The 2017 Game Developers Conference kicks off this week with the Independent Games Summit, and if all has gone according to plan, Michelle and I will have just finished delivering a postmortem of Salt and Sanctuary, our well-received 2D Soulslike that we launched nearly a year ago on PS4.
Welcome back! This month, Tom Clancy’s The Division topped the PlayStation 4 charts, followed closely by an impressive debut for Ska Studios’ Salt and Sanctuary. Rocket League rounds out the top three, with strong showings from MLB The Show 16 and the ever-popular Minecraft just after that. Read on for the full lists, and let us know who you think is going to take top honors in April!
A failed mission of peace and a shipwrecked sailor. An island, shrouded in fog, conceals the horrors that dwell below. A field of corpses crunch underneath the footsteps of a hulking goliath. Salt and Sanctuary launches today, and what a journey it has been.
Hi everyone! I’m very excited to announce the inaugural lineup for a new PlayStation Store event called Launch Party. One of the best perks about being on the PlayStation Store team is that we get to work very closely with both first and third party studio teams on previewing upcoming releases. Launch Party is a celebration of our favorite digital games releasing this spring – selected in collaboration with our colleagues on both the 1st and 3rd party teams.
If you’re not yet familiar with us or our game, hi! We’re Ska Studios, a husband and wife team that’s been making deliciously bloody indie games for like eight years now (what!?). We’re working on a game called Salt and Sanctuary, an insanely ambitious platformer that aims to capture the “Soulslike” genre, faithfully reimagine it as a mechanically solid 2D platformer, and explore and develop the interplay of wonderful mechanics and themes like difficulty and danger, stylistic action and complex combat, and diverse, branching, and versatile character building.
Would you be willing to answer a few brief questions about PlayStation.Blog?