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‘road not taken’ Posts

Road Not Taken: Free Update Out Now

David Edery's Avatar + Posted by David Edery on Dec 15, 2014

Road Not Taken Free Update

Hi folks! We’re pleased to announce the first major (free!) update to Road Not Taken is hitting your PS4s now!

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PlayStation Store Update

Grace Chen's Avatar + Posted by Grace Chen on Aug 05, 2014

Store - KZ SF Intercept

This week, Killzone Shadow Fall Intercept, Road Not Taken, Metrico, and more come to PlayStation Store! Come inside for a complete list.

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Road Not Taken Out Today on PS4

David Edery's Avatar + Posted by David Edery on Aug 05, 2014

Hey everyone,

I’ve got a whole lot to say today, but first and foremost: Road Not Taken is available for download on PS4 today! And hey, we’ve put together a snazzy launch trailer to whet your appetites

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PS Plus: Preview August’s Free Game Lineup

Kristine Steimer's Avatar + Posted by Kristine Steimer on Jul 30, 2014

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This month our PlayStation Plus members will receive two games free the day they release on PlayStation Store — Road Not Taken on PS4 and Metrico on PS Vita. In addition to these titles, members will receive other popular games like Fez on PS4, Crysis 3 and Proteus on PS3 and Dragon’s Crown on PS Vita.

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Road Not Taken Ventures to PS4 August 5th

David Edery's Avatar + Posted by David Edery on Jun 25, 2014

Hi folks! We’re thrilled to announce the official release date of Road Not Taken! It’ll be coming to the Playstation 4 on August 5th, 2014 and the PS Vita later this Fall. To celebrate this announcement, we’ve put together a new trailer! This one is a bit, er, unusual. You might need to have lived through the late 80s or 90s to really get it. ;-)

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Road Not Taken Playable at PAX East

David Edery's Avatar + Posted by David Edery on Apr 10, 2014

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PAX East is nearly upon us! We will be there, and for the first time ever, be making a playable demo of Road Not Taken publicly available for all to enjoy!

This may have triggered a wee bit of panic in our studio.

Suddenly, all the little bugs we’ve been ignoring demand attention. That crash that occasionally happens during the first mission? Must-fix! Slow loading times? Speed those suckers up!

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Road Not Taken on PS4, Vita: Living a Full, 15-Year Life

David Edery's Avatar + Posted by David Edery on Apr 02, 2014

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Lately, we’ve been doing a ton of playtesting of Road Not Taken, particularly with fellow game developers. (If you’re ever looking for brutally honest feedback, other game developers are a good place to start.) In general, the feedback has been pretty positive: people love the game’s basic mechanics, art and audio. But one big issue repeatedly crept up in many of our playtests: people weren’t sensing the depth of the game and weren’t feeling a strong sense of progression. This post is all about how we’ve been fixing that.

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Road Not Taken: Hand-crafted Randomness

David Edery's Avatar + Posted by David Edery on Mar 14, 2014

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In previous blog posts, we’ve talked about the procedural system we use to create the enchanted forests that serve as your proving ground in Road Not Taken. This system is what makes Road Not Taken a fun game to play repeatedly, and — as with any good roguelike — you’ll need to play Road Not Taken many times before you’ve stumbled upon every interesting object and creature lurking in the forest.

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