Integrating the Batmobile married up with our design philosophy at Rocksteady: to focus on features that improve the very core of the game, and hence continually refresh the experience. Anyway, enough waffle. I thought I’d share three of my favorite features of the Batman: Arkham Knight Batmobile, and how we are hoping this helps to deliver a unique experience.
WB has just announced that Batman: Arkham Knight, the conclusion to Rocksteady‘s genre-defining Arkham series, is coming to PS4 this year. In it, players will become the Batman in what promises to be the most detailed, fully realized rendition of Gotham yet — and they’ll get to drive the Batmobile, too.
It’s been mere months since I belatedly finished Batman: Arkham Asylum and learned what all the fuss was about. Now, with Arkham City just days away from its October 18th PS3 release, I jumped at a rare chance to speak with Game Director Sefton Hill from Rocksteady Studios. I solicited some of your best questions from Twitter and hopped on the phone with Mr. Hill to discuss a wide range of topics related to one of my most-anticipated games for 2011. Before you dive into the Q&A, get into the spirit by watching the new “Rogue’s Gallery” video below.
I remember the day my copy of Arkham Asylum arrived at the office because I hadn’t followed the game’s development too closely and, when I took it home just to check out what my colleagues had been raving about, I finished it that same weekend.
As a result, I’ve had a keen eye on Arkham City, so yesterday I swooped over to the Warner Brothers gamescom area and watched a demo of the new challenge maps, which offer a high-score chasing, combo-stringing alternative to the meat and drink of the story campaign. Compeered by Dax Ginn, marketing game manager at Rocksteady Studios, two members of the dev team played through identical challenge maps on different TVs – one as Batman and one as Catwoman – in a face-off as a small group of journalists watched the stereoscopic 3D beatdown.