+ Posted by Greg Phillips // Producer, SCEA
To finish off our developer diary series on Ratchet & Clank Future: Tools of Destruction, we have this guy named Ted Price, whom you may have heard of once or twice before :). He’s the founder and CEO of Insomniac Games and was the creative director on Resistance: Fall of Man. For RCF, Ted took [...]
Tagged // ps3, ratchet & clank, video
Filed: Developer Corner, Title Spotlight
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+ Posted by Greg Phillips // Producer, SCEA
Part five of our six part Ratchet & Clank Future: Tools of Destruction developer video diary series focuses on a group that, in games, is the most overlooked (and, at times, unfairly blamed for problems) yet is also one of the most essential. Namely: QA (quality assurance) or testing. As a change of pace, [...]
Tagged // ps3, ratchet & clank, video
Filed: Developer Corner, Title Spotlight
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+ Posted by Greg Phillips // Producer, SCEA
For today’s dev video diary we’re talking with Giac (pronounced Jack). Giac Veltri that is. Giac is a tools programmer at Insomniac, working primarily on disc creation and localization. Which, come final time, makes Giac a very popular man at Insomniac with common inquiries of “where is the new build” and “why isn’t the game [...]
Tagged // ps3, ratchet & clank, video
Filed: Developer Corner, Title Spotlight
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+ Posted by Greg Phillips // Producer, SCEA
For the third developer video diary, we’re shifting our focus to the more technical aspects of Ratchet & Clank Future: Tools of Destruction - which brings us to Mark Lee. Mark is one of the few… the proud… the engine programmers. Mark and the rest of the engine team are responsible for creating the [...]
Tagged // ps3, ratchet & clank, video
Filed: Developer Corner, Title Spotlight
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