Every God of War fan remembers the first time they unleashed the Blades of Chaos. Amidst a catastrophic storm on a ship sailing on the Aegean Sea, players led Kratos toward the Gates of Athens, where he would begin his journey to seek out and destroy the God of War, Ares. It was in these first minutes of the original God of War that Kratos encountered the Hydra — a gargantuan sea serpent that explodeed through the ship, wreaking havoc for Kratos with every step. Not on this day. Kratos utterly beat the crud out of the Hydra in a series of epic clashes, culminating with a journey into the Hydra’s throat to retrieve the Captains Key. That’s God of War, and that… was the first of many unfathomably epic moments experienced in the God of War franchise.
We recently asked our God of War Facebook fans “What is your favorite God of War epic moment of all-time”, in an effort to establish God of War’s top five epic moments, as determined by the fans of the series.
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This past weekend at PAX, I was fortunate enough to moderate a panel with some of the top minds working on God of War: Ascension. While getting inside the heads of the creators of Kratos’ next adventure was a treat, we did a lot more than just talk. The team brought early sketches Kratos and the first playable video of God of War, before the Blades of Chaos were irrevocably bound to his forearms. We also revealed Ascension’s big bads, the Furies, with a close look at Mageara, the enforcer of the group.
While we streamed the panel live, courtesy of Twitch.tv, you’re forgiven for missing it last Friday evening. But the excuses are gone now – we’ve cut down the hourlong panel into a 10-minute highlight reel. Take a look:
Your panelists, from left to right:
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Important! If you attend the PAX 2012 God of War: Ascension panel in person, we will give you a way to access the upcoming God of War: Ascension multiplayer beta!
God of War fans! For the first time in the history of this epic franchise, the gods of Sony Santa Monica Studio will be throwing down the gauntlet in our first-ever God of War panel! This is a panel you do not want to miss. Unless you want Kratos to seek revenge on you for not watching, and you know how that goes down.
The panel will take place in the great halls of PAX 2012 this Friday, August 31st from 5:00pm to 6:00pm in the Unicorn Theater (located in the Convention Center). If you’re not attending PAX, you can watch the livestream on Twitch.tv!
God of War has always been about providing you the most epic “larger-than-life” moments and you can rest assured we’re going to make sure our fans remember “this hour.” So what in the name of Kratos is going down?!
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As we continue the journey to March 12, 2013, we want to further explore all aspects of the God of War universe, giving you deeper insight into the creation, lore, design, and gameplay of God of War: Ascension. Welcome to our third Monsters of Ascension feature.
The Satyr Captain in God of War: Ascension continues the evolution of the “Satyr,” an enemy that has featured in every God of War game from the beginning. This time, however, these grunts are getting a “pack master” in the form of the vicious Satyr Captain. In today’s post, our famed concept artist Izzy continues his dissection of the Monsters of Ascension. Let’s roll!
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God of War: Ascension’s Elephantaur is a Minotaur hybrid unlike any ferocious enemy you’ve seen yet in the God of War universe. You could call him an evolution of the Minotaur… or perhaps the beginning? We’ll let our famed concept artist Izzy answer that for you. Let’s roll!
Now that you’ve given us a glimpse into the creative process that spawned the monstrous Polyphemus, let’s plunge our blades into God of War’s newest baddie: The Elephantaur! Tell us a bit about its history and how you managed to turn one of nature’s most noble creatures into such a hulking juggernaut.
Izzy: For God of War III I had worked on the Berserker class Argus monster that was later cut. When I originally started doing sketches for that guy, I had done a painting of a pale elephant coated in blood like a gladiator.
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As we begin the journey to the launch of God of War: Ascension on March 12, 2013, we want to further explore all aspects of the God of War universe to give you deeper insight into the creation, lore, design, and gameplay that’s being poured into the game. Welcome to our first “Monsters of Ascension” feature.
In God of War: Ascension, we are introducing an epic, unprecedented multiplayer experience. You will become a Champion of the Gods, but not before you encounter and conquer one of the biggest Titans seen in the entire God of War series — Polyphemus.
The Titan cyclops Polyphemus — the gargantuan one-eyed son of Poseidon — is a brutal boss on our desert multiplayer map.
Hello PlayStation, I’m Seth Killian. A few of you may know me as a familiar face in the world of fighting games, but I’m writing today to say that I’ve joined Sony as the lead game designer for the external group at the Sony’s Santa Monica Studio.
I was excited to join Santa Monica Studio in particular because of the chance to work with some great individuals, but also because of the incredible range of projects they take on. If you head out of my office and turn right, you’ll run into the “God of War: Ascension” team. If you turn left, you’ll find the Giant Sparrow crew working on “The Unfinished Swan.” There are other amazing studios in the world, but nowhere else that I know where you can find that kind of diversity combined with such a deep commitment to greatness–which also happens to sum up what’s so exciting to me about Sony overall.
Journey, thatgamecompany’s most recent and largest project to date, represents three years of intense collaboration and growth for our small studio. As such, in conjunction with Santa Monica Studio, it is an honor to announce the Journey Collector’s Edition, launching for the PS3. This is our first disc-based release, and will be available at retail outlets across North America for just $29.99 on August 28.
From the simplicity of flOw, to the beauty of Flower, to the awe of Journey, this special Blu-Ray bundle features thatgamecompany’s three award-winning PlayStation Network-exclusive titles, paired with exclusive new content and previously released digital content.