+ Posted by Greg Phillips // Producer, SCEA
Part five of our six part Ratchet & Clank Future: Tools of Destruction developer video diary series focuses on a group that, in games, is the most overlooked (and, at times, unfairly blamed for problems) yet is also one of the most essential. Namely: QA (quality assurance) or testing. As a change of pace, [...]
Tagged // ps3, ratchet & clank, video
Filed: Developer Corner, Title Spotlight
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+ Posted by Greg Phillips // Producer, SCEA
For today’s dev video diary we’re talking with Giac (pronounced Jack). Giac Veltri that is. Giac is a tools programmer at Insomniac, working primarily on disc creation and localization. Which, come final time, makes Giac a very popular man at Insomniac with common inquiries of “where is the new build” and “why isn’t the game [...]
Tagged // ps3, ratchet & clank, video
Filed: Developer Corner, Title Spotlight
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+ Posted by Greg Phillips // Producer, SCEA
For the third developer video diary, we’re shifting our focus to the more technical aspects of Ratchet & Clank Future: Tools of Destruction - which brings us to Mark Lee. Mark is one of the few… the proud… the engine programmers. Mark and the rest of the engine team are responsible for creating the [...]
Tagged // ps3, ratchet & clank, video
Filed: Developer Corner, Title Spotlight
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+ Posted by Greg Phillips // Producer, SCEA
Previously on Ratchet & Clank Future: Tools of Destruction: The Developer Diaries, Brian Hastings discussed what Insomniac hoped to accomplish with the game’s story. Today’s dev video diary features TJ Fixman, who is the head writer at Insomniac. TJ does what any good writer does; he takes a rough concept or idea and breathes life [...]
Tagged // ps3, ratchet & clank, video
Filed: Developer Corner, Title Spotlight
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