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‘q-games’ Posts

PixelJunk SideScroller Live on PSN, Your Questions Answered

Sid Shuman's Avatar + Posted by Sid Shuman on Oct 26, 2011

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PixelJunk SideScroller is finally out in the world! This retro-styled side-scrolling shooter plays like a love note to the arcade games I grew up with in my youth, and serves as a quasi-epilogue to the PixelJunk Shooter series. Before you pick it up on the PlayStation Store, get a closer look with this handy new Q&A. Q-Games President and Executive Producer Dylan Cuthbert took to Twitter to answer your most burning questions. Read closely and you might learn a few helpful secrets!

Q: How many levels come with PixelJunk SideScroller? (via @wildbillhickock)
A: There are 13 levels (called “Sectors”) in total. This includes four absolutely amazing boss battles (Note: Expect an “old friend” from the Shooter-verse to make an appearance, but you’ll be seeing loads of new faces as well). One thing that’s so great about SideScroller is that it has four difficulty modes, and the experience will change depending on what difficulty mode you select.

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PixelJunk Sidescroller Coming to PSN October 25th

Dylan Cuthbert's Avatar + Posted by Dylan Cuthbert on Oct 21, 2011

PixelJunk SideScroller is not far from your hands! Yes, it has kind of crept up upon us, but the release date is 1st of November October 25th in North America. I really can’t emphasize enough how really, really good, old-school fun SideScroller has turned out to be. I’m sure some of you have played the “bonus” stage in PixelJunk Shooter 2 called “The Road to Dawn”, well that is what gave us the urge to make an entire side scrolling shoot-em-up game! Back in the day I used to love games such as R-Type and Darius, and going even further back there were games such as Scramble and Defender that inspired me as a child. So…we decided to dip our toes in and see what PixelJunk could bring to the side-scroller world.

We used the same engine as for the two Shooter titles, but the game itself is entirely different. To begin with this is a single-stick controlled game rather than the dual-stick control we had in Shooter, which makes it even more addictive and easy to control. And of course, you can only face to the right as you fly your craft! The only similarity really is that a handful of enemies from Shooter have been “re-imagined” for SideScroller, but to add to them we created a whole slew of new enemies and bosses for you to try to destroy also.

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PixelJunk Lifelike Becomes PixelJunk 4am

Dylan Cuthbert's Avatar + Posted by Dylan Cuthbert on Sep 14, 2011

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So here we are creeping up onto yet another Tokyo Game Show and we have a big announcement to make… and an unusual one at that! We are announcing a name change – I’m sure many of you have seen information about PixelJunk Lifelike over the past year or so, including some live demo performances we did during E3, and a few of you might have noticed how much the core concept of Lifelike expanded and shifted since it was first announced as we explored more and more ideas. Well, after long deliberation we are changing the name to “PixelJunk 4am” to better match the atmosphere we are trying to create. And for more information about that, I have asked some questions and translated Baiyon‘s answers for you:

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New PixelJunk SideScroller Trailer: Engage Your Eyeballs

Ariel Angelotti's Avatar + Posted by Ariel Angelotti on Aug 24, 2011

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Hi there, PixelJunkies! I have an important update for you. What’s orange, magenta, and glowing all over? Why, it’s PixelJunk SideScroller, of course! We’ve released a brand-spankin’-new trailer for you. We hope it whets your appetite until you can get your PixelJunk-hungry hands on it.

We don’t have an official release date for PixelJunk sidescroller yet, but rest assured we’re hard at work making it oodles of fun all the while incorporating retro goodness, love, and a little bit of cheese(?) into it. What treasures does this veritable pantheon of old-school gaming hold? We can’t go into the details yet, but expect to get riddled in alien bullets, science fiction in-jokes, and if you’re a tried and true PixelJunkie, you may even notice an Easter egg or two we’ve included just for you!

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PixelJunk Shooter 2 Free Online Battle Stage GET

Dylan Cuthbert's Avatar + Posted by Dylan Cuthbert on Jul 15, 2011

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PixelJunk Shooter 2 is unleashing its FREE online battle demo via PSN now. Go start the download! Go on. It’ll be done by the time you finish reading this. :) We’re putting big bounties on the heads of higher-ranked players (especially those in our Sun League), and PixelJunk Shooter 2 staff will be in the mix. Join in the assault on our Veteran players this weekend.

So what’s in it for the Veterans? The PixelJunk team would like present you with a new battleground. From July 15th, we will be uncovering a hidden stage for PixelJunk Shooter 2′s online battles. This stage will be made available to all players for FREE as a salute to your battling prowess. I should advise you though that while dredging up this ancient stage, a few blocks might have come loose. You’ve been warned…

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PixelJunk Shooter 2 Patch is Live Now

Dylan Cuthbert's Avatar + Posted by Dylan Cuthbert on Jul 05, 2011

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Hey everyone!I am happy to announce a patch for PixelJunk Shooter 2. We’ve changed a few things. Read on for the full list:

1. There was a bug where some enemies would spawn right on top of you giving you that awesome “insta-death” you really don’t want in a game… well, we fixed it!

2. The online connectivity has been tuned to allow you to hook up with other players much more easily. Try it out!

3. If you get matched against a higher ranking player you get a nice large cash bonus (Q space bucks of course) if you win!

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E3 Replay: PixelJunk sidescroller Brings Retro Homage, Particles Galore to PSN

Dylan Cuthbert's Avatar + Posted by Dylan Cuthbert on Jun 20, 2011

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I’m back in Kyoto after a rip-roaring time at E3 where we revealed not one but two games: PixelJunk lifelike, which you can see a bit of in this previous blog post, and PixelJunk sidescroller — a title no one was expecting and took a lot of people by surprise just as we intended!

When we were wrapping up PixelJunk Shooter 2 a number of us here at Q-Games felt an undeniable urge to create a homage to the old school side-scrolling shooters that we grew up with…so we did and here it is! We went totally overboard on the special effects though and even threw in an incredibly realistic simulation of an old CRT monitor for good measure.

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E3 Replay: The Indescribable PixelJunk lifelike

Matt Morton's Avatar + Posted by Matt Morton on Jun 17, 2011

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While still recovering from last weeks E3, the PlayStation.Blog team wanted to share some of their favorite interviews with everyone who didn’t catch them when they aired live. Dylan Cuthbert, Ariel Angelotti and Baiyon (!) flew over from Kyoto, Japan to show us the latest titles in the PixelJunk series.

Here we have the interview in which Baiyon does a live performance of his new collaborative title: PixelJunk lifelike! This title garnered a lot of buzz during the show. It’s nearly impossible to explain what it is, so Baiyon and Dylan decided to show us what PixelJunk lifelike is all about. While it may not be a game, per se, it definitely is a game changer! Hope you enjoy the video and Baiyon’s performance.

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