In case you didn’t know, our newest title, Shank 2, launches today on PSN for $9.99! This game is a huge improvement over the original Shank — the controls are far tighter, we’ve added new moves and nuances to give you greater control and options to combat, and in general the experience is the best we’ve done so far. I really hope you’ll give the demo a shot and support a friendly developer!
Today, I’m going to talk a bit about strategy in Shank 2’s new Survival Mode. In Survival Mode, you team up with a friend (local or online), earn cash, buy upgrades, defend your base, and survive for as long as you can.
Trust me, you really have to pay attention and choose your strategy in this mode — let’s just say that to this day, I have to be on my game in order to complete the entire 30 waves. But before you begin, you select one of three different maps, each with their own play styles. Then, select your costume:
Hello! I’m here to talk a bit about our newest PSN title — Shank 2! Honestly, it’s been a fantastic journey. We bet everything on the first game, and the fans both supported us and gave us meaningful feedback on the game. The encouragement has not only allowed us to survive and thrive, but gave us a huge reason to take a look at the game and make big improvements. I’m here to talk a bit about what we’ve been working on.
Let’s start with the art. As you may know, our entire art team consists of professional animators and painters from the 2D animation industry, and again Jeff Agala directed the visuals. The goal here was to blow away our previous fidelity and set a new bar for ourselves. To do that, we doubled the resolution of all the source character art to push the graphic novel style, adding a huge amount of extra detail to the environment and even doubling the amount of animation in the game.