The original version of Battlezone unarguably deserves its place in the pantheon of greats. 36 years ago, Atari unleashed the arcade game on the world and created an entire new genre: the first-person shooter. The cabinet also featured an innovative periscope viewer thorough which you’d peer into the game’s green wireframe world, creating an intimate, personal experience that resembled VR.
If you’ve read anything about VR, you’ll hear a lot of people talk about a distinct sense of place. Of being there. It really is difficult to describe to anyone who hasn’t tried VR (although these chaps do a pretty good job!).
But what does that really mean? What’s different about placing you, the player, in Battlezone’s futuristic tank cockpit in VR, versus a regular TV screen? Let us explain…
Early on in the development of Battlezone there was one important question we had to ask ourselves: what’s better than piloting the most powerful tank in the galaxy?
The answer of course was blindingly obvious: piloting the most powerful tank in the galaxy right next to your friends… who are also piloting the most powerful tanks in the galaxy!
Creating the music and sound effects for Battlezone was both an honor and a treat for our Audio Lead Graham Gatheral. The 1980s was a formative time for him, and he and the audio team are still very much into video games, music, and film from that era, such as Blade Runner, Tron, and — of course — the original Battlezone.
You can break the design of Battlezone down into two core components: feel and structure.
The feel I wanted to capture was my memory of the original arcade game; exhilarating, futuristic, dangerous and fluid. If we achieved nothing else, moving and shooting in our Battlezone had to feel cool, skilful and completely intuitive.
We’re really excited to get Sniper Elite 3 out there on PS4 and PS3 next week. It’s the sniper game the fans really wanted, and we’re glad that we have been able to deliver. Right after Sniper Elite V2 we asked the fans what they thought about that game – the good bits, the bad bits, and what needed to happen in Sniper Elite 3.
Last week we called for your questions (via Twitter) on SEGA‘s upcoming PS3 shooter Aliens vs. Predator. And as usual, you delivered some good ones, covering off on all areas off the game’s single and multplayer modes, the special Hunter edition and more. Tim Jones from AvP developer Rebellion was on hand to field as […]
Would you be willing to answer a few brief questions about PlayStation.Blog?