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	<title>PlayStation.Blog &#187; resident evil</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
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		<title>Capcom Classics Coming to PSN Starting Tomorrow</title>
		<link>http://blog.us.playstation.com/2009/07/capcom-classics-coming-to-psn-starting-tomorrow/</link>
		<comments>http://blog.us.playstation.com/2009/07/capcom-classics-coming-to-psn-starting-tomorrow/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 19:01:40 +0000</pubDate>
		<dc:creator>Ryan McDougall</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[darkstalkers]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=12694</guid>
		<description><![CDATA[
Hey PlayStation fans, I’m Ryan, Capcom’s newest Bearer of Good News. Today, I’m here to bring you word of our upcoming PlayStation classics, a library of classic games being brought to you on the PlayStation Network. We’ve sorted through our archives and hand-selected the games that rocked the industry. All of these upcoming classics will [...]]]></description>
			<content:encoded><![CDATA[<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3679021904/" title="Capcom Classics - Logo by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3580/3679021904_d2aa116fcf.jpg" width="480" height="228" alt="Capcom Classics - Logo" /></a></p>
<p>Hey PlayStation fans, I’m Ryan, Capcom’s newest Bearer of Good News. Today, I’m here to bring you word of our upcoming PlayStation classics, a library of classic games being brought to you on the <a href="http://blog.us.playstation.com/tag/psn/">PlayStation Network</a>. We’ve sorted through our archives and hand-selected the games that rocked the industry. All of these upcoming classics will be released over the PSN, and will be playable on your <a href="http://blog.us.playstation.com/tag/psp/">PSP</a>.</p>
<p>Coming up first is <a href="http://www.us.playstation.com/PSP/Games/Capcom_Classics_Collection_Remixed">Capcom Classics Collection: Remixed</a>, available tomorrow. The game is a collection of arcade classics from gaming’s glorious past. Pay homage to the best of the arcades, like Final Fight, Bionic Commando, Street Fighter, and Magic Sword. Prove your old-school dominance with twenty full arcade titles. Check out the full list of included games <a href="http://www.capcom-unity.com/number6/blog/2009/06/25/get_cultured_with_cccr_next_week">here</a>.</p>
<p>Later this summer, look forward to Fate/Unlimited Codes. Capcom’s fighting game masters have brought one of Japan’s most popular animes exclusively to the PSN, ready for the new <a href="http://blog.us.playstation.com/2009/06/02/e3-09-psp-go-leads-a-huge-wave-of-psn-content/">PSPgo</a>. High-flying combos and fast-paced versus action show off the game’s gorgeous 3D graphics, and it’s a fighting-game experience you can’t get anywhere else.</p>
<p>Next, keep your eyes out for more gems from Capcom, being brought directly to the PSN. Check out the full list below, including PSone and UMD Legacy titles, and come back often for more info on individual release timing.</p>
<ul>
<li><a href="http://www.us.playstation.com/PSP/Games/Capcom_Classics_Collection_Remixed">Capcom Classics Collection Remixed</a> (UMD Legacy)
<li><a href="http://www.us.playstation.com/PSP/Games/Mega_Man_Powered_Up">Mega Man Powered Up</a> (UMD Legacy)
<li><a href="http://www.us.playstation.com/PSone/Games/Dino_Crisis">Dino Crisis</a> (PlayStation Legacy)
<li><a href="http://www.us.playstation.com/PSP/Games/Power_Stone_Collection">Power Stone Collection</a> (UMD Legacy)
<li><a href="http://www.us.playstation.com/PSP/Games/Mega_Man_Maverick_Hunter_X">Mega Man Maverick Hunter X</a> (UMD Legacy)
<li><a href="http://www.us.playstation.com/PSone/Games/Resident_Evil_2">Resident Evil 2</a> (PlayStation Legacy)
<li><a href="http://www.us.playstation.com/PSP/Games/Darkstalkers_Chronicle_The_Chaos_Tower">Darkstalkers</a> (UMD Legacy)
<li><a href="http://www.us.playstation.com/PSP/Games/Street_Fighter_Alpha_3_MAX">Street Fighter Alpha 3 Max</a> (UMD Legacy)
<li><a href="http://www.us.playstation.com/PSone/Games/Resident_Evil_3_Nemesis">Resident Evil 3: Nemesis</a> (PlayStation Legacy)
<li><a href="http://www.us.playstation.com/PSP/Games/Capcom_Classics_Collection_Reloaded">Capcom Classics Collection Reloaded</a> (UMD Legacy)
</ul>
]]></content:encoded>
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		<slash:comments>247</slash:comments>
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		<item>
		<title>Resident Evil: Director’s Cut PSone Available Tomorrow on PSN</title>
		<link>http://blog.us.playstation.com/2009/05/resident-evil-director%e2%80%99s-cut-psone-available-tomorrow-on-psn/</link>
		<comments>http://blog.us.playstation.com/2009/05/resident-evil-director%e2%80%99s-cut-psone-available-tomorrow-on-psn/#comments</comments>
		<pubDate>Wed, 27 May 2009 21:31:46 +0000</pubDate>
		<dc:creator>Matt Dahlgren</dc:creator>
				<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[resident evil]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10757</guid>
		<description><![CDATA[
What is up!  I’m Matt Dahlgren, one of the product managers here at Capcom who gets to work on the Resident Evil franchise.  
Today I get to blog about the PSone Resident Evil: Director’s Cut, which will be available for download tomorrow on PSN for $9.99.
I don’t think I’ll ever get to make [...]]]></description>
			<content:encoded><![CDATA[<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3567624599/" title="Resident Evil Director's Cut banner by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3309/3567624599_bdb12b9650.jpg" width="500" height="208" alt="Resident Evil Director's Cut banner" /></a></p>
<p>What is up!  I’m Matt Dahlgren, one of the product managers here at <a href="http://www.capcom.com/">Capcom</a> who gets to work on the <a href="http://blog.us.playstation.com/tag/resident-evil/">Resident Evil</a> franchise.  </p>
<p>Today I get to blog about the PSone Resident Evil: Director’s Cut, which will be available for download tomorrow on <a href="http://www.us.playstation.com/PSN">PSN</a> for $9.99.</p>
<p>I don’t think I’ll ever get to make a statement like this in a blog ever again.  </p>
<p>The original Resident Evil is a game that defined my personality as a gamer for years to come.  (I’ve got two others on my list of influential games, FF7 and Tekken, each for their respective genre – but I’ll keep this RE centered.) </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3570975104/" title="Resident Evil Director's Cut Screenshot 2 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3632/3570975104_b20d2529f1.jpg" width="500" height="375" alt="Resident Evil Director's Cut Screenshot 2" /></a></p>
<p>The early experiences that you have in gaming set you up for what to expect in the future.  If you have a positive enough experience, you attempt to find it time and time again – but I don’t think a game will ever affect me in the same way that this one did.  </p>
<p>Going back and tinkering around with this game after so many years off got me thinking about how different gaming was 10 years ago in comparison to today.  Games back then were hard.  I remember dying at the first zombie while trying to figure out a weird control scheme, yet being mesmerized with the fact that I could control the outcome in a 3D environment.  It took me a while to get the grasp of everything, and I died a lot, but I was so entertained by the experience that I refused to go to bed.  I stayed up all night at a friend’s house, figuring out this weird mansion filled with zombies.<br />
<span id="more-10757"></span><br />
Controls then were not nearly as important as they are now.  People were so mesmerized with the fact that they were experiencing something new, it didn’t matter that the graphics weren’t perfectly realistic and the acting was bad.  It was a completely new experience, and better yet it could scare you.  (ex. Dog + Window = Jump)  </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3570975582/" title="Resident Evil Director's Cut Screenshot 1 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3405/3570975582_3fedb7debd.jpg" width="500" height="375" alt="Resident Evil Director's Cut Screenshot 1" /></a></p>
<p>But what made this game cool is the fact that deep underneath the struggles you had to go through to progress, there was this gigantic intricate puzzle to figure out.  How do you get to the next area with only 15 bullets?  Which path is going to punish you, and which is going to let you survive?  A lot of the time, if you chose the wrong path, you were just screwed, and you started over.  If you didn’t have an ink ribbon on hand, or didn’t save recently, this could mean you have to re-do the last hour of gameplay.  But it didn’t matter as much, because you learned from your mistakes and you could do things better the second time.  </p>
<p>In addition, the environments were just sweet.  I don’t think any game has re-created something as creepy as that first mansion.  To me it is the ultimate classic scenario.  So many questions to be had, and you fill them in piece by piece as you progress.  Not everything may have made perfect sense, but either way, it was completely intriguing.  </p>
<p>Playing as Chris Redfield and getting your shotgun is a great example.  At this point, you have been playing for a while now, trying to survive with just a handgun.  You go into a room, and see a shotgun on the wall.  Sweet!  Then you pick it up, and the ceiling comes down on you and makes a Chris pancake.  (owned)  Better hope you saved recently.  </p>
<p>Getting that shotgun was a big time struggle.  You had to find the broken shotgun, manage your inventory so you can actually hold it, figure out how to dodge or kill a ton of zombies through a long stretch of the mansion, so you can replace it on the wall and not die when trying to get a new weapon.  </p>
<p>But when you get it…that shotgun is a score!  You can now blow off zombie heads in a single shot, you just need to aim up.  That weapon completely changes the gameplay experience from then on out.  What makes that cool is once you finally figure out how to get the shotgun, there is such a strong sense of accomplishment.  You earned your reward, it wasn’t just handed to you.  </p>
<p>Nowadays if a key drops and someone has to spend 5 mins trying to find out where it goes, they just get pissed and stop playing.  (Obviously over-exaggerated, but you can see the point I was making)  </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3570163807/" title="Resident Evil Director's Cut Screenshot 3 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3387/3570163807_cb6e37df26.jpg" width="500" height="375" alt="Resident Evil Director's Cut Screenshot 3" /></a></p>
<p>And the camera angles – sometimes you can’t even see down a hallway.  That’s like putting you at a bigger disadvantage than being there in real life.  Haha.  I kept remembering that I wanted to kick a zombie in the chest because they were so slow.  (If you played Outbreak, there’s one guy that could kick zombies in the chest.  I always picked that guy.  Heh)  Not only was it difficult to see, even when I knew where the zombies were, they would get me ALL the time.  It was difficult to move precisely.  Very different experience than seeing a single enemy, lining up a headshot &#8211; done, progress.  You were watching that zombie, trying to predict how he would move, how you could lure him to the side so you could sneak by.  And you would still get caught.  </p>
<p>But, if you played the original game, you have to admit that the control elements and camera angles helped heighten the experience.  Resident Evil is all about putting you in situations that are hard to predict the outcome.  It is a game that keeps you on your toes.  Granted you may be frustrated that you can’t see the zombie, or even worse one of the “chop your head off in one swipe” hunters that is 5 feet in front you because the camera won’t let you, but those moments are pretty intense experiences because you don’t know what is going on.  </p>
<p>(OMG – if you can aim up, shoot blind and hit a jumping hunter based on his sound alone, talk about satisfying.  Haha)  </p>
<p>Many people now would probably find this annoying.  Games are so real, that if you can’t do anything you want, there’s something else out there that will let you.  But for me playing this game as a kid, it defined me as a gamer.  I wanted a challenge, because I felt I could do it, and other people couldn’t.  Maybe that’s a bit arrogant, but isn’t that what getting ridiculous amounts of trophies or high scores is all about anyways?  If anything didn’t give me that challenge &#8211; I was disappointed.  </p>
<p>I think that sums up what Resident Evil is all about:  Reward through harsh struggles.  There’s a great sense of accomplishment when you can make it through the worst.  I think Resident Evil does this to a “T”, and has continued to do so over the years.  </p>
<p>(I also think they re-created a “this is completely new to me” experience when they did RE4, part of the reason I respect the franchise so much.)   </p>
<p>I think there are a lot of gamers out there like me &#8211; many of them probably who hated on RE4/RE5 because it was different than the “old school” games.  I disagree that the survival/horror element from Resident Evil is gone – it’s definitely still in there, it’s just evolved.  And that doesn’t mean that the traditional survival horror of the early games is gone, it just means that the franchise has branched out to provide new experiences.   </p>
<p>So, if you haven’t played this game, or want to go back and re-live a classic game you played as a kid like me, I highly recommend this game.  If you are a current fan of Resident Evil, you can see many of the gameplay traits that evolved from this game.  (You may not like the fact you can’t move and shoot simultaneously in RE5, but those controls are there for a reason, and help the game stay true to some of the classic elements of the franchise which are very evident in the early games.)  </p>
<p>Also, if you were introduced to the series through Resident Evil 4 or 5, this game is a great opportunity to go back and experience the roots of the franchise.  Both Chris and Jill, who appear in RE5, make their franchise debut in this game.   </p>
<p>For those who don’t know what the Director’s Cut version is, this is the updated version of the original game which was released 18 months after the original.  It features an “Arranged Mode” which essentially mixes up the item placement, camera angles, and enemy placement, to give people a different path through the game than found in the original 1996 version. </p>
<p>I think that is about enough for my “tribute” post.  I can’t recommend this game highly enough – and that’s the gamer in me, not the marketing dude.  Hope you enjoy.</p>
]]></content:encoded>
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		<slash:comments>203</slash:comments>
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		<title>Next Up in PlayStation Home: Resident Evil 5 Game Launching Event</title>
		<link>http://blog.us.playstation.com/2009/03/next-up-in-playstation-home-resident-evil-5-game-launching-event/</link>
		<comments>http://blog.us.playstation.com/2009/03/next-up-in-playstation-home-resident-evil-5-game-launching-event/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 21:06:21 +0000</pubDate>
		<dc:creator>Locust_Star</dc:creator>
				<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PlayStation Home]]></category>
		<category><![CDATA[re5]]></category>
		<category><![CDATA[resident evil]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=7577</guid>
		<description><![CDATA[Yo Home-bodies!
We’re sure you’ve checked out the awesome new Resident Evil 5 space, but in the event that you’ve been busy living under a rock (or dodging Helghast brass 24/7) there’s no better time to log in to PlayStation Home and give the new space a spin than this Friday, March 13th.
Why? Cause this Friday [...]]]></description>
			<content:encoded><![CDATA[<p>Yo Home-bodies!</p>
<p>We’re sure you’ve checked out the awesome new <a href="http://blog.us.playstation.com/tag/resident-evil/">Resident Evil 5</a> space, but in the event that you’ve been busy living under a rock (or dodging Helghast brass 24/7) there’s no better time to log in to <a href="http://blog.us.playstation.com/category/playstation-network/playstation-home/">PlayStation Home</a> and give the new space a spin than this Friday, March 13th.</p>
<p>Why? Cause this Friday is a ghoulish date sure to be made more deadly when you load up your brand new copy of <a href="http://www.us.playstation.com/PS3/Games/Resident_Evil_5">Resident Evil 5</a>, meet up with your fellow Home-boys and Home-girls in-world, launch into game, and start blasting the infected like it ain’t no thang.</p>
<p>All you have to do is load Resident Evil 5 into your PlayStation 3 and then enter PlayStation Home. Once in-world, press Start > Game Launching > Set Up New Game > Resident Evil 5. Remember, the maximum amount of players for any Resident Evil 5 campaign is two, so reserve a space for yourself and then go find a friend in the Resident Evil 5 game space to take the second slot. After you’ve done this, you’ll be ready to descend into the waking nightmare that is Kijuju.</p>
<p>We’ll be weaving in and out of the madness that is the Resident Evil 5 game space all day Friday, targeting you evil horde-slaying maniacs at random and messaging secrets relating to the game via your XMB. You never know, it might just be the edge you need to keep the virus at bay.</p>
<p>See you Friday!</p>
]]></content:encoded>
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		<slash:comments>100</slash:comments>
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		<title>Qore Episode 09 Next Week – Featuring RE5, MLB 09 The Show and The Godfather II</title>
		<link>http://blog.us.playstation.com/2009/02/qore-episode-09-next-week-%e2%80%93-featuring-re5-mlb-09-the-show-and-the-godfather-ii/</link>
		<comments>http://blog.us.playstation.com/2009/02/qore-episode-09-next-week-%e2%80%93-featuring-re5-mlb-09-the-show-and-the-godfather-ii/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 14:01:53 +0000</pubDate>
		<dc:creator>Kevin Furuichi</dc:creator>
				<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[QORE]]></category>
		<category><![CDATA[godfather]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[mlb09]]></category>
		<category><![CDATA[qore]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=5753</guid>
		<description><![CDATA[The February episode of Qore’s got variety and new technology.

Resident Evil 5 in QoreVision
With all the talk about the co-op game play in Resident Evil 5, the Qore team has developed a sweet new way for you to experience it. Using your PS3 controller, you can switch between character viewpoints in real-time during our walkthrough [...]]]></description>
			<content:encoded><![CDATA[<p>The February episode of <a href="http://blog.us.playstation.com/category/qore-playstation-network/">Qore</a>’s got variety and new technology.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_e2270508"><param name="movie" value="http://www.viddler.com/simple/e2270508/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/e2270508/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_e2270508" ></embed></object></p>
<p><strong>Resident Evil 5 in QoreVision</strong><br />
With all the talk about the co-op game play in <a href="http://www.us.playstation.com/PS3/Games/Resident_Evil_5">Resident Evil 5</a>, the Qore team has developed a sweet new way for you to experience it. Using your PS3 controller, you can switch between character viewpoints in real-time during our walkthrough to better understand the strategies involved.</p>
<p><strong>The Godfather II</strong><br />
Making a game based upon one of the most beloved movies in cinematic history is a huge challenge, but for <a href="http://www.us.playstation.com/PS3/Games/The_Godfather_II">The Godfather II</a> Veronica Belmont discovered that the developers at <a href="http://www.ea.com/">Electronic Arts</a> captured the spirit of the film &#8211; with sizzling blackhand combat enhancements and the new “Don’s View.”</p>
<p><strong>Pitchers and Catchers Report</strong><br />
With baseball’s spring training getting underway this month, Audrey Cleo reports on the new features and gorgeous visuals of <a href="http://www.us.playstation.com/PS3/Games/MLB_09_The_Show">MLB 09 The Show</a>.</p>
<p><strong>Digital Destruction</strong><br />
At <a href="http://www.lucasarts.com/">LucasArts</a> in San Francisco, the Qore team breaks down the animated magic of Digital Molecular Matter – the unique technology used to create realistic destruction in <a href="http://www.us.playstation.com/PS3/Games/Star_Wars_The_Force_Unleashed">Star Wars: The Force Unleashed</a>.</p>
<p>As for downloadable content, we’ve got two new exclusive <a href="http://www.us.playstation.com/PS3/Games/Killzone_2">Killzone 2</a> themes and a voucher for the PSone classic <a href="http://www.us.playstation.com/PSone/Games/Syphon_Filter">Syphon Filter</a>.* We’re celebrating the 10th Anniversary of the espionage classic created by <a href="http://www.bendgamestudio.com/">Sony’s Bend Studio</a>, whose latest project, <a href="http://www.us.playstation.com/PSP/Games/Resistance_Retribution">Resistance: Retribution</a>, is coming to the PSP in March.</p>
<p>Qore Episode 09 arrives on February 12.</p>
<p><em>* *E-mail vouchers will be provided to annual subscribers. Single episode purchasers will also receive a Syphon Filter voucher via e-mail, provided that they purchase Qore Episode 09 on or before March 31.</em></p>
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		<slash:comments>107</slash:comments>
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		<title>Resident Evil 5 demo live on PSN today</title>
		<link>http://blog.us.playstation.com/2009/02/resident-evil-5-demo-live-on-psn-today/</link>
		<comments>http://blog.us.playstation.com/2009/02/resident-evil-5-demo-live-on-psn-today/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 16:01:44 +0000</pubDate>
		<dc:creator>Shawn Baxter</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[resident evil]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=5659</guid>
		<description><![CDATA[Hey everyone, I&#8217;m Shawn Baxter (Snow) from Capcom-Unity. Our amazing Resident Evil 5 Demo goes live today on PSN, so I thought I&#8217;d tease you a bit with some of the cool things to expect, whether you&#8217;re an old fan or new to the series. One of the first things I noticed is how good [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone, I&#8217;m <a href="http://www.capcom-unity.com/snow_infernus">Shawn Baxter (Snow)</a> from <a href="http://www.capcom-unity.com/">Capcom-Unity</a>. Our amazing <a href="http://www.us.playstation.com/PS3/Games/Resident_Evil_5">Resident Evil 5</a> Demo goes live today on PSN, so I thought I&#8217;d tease you a bit with some of the cool things to expect, whether you&#8217;re an old fan or new to the series. One of the first things I noticed is how good the game looks. It&#8217;s hard to get by the beauty RE5 has to offer. Better still, you get to play through two beautiful stages in the demo. Aside from the sweet graphics, there&#8217;s plenty more that the demo has to offer.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3246024497/" title="Resident Evil 5 Screen Shot by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3315/3246024497_7a61644b45.jpg" width="500" height="281" alt="shot0080-00000" /></a></p>
<p>For those new to the series, the controls can seem a bit different than you may expect. The RE brand has always forced you to take your time, stop while shooting, and conserve your ammo. It really helps add a sense of tension a normal shooter can&#8217;t offer. But to help those who are new to the world of RE, we have new control types that ease things up a bit. My favorite is Type A, which is probably best if you&#8217;re a fan of the previous games, especially <a href="http://www.us.playstation.com/PS2/Games/Resident_Evil_4">RE4</a>. Next on my list is Type D, which I find myself loving more and more. Type D is best if you&#8217;re new to the game, and it offers something the others don&#8217;t&#8230; Strafing! May seem like a simple thing, but in a game as tense as RE5, it can really help in those situations where you have little time to react. </p>
<p>Alright, so I&#8217;m sure you&#8217;ll love the graphics and controls, but there&#8217;s something even better that the Resident Evil 5 demo has to offer: Co-op. Best part is, you can play co-op online over the PSN, or even split-screen for some couch co-op. Now, of course you can play single player, but nothing beats actually playing through with someone who can plan and strategize with you. For an RE game, the fact that I can play with a buddy adds a whole new level of fun. Nothing like getting into a swarm of Majini, and having your partner shoot a few in the face so you can uppercut or flip-kick one of them! </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3246850654/" title="Resident Evil 5 Screen Shot by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3103/3246850654_a64754a48d_m.jpg" width="240" height="135" alt="sheva0073-00000" /></a> <a href="http://www.flickr.com/photos/playstationblog/3246851162/" title="Resident Evil 5 Screen Shot by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3385/3246851162_88a1333971_m.jpg" width="240" height="135" alt="for_gd0041_2-00000" /></a></p>
<p>Once you&#8217;ve played through the demo, you may want to try taking on the Executioner (huge axe-guy) with a buddy. The first time you play through the demo, run! He is extremely tough. But once you get comfortable with the game and controls, try and bring him down. I&#8217;ve tried, and he is extremely hard, but it is indeed possible to kill him, so don&#8217;t give up.</p>
<p>Oh, and a quick tip I&#8217;ve found is to aim for the heads on the Majini so they stagger back. Chest shots work, but one shot to the head means only one bullet expended, then push Square to pull off one of the crazy powerful melee attacks. If you get them to fall on the ground, run up to him and stomp &#8216;em with your boot or stab with the knife if you&#8217;re playing as Sheva!</p>
<p>February 2nd is just around the corner, so add me to your friends list, and I&#8217;ll catch you online for some co-op Majini butt-kickin&#8217;! PSN ID: <strong>Snow_Infernus<br />
</strong><br />
See you online!</p>
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		<title>Resident Evil 5 Trailer</title>
		<link>http://blog.us.playstation.com/2007/07/resident-evil-5-trailer/</link>
		<comments>http://blog.us.playstation.com/2007/07/resident-evil-5-trailer/#comments</comments>
		<pubDate>Thu, 26 Jul 2007 17:30:44 +0000</pubDate>
		<dc:creator>Scarlett</dc:creator>
				<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[resident evil]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/2007/07/26/resident-evil-5-trailer/</guid>
		<description><![CDATA[
This is Scarlett from Capcom-unity, and I wanted to give a big thanks to SCEA for inviting us to put an entry on its blog. I know there have been a lot of queries here about the upcoming Resident Evil 5 trailer (thanks!), and we wanted to set the record straight. So, without further ado [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/907822986/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1352/907822986_9b6f57ab95.jpg" width="500" height="281" alt="RE5 New Lead Character - Chris Redfield" /></a></p>
<p>This is <a href="http://blogs.capcomusa.com/blogs/scarlett.php">Scarlett</a> from <a href="http://www.capcom-unity.com/">Capcom-unity</a>, and I wanted to give a big thanks to SCEA for inviting us to put an entry on its blog. I know there have been a lot of queries here about the upcoming <a href="http://media.ps3.ign.com/media/734/734381/vids_1.html">Resident Evil 5 trailer</a> (thanks!), and we wanted to set the record straight. So, without further ado &#8230;</p>
<p><em>Is that really gameplay in the trailer?</em><br />
Yes, indeed, that is actual in-game footage. </p>
<p><em>How will RE5 compare to RE4?</em><br />
We don&#8217;t want to give anything away, but let&#8217;s just say, &#8220;you ain&#8217;t seen nothin&#8217; yet.&#8221; </p>
<p><em>When will there be a new trailer?</em><br />
Funny you should ask. With the previous trailer being less than one minute long, we&#8217;re releasing the extended Resident Evil 5 trailer on the PS Store today, showcasing more jaw dropping footage which will blow away anything you&#8217;ve ever seen. &#8216;Nuff said. </p>
<p>For those that want a piece of what&#8217;s to come, download Resident Evil 5 wallpaper right <a href="http://www.flickr.com/photo_zoom.gne?id=906973828&#038;size=o">here</a>. </p>
<p>Be sure to stop by <a href="http://www.capcom-unity.com/">Capcom-Unity</a> for the latest Capcom news and views! </p>
<p>See ya there!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/906973828/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1373/906973828_13d37d61d8.jpg" width="500" height="313" alt="Resident Evil 5" /></a></p>
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