/pixeljunk-shooter-2/">PixelJunk Shooter 2</a> demo today! Check out our Online Battle Tutorial video to become an Online Battling stud in no time. Did I mention the demo is free? What are you waiting for?</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/08/24/new-pixeljunk-sidescroller-trailer-engage-your-eyeballs/feed/</wfw:commentRss>
		<slash:comments>53</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/08/6078030616_32c602a45e_z.jpg</thumbnail_url>
<rating>4.51</rating><author_title>Assistant Producer, Q-Games</author_title>
<comment_count>53</comment_count>
<comment_replies_count>7</comment_replies_count>	</item>
		<item>
		<title>PixelJunk Shooter 2 Free Online Battle Stage GET</title>
		<link>http://blog.us.playstation.com/2011/07/15/pixeljunk-shooter-2-free-online-battle-stage-get/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pixeljunk-shooter-2-free-online-battle-stage-get</link>
		<comments>http://blog.us.playstation.com/2011/07/15/pixeljunk-shooter-2-free-online-battle-stage-get/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 14:00:10 +0000</pubDate>
		<dc:creator>Dylan Cuthbert</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[pixeljunk shooter 2]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=54968</guid>
		<description><![CDATA[<a href="http://us.playstation.com/games-and-media/games/pixeljunk-shooter-2-ps3.html">PixelJunk Shooter 2</a> is unleashing its <a href="http://us.playstation.com/games-and-media/demos/pixel-junk-shooter-2-online-battle-demo.html ">FREE online battle demo</a> via <a href="http://us.playstation.com/psn/">PSN</a> now. Go start the download! Go on. It'll be done by the time you finish reading this. :) We’re putting big bounties on the heads of higher-ranked players (especially those in our Sun League), and <a href="http://blog.us.playstation.com/tag/pixeljunk-shooter-2/">PixelJunk Shooter 2</a> staff will be in the mix. Join in the assault on our Veteran players this weekend.

So what's in it for the Veterans? The PixelJunk team would like present you with a new battleground. From July 15th, we will be uncovering a hidden stage for <a href="http://pixeljunk.jp/library/Shooter2/">PixelJunk Shooter 2's</a> online battles. This stage will be made available to all players for FREE as a salute to your battling prowess. I should advise you though that while dredging up this ancient stage, a few blocks might have come loose. You've been warned...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/5939264216/" title="PixelJunk Shooter 2 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6027/5939264216_a33fc4e22c_z.jpg" width="640" height="359" alt="PixelJunk Shooter 2"></a></p>
<p><a href="http://us.playstation.com/games-and-media/games/pixeljunk-shooter-2-ps3.html">PixelJunk Shooter 2</a> is unleashing its <a href="http://us.playstation.com/games-and-media/demos/pixel-junk-shooter-2-online-battle-demo.html ">FREE online battle demo</a> via <a href="http://us.playstation.com/psn/">PSN</a> now. Go start the download! Go on. It&#8217;ll be done by the time you finish reading this. :) We’re putting big bounties on the heads of higher-ranked players (especially those in our Sun League), and <a href="http://blog.us.playstation.com/tag/pixeljunk-shooter-2/">PixelJunk Shooter 2</a> staff will be in the mix. Join in the assault on our Veteran players this weekend.</p>
<p>So what&#8217;s in it for the Veterans? The PixelJunk team would like present you with a new battleground. From July 15th, we will be uncovering a hidden stage for <a href="http://pixeljunk.jp/library/Shooter2/">PixelJunk Shooter 2&#8242;s</a> online battles. This stage will be made available to all players for FREE as a salute to your battling prowess. I should advise you though that while dredging up this ancient stage, a few blocks might have come loose. You&#8217;ve been warned&#8230;</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5938711281/" title="PixelJunk Shooter 2 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6028/5938711281_5e49f26b3c.jpg" width="310" height="174" alt="PixelJunk Shooter 2"></a><a href="http://www.flickr.com/photos/playstationblog/5938711141/" title="PixelJunk Shooter 2 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6015/5938711141_5590d9bd3d.jpg" width="310" height="174" alt="PixelJunk Shooter 2"></a></p>
<p>As an extra hat tip to our online battling brethren (both seasoned and fresh), we’re going to share some data with you on current popular item trends. From our statistics, we’ve calculated your expected &#8220;chance of winning&#8221; when equipping certain items:</p>
<blockquote><p>
<strong>Magma Resistance – 64.5%</strong><br />
<strong>Resurrection – 64.4%</strong><br />
<strong>Fluid Converter – 59.6%</strong><br />
<strong>Sticky Ship – 59.5%</strong><br />
<strong>Mine – 58.8%</strong><br />
</BLOCKQUOTE></p>
<p>As you can see, the Magma Resistance item (which lets you fly through magma) appears to be giving many people a slight edge.</p>
<p>Our Top 10 online battle players have also shown us some more unique play styles which are clearly working for them and deserve a mention. Some of the items in their arsenals were quite unexpected. Certain Top 10 players (we&#8217;ll let you figure out who) use the Camouflage or Fluid Converter one in three matches, and there is even a master Thief using the Snatch n&#8217; Grab every two out of three matches!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/5939264676/" title="PixelJunk Shooter 2 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6150/5939264676_ee6200df57_z.jpg" width="640" height="286" alt="PixelJunk Shooter 2"></a></p>
<p>So is that free Shooter 2 Demo download done yet? Then go get onto PSN for a weekend of intense 1v1 PixelJunk Shooter 2 online battling action!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/07/15/pixeljunk-shooter-2-free-online-battle-stage-get/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/07/5939264676_ee6200df57_z.jpg</thumbnail_url>
<rating>4.26</rating><author_title>President and Executive Producer, Q-Games Ltd.</author_title>
<comment_count>18</comment_count>
<comment_replies_count>7</comment_replies_count>	</item>
		<item>
		<title>PixelJunk Shooter 2 Patch is Live Now</title>
		<link>http://blog.us.playstation.com/2011/07/05/pixeljunk-shooter-2-patch-is-live-now/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pixeljunk-shooter-2-patch-is-live-now</link>
		<comments>http://blog.us.playstation.com/2011/07/05/pixeljunk-shooter-2-patch-is-live-now/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 00:10:09 +0000</pubDate>
		<dc:creator>Dylan Cuthbert</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[pixeljunk shooter 2]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=54381</guid>
		<description><![CDATA[Hey everyone!I am happy to announce a patch for PixelJunk Shooter 2. We've changed a few things. Read on for the full list:

<BLOCKQUOTE>

1. There was a bug where some enemies would spawn right on top of you giving you that awesome "insta-death" you really don't want in a game... well, we fixed it!

2. The online connectivity has been tuned to allow you to hook up with other players much more easily. Try it out!

3. If you get matched against a higher ranking player you get a nice large cash bonus (Q space bucks of course) if you win!</BLOCKQUOTE>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/5906342059/" title="PixelJunk Shooter 2 for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5156/5906342059_78281bbf00_z.jpg" width="640" height="360" alt="PixelJunk Shooter 2 for PS3 (PSN)"></a></p>
<p>Hey everyone!I am happy to announce a patch for <a href="http://blog.us.playstation.com/tag/pixeljunk-shooter-2/">PixelJunk Shooter 2</a>. We&#8217;ve changed a few things. Read on for the full list:</p>
<blockquote>
<ol>
<li>There was a bug where some enemies would spawn right on top of you giving you that awesome &#8220;insta-death&#8221; you really don&#8217;t want in a game&#8230; well, we fixed it!</li>
<li>The online connectivity has been tuned to allow you to hook up with other players much more easily. Try it out!</li>
<li>If you get matched against a higher ranking player you get a nice large cash bonus (Q space bucks of course) if you win! This gives you a big incentive to challenge yourself more when you get matched up against someone who seems better than you. Hint: stay calm and use strategy, you can definitely take them!</li>
<li>We added an option to the pause screen that lets you take a break in the middle of a stage and come back later to finish it off. So when your mom calls you to the dinner table just choose that option, go eat your dinner *and* be nice to the environment by switching off your PS3!</li>
<li>Even if you kill a few survivors and get a game over screen you can &#8220;continue&#8221; &#8211; your score will be reset, but if you are just exploring and trying to get as far as you can this feature stops you from being thrown back to the start of a stage just because a few puny survivors happen to have gotten in the way of your missiles.</li>
<li>A message on the pause screen lets you know if there are any diamonds still hidden in the current screen. This is very handy when you are searching out that last diamond in order to unlock the awesomely cool secret last stage!</li>
<li>Acid walls aren&#8217;t as nasty anymore &#8211; we gave the giant alien whose insides you are exploring some antacid and he&#8217;s feeling a lot better now!</li>
</ol>
<p></BLOCKQUOTE></p>
<p>We have another PixelJunk announcement or two for over the next few weeks, so stay tuned&#8230;and enjoy the new-and-improved <a href="http://us.playstation.com/games-and-media/games/pixeljunk-shooter-ps3.html">PixelJunk Shooter 2</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/07/05/pixeljunk-shooter-2-patch-is-live-now/feed/</wfw:commentRss>
		<slash:comments>53</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/07/pixeljunk1.jpg</thumbnail_url>
<rating>4.64</rating><author_title>President and Executive Producer, Q-Games Ltd.</author_title>
<comment_count>53</comment_count>
<comment_replies_count>7</comment_replies_count>	</item>
		<item>
		<title>E3 Replay: PixelJunk sidescroller Brings Retro Homage, Particles Galore to PSN</title>
		<link>http://blog.us.playstation.com/2011/06/20/e3-replay-pixeljunk-sidescroller-brings-retro-homage-particles-galore-to-psn/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=e3-replay-pixeljunk-sidescroller-brings-retro-homage-particles-galore-to-psn</link>
		<comments>http://blog.us.playstation.com/2011/06/20/e3-replay-pixeljunk-sidescroller-brings-retro-homage-particles-galore-to-psn/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 18:04:22 +0000</pubDate>
		<dc:creator>Dylan Cuthbert</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[e311]]></post_tag>
		<post_tag><![CDATA[pixeljunk sidescroller]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=53271</guid>
		<description><![CDATA[I'm back in Kyoto after a rip-roaring time at <a href="http://blog.us.playstation.com/tag/e311/">E3</a> where we revealed not one but two games: PixelJunk lifelike, which you can see a bit of in <a href="http://blog.us.playstation.com/2011/06/17/e3-replay-the-indescribable-pixeljunk-lifelike/">this previous blog post</a>, and PixelJunk sidescroller -- a title no one was expecting and took a lot of people by surprise just as we intended!

When we were wrapping up <a href="http://blog.us.playstation.com/tag/pixeljunk-shooter-2/">PixelJunk Shooter 2</a> a number of us here at Q-Games felt an undeniable urge to create a homage to the old school side-scrolling shooters that we grew up with...so we did and here it is! We went totally overboard on the special effects though and even threw in an incredibly realistic simulation of an old CRT monitor for good measure.]]></description>
			<content:encoded><![CDATA[<p><!--[if IE]><object width="640" height="380" id="viddlerOuter-9402f657" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/9402f657/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-9402f657"><video id="viddlerVideo-9402f657" src="http://www.viddler.com/file/9402f657/html5mobile/" type="video/mp4" width="640" height="360" poster="http://www.viddler.com/thumbnail/9402f657/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="640" height="380" id="viddlerOuter-9402f657" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/9402f657/"><param name="movie" value="http://www.viddler.com/simple/9402f657/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-9402f657"> <video id="viddlerVideo-9402f657" src="http://www.viddler.com/file/9402f657/html5mobile/" type="video/mp4" width="640" height="360" poster="http://www.viddler.com/thumbnail/9402f657/" controls="controls" x-webkit-airplay="allow"></video> </object></object> <!--<![endif]--></p>
<p>I&#8217;m back in Kyoto after a rip-roaring time at <a href="http://blog.us.playstation.com/tag/e311/">E3</a> where we revealed not one but two games: PixelJunk lifelike, which you can see a bit of in <a href="http://blog.us.playstation.com/2011/06/17/e3-replay-the-indescribable-pixeljunk-lifelike/">this previous blog post</a>, and PixelJunk sidescroller &#8212; a title no one was expecting and took a lot of people by surprise just as we intended!</p>
<p>When we were wrapping up <a href="http://blog.us.playstation.com/tag/pixeljunk-shooter-2/">PixelJunk Shooter 2</a> a number of us here at Q-Games felt an undeniable urge to create a homage to the old school side-scrolling shooters that we grew up with&#8230;so we did and here it is! We went totally overboard on the special effects though and even threw in an incredibly realistic simulation of an old CRT monitor for good measure. The effect is so realistic that at E3 people&#8217;s heads were turning and we were questioned as to why we were using such an old TV! It looks really retro-awesome! :-)</p>
<p>Give the video a look to see it in action! We&#8217;ll be back soon to share more before PixelJunk sidescroller lands on PSN later this summer.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/06/20/e3-replay-pixeljunk-sidescroller-brings-retro-homage-particles-galore-to-psn/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/06/5843314646_c3ce57f02b_b.jpg</thumbnail_url>
<rating>4.14</rating><author_title>President and Executive Producer, Q-Games Ltd.</author_title>
<comment_count>38</comment_count>
<comment_replies_count>5</comment_replies_count>	</item>
		<item>
		<title>E3 Replay: The Indescribable PixelJunk lifelike</title>
		<link>http://blog.us.playstation.com/2011/06/17/e3-replay-the-indescribable-pixeljunk-lifelike/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=e3-replay-the-indescribable-pixeljunk-lifelike</link>
		<comments>http://blog.us.playstation.com/2011/06/17/e3-replay-the-indescribable-pixeljunk-lifelike/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 22:06:45 +0000</pubDate>
		<dc:creator>Matt Morton</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[e311]]></post_tag>
		<post_tag><![CDATA[pixeljunk lifelike]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=53130</guid>
		<description><![CDATA[While still recovering from last weeks E3, the PlayStation.Blog team wanted to share some of their favorite interviews with everyone who didn’t catch them when they aired live. Dylan Cuthbert, Ariel Angelotti and Baiyon (!) flew over from Kyoto, Japan to show us the latest titles in the PixelJunk series.

Here we have the interview in which Baiyon does a live performance of his new collaborative title: PixelJunk lifelike! This title garnered a lot of buzz during the show. It’s nearly impossible to explain what it is, so Baiyon and Dylan decided to show us what PixelJunk lifelike is all about. While it may not be a game, per se, it definitely is a game changer! Hope you enjoy the video and Baiyon’s performance. ]]></description>
			<content:encoded><![CDATA[<p><!--[if IE]><object width="640" height="380" id="viddlerOuter-3e627da0" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/3e627da0/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-3e627da0"><video id="viddlerVideo-3e627da0" src="http://www.viddler.com/file/3e627da0/html5mobile/" type="video/mp4" width="640" height="360" poster="http://www.viddler.com/thumbnail/3e627da0/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="640" height="380" id="viddlerOuter-3e627da0" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/3e627da0/"><param name="movie" value="http://www.viddler.com/simple/3e627da0/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-3e627da0"> <video id="viddlerVideo-3e627da0" src="http://www.viddler.com/file/3e627da0/html5mobile/" type="video/mp4" width="640" height="360" poster="http://www.viddler.com/thumbnail/3e627da0/" controls="controls" x-webkit-airplay="allow"></video> </object></object> <!--<![endif]--><br />
While still recovering from last weeks <a href="http://blog.us.playstation.com/tag/e311/">E3</a>, the PlayStation.Blog team wanted to share some of their favorite interviews with everyone who didn’t catch them when they aired live. Dylan Cuthbert, Ariel Angelotti and Baiyon (!) flew over from Kyoto, Japan to show us the latest titles in the <a href="http://blog.us.playstation.com/tag/pixeljunk/">PixelJunk</a> series.</p>
<p>Here we have the interview in which Baiyon does a live performance of his new collaborative title: <a href="http://pixeljunk.jp">PixelJunk lifelike</a>! This title garnered a lot of buzz during the show. It’s nearly impossible to explain what it is, so Baiyon and Dylan decided to show us what PixelJunk lifelike is all about. While it may not be a game, per se, it definitely is a game changer! Hope you enjoy the video and Baiyon’s performance. </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/06/17/e3-replay-the-indescribable-pixeljunk-lifelike/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/06/pixeljunk.jpg</thumbnail_url>
<rating>4.16</rating><author_title>Producer, Santa Monica Studio</author_title>
<comment_count>27</comment_count>
<comment_replies_count>3</comment_replies_count>	</item>
		<item>
		<title>Free Avatars for PixelJunk Junkies</title>
		<link>http://blog.us.playstation.com/2011/06/15/free-avatars-for-pixeljunk-junkies/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=free-avatars-for-pixeljunk-junkies</link>
		<comments>http://blog.us.playstation.com/2011/06/15/free-avatars-for-pixeljunk-junkies/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 20:32:24 +0000</pubDate>
		<dc:creator>Ariel Angelotti</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[pixeljunk shooter]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=52872</guid>
		<description><![CDATA[Important news is churning – much like smooth, creamy butter – out of Q-Games headquarters. Is this the big announcement of the special PixelJunk-branded cheese you’ve been waiting for? Not exactly, but we’re happy to announce that now YOU could be the proud owner of the FREE PixelJunk Shooter Loyalty Avatar Pack!

If you’re such a loyal fan of the PixelJunk games that you’ve purchased both PixelJunk Shooters 1 AND 2, you deserve a freebie – and a good dousing of water for good measure. Only own one of the Shooter games? Purchase the other one and you can secure some lovely Shooter avatars for free, too!]]></description>
			<content:encoded><![CDATA[<p class="center"><a title="PJS_pt2_categorytop_S_US by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5837173540/"><img src="http://farm6.static.flickr.com/5022/5837173540_79ba98c74c_z.jpg" alt="PJS_pt2_categorytop_S_US" width="632" height="162" /></a></p>
<p>Important news is churning – much like smooth, creamy butter – out of Q-Games headquarters. Is this the big announcement of the special <a href="http://pixeljunk.jp/">PixelJunk</a>-branded cheese you’ve been waiting for? Not exactly, but we’re happy to announce that now YOU could be the proud owner of the FREE PixelJunk Shooter Loyalty Avatar Pack!</p>
<p>If you’re such a loyal fan of the PixelJunk games that you’ve purchased both <a href="http://us.playstation.com/games-and-media/games/pixeljunk-shooter-ps3.html">PixelJunk Shooters 1</a> AND <a href="http://blog.us.playstation.com/tag/pixeljunk-shooter-2/">2</a>, you deserve a freebie – and a good dousing of water for good measure. Only own one of the Shooter games? Purchase the other one and you can secure some lovely Shooter avatars for free, too!</p>
<p class="center"><a title="1101_423_l by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5836629529/"><img src="http://farm3.static.flickr.com/2608/5836629529_af45f60341_o.jpg" alt="1101_423_l" width="240" height="240" /></a></p>
<p>What magic is this? Well, we can’t divulge all the super-secret ingredients in this awesome recipe (a dash of bubbling hot magma and a smattering of PixelJunk love?), but we can direct you to PixelJunk Shooter 2’s category page on the <a href="http://us.playstation.com/psn/playstation-store/index.htm">PlayStation Store</a> on PSN, where you will find this lovely little package waiting for you. Yay, free avatar pack GET!</p>
<p><a title="PixelJunk_Shooter_2_classic_01 by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5837173206/"><img src="http://farm3.static.flickr.com/2471/5837173206_72532ff660_z.jpg" alt="PixelJunk_Shooter_2_classic_01" width="640" height="360" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/06/15/free-avatars-for-pixeljunk-junkies/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/04/pixeljunk.jpg</thumbnail_url>
<rating>4.43</rating><author_title>Assistant Producer, Q-Games</author_title>
<comment_count>30</comment_count>
<comment_replies_count>3</comment_replies_count>	</item>
		<item>
		<title>PixelJunk Shooter Soundtrack Out Now</title>
		<link>http://blog.us.playstation.com/2011/04/20/pixeljunk-shooter-soundtrack-out-now/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pixeljunk-shooter-soundtrack-out-now</link>
		<comments>http://blog.us.playstation.com/2011/04/20/pixeljunk-shooter-soundtrack-out-now/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 20:32:38 +0000</pubDate>
		<dc:creator>Ariel Angelotti</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[pixeljunk shooter 2]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=50465</guid>
		<description><![CDATA[We hope you’re having a magma-tastic time with <a href="http://blog.us.playstation.com/tag/pixeljunk-shooter-2/">PixelJunk Shooter 2</a>!  We’ve been having fun with <a href="http://blog.us.playstation.com/2010/12/15/new-pixeljunk-shooter-2-video-shows-online-battles-20-weapons-new-boss/">Online Battle multiplayer</a>, our squishy-cute Dynamic Theme, and kicking back with some sweet, sweet Shooter tunes brought to you by the one and only High Frequency Bandwidth. Without further ado, introducing Alex Paterson and Dom Beken of HFB with a very important announcement regarding THE album you’ve been waiting for!

<BLOCKQUOTE>
At long last, you’ll be able to download the Original Soundtrack to both <a href="http://us.playstation.com/games-and-media/games/pixeljunk-shooter-ps3.html">PixelJunk Shooter</a> games! It’s called “HFB: PixelJunked,” and it's launched on the <a href="http://us.playstation.com/psn/playstation-store/index.htm">PlayStation Store</a> among other digital retailers and will set you back $7.99.
</BLOCKQUOTE>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/5487812273/" title="PixelJunk Shooter 2: Final screens by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5293/5487812273_5b3613affc_z.jpg" width="640" height="360" alt="PixelJunk Shooter 2: Final screens"></a></p>
<p>We hope you’re having a magma-tastic time with <a href="http://blog.us.playstation.com/tag/pixeljunk-shooter-2/">PixelJunk Shooter 2</a>!  We’ve been having fun with <a href="http://blog.us.playstation.com/2010/12/15/new-pixeljunk-shooter-2-video-shows-online-battles-20-weapons-new-boss/">Online Battle multiplayer</a>, our squishy-cute Dynamic Theme, and kicking back with some sweet, sweet Shooter tunes brought to you by the one and only High Frequency Bandwidth. Without further ado, introducing Alex Paterson and Dom Beken of HFB with a very important announcement regarding THE album you’ve been waiting for!</p>
<blockquote>
<p>At long last, you’ll be able to download the Original Soundtrack to both <a href="http://us.playstation.com/games-and-media/games/pixeljunk-shooter-ps3.html">PixelJunk Shooter</a> games! It’s called “HFB: PixelJunked,” and it&#8217;s launched on the <a href="http://us.playstation.com/psn/playstation-store/index.htm">PlayStation Store</a> among other digital retailers and will set you back $7.99 (less than the price of a beer at the Brixton Academy!).</p>
<p>A huge thank you for all the pleasant comments on PixelJunk Shooter’s music: it helps to have a great game to work with: Lower Frampden’s Sheep Dip FM voted it Album of the Week last month and The Crosby Bugle gave it a five-star review saying, “this is the best thing since sliced bread and won’t be buttered till we can get a USB upgrade for the toaster!” Thanks to the landlord at the Brick and Beaver for paying for this piece of blatant advertorial. We hope you like it as much. Ours’ are pints – cheers.</p>
<p></BLOCKQUOTE></p>
<p>Be sure to follow us on <a href="http://twitter.com/#!/PixelJunkNews">Twitter</a> for the latest info coming out of Q-Games headquarters, and tune into our official podcast, <a href="http://blog.us.playstation.com/2011/01/03/subscribe-and-listen-to-pixeljunk-radio-now">PixelJunk Radio</a>, for behind-the-scenes exposés including an exclusive interview with HFB scheduled to air on episode nine. You can subscribe via iTunes or our <a href="http://feeds.feedburner.com/PixeljunkRadio">RSS feed</a>.</p>
<p>Until next time, peace, love, and PixelJunk! </p>
<p><strong>Hippy In Transit (Paradise Mix)</strong></p>
<p><strong>Hill Film Blue (Mysterious Mine Mix)</strong></p>
<p><strong>Hidden Foto Banks (Original Mix)</strong></p>
<p><strong>High Flying Birds (Cool Down The Attractive Mix)</strong></p>
<p><strong>Godisnowhere (Geothermal Torch Safety Mix)</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/04/20/pixeljunk-shooter-soundtrack-out-now/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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	<thumbnail_url>http://blog.us.playstation.com/files/2011/04/pixeljunk.jpg</thumbnail_url>
<rating>3.44</rating><author_title>Assistant Producer, Q-Games</author_title>
<comment_count>8</comment_count>
<comment_replies_count>2</comment_replies_count>	</item>
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