Hi, this is Djamil Kemal at Lexis Numérique, I’m glad to introduce our upcoming adventure/puzzle/investigation game: Red Johnson’s Chronicles — One Against All. Those of you who already know Red, one of the best private investigators in Metropolis, will enjoy this new installment. For everyone else, don’t worry; you don’t need to have played the first one to fully enjoy this new adventure.
One Against All is an adventure game, indeed. If you like deep storylines, strong characters and fierce dialogue, then you should give it a try. In One Against All, you will discover a world in which everything is dark, even humor. This time, Red will have to try and save his kidnapped brother and won’t let anyone stop him — not even tough guys like Duncan the bartender or seductive girls like Abbie, the mysterious waitress. In addition to the main storyline, you can also take on missions proposed by a very special maid…
One of the advantages of my job is that when I like a game I can contact the developers and learn more about the game’s development background. The following interview is with Djamil Kemal from Lexis Numérique and I hope that you enjoy the interview as much as I enjoyed the game.
Djamil Kemal, Lexis Numérique: Adventure games seem to have suffered in the past few years. This can be partly explained by the fact that adventure games were mainly PC focused and that most of the non-core gaming market has moved toward home consoles.
For those of you who are into investigation games and who like noir crime movies, Red Johnson’s Chronicles is for you. We really tried to create a new genre with a mix of classic adventure and innovating gameplay. In this 8 to 10 hour long adventure, you’ll have to solve the murder of one of most hated men in town. Explore dark worlds, find, analyze and use clues that will lead you to the truth. Question suspects, spot their lies, push them over the edge and, when necessary confront them in quick fire action scenes.
We worked really hard to make sure they perfectly fit the script so that you always feel immersed. To add this feeling of immersion, we also tried our best to do a “tactile” game. At many occasions, you’ll have to move objects in 3D and, handle them and see how to use them.