Visit: EU PlayStation.Blog
With Resistance: Burning Skies marching steadily towards its May 29th release date on PS Vita, you may have been wondering who Tom Riley is and where his story fits into the grand scheme of the Resistance universe. Today we’re clearing up that question with a new story trailer you can watch right now!
Resistance: Burning Skies is, at its core, a story about an everyday hero becoming a legend. On August 15th, 1951, New York City fireman Tom Riley is called away during a seemingly routine fire call and finds himself thrust into the midst of the brutal Chimeran invasion (Resistance 2 fans: this parallels the period when Nathan Hale returns from Europe). Riley is possessed with a singular determination to find his wife and child, but along the way he’ll be embroiled in a far larger conflict that will determine the fate of New York and leave him a key inspirational hero of the Resistance.
In case you missed our PS Vita video livechat today, PlayStation’s John Koller revealed an official release date for Resistance: Burning Skies. The Chimera will invade PS Vita on May 29, 2012, bringing you the world’s first portable dual-analog FPS.
Resistance has always boasted iconic visual design, and today we can reveal the Burning Skies box art — a freshly slain Hybrid lying on the streets of New York City with the protagonist’s fire axe resting in the rubble. We like to think it recalls some of the eerie essence of the classic Resistance: Fall of Man box art, but we’d love to hear what you think!
Resistance: Burning Skies pulls you into an entirely new dimension of the Resistance universe. Set in a tale of survival during the August 1951 Chimeran invasion of the East Coast, you take control of Tom Riley, an everyday firefighter from New Jersey who is thrown headfirst into the teeth of the Chimeran war machine, forcing him to redefine his notions of duty and heroism.
I can’t wait to finally be able to play a proper FPS on the go, and that time will come when Resistance: Burning Skies launches for PlayStation Vita in 2012. Recently, Rob Huebner of developer Nihilistic talked us through the newly-revealed George Washington Bridge area of RBS. Since this is Day 1 of the Chimeran invasion, don’t expect a leisurely jaunt across the Hudson River; the bridge is lousy with Chimeran Scouts, armed with infrared beam-enabled sniper rifles.
In this video, Huebner narrates as producer Frank Simon drags and drops grenades right where he wants them. Also, take note of touch-screen melee controls, the first person cover system, the touch-activated weapon wheel, and the Sixeye sniper rifle’s alt-fire mode.
As you may have seen from the photo gallery I posted, I spent last week in Tokyo, Japan covering the first launch of PS Vita and finally getting to see this stunning new hardware in gamers’ hands. While I was there, I met up with Shuhei Yoshida, Vice President of Sony Computer Entertainment and President of Worldwide Studios, to talk about what PS Vita is set to deliver in spades: great games.
PlayStation.Blog: Many view the PlayStation Vita launch line-up as the best in our company’s history. How long have you been planning it for?
Shuhei Yoshida, President, Worldwide Studios: Full development of PS Vita hardware started in Spring, 2008 when the semiconductor was complete.
This afternoon on stage at the Web 2.0 Summit in San Francisco, I shared some very exciting news that I know the PlayStation Nation has been anticipating since we unveiled PlayStation Vita back in January. For those looking to get their hands on the ultimate in handheld entertainment, I’m thrilled to let you know that starting on February 22, 2012, PS Vita will be available at major retailers in the United States, Canada, Latin America, and Europe.
Our first-party studios and an army of publishing partners have been extremely hard at work to ensure that PS Vita launches with a vast library of titles that deliver unique gameplay experiences that go beyond any handheld or mobile device on the market.
Ever since the PS Vita was unveiled in January, the handheld’s dual analog sticks have promised a proper first-person shooter experience on the go. The reveal of Resistance: Burning Skies at PlayStation’s gamescom press conference showed that the future of portable shooters will be bright from the outset.
Immediately after the conference ended, I met up with Rob Heubner from developer Nihilistic, who detailed some of what we can expect from the Vita’s first FPS foray. The next morning, Huebner and producer Frank Simon presented an extended play-by-play for international media.
For those of you who are unable to attend gamescom, we are excited to bring you the latest PS Vita news updates directly from the SCE Europe press conference in Cologne, Germany. In addition to the social features previously announced, PS Vita users will also be able to download dedicated applications for Facebook, foursquare, Skype, and Twitter free of charge directly from the PlayStation Store.
Resistance fans will be happy to hear that the signature PlayStation franchise will join the PS Vita software lineup with Resistance: Burning Skies, a new Resistance experience developed specifically for PS Vita that takes full advantage of the system’s dual analog sticks and features an all-new hero and story written by William C. Dietz, author of Resistance: The Gathering Storm and Resistance: A Hole in the Sky.