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	<title>PlayStation.Blog &#187; retro/grade</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>PlayStation Plus: Plants vs. Zombies Free for Members</title>
		<link>http://blog.us.playstation.com/2013/02/25/playstation-plus-plants-vs-zombies-free-for-members/</link>
		<comments>http://blog.us.playstation.com/2013/02/25/playstation-plus-plants-vs-zombies-free-for-members/#comments</comments>
		<pubDate>Mon, 25 Feb 2013 17:02:23 +0000</pubDate>
		<dc:creator>Morgan Haro</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[plants vs zombies]]></post_tag>
		<post_tag><![CDATA[playstation plus]]></post_tag>
		<post_tag><![CDATA[PSN Gamers Choice Awards]]></post_tag>
		<post_tag><![CDATA[retro/grade]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=100422</guid>
		<description><![CDATA[Hopefully you’ve been digging into some of the free <a href="http://us.playstation.com/psn/playstation-plus/">PlayStation Plus</a> content this month including Vanquish, Mega Man Maverick Hunter X, and indie-hit Closure. This week, we’re excited to bring the crowd-pleasing Plants Vs. Zombies on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> to the Instant Game Collection.

In addition, there are some fantastic sales to jump on as well including the Gamers’ Choice Awards discounts (winners announced tomorrow) and the PS Vita Anniversary Sale celebrating PS Vita’s first year. Read on to learn more about these exceptional sales.

<em>Don’t have PlayStation Plus? Go to the PlayStation Store on your PS3 or PS Vita or <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/become-a-member/cid=STORE-MSF77008-PSPLUSMEMBER">click here</a> to get access via the Sony Entertainment Network online store.</em>]]></description>
				<content:encoded><![CDATA[<p>Hopefully you’ve been digging into some of the free <a href="http://us.playstation.com/psn/playstation-plus/">PlayStation Plus</a> content this month including Vanquish, Mega Man Maverick Hunter X, and indie-hit Closure. This week, we’re excited to bring the crowd-pleasing Plants Vs. Zombies on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> to the Instant Game Collection.</p>
<p>In addition, there are some fantastic sales to jump on as well including the Gamers’ Choice Awards discounts (winners announced tomorrow) and the PS Vita Anniversary Sale celebrating PS Vita’s first year. Read on to learn more about these exceptional sales.</p>
<p class="center"><em>Don’t have PlayStation Plus? Go to the PlayStation Store on your PS3 or PS Vita or <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/become-a-member/cid=STORE-MSF77008-PSPLUSMEMBER">click here</a> to get access via the Sony Entertainment Network online store.</em></p>
<h2 class="center">February 26th PlayStation Plus Update</h2>
<div style=width:540px;margin:auto;>
<h5>Plants Vs. Zombies (PS Vita)</h5>
<p><strong>PSN Price: $10.49, Free for PS Plus members</strong></p>
<div style=padding-left:25px;padding-top:14px;float:right>
<img src="http://blog.us.playstation.com/files/2013/02/Plants-vs-Zombies.jpg" alt="" title="Plants vs Zombies" width="120" height="120" class="alignnone size-full wp-image-100426" />
</div>
<div style=width:395px;padding-top:10px;text-align:justify;>
Popcap’s irreverent take on the real time strategy genre is yours to play free on your PS Vita starting this week as a PS Plus member. At first glance, you may think it’s just another cute strategy game. Get your hands on it, and you’ll find an incredible amount of strategy that relies on everything from picking the right plants, determining their placement, and decisions while under fire from masses of zombies. The PS Vita version sports a ton of great features including co-op multiplayer, a ton of modes, and even some mini-games to keep you busy, making putting Plants vs. Zombies down an pleasantly tough proposition.</div>
</div>
<div style="clear:both"></div>
<div style=width:540px;margin:auto;>
<h5>Retro/Grade (PS3)</h5>
<p><strong>PSN Price: $9.99; PS Plus Price: $2.44</strong></p>
<h5>Retro/Grade Soundtrack</h5>
<p><strong>PSN Price: $7.99; PS Plus Price: $1.74</strong></p>
<div style=padding-left:25px;padding-top:14px;float:right>
<img src="http://blog.us.playstation.com/files/2013/02/Retro-Grade.jpg" alt="" title="Retro Grade" width="120" height="120" class="alignnone size-full wp-image-100427" />
</div>
<div style=width:395px;padding-top:10px;text-align:justify;>
The game that turned rhythm games upside down is now available at an irresistible price for PS Plus Members! Starting at the end of the game and working your way back to the sound of head-bobbing retro tunes, you’ll need to ensure the pilot makes it alive through his backward journey through time. With 10 dazzling ‘backwards’ worlds, epic boss fights, and a seriously fantastic soundtrack, it’s a deal that everyone should jump on. If you like the music, we also went ahead and put the soundtrack on sale as well! You can grab it for $1.74 on the PS Store as a PS Plus member.</div>
</div>
<div style="clear:both"></div>
<div style=width:540px;margin:auto;>
<h5>Gamers’ Choice Awards Winners Discounts</h5>
<p><strong>Various Discounts for PS Plus Members</strong></p>
<div style=padding-left:25px;padding-top:14px;float:right>
<img src="http://blog.us.playstation.com/files/2013/02/PS-Vita-Anniversary-Sale.png" alt="" title="PS Vita Anniversary Sale" width="120" height="120" class="alignnone size-full wp-image-100432" />
</div>
<div style=width:395px;padding-top:10px;text-align:justify;>
You voted, now you’re about to reap the rewards. This week the winners of the <a href="http://blog.us.playstation.com/2013/02/19/psn-gamers-choice-awards-2013-nominees-voting-opens-today/">Gamers’ Choice Awards</a> go on sale at various discounts across the board. Tune in to PlayStation.Blog tomorrow morning to find out which titles won as voting is still on as of today’s Plus Update and the race in some categories is pretty darn close. If you need a refresher on the nominees and still haven’t cast your vote, <a href="http://blog.us.playstation.com/2013/02/19/psn-gamers-choice-awards-2013-nominees-voting-opens-today/">click here</a>.</div>
</div>
<div style="clear:both"></div>
<div style=width:540px;margin:auto;text-align:justify;>
<h5>PS Vita Anniversary Sale</h5>
<p><strong>Various Discounts for PS Plus Members</strong><br />
It’s been 1 year since the PS Vita launched and to celebrate, we’re placing a number of crazy good PS Vita titles on sale. Take a look at the full list. Though the sale is for all of PSN, Plus members, as usual, get extra discounts on top these already good deals. Take a look at the full list below.</div>
<div style="clear:both"></div>
<div style="width:510px;margin:auto;margin-top:20px;margin-bottom:15px;padding-bottom:15px;background-color:#d8e6f5;border:5px solid #3e6fa3;">
<div style="background-color:#eaf2fb;width:440px;padding:18px;padding-top:1px;margin:auto;margin-top:15px;border:2px solid #7994b2;text-align:center;">
<table style="text-align:center;">
<tbody>
<tr>
<td style="width: 260px;"><strong>Game Title</strong></td>
<td style="width: 60px;"><strong>Normal Price</strong></td>
<td style="width: 60px;"><strong>Sale Price</strong></td>
<td style="width: 60px;"><strong>PS Plus Sale</strong></td>
</tr>
<tr>
<td><strong>Escape Plan</strong></td>
<td>$14.99</td>
<td>$10.49</td>
<td>$7.34</td>
<tr>
<tr>
<td><strong>Hot Shots Golf: World Invitational</strong></td>
<td>$35.99</td>
<td>$25.19</td>
<td>$17.63</td>
<tr>
<tr>
<td><strong>Hustle Kings PS Vita</strong></td>
<td>$9.99</td>
<td>$6.99</td>
<td>$4.89</td>
<tr>
<tr>
<td><strong>Little Deviants</strong></td>
<td>$17.99</td>
<td>$12.59</td>
<td>$8.81</td>
<tr>
<tr>
<td><strong>MLB The Show 12 PS Vita</strong></td>
<td>$17.99</td>
<td>$12.59</td>
<td>$8.81</td>
<tr>
<tr>
<td><strong>ModNation Racers: Road Trip</strong></td>
<td>$17.99</td>
<td>$13.99</td>
<td>$9.79</td>
<tr>
<tr>
<td><strong>MotorStorm RC Complete Edition</strong></td>
<td>$11.99</td>
<td>$8.39</td>
<td>$5.87</td>
<tr>
<tr>
<td><strong>PlayStation All Stars: Battle Royale</strong></td>
<td>$35.99</td>
<td>$25.19</td>
<td>$17.63</td>
<tr>
<tr>
<td><strong>Reality Fighters</strong></td>
<td>$17.99</td>
<td>$12.59</td>
<td>$8.81</td>
<tr>
<tr>
<td><strong>Smart As</strong></td>
<td>$26.99</td>
<td>$18.89</td>
<td>$13.22</td>
<tr>
<tr>
<td><strong>Sound Shapes</strong></td>
<td>$14.99</td>
<td>$10.49</td>
<td>$7.34</td>
<tr>
<tr>
<td><strong>Super Stardust Delta</strong></td>
<td>$9.99</td>
<td>$6.99</td>
<td>$4.89</td>
<tr>
<tr>
<td><strong>Unit 13</strong></td>
<td>$26.99</td>
<td>$18.89</td>
<td>$13.22</td>
<tr>
</tbody>
</table>
</div>
</div>
<div style="clear:both;"></div>
<div style=float:right;width:180px;text-align:center;padding-top:18px;padding-left:20px;>
<div style=float:left;padding-bottom:5px;><a href="http://us.playstation.com/psn/playstation-plus/" title="Pollheader by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8092/8347313262_4aa76e1572_o.jpg" width="180" height="34" alt="Pollheader"></a></div>
<div style=clear:both;></div>
<div style=width:170px;padding:5px;background-color:#d8e6f5;><a href="http://poll.fm/4462y">What’s your favorite content from this week’s PS Plus update?</a></div>
</div>
<p>You should leave your thoughts by dropping them below and as usual, I’ll do my best to respond to key questions and comments. We’ve also got the <a href="http://community.us.playstation.com/t5/PlayStation-Plus/bd-p/22045">PS Plus section in the PlayStation Community Forums</a> where you can continue chatting about PS Plus, or find other topics to contribute your thoughts to, or start one for yourself. See you in the comments!</p>
<div style="clear:both;"></div>
<p><a href="http://us.playstation.com/psn/playstation-plus/" title="PlayStation Plus Update 2-26-2013"><img src="http://farm9.staticflickr.com/8510/8499014506_7af8696cc1_z.jpg" width="640" height="560" alt="PlayStation Plus Update 2-26-2013"></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2013/02/25/playstation-plus-plants-vs-zombies-free-for-members/feed/</wfw:commentRss>
		<slash:comments>847</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/02/plantsvszombies.jpg</thumbnail_url>
<rating>2.56</rating><author_title>Community Manager, PlayStation Digital Platforms</author_title>
<comment_count>847</comment_count>
<comment_replies_count>18</comment_replies_count>	</item>
		<item>
		<title>PlayStation Blogcast 041: Blood, Sweat and Code &#8212; A PAX Postmortem</title>
		<link>http://blog.us.playstation.com/2012/09/06/playstation-blogcast-041-blood-sweat-and-code-a-pax-postmortem/</link>
		<comments>http://blog.us.playstation.com/2012/09/06/playstation-blogcast-041-blood-sweat-and-code-a-pax-postmortem/#comments</comments>
		<pubDate>Fri, 07 Sep 2012 00:33:58 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<post_tag><![CDATA[guacamelee]]></post_tag>
		<post_tag><![CDATA[hitman: absolution]]></post_tag>
		<post_tag><![CDATA[playstation blogcast]]></post_tag>
		<post_tag><![CDATA[retro/grade]]></post_tag>
		<post_tag><![CDATA[snapshot]]></post_tag>
		<post_tag><![CDATA[the walking dead]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=84295</guid>
		<description><![CDATA[<blockquote>
<ul><li>Subscribe via <a href="http://itunes.apple.com/us/podcast/official-playstation-blogcast/id483223024?mt=2">iTunes here</a>
</li>
<li>Subscribe via <a href="http://feeds.feedburner.com/TheOfficialPlaystationBlogcast">RSS here</a></li>
<li>Download the <a href="http://traffic.libsyn.com/playstation/41_Episode_041__Blood_Sweat_and_Cod.mp3">MP3 here</a> on PS3, PS Vita or PC (Right-Click->Save As)</li></ul></blockquote>

I can say with considerable confidence that today’s episode is our biggest and best yet, weighing in at a groan-inducing (but quality-packed!) two hours and 10 minutes. Our time at <a href="blog.us.playstation.com/tag/pax12">PAX Prime</a> last week yielded sweet fruit in the form of <em>five</em> new game developer interviews, and each one is a treat. First, indie developer Matt Gilgenbach discusses how his new PSN-exclusive “reverse shooter” <a href="http://blog.us.playstation.com/tag/retrograde/">Retro/Grade</a> changed his life; from there, we shift to <a href="http://blog.us.playstation.com/tag/snapshot/">Snapshot</a>, the charming PS3 and PS Vita platform puzzler that enables players to manipulate their environment through photographs.]]></description>
				<content:encoded><![CDATA[<blockquote><p><strong>Subscription Links:</strong></p>
<ul>
<li>Subscribe via <a href="http://itunes.apple.com/us/podcast/official-playstation-blogcast/id483223024?mt=2">iTunes here</a>
</li>
<li>Subscribe via <a href="http://feeds.feedburner.com/TheOfficialPlaystationBlogcast">RSS here</a></li>
<li>Download the <a href="http://traffic.libsyn.com/playstation/41_Episode_041__Blood_Sweat_and_Cod.mp3">MP3 here</a> on PS3, PS Vita or PC (Right-Click->Save As)</li>
</ul>
</blockquote>
<p class="center"><iframe src="http://html5-player.libsyn.com/embed/episode/id/2057517/height/250/width/500/autoplay/no/autonext/no/direction/forward/thumbnail/yes" height="250" width="500" scrolling="no"></iframe></p>
<p>I can say with considerable confidence that today’s episode is our biggest and best yet, weighing in at a groan-inducing (but quality-packed!) two hours and 10 minutes. Our time at <a href="blog.us.playstation.com/tag/pax12">PAX Prime</a> last week yielded sweet fruit in the form of <em>five</em> new game developer interviews, and each one is a treat. First, indie developer Matt Gilgenbach discusses how his new PSN-exclusive “reverse shooter” <a href="http://blog.us.playstation.com/tag/retrograde/">Retro/Grade</a> changed his life; from there, we shift to <a href="http://blog.us.playstation.com/tag/snapshot/">Snapshot</a>, the charming PS3 and PS Vita platform puzzler that enables players to manipulate their environment through photographs. Then Drinkbox Studios’ Chris Harvey and Graham Smith discuss their plans for cross-controller support on their upcoming PS3 and PS Vita adventure <a href="http://blog.us.playstation.com/tag/guacamelee/">Guacamelee</a>, while <a href="http://blog.us.playstation.com/tag/hitman-absolution/">Hitman: Absolution</a> Game Director Tore Blystad shares the secrets of the game’s newly announced <a href="http://blog.us.playstation.com/2012/08/14/hitman-absolution-introduces-new-contracts-mode/">Contracts multiplayer mode</a>.</p>
<p>Finally, we launch into a sprawling discussion on <a href="http://blog.us.playstation.com/2012/08/28/the-walking-dead-episode-3-hits-psn-today/">The Walking Dead &#8211; Episode 3</a> with a literal mob of <a href="http://www.telltalegames.com/">Telltale</a> game designers: Jake Rodkin, Sean Vanaman, Harrison Pink, and Eric Parsons describe the challenges of episodic game creation, the most-loved characters in the game, and how they’ve managed to stay true to <a href="http://blog.us.playstation.com/2012/08/22/the-walking-dead-9-minutes-with-robert-kirkman/">Robert Kirkman</a>’s relentlessly grim vision. It’s a fascinating listen and one of my favorite interview segments of the year.</p>
<p>We&#8217;ve also got a special guest in the studio: Brad Douglas, who comes to us by way of Sony Computer Entertainment Japan. In addition to be being a big gamer, Brad explains Japanese gaming culture and how he ended up in the role of publisher relations in this week&#8217;s Origin Story segment. Of course, today’s show features the usual niceties, from next week’s PlayStation Store game lineup to an avalanche of Player Queries™ and tips to a vexing new Mystery Theme. There&#8217;s even a farm-fresh new PSN Gem of the Week! Listen in and let us know what you think.</p>
<blockquote>
<h4>Stuff We Talked About</h4>
<p><a href="http://blog.us.playstation.com/2012/08/28/the-walking-dead-episode-3-hits-psn-today/">The Walking Dead &#8211; Episode 3</a><br />
<a href="http://blog.us.playstation.com/tag/hitman-absolution/">Hitman: Absolution</a><br />
<a href="http://blog.us.playstation.com/tag/snapshot/">Snapshot</a><br />
<a href="http://blog.us.playstation.com/tag/retrograde/">Retro/Grade</a><br />
<a href="http://blog.us.playstation.com/tag/guacamelee/">Guacamelee</a><br />
<a href="http://blog.us.playstation.com/tag/double-dragon-neon/">Double Dragon Neon</a><br />
<a href="http://blog.us.playstation.com/tag/rock-band-blitz/">Rock Band Blitz</a><br />
<a href="http://blog.eu.playstation.com/2012/09/05/free-ps-vita-app-treasure-park-out-today/">Treasure Park</a><br />
<a href="http://blog.us.playstation.com/tag/pinball-arcade/">Pinball Arcade</a> &#8211; Monster Bash table<br />
<a href="http://blog.us.playstation.com/2012/08/14/psone-classics-coming-to-ps-vita-via-the-latest-system-software-update-v1-80/">PS Vita Cross Controller</a><br />
<a href="http://en.wikipedia.org/wiki/Hatsune_Miku">Hatsune Miku</a>
</p></blockquote>
<p class="center"><a href="http://blog.us.playstation.com/author/sshuman/" title="Official PlayStation.Blogcast - Sid Shuman"><img src="http://farm8.staticflickr.com/7131/7748803436_18b984e63b_m.jpg" width="180" height="180" alt="Official PlayStation.Blogcast - Sid Shuman"></a><a href="http://blog.us.playstation.com/author/jrubenstein/" title="Official PlayStation.Blogcast - Jeff Rubenstein"><img src="http://farm8.staticflickr.com/7230/6925687418_98fa66a505_m.jpg" width="180" height="180" alt="Official PlayStation.Blogcast - Jeff Rubenstein"></a><a href="http://blog.us.playstation.com/author/nsuttner/" title="Official PlayStation.Blogcast - Nick Suttner"><img src="http://farm8.staticflickr.com/7172/6391381039_445fb0f562_m.jpg" width="180" height="180" alt="Official PlayStation.Blogcast - Nick Suttner"></a></p>
<h4>The Cast</h4>
<ul>
<li><a href="http://blog.us.playstation.com/author/sshuman/">Sid Shuman</a> &#8211; PlayStation Social Media Manager</li>
<li><a href="http://blog.us.playstation.com/author/jrubenstein/">Jeff Rubenstein</a> &#8211; PlayStation Sr. Social Media Manager</li>
<li><a href="http://blog.us.playstation.com/author/nsuttner/">Nick Suttner</a> &#8211; PlayStation Sr. Product Evaluator</li>
</ul>
<p><em>[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]</em></p>
<ul>
<li>Thanks to <a href="http://www.coryschmitz.com">Cory Schmitz</a> for our beautiful logo and <a href="http://dormilon-music.com/">Dormilón</a> for our rad theme song and show music. Special thanks to <a href="http://www.astrogaming.com/">Astro Gaming headsets</a> for providing audio gear.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/09/06/playstation-blogcast-041-blood-sweat-and-code-a-pax-postmortem/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
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<rating>3.75</rating><author_title>Social Media Manager</author_title>
<comment_count>23</comment_count>
<comment_replies_count>8</comment_replies_count>	</item>
		<item>
		<title>Retro/Grade’s Backwards Battle Begins Today</title>
		<link>http://blog.us.playstation.com/2012/08/21/retrogrades-backwards-battle-begins-today/</link>
		<comments>http://blog.us.playstation.com/2012/08/21/retrogrades-backwards-battle-begins-today/#comments</comments>
		<pubDate>Tue, 21 Aug 2012 16:01:28 +0000</pubDate>
		<dc:creator>Matt Gilgenbach</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[24 caret]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[retro/grade]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=82870</guid>
		<description><![CDATA[Hello PlayStation.Blog readers! Firstly, if you aren’t familiar with <a href="http://us.playstation.com/games-and-media/games/retro-grade-ps3.html?CMP=soc_us__ac_sm_05_21_12">Retro/Grade</a>, check out <a href="http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/">our previous post</a> for an explanation about how fighting battles backwards works. Go ahead, I'll wait.

Now that you're all caught up, we can get started. It’s been a long journey since <a href="http://blog.us.playstation.com/2009/07/20/retrograde-coming-to-ps3/">our first post about Retro/Grade</a> on the PS.Blog over three years ago. We've worked very hard creating the best game we possibly can since then -- if you saw the three year old screenshots, you’ll notice that it's barely recognizable as the polished product you see today. Besides all the visual polish we added -- like jaw-dropping effects and full HD 1080p rendering at 60 frames-per-second with anti-aliasing -- we’ve added a ton of content.

Although we have a campaign mode, challenge mode is really the star of Retro/Grade. It’s where the real meat of the game lies. In challenge mode, you are presented with a galaxy map, and you go through playing various challenges that are based on the campaign levels, but with various twists and rule changes.]]></description>
				<content:encoded><![CDATA[<p>Hello PlayStation.Blog readers! Firstly, if you aren’t familiar with <a href="http://us.playstation.com/games-and-media/games/retro-grade-ps3.html?CMP=soc_us__ac_sm_05_21_12">Retro/Grade</a>, check out <a href="http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/">our previous post</a> for an explanation about how fighting battles backwards works. Go ahead, I&#8217;ll wait.</p>
<p>Now that you&#8217;re all caught up, we can get started. It’s been a long journey since <a href="http://blog.us.playstation.com/2009/07/20/retrograde-coming-to-ps3/">our first post about Retro/Grade</a> on the PS.Blog over three years ago. We&#8217;ve worked very hard creating the best game we possibly can since then &#8212; if you saw the three year old screenshots, you’ll notice that it&#8217;s barely recognizable as the polished product you see today. Besides all the visual polish we added &#8212; like jaw-dropping effects and full HD 1080p rendering at 60 frames-per-second with anti-aliasing &#8212; we’ve added a ton of content.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7826489786/" title="Retro/Grade on PSN - Challenge Mode by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8302/7826489786_6e10171c51_z.jpg" width="640" height="360" alt="Retro/Grade on PSN - Challenge Mode"></a></p>
<p>Although we have a campaign mode, challenge mode is really the star of Retro/Grade. It’s where the real meat of the game lies. In challenge mode, you are presented with a galaxy map, and you go through playing various challenges that are based on the campaign levels, but with various twists and rule changes. For example, in some of the challenges, the music is sped up, which naturally makes completing the level more difficult. We also have challenges that require you to reach certain score targets, have trickier patterns, and plenty more! There are 130 challenges spanning a map filled with secret paths, warps, and rewards.</p>
<p>What kind of rewards, you ask? All sorts! We have cheats that turn on fun gameplay features like big heads, disco lighting, a film noir look, and more. We also have 11 unlockable ships, some of which feature characters from other indie games like <a href="http://supermeatboy.com/">Meat Boy</a>, <a href="http://www.minecraft.net/">Minecraft</a>, <a href="http://www.octodadgame.com/">Octodad</a>, and <a href="http://www.gohomedinosaurs.com/">Go Home Dinosaurs</a>. We also reward you by unlocking tracks in the music player. While that may not sound too interesting (especially if you bought the soundtrack), our music player is set up like a DJ deck with two turntables, which means you can scratch and mix the unlocked sounds to your heart’s content!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7826487436/" title="Retro/Grade on PSN - Meat Boy by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8447/7826487436_85c992c5db_n.jpg" width="300" height="165" alt="Retro/Grade on PSN - Meat Boy"></a><a href="http://www.flickr.com/photos/playstationblog/7826486724/" title="Retro/Grade on PSN - Octodad by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8429/7826486724_81ee1719b9_n.jpg" width="292" height="165" alt="Retro/Grade on PSN - Octodad"></a></p>
<p>If challenge mode doesn’t sound like it interests you, campaign mode will keep you coming back for more. You can compete on one of our many leaderboards for the different songs and modes &#8212; don&#8217;t worry, we have separate leaderboards for guitar and DualShock controllers, just in case you feel that one control scheme has an advantage.</p>
<p>Retro/Grade is available today for $9.99, or in a bundle with the soundtrack for $14.99. The soundtrack, which is in AAC format and is copyable to a USB memory stick, is also available separately for $7.99. We have a demo available, so if you&#8217;re not yet completely sold on this reverse-shooter, now is your chance to try it out! Thanks for reading, and I hope to see you on the leaderboards!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/08/21/retrogrades-backwards-battle-begins-today/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/lead_rg.jpg</thumbnail_url>
<rating>3.9</rating><author_title>Co-founder, 24 Caret Games</author_title>
<comment_count>32</comment_count>
<comment_replies_count>13</comment_replies_count>	</item>
		<item>
		<title>Retro/Grade: How to Play a Reverse Shooter</title>
		<link>http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/</link>
		<comments>http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/#comments</comments>
		<pubDate>Wed, 08 Aug 2012 17:37:44 +0000</pubDate>
		<dc:creator>Matt Gilgenbach</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[24 caret]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[retro/grade]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=81742</guid>
		<description><![CDATA[Greetings, PlayStation.Blog readers! We recently announced that <a href="http://us.playstation.com/games-and-media/games/retro-grade-ps3.html?CMP=soc_us__ac_sm_05_21_12">Retro/Grade</a>, the first game played entirely in reverse, would be releasing exclusively on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> on August 21st. Understanding and developing a game that is played in reverse is tough, so I want talk about how it all works.

Firstly, how did we design a game played in reverse? We worked backwards of course! We started with the idea that it’d be cool to play a game where time is flowing backwards, but we didn’t have any ideas on how to pull that off. We did a lot of brainstorming -- time reversing is a hard concept to wrap your head around. We figured for gameplay purposes, undoing your actions would be the best fit for that theme. When undoing, you have to match both the timing and the position of previous actions. When matching timing, music is the best way to achieve that, so we thought rhythm gameplay would be the best mechanic to build the game around. We figured a 2D game where your motion is constrained to a few discrete lanes would make it easier to match the positions.]]></description>
				<content:encoded><![CDATA[<p>Greetings, PlayStation.Blog readers! We recently announced that <a href="http://us.playstation.com/games-and-media/games/retro-grade-ps3.html?CMP=soc_us__ac_sm_05_21_12">Retro/Grade</a>, the first game played entirely in reverse, would be releasing exclusively on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> on August 21st. Understanding and developing a game that is played in reverse is tough, so I want talk about how it all works.</p>
<p>Firstly, how did we design a game played in reverse? We worked backwards of course! We started with the idea that it’d be cool to play a game where time is flowing backwards, but we didn’t have any ideas on how to pull that off. We did a lot of brainstorming &#8212; time reversing is a hard concept to wrap your head around. We figured for gameplay purposes, undoing your actions would be the best fit for that theme. When undoing, you have to match both the timing and the position of previous actions. When matching timing, music is the best way to achieve that, so we thought rhythm gameplay would be the best mechanic to build the game around. We figured a 2D game where your motion is constrained to a few discrete lanes would make it easier to match the positions.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7653063106/" title="Retro/Grade for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8159/7653063106_e66e9ef3df_n.jpg" width="310" height="174" alt="Retro/Grade for PS3 (PSN)"></a><a href="http://www.flickr.com/photos/playstationblog/7653061802/" title="Retro/Grade for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7258/7653061802_d95c4784f0_n.jpg" width="310" height="174" alt="Retro/Grade for PS3 (PSN)"></a></p>
<p>A 2D spaceship shooter seemed like a great fit for the theme, so we tried to incorporate elements from sidescrolling shooters on top of our rhythm game core. Rick Rocket, the hero in Retro/Grade, must un-fire his shots, which are timed to the beat of the game&#8217;s music. Rick is equipped with basic lasers, but he&#8217;s also got a range of special weapons that he will un-fire, since shmups usually tend to feature awesome special weapons. All player fire has to make sense when time is moving backwards, so if the player makes a mistake and doesn’t unfire a shot correctly, it damages the space/time continuum, which is what you&#8217;ll be trying to preserve instead of health in Retro/Grade. Too much damage to the continuum and it’s the end of the entire universe!</p>
<p>One of the greatest parts of sidescrolling shooters is weaving through crazy patterns of enemy fire. We wanted to use that in Retro/Grade, but enemy fire works a bit differently since time is reversed. The player still has to dodge enemy fire, but it is returning to the guns that fired it. If the path is blocked, then it is preventing the shots from being fired, which creates a paradox. Paradoxes damage the space/time continuum, so Rick must carefully avoid enemy shots while getting into position to unfire his shots.</p>
<p>Now that you understand how we came up with the design and what it is, how is it actually played? When we were still brainstorming how the game would work, we realized that if we have five or less discrete lanes, a guitar controller would be a great control mechanism &#8212; Retro/Grade is a rhythm game at its core, after all. From the beginning of development, we designed the game for both the guitar and the DualShock in order to ensure that one scheme isn’t easier than the other. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7653063662/" title="Retro/Grade for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7273/7653063662_5a6abf766d_n.jpg" width="310" height="174" alt="Retro/Grade for PS3 (PSN)"></a><a href="http://www.flickr.com/photos/playstationblog/7653063424/" title="Retro/Grade for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7258/7653063424_5445c76c06_n.jpg" width="310" height="174" alt="Retro/Grade for PS3 (PSN)"></a></p>
<p>With the DualShock, Retro/Grade plays a lot like a shooter. Up and down move your ship one space lane up and down, and the X button unfires your projectile. When playing with a guitar controller, you press the colored fret button to move your ship to the corresponding lane, and strum to unfire. We also have a Retro/Rocket power up, which allows Rick to reverse the flow of time again (forwarding it) allowing him to undo mistakes and try again. The circle button, or whammy bar, will summon this power.</p>
<p>Sounds confusing right? It really isn’t! Understanding how everything fits into the fiction of the game world with time reversing is complicated, but the actual gameplay is easy to pick up. It’s all about dodging enemy shots and un-firing yours, and everything is timed to the beat of our awesome original soundtrack by Skyler McGlothlin. We spent a lot of time putting together a tutorial that introduces all the concepts slowly but surely, so if you aren’t sold on the game yet, be sure to try the demo once it’s available.</p>
<p>Retro/Grade will be available for $9.99 on PSN August 21st, or you can get a bundle featuring the game and soundtrack for $14.99. The soundtrack will be available by itself for $7.99, so if you want both, the bundle will save you $3. Thanks for reading, and I can’t wait to see you all on the Retro/Grade leaderboards!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/LEAD_rg.jpg</thumbnail_url>
<rating>3.8</rating><author_title>Co-founder, 24 Caret Games</author_title>
<comment_count>17</comment_count>
<comment_replies_count>13</comment_replies_count>	</item>
		<item>
		<title>Retro/Grade Blasts Off On PSN August 21st</title>
		<link>http://blog.us.playstation.com/2012/07/27/retrograde-blasts-off-on-psn-august-21st/</link>
		<comments>http://blog.us.playstation.com/2012/07/27/retrograde-blasts-off-on-psn-august-21st/#comments</comments>
		<pubDate>Fri, 27 Jul 2012 15:01:16 +0000</pubDate>
		<dc:creator>Matt Gilgenbach</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[24 caret]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[retro/grade]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=80823</guid>
		<description><![CDATA[Good news: We’ve finished our award-winning rhythm/shoot'em up, <a href="http://blog.us.playstation.com/tag/retrograde/">Retro/Grade</a>! The game will be released on August 21st exclusively on <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>, and will provide hours of mind-bending rhythm-based gameplay as you fight through reverse-timed space battles.

We’ve gotten many requests to make Retro/Grade's soundtrack available, so I'll go ahead and confirm that we'll be selling it on <a href="http://blog.us.playstation.com/category/psn/">PSN</a>. If you want the game <em>and</em> the soundtrack, there will be a discounted bundle -- we'll have more details on pricing soon.

For those who aren’t familiar with Retro/Grade, it's similar to a classic Shoot 'Em Up... in reverse! At the beginning of the game you stop a massive alien invasion, but all the destruction damages the space/time continuum, causing the flow of time itself to reverse.]]></description>
				<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/aWz9sHI3V9M" frameborder="0" allowfullscreen></iframe></p>
<p>Hey everyone, good news: We’ve finished our award-winning rhythm/shoot&#8217;em up, <a href="http://blog.us.playstation.com/tag/retrograde/">Retro/Grade</a>! The game will be released on August 21st exclusively on <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>, and will provide hours of mind-bending rhythm-based gameplay as you fight through reverse-timed space battles.</p>
<p>We’ve gotten many requests to make Retro/Grade&#8217;s soundtrack available, so I&#8217;ll go ahead and confirm that we&#8217;ll be selling it on <a href="http://blog.us.playstation.com/category/psn/">PSN</a>. If you want the game <em>and</em> the soundtrack, there will be a discounted bundle &#8212; we&#8217;ll have more details on pricing soon. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7653063986/" title="Retro/Grade for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8423/7653063986_a3477b2ca5_n.jpg" width="310" height="174" alt="Retro/Grade for PS3 (PSN)"></a><a href="http://www.flickr.com/photos/playstationblog/7653062064/" title="Retro/Grade for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8026/7653062064_eec6cbcab8_n.jpg" width="310" height="174" alt="Retro/Grade for PS3 (PSN)"></a></p>
<p>For those who aren’t familiar with Retro/Grade, it&#8217;s similar to a classic Shoot &#8216;Em Up&#8230; in reverse! At the beginning of the game you stop a massive alien invasion, but all the destruction damages the space/time continuum, causing the flow of time itself to reverse. What would have been the final boss is actually the beginning of your backwards journey. You must help Rick Rocket restore the continuity of space/time, before the temporal anomaly rips the universe a new time-hole!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7653062308/" title="Retro/Grade for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8281/7653062308_fbf8e2aeff_n.jpg" width="310" height="174" alt="Retro/Grade for PS3 (PSN)"></a><a href="http://www.flickr.com/photos/playstationblog/7653062626/" title="Retro/Grade for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7128/7653062626_bd91648c3f_n.jpg" width="310" height="174" alt="Retro/Grade for PS3 (PSN)"></a></p>
<p>Since time is reversed, you must undo your actions to protect the health of the space/time continuum by unfiring your shots, which are timed to the beat of the game&#8217;s music. In addition, you must dodge enemy projectiles returning to the guns that fired them. You can unfight the battle with either a DUALSHOCK 3 wireless controller or a PlayStation 3 guitar controller.</p>
<p>To learn more about the game, <a href="http://blog.us.playstation.com/tag/retrograde/">click here</a> and visit the <a href="http://www.retrogradegame.com/">official site</a>. Check back soon &#8212; we&#8217;ll have much more to discuss, including Retro/Grade&#8217;s support for guitar controllers!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/07/27/retrograde-blasts-off-on-psn-august-21st/feed/</wfw:commentRss>
		<slash:comments>37</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/07/LEAD_retrograde.jpg</thumbnail_url>
<rating>4.26</rating><author_title>Co-founder, 24 Caret Games</author_title>
<comment_count>37</comment_count>
<comment_replies_count>16</comment_replies_count>	</item>
		<item>
		<title>Retro/Grade Rocks the Galaxy’s Face Off, in Reverse</title>
		<link>http://blog.us.playstation.com/2011/09/28/retrograde-rocks-the-galaxys-face-off-in-reverse/</link>
		<comments>http://blog.us.playstation.com/2011/09/28/retrograde-rocks-the-galaxys-face-off-in-reverse/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 17:03:18 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[fantastic fest]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[retro/grade]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=60276</guid>
		<description><![CDATA[We’ve featured <a href="http://blog.us.playstation.com/tag/retrograde/">Retro/Grade</a> several times on the <a href="http://blog.us.playstation.com/">PlayStation.Blog</a> over the past couple of years. And so, we know a lot about it: it’s a shooter, controlled with a guitar controller, in reverse. But before <a href="http://blog.us.playstation.com/tag/fantastic-fest/">Fantastic Fest 2011</a>, I had never seen someone actually play the thing. As a pretty experienced Rock Band-er, I thought I’d be able to jump in and kick some ass, but the reality is, my gaming brain had never been taxed in quite this way.

So we set up a camera for 24 Caret Games’ Matt Gilgenbach, clad in a hard hat, to show you how the game actually plays. He actually beats the game in the first 30 seconds, but that’s not an accident...]]></description>
				<content:encoded><![CDATA[<p>We’ve featured <a href="http://blog.us.playstation.com/tag/retrograde/">Retro/Grade</a> several times on the <a href="http://blog.us.playstation.com/">PlayStation.Blog</a> over the past couple of years. And so, we know a lot about it: it’s a shooter, controlled with a guitar controller, in reverse. But before <a href="http://blog.us.playstation.com/tag/fantastic-fest/">Fantastic Fest 2011</a>, I had never seen someone actually play the thing. As a pretty experienced Rock Band-er, I thought I’d be able to jump in and kick some ass, but the reality is, my gaming brain had never been taxed in quite this way.</p>
<p>So we set up a camera for <a href="http://24caretgames.com/">24 Caret Games</a>’ Matt Gilgenbach, clad in a hard hat, to show you how the game actually plays. He actually beats the game in the first 30 seconds, but that’s not an accident&#8230;</p>
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<p>While at Fantastic Fest, <a href="http://www.destructoid.com/fantastic-arcade-retro-grade-is-a-blast-in-the-pants-212133.phtml">Destructoid called it</a> “a blast in the pants.” I agree (I think). Retro/Grade will be coming exclusively to <a href="http://us.playstation.com/psn/">PSN</a> in 2012. Hold on to those plastic guitars.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/09/28/retrograde-rocks-the-galaxys-face-off-in-reverse/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2011/09/4941686807_c0f31e2d9a_z.jpg</thumbnail_url>
<rating>4.22</rating><author_title>Sr. Social Media Manager</author_title>
<comment_count>32</comment_count>
<comment_replies_count>8</comment_replies_count>	</item>
		<item>
		<title>Retro/Grade at PAX with Great Swag and Contests</title>
		<link>http://blog.us.playstation.com/2011/08/11/retrograde-at-pax-with-great-swag-and-contests/</link>
		<comments>http://blog.us.playstation.com/2011/08/11/retrograde-at-pax-with-great-swag-and-contests/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 16:07:38 +0000</pubDate>
		<dc:creator>Matt Gilgenbach</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[24 caret]]></post_tag>
		<post_tag><![CDATA[pax11]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[retro/grade]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=56613</guid>
		<description><![CDATA[Hello Playstation.Blog readers! We’ve been hard at work making a must-have PS3 downloadable game for PSN, so it’s been a while since our last PlayStation.Blog update. If you’re like me and you can barely remember your own name, let me refresh your memory about <a href="http://www.retrogradegame.com/">Retro/Grade</a>.

Retro/Grade is an innovative fusion between a rhythm game and a sidescrolling shooter that has received the IndieCade audience award as well as two Independent Game Festival nominations. The game begins when you have just singlehandedly fended off an alien invasion, but all the destruction damaged the space/time continuum, which caused the flow of time itself to reverse. What would have been the final boss is actually the beginning of your backwards journey.]]></description>
				<content:encoded><![CDATA[<p>Hello Playstation.Blog readers! We’ve been hard at work making a must-have PS3 downloadable game for <a href="http://blog.us.playstation.com/category/psn/">PSN</a>, so it’s been a while since our last PlayStation.Blog update. If you’re like me and you can barely remember your own name, let me refresh your memory about <a href="http://www.retrogradegame.com/">Retro/Grade</a>.</p>
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<p>Retro/Grade is an innovative fusion between a rhythm game and a sidescrolling shooter that has received the IndieCade audience award as well as two Independent Game Festival nominations. The game begins when you have just singlehandedly fended off an alien invasion, but all the destruction damaged the space/time continuum, which caused the flow of time itself to reverse. What would have been the final boss is actually the beginning of your backwards journey.</p>
<p>Since time is going in reverse, you must undo your actions in the space skirmish to protect the health of the space time continuum. This means you have to dodge enemy projectiles returning to the enemies that fired them while un-firing your projectiles as they return to your ship.  It is easier than it sounds since everything is timed to the beat of the original retro game inspired soundtrack.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6026824921/" title="retrograde3 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6067/6026824921_2b1f541c86.jpg" width="310" height="174" alt="retrograde3"></a><a href="http://www.flickr.com/photos/playstationblog/6027377672/" title="Retro/Grade for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6145/6027377672_c46a23e463.jpg" width="310" height="174" alt="Retro/Grade for PS3 (PSN)"></a></p>
<p>If you have a guitar controller collecting dust, brush it off because you can use it to play Retro/Grade! (Don’t worry. Gamepads are supported as well.) If you are having trouble imagining how a game can be played in reverse or how to pilot a ship with a guitar controller, you’re in luck. Retro/Grade will be playable in booth 6415 at PAX Prime later this month, so stop by our booth and give it a try.</p>
<p>At PAX, we are having a high score contest where the winners will be forever immortalized in the credits of the game.  To enter the high score contest, you need a Reverse Pilot ID Card. If <a href="http://retrogradegame.com/pax_reg">pre-register on our website</a>, we will print a custom reverse pilot ID card with your picture and call sign that you can pick up at PAX. If you forget to pre-register, you can still compete, but you will miss out on your chance to have a cool custom card. In addition, we will be giving out t-shirts to people who beat a challenge.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6026858123/" title="PAX 2011 Retro/Grade ID card by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6083/6026858123_273677724a.jpg" width="395" height="250" alt="PAX 2011 Retro/Grade ID card"></a></p>
<p>If you can’t make it to PAX to check out the awesome progress we’ve made, here’s a quick update. We’ve added some amazing boss fights with crazy reverse attacks. Your spaceship can now unshoot plasma beams. We now have motion blur to give you the feel that you are reverse rocketing through space at breakneck speeds. We’ve added new exciting locales for backwards battles. We’ve added all of this without sacrificing antialiased 1080p running at 60 frames a second! Check out this video to see some cool new stuff in action:</p>
<p><iframe width="640" height="380" src="http://www.youtube.com/embed/r0pBC7MARGg" frameborder="0" allowfullscreen></iframe></p>
<p>If you want to make sure you have all the latest and greatest info as we announce it, become a fan on <a href="http://www.facebook.com/24CaretGames">facebook </a>or follow us on <a href="http://twitter.com/#!/24CaretGames">twitter</a>. I hope to see you at PAX!</p>
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		<slash:comments>28</slash:comments>
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<rating>3.73</rating><author_title>Co-founder, 24 Caret Games</author_title>
<comment_count>28</comment_count>
<comment_replies_count>17</comment_replies_count>	</item>
		<item>
		<title>Retro/Grade: Playable at PAX Prime &amp; Win a Chance to be in the Credits</title>
		<link>http://blog.us.playstation.com/2010/08/30/retrograde-playable-at-pax-prime-win-a-chance-to-be-in-the-credits/</link>
		<comments>http://blog.us.playstation.com/2010/08/30/retrograde-playable-at-pax-prime-win-a-chance-to-be-in-the-credits/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 17:02:35 +0000</pubDate>
		<dc:creator>Matt Gilgenbach</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[24 caret]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[retro/grade]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=35224</guid>
		<description><![CDATA[Matt Gilgenbach here. We&#8217;ve been pretty silent for the past year since I last visited the PlayStation.Blog about Retro/Grade, but that&#8217;s because 24 Caret Games has been hard at work transforming our prototype shown at the 2009 Independent Games Festival into an awesome PSN title. As you can see in the screenshots, all the graphics [...]]]></description>
				<content:encoded><![CDATA[<p>Matt Gilgenbach here. We&#8217;ve been pretty silent for the past year since I <a href="http://blog.us.playstation.com/2009/07/20/retrograde-coming-to-ps3/">last visited the PlayStation.Blog</a> about <a href="http://www.retrogradegame.com/">Retro/Grade</a>, but that&#8217;s because <a href="http://24caretgames.com/">24 Caret Games</a> has been hard at work transforming our prototype shown at the 2009 <a href="http://www.igf.com/">Independent Games Festival</a> into an awesome PSN title.</p>
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<p>As you can see in the screenshots, all the graphics have been redone in order to take advantage of the power the Playstation 3 provides. Retro/Grade will look amazing on your HDTV because it runs at Full HD (1080p) with anti-aliasing at a silky smooth 60 frames per second.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4941687325/" title="retrograde4 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4118/4941687325_f3a1e7344a_m.jpg" width="240" height="135" alt="retrograde4" /></a>  <a href="http://www.flickr.com/photos/playstationblog/4941686807/" title="retrograde3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4079/4941686807_c0f31e2d9a_m.jpg" width="240" height="135" alt="retrograde3" /></a></p>
<p>On the gameplay side, we&#8217;ve been very busy working to ensure that it is the most fun possible. After some serious focus testing, any rough spots in the gameplay have been smoothed out. Our composer, Skyler McGlothlin, has worked hard to improve all our original tracks for the game. We&#8217;ve adjusted the gameplay patterns for maximum enjoyment. In order to help people wrap their minds around our time bending concepts, the tutorial has been greatly improved.</p>
<p>If you are going to the <a href="http://www.paxsite.com/paxprime/index.php">Penny Arcade Expo</a> in Seattle on September 3-5, stop by booth 3008! Retro/Grade will be playable, and we are giving out posters and info cards. As well, you can win a Retro/Grade t-shirt by beating our challenge.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4942272600/" title="retrograde2 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4142/4942272600_6c372950fe.jpg" width="500" height="281" alt="retrograde2" /></a></p>
<p>On top of all that, we are having a contest to get your name in the credits for Retro/Grade! The gamers with the top five scores using the guitar controller and the top five scores with the <a href="http://us.playstation.com/ps3/accessories/scph-98050.html">DUALSHOCK 3</a> at PAX will be mentioned in Retro/Grade&#8217;s credits. It should be a great time, so be sure to stop by!</p>
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		<slash:comments>26</slash:comments>
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<rating>4.46</rating><author_title>Co-founder, 24 Caret Games</author_title>
<comment_count>26</comment_count>
<comment_replies_count>9</comment_replies_count>	</item>
		<item>
		<title>Retro/Grade Coming to PS3!</title>
		<link>http://blog.us.playstation.com/2009/07/20/retrograde-coming-to-ps3/</link>
		<comments>http://blog.us.playstation.com/2009/07/20/retrograde-coming-to-ps3/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 19:01:05 +0000</pubDate>
		<dc:creator>Matt Gilgenbach</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[retro/grade]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=13599</guid>
		<description><![CDATA[!NSP no desaeler eb lliw ,esrever ni yleritne deyalp emag tsrif eht ,edarG/orteR… errr… Sorry! I’m used to time being reversed. What I was trying to say is that Retro/Grade, the first game played entirely in reverse, will be released on PSN! Actually, let me start from the beginning. I’m Matt Gilgenbach, co-founder of 24 [...]]]></description>
				<content:encoded><![CDATA[<p>!NSP no desaeler eb lliw ,esrever ni yleritne deyalp emag tsrif eht ,edarG/orteR… errr… Sorry! I’m used to time being reversed. What I was trying to say is that <a href="http://www.retrogradegame.com/">Retro/Grade</a>, the first game played entirely in reverse, will be released on PSN! Actually, let me start from the beginning. I’m Matt Gilgenbach, co-founder of <a href="http://www.24caretgames.com/">24 Caret Games</a>. We are proud to announce that we will be releasing our first game, Retro/Grade, on the <a href="http://blog.us.playstation.com/category/playstation-network/">Playstation Network</a> for <a href="http://blog.us.playstation.com/category/playstation-games/ps3-playstation-games/">Playstation 3</a>. Retro/Grade stars ace fighter pilot Rick Rocket who has just saved the universe. Unfortunately, the massive destruction he left in his wake has caused a temporal anomaly that reversed the flow of time. You must assume control of Rick’s spacecraft and fight through the epic space battle&#8230; in reverse!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3729551997/" title="Retro/ Grade Sreenshot 1 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3502/3729551997_ff4bc05d6b.jpg" width="500" height="281" alt="Retro/ Grade Sreenshot 1" /></a></p>
<p>At this point, you may be thinking, “How on earth do you play a game in reverse?” That is a very good question, and after many years of temporal physics research, we’ve finally come up with the solution. As you can see from our screenshots, Retro/Grade looks like a really exciting shoot ‘em up. However, it actually plays more like a rhythm game. In order to protect the health of the space/time continuum, Rick must undo his actions exactly the reverse of the way he performed them in the first place. That means he has to get in the appropriate space lane from which his shot was fired and press the shoot button at the appropriate time. As well, he must avoid blocking the path of the enemy shots as they return to the enemy’s guns. If he blocks their path, it creates a paradox since he is stopping the shot before it was ever fired. All of the gameplay is timed to original retro themed tunes by <a href="http://www.lagunastudio.net/">Skyler McGlothlin</a>, aka acclaimed electronica artist Nautilis. Retro/Grade earned a nomination for Excellence in Audio at the <a href="http://www.igf.com/">IGF</a> because of our great tunes.</p>
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<span id="more-13599"></span><br />
One feature in Retro/Grade that we are really excited about is the ability to pilot Rick’s ship using a guitar controller. You can use the fret buttons to move Rick’s ship to the desired space lane, and the strum bar acts as the shoot button. It’s a lot of fun to use the guitar, but it is equally fun with the DualShock 3 controller if you don’t have any guitar controllers handy. Players that play a lot more rhythm games will probably feel more comfortable wielding a plastic guitar whereas shoot ‘em up junkies looking for an innovative twist on the beloved genre will feel more comfortable with their trusty DualShock 3.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3730328898/" title="Retro/ Grade Sreenshot 3 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3482/3730328898_2cd9fb6015.jpg" width="500" height="281" alt="Retro/ Grade Sreenshot 3" /></a></p>
<p>Retro/Grade features many innovative power ups including the ability to reverse time (again). You may be thinking, “But wait Matt… Time is already reversed!” This power up allows you to reverse the reversed flow of time, so time moves forward! Although that sounds confusing, the gameplay effect is really exciting! It allows you to undo any mistakes you’ve mde <ctrl-Z> made and repeat a section again. This is extremely helpful for when you hit a hard section that requires a little more practice or you lose the rhythm and start making mistakes. Once you play Retro/Grade, you are sure to bemoan that other rhythm games don’t have that feature.</p>
<p>All of these compelling features earned us a nomination for Excellence in Game Design at the <a href="http://www.igf.com/">Independent Games Festival</a>. There’s plenty more to get excited about that we aren’t ready to announce just yet. Stay tuned, and we will update you <a href="http://blog.us.playstation.com/">Playstation Blog</a> readers with more information as development progresses! If you want to stay up to date, be sure to follow <a href="http://www.facebook.com/home.php#/pages/24-Caret-Games/33161773927?ref=ts">24 Caret Games on Facebook</a>!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3730328832/" title="Retro/ Grade Sreenshot 2 by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2453/3730328832_b9c56904de.jpg" width="500" height="281" alt="Retro/ Grade Sreenshot 2" /></a></p>
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		<slash:comments>72</slash:comments>
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<rating>4.55</rating><author_title>Co-founder, 24 Caret Games</author_title>
<comment_count>72</comment_count>
<comment_replies_count>37</comment_replies_count>	</item>
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