Today we have a new video featuring actors Ellen Page and Willem Dafoe talking about their roles in the upcoming PS3 title Beyond: Two Souls.
We’re very pleased to announce the addition to two more Hollywood greats to the Beyond: Two Souls production team, with Lorne Balfe confirmed as the composer and Hans Zimmer as the producer of the game’s soundtrack.
Today we’re unveiling the second of our four-part Making Of series for BEYOND: Two Souls.Hear from writer/director David Cage and the team at Quantic Dream on what BEYOND will be like to play, and how the team redesigned the user interface to provide a more intuitive and immersive gameplay experience than the studio’s previous title, Heavy Rain.
Hi everyone, today we’re excited to unveil the first of our four part Making Of series for upcoming PS3 title BEYOND: Two Souls.
When we started working on PS4, the question of the next short film arose. What could we do this time? What new field should we explore? Of course we were going to have a new next-gen graphic engine that would significantly improve the graphic quality. Of course we were going to try to push back the limits of performance capture, a technique that we are beginning to master after one year of intensive shooting for Beyond.
So far this year, we’ve put a lot of focus on BEYOND: Two Souls’ cinematic presentation and powerfully emotional storytelling – we’ve revealed Willem Dafoe as Ellen Page’s co-star, debuted a beautifully cinematic story trailer, and even revealed a full scene from the game at Tribeca Film Festival to show you just how groundbreaking BEYOND: Two Souls aims to be. The “Interactive Drama” genre is a bit of a unique concept though, and one of the consistent questions we’ve received from those of you who missed out on experiencing Heavy Rain is: “BEYOND looks like it has a fantastic story, but how does it play?!”
Would you be willing to answer a few brief questions about PlayStation.Blog?