We’re happy to follow up PlayStation All-Stars Battle Royale‘s win for “Best Fighting Game” at the DICE Awards (the awards where all of the voting is done by other games industry pros), with a gift to all the players that have supported the project from the start.
I hear from a lot of you guys, and I know you’ve been waiting patiently… but that wait ends today! We’ve got two new PlayStation All-Stars joining the Battle Royale: Kat from Gravity Rush, and Emmett Graves from Starhawk. Any fighting fan will tell you how much it means to have new characters joining a game, but it’s even better because — as promised — these DLC characters are totally free for two weeks!
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Hello, fellow Spartans! My name is Ariel Lawrence, and I’m a Producer on God of War: Ascension.
No one can argue that Kratos is angry. With everything that’s happened to him over the years, he has every right to be. He’s killed — either accidentally or intentionally — everyone he’s ever cared about. He’s been lied to, chained up, run through, tortured, and cast into the depths of Hades several times. If I was him, I’d be angry too. Our aim in this installment of Kratos’ story is to try and show a bit more of his humanity. To do this, we incorporated voice over motion capture, or “vo-mocap”, into our cinematic pipeline.
The really exciting part of “vo-mocap” is that it gives our voice actors an opportunity to work together in a scene.
By now, I’m sure you’ve caught the God of War: Ascension “From Ashes” live action trailer we debuted last Friday, and if you haven’t, you need to go watch it right now! You may have even caught the 60-second version air during the online live stream of the Super Bowl this past Sunday.
This trailer has been a labor of love for all of us here, and based on the comments and feedback on YouTube and elsewhere, all of the effort was well worth it. I’m very excited to share with you a couple of behind-the-scenes videos that show a glimpse of what went into bringing the world of Kratos to life.
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Set before the events of the original God of War, God of War: Ascension is set up as a sort of origin story for the perennially tortured Spartan general Kratos. A sequence early in the game even depicts how Kratos first earned those iconic Blades of Chaos. Watching that scene, I couldn’t help but flash back to the genesis of Spider-Man and The Incredible Hulk, two other social misfits who transcended a personal tragedy to become living legends.
But God of War: Ascension isn’t some dry history lesson. The game begins in the Prison of the Damned, a sprawling structure honeycombed around the body of a vast creature called Hecatonchires, who possesses nearly as many arms as his name has syllables. Sentenced to eternal damnation for turning his back on Ares, Kratos manages to escape his shackles.
If you’re an ardent PlayStation fan, you’ve no doubt seen the teasers. Today, I’m extremely excited to share the final, full-length version of our “From Ashes” live action trailer for God of War: Ascension, featuring a special arrangement of Ellie Goulding’s “Hanging On.” This is just about the biggest production we’ve ever undertaken for a God of War commercial or trailer — or for any PS3 game for that matter. We are very proud of how it turned out, and we hope you enjoy watching it as much as we enjoyed making it.
Everyone knows Kratos has anger management issues.
In just a few short months, The Last of Us will launch and put the fate of Joel and Ellie into your hands, as they embark on a brutal journey across a post-pandemic United States.
May 7th, 2013 might seem like a long way away, so to help assuage the excruciating wait we’re announcing today that players who pick up God of War: Ascension will be able to get their hands on a demo of The Last of Us when it becomes available at a later date.
We teamed up with the development crew at Santa Monica Studio to include access to a chapter of The Last of Us in every copy of God of War: Ascension, so you won’t have to wait too long to get your hands on two of the biggest games of the year.
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Six months have passed since Kratos stood over the bodies of his wife and daughter, his hands stained with their blood – tricked by Ares into murdering the only people he ever loved. Swearing to avenge them, Kratos broke the blood oath that bound him to Ares… but oaths to Olympus are not so easily broken. This is where your journey in God of War: Ascension begins.
It’s been more than six long months since your first look at God of War: Ascension’s single-player campaign at E3. You’ve waited patiently, and asked about it an ungodly (but unsurprising) number of times. So, as we get ready to close our multiplayer beta early next week, the time has come to focus on where Ascension and its story will take you this March.
If you’ve been participating in our God of War: Ascension Multiplayer Beta, we hope you are fulfilling your destiny and ascending as a Champion of Olympus. Our development team greatly appreciates your efforts, and is watching your every move. Your rise truly begins on March 12th, when God of War: Ascension arrives in stores.
Here at Sony Santa Monica, with this being the first time we are bringing multiplayer to the God of War franchise, we knew creating an epic multiplayer mode worthy of standing next to our treasured single-player campaign (more on that coming soon) could qualify as the “13th Labor of Hercules.” Your feedback, participation, and excitement for the Ascension Multiplayer Beta is met with the utmost gratification, and gives us the extra push needed to drive this home for you, our fans.
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