Like God of War
Set before the events of the original God of War, God of War: Ascension is set up as a sort of origin story for the perennially tortured Spartan general Kratos. A sequence early in the game even depicts how Kratos first earned those iconic Blades of Chaos. Watching that scene, I couldn’t help but flash back to the genesis of Spider-Man and The Incredible Hulk, two other social misfits who transcended a personal tragedy to become living legends.
But God of War: Ascension isn’t some dry history lesson. The game begins in the Prison of the Damned, a sprawling structure honeycombed around the body of a vast creature called Hecatonchires, who possesses nearly as many arms as his name has syllables. Sentenced to eternal damnation for turning his back on Ares, Kratos manages to escape his shackles.
If you’re an ardent PlayStation fan, you’ve no doubt seen the teasers. Today, I’m extremely excited to share the final, full-length version of our “From Ashes” live action trailer for God of War: Ascension, featuring a special arrangement of Ellie Goulding’s “Hanging On.” This is just about the biggest production we’ve ever undertaken for a God of War commercial or trailer — or for any PS3 game for that matter. We are very proud of how it turned out, and we hope you enjoy watching it as much as we enjoyed making it.
Everyone knows Kratos has anger management issues.
In just a few short months, The Last of Us will launch and put the fate of Joel and Ellie into your hands, as they embark on a brutal journey across a post-pandemic United States.
May 7th, 2013 might seem like a long way away, so to help assuage the excruciating wait we’re announcing today that players who pick up God of War: Ascension will be able to get their hands on a demo of The Last of Us when it becomes available at a later date.
We teamed up with the development crew at Santa Monica Studio to include access to a chapter of The Last of Us in every copy of God of War: Ascension, so you won’t have to wait too long to get your hands on two of the biggest games of the year.
Like God of War
Six months have passed since Kratos stood over the bodies of his wife and daughter, his hands stained with their blood – tricked by Ares into murdering the only people he ever loved. Swearing to avenge them, Kratos broke the blood oath that bound him to Ares… but oaths to Olympus are not so easily broken. This is where your journey in God of War: Ascension begins.
It’s been more than six long months since your first look at God of War: Ascension’s single-player campaign at E3. You’ve waited patiently, and asked about it an ungodly (but unsurprising) number of times. So, as we get ready to close our multiplayer beta early next week, the time has come to focus on where Ascension and its story will take you this March.
If you’ve been participating in our God of War: Ascension Multiplayer Beta, we hope you are fulfilling your destiny and ascending as a Champion of Olympus. Our development team greatly appreciates your efforts, and is watching your every move. Your rise truly begins on March 12th, when God of War: Ascension arrives in stores.
Here at Sony Santa Monica, with this being the first time we are bringing multiplayer to the God of War franchise, we knew creating an epic multiplayer mode worthy of standing next to our treasured single-player campaign (more on that coming soon) could qualify as the “13th Labor of Hercules.” Your feedback, participation, and excitement for the Ascension Multiplayer Beta is met with the utmost gratification, and gives us the extra push needed to drive this home for you, our fans.
As some of you know, the fine folks at Sony Santa Monica Studio recently opened their doors to members of the gaming press — the first such “open house” event in the studio’s history. In addition to experiencing hands-on time with the upcoming multiplayer beta for God of War: Ascension and two new characters coming to PlayStation All-Stars Battle Royale, journalists experienced a rare inside look at one of the most accomplished and diverse game production facilities in the world. This is a place where developers of indie titles such as The Unfinished Swan and Journey and big-budget blockbusters such as God of War and Starhawk proudly work shoulder-to-shoulder.
It’s been a couple of weeks since Seth let the Kat (and the Emmett!) out of the bag, so I thought I’d stop in and give you guys some insight into the philosophy behind putting these two great characters into PlayStation All-Stars Battle Royale. The team and I attended an event at the Santa Monica Studios last night where we gave media attendees the first hands-on look at our new DLC, including the unveil of a brand new level, so I wanted to give you all a sneak peek at some of their moves and show off our newest level, Fearless! It’s all exciting stuff that I’m eager to tell you all about, so let’s get started.
Gravity Rush landed on PlayStation Vita earlier this year, introducing us to Kat.
Like God of War
Becoming a Champion of the Gods in our new God of War: Ascension multiplayer mode requires a Warrior’s knowledge of the strengths, weapons, armor, and magic of the God they align with, knowing the depths of your strategic options, and executing them on the battlefield. Don’t expect to just hack and slash your opponents.
You’ve had a taste of what the Warriors of Zeus are capable of, but now it’s time to divert your attention, and consider aligning with the God of War himself.
If sheer offensive strength is your preferred style of play, harness the ferocious might of Ares! We debuted his trailer last night on SPIKE TV, if you missed it, then don’t miss it now.
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