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Hey everyone!I am happy to announce a patch for PixelJunk Shooter 2. We’ve changed a few things. Read on for the full list:
1. There was a bug where some enemies would spawn right on top of you giving you that awesome “insta-death” you really don’t want in a game… well, we fixed it!
2. The online connectivity has been tuned to allow you to hook up with other players much more easily. Try it out!
3. If you get matched against a higher ranking player you get a nice large cash bonus (Q space bucks of course) if you win!
I’m back in Kyoto after a rip-roaring time at E3 where we revealed not one but two games: PixelJunk lifelike, which you can see a bit of in this previous blog post, and PixelJunk sidescroller — a title no one was expecting and took a lot of people by surprise just as we intended!
When we were wrapping up PixelJunk Shooter 2 a number of us here at Q-Games felt an undeniable urge to create a homage to the old school side-scrolling shooters that we grew up with…so we did and here it is! We went totally overboard on the special effects though and even threw in an incredibly realistic simulation of an old CRT monitor for good measure.
While still recovering from last weeks E3, the PlayStation.Blog team wanted to share some of their favorite interviews with everyone who didn’t catch them when they aired live. Dylan Cuthbert, Ariel Angelotti and Baiyon (!) flew over from Kyoto, Japan to show us the latest titles in the PixelJunk series.
Here we have the interview in which Baiyon does a live performance of his new collaborative title: PixelJunk lifelike! This title garnered a lot of buzz during the show. It’s nearly impossible to explain what it is, so Baiyon and Dylan decided to show us what PixelJunk lifelike is all about. While it may not be a game, per se, it definitely is a game changer! Hope you enjoy the video and Baiyon’s performance.
Important news is churning – much like smooth, creamy butter – out of Q-Games headquarters. Is this the big announcement of the special PixelJunk-branded cheese you’ve been waiting for? Not exactly, but we’re happy to announce that now YOU could be the proud owner of the FREE PixelJunk Shooter Loyalty Avatar Pack!
If you’re such a loyal fan of the PixelJunk games that you’ve purchased both PixelJunk Shooters 1 AND 2, you deserve a freebie – and a good dousing of water for good measure. Only own one of the Shooter games? Purchase the other one and you can secure some lovely Shooter avatars for free, too!
We hope you’re having a magma-tastic time with PixelJunk Shooter 2! We’ve been having fun with Online Battle multiplayer, our squishy-cute Dynamic Theme, and kicking back with some sweet, sweet Shooter tunes brought to you by the one and only High Frequency Bandwidth. Without further ado, introducing Alex Paterson and Dom Beken of HFB with a very important announcement regarding THE album you’ve been waiting for!
At long last, you’ll be able to download the Original Soundtrack to both PixelJunk Shooter games! It’s called “HFB: PixelJunked,” and it’s launched on the PlayStation Store among other digital retailers and will set you back $7.99.
So, the wait is over. The sequel to the technically and critically acclaimed PixelJunk Shooter will be with us later today! It continues where the original left off, leaving you trapped in the deep dark bowels of an enormous alien entity. Fight through the backwash and encounter the weird and terrible monsters that are living […]
Hey PixelJunkies, the date has been set in stone – PixelJunk Shooter 2 will be released exclusively to PlayStation Network on March 1st! The glowing previews should begin flying in soon too (fingers crossed)! Compared to the original, this game is packed even more full of lovely gushing liquid action across three entirely new worlds, […]
We offered extended hands-on time with the nearly-final PixelJunk Shooter 2 this past weekend at CES, and this led to many questions: What’s up with the online multiplayer? What kind of bosses will we face? And why is it PixelJunk Shooter 2 instead of Encore (like with PixelJunk Monsters and Eden)? Fortunately, we didn’t have […]
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