After blasting off with the launch of Expendables 2, PSN PLAY continues to bring the heat with the PlayStation exclusive Sound Shapes! Coming bundled with both PS3 and PS Vita versions for one price, you won’t want to miss out on this unique platformer that combines awesome beats with clean 2D visuals. It’s available now and is 20% off for PlayStation Plus subscribers.
Also a part of PSN PLAY, this week marks the window to pre-order Papo & Yo! Plus members receive an exclusive theme as well as a 20% discount.
This week PlayStation Plus delivers an update to the Instant Game Collection with the first two episodes of Telltale’s The Walking Dead free for Plus members! This acclaimed series delivers breakthrough storytelling and engaging choices that really matter. If you’re already a Walking Dead Season Pass holder, your purchase is still well worth it as you’ll be among the first to experience the later episodes as they release.
Sound Shapes is out on PSN today! It’s the culmination of a long journey for our boss-men Jonathan Mak and Shaw-Han Liem, who worked on the concept for… more years than they probably want me to say before the reveal at E3 2011, and having worked on the game for a year myself now I think I can speak for the whole team when I say we just want you to play it. Like… we don’t want you to finish reading this blog post, or even probably watch the launch trailer we made. We made Sound Shapes for you to play! So when today’s update goes live, get yourself over to the PlayStation Store on your PS3 or PS Vita and pick it up!
The title is $14.99 ($11.99 for PlayStation Plus members this week only) and part of the PSN Play promotion, so if you buy one or more other of the games in the promotion you’ll get an increasing amount of money back.
If you’re popping into the PlayStation Store at any point this week (say, to pick up The Expendables 2), be sure to pre-order Sound Shapes while you’re there. If you do, you’ll score an exclusive PS3 theme! And don’t forget: the more games you pick up in PSN PLAY, the more money you save (so if you’ve already picked up The Expendables 2, you are guaranteeing yourself $3 back when you pick up Sound Shapes.)
Because we’re so excited to get Sound Shapes into your hands, we thought we’d help kick start your creative imaginations by having one of our founders, Jonathan Mak, walk you through the creation of a level using our level tools. If you’re the kind of player who is more excited to play than create (and that’s fine too), we’re revealing our Trophy mode. Yes, there is a Platinum.
Hello chaps and chapettes!
There’s just under three weeks until the release of Sound Shapes on PS Vita and PS3 on August 7th, and it’s time we sat down and had a serious chat with you. You see, we’ve been keeping a secret from you. Yes, here in Queasy Towers, our glittering skyscraper in downtown Toronto, so beloved by the city that they’re building us a moat (they claim they’re upgrading streetcar lines, but we know what they’re really doing), we have been hiding someone from you.
Although to this point we’ve revealed stars that shine as brightly as Deadmau5, Jim Guthrie, and I Am Robot and Proud, it wasn’t until Wednesday that we were able to sneak out the news that Grammy Award-winning musician Beck—mastermind behind Mellow Gold, Odelay and most recently 2008′s Modern Guilt—has been working with us on three brand new tracks for the game.
Look, E3 is coming up fast, and we know there’s all kinds of hot news coming at you from everywhere. So over here at Queasy HQ, we’ve decided to kick things off a little early with pretty much the biggest announcement we’re allowed to give you right now: Sound Shapes is coming to PSN on August 7th. That’s… like… a few weeks away! Are you breathing into a paper bag right now to avoid hyperventilating? We are, which is making it kind of hard to type. And if you’re not, you should be, because we’re also taking this opportunity to sneak out the fact that Sound Shapes is, day-and-date, also coming to PS3.
Yes. That thing you have under your TV, or maybe beside it (or possibly on top, but that sounds kind of dangerous, man!). And no, we haven’t been looking in your windows; we’ve been too busy making Sound Shapes and pricing it at $14.99 for BOTH VERSIONS. Buy it on PS Vita or PS3, and enjoy it on either system! We know. We’re freaking out too!
A message from a representative at Superbrothers, written in the midst of a spring thunderstorm in the hill country at the Quebec/Vermont border.
It is with immense pleasure that we are announcing our involvement with a video game project known as Sound Shapes. We are extra excited to be contributing alongside sworcery maestro Jim Guthrie. This represents the latest in a series of Superbrothers X Jim Guthrie a/v collaborations dating back to 2005′s musical film Children of the Clone and 2008′s Dot Matrix Revolution, but this will be our first a/v collaboration since 2011′s cult classic videogame Superbrothers: Sword & Sworcery EP.
With that realization, the PlayStation.Blog staff began planning a trip to Toronto to meet with Drinkbox Games (Tales From Space: About a Blob), Queasy Games (Sound Shapes), ][ Games (Dyad) and other indies working on PS3 and PS Vita games. Our friends at Sony Computer Entertainment Canada suggested that we invite the media and, well, we thought it only fair to include our Canadian fans in on the fun. That means you!
It’s no secret that electronica artist deadmau5 signed on with Toronto-based Queasy Games to collaborate on the upcoming PS Vita musical platformer Sound Shapes. But last week we finally tasted the succulent fruits of that creative collaboration. During a media showcase in New York City, Sound Shapes Producer Jason deGroot kindly demonstrated a new set of levels (a “Record” in the game’s lingo) that featured audio effects provided by the mousey maestro and pixelicious art courtesy of indie developer PixelJam. You can analyze the results for yourself below — headphones recommended!
It’s worth noting that deadmau5’s album tracks, such as the pop cut “Ghosts ‘n Stuff,” won’t be appearing in Sound Shapes. And that’s by design: the game’s interactive soundtrack synthesizes with your platforming progress, making each “performance” a unique arrangement.