Even though the game was announced in June, our Development team at Studio SF in Ubisoft’s San Francisco office has been hard at work on Rocksmith 2014 Edition for two years. The process was long, but ultimately worth it as the team took a hard look at the original Rocksmith and decidedly improved on every existing feature while dreaming up innovative new ones. In the words of Paul Cross, our Creative Director, “We set out immediately to do something different.”
When the Ubisoft team at Studio San Francisco set out to completely revamp Rocksmith, that was our goal – to make Rocksmith the unquestionable fastest and best way to learn to play guitar or bass. It was, with no exaggeration, a massive undertaking that took years to complete despite the product’s core engine already existing from the original iteration.
Would you be willing to answer a few brief questions about PlayStation.Blog?