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	<title>PlayStation.Blog &#187; shank 2</title>
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		<title>Shank 2 Hits PSN Today, Learn Survival Mode Strategies</title>
		<link>http://blog.us.playstation.com/2012/02/07/shank-2-hits-psn-today-learn-survival-mode-strategies/</link>
		<comments>http://blog.us.playstation.com/2012/02/07/shank-2-hits-psn-today-learn-survival-mode-strategies/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 19:59:32 +0000</pubDate>
		<dc:creator>Jamie Cheng</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[klei]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[shank 2]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=69094</guid>
		<description><![CDATA[In case you didn’t know, our newest title, <a href="http://blog.us.playstation.com/tag/shank-2/">Shank 2</a>, launches today on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> for $9.99! This game is a huge improvement over the original Shank -- the controls are far tighter, we’ve added new moves and nuances to give you greater control and options to combat, and in general the experience is the best we’ve done so far. I really hope you’ll give the demo a shot and support a friendly developer!


Today, I’m going to talk a bit about strategy in Shank 2’s new Survival Mode. In Survival Mode, you team up with a friend (local or online), earn cash, buy upgrades, defend your base, and survive for as long as you can.

Trust me, you really have to pay attention and choose your strategy in this mode -- let’s just say that to this day, I have to be on my game in order to complete the entire 30 waves. But before you begin, you select one of three different maps, each with their own play styles. Then, select your costume:
]]></description>
				<content:encoded><![CDATA[<p>In case you didn’t know, our newest title, <a href="http://blog.us.playstation.com/tag/shank-2/">Shank 2</a>, launches today on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> for $9.99! This game is a huge improvement over the original Shank &#8212; the controls are far tighter, we’ve added new moves and nuances to give you greater control and options to combat, and in general the experience is the best we’ve done so far. I really hope you’ll give the demo a shot and support a friendly developer!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6832964511/" title="Shank 2 for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7017/6832964511_51951e698b_z.jpg" width="640" height="360" alt="Shank 2 for PS3 (PSN)"></a></p>
<p>Today, I’m going to talk a bit about strategy in Shank 2’s new Survival Mode. In Survival Mode, you team up with a friend (local or online), earn cash, buy upgrades, defend your base, and survive for as long as you can.</p>
<p>Trust me, you really have to pay attention and choose your strategy in this mode &#8212; let’s just say that to this day, I have to be on my game in order to complete the entire 30 waves. But before you begin, you select one of three different maps, each with their own play styles. Then, select your costume:</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6837471093/" title="Shank lead image PS by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7143/6837471093_1a3464590b_z.jpg" width="640" height="360" alt="Shank lead image PS"></a></p>
<p>There are 16 different costumes you can unlock in Shank 2, and each one gives you stat modifiers. The costumes are either for Shank or Corina, and both Shank and Corina have different attacks, speed, advantages and disadvantages. Pick wisely &#8212; above, I’ve chosen the Hobo (with a shotgun), and Chops the healer. This allows one player to heal the other who does damage with the pickups (but is too broke to buy stuff). Communicate with your partner to choose a strategy!</p>
<p>Once you’re in the game, my suggestion is to pay attention to the bombers, and try to get them before they <a href="http://en.wikipedia.org/wiki/All_your_base_are_belong_to_us">set us up the bomb</a>. Also, try to increase your combo count as that contributes directly to your cash. Note that high powered weapons such as the shotgun isn’t as good for combos, but are far better at delaying and killing the bombers.</p>
<p>Now flush with cash, you can buy reinforcements such as tequila to heal yourself, a minigun to cause major spread damage, or turrets to play tower defense with. A friendly reminder: don’t be too frugal with your spending! Many a time I’ve gotten too confident and suddenly died with thousands in the bank. Finally, use the environment to your advantage &#8212; each map has a feature you can use to aid you, and they’re crucial to your success.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6832964239/" title="Shank 2 for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7163/6832964239_95f4de6472_z.jpg" width="640" height="360" alt="Shank 2 for PS3 (PSN)"></a></p>
<p>Alright folks! That should get you started. We’ve poured a ton of love into this game and we hope the little surprises we threw in really delight you. We’re big believers that a developer shouldn’t make a sequel unless it meaningfully improves the experience, and I can proudly say that Shank 2 is our best game yet.</p>
<p>If you’ve got any questions or want further tips, come say hello on <a href="https://twitter.com/#!/klei">Twitter</a> or <a href="https://www.facebook.com/shankgame">Facebook</a>! I’m always lurking around and happy to help. </p>
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		<slash:comments>41</slash:comments>
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<rating>3.44</rating><author_title>Co-Founder, Klei</author_title>
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		<title>Shank 2 Coming to PSN With Sharper Graphics, New Co-Op</title>
		<link>http://blog.us.playstation.com/2011/10/06/shank-2-coming-to-psn-with-sharper-graphics-new-co-op/</link>
		<comments>http://blog.us.playstation.com/2011/10/06/shank-2-coming-to-psn-with-sharper-graphics-new-co-op/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 19:00:17 +0000</pubDate>
		<dc:creator>Jamie Cheng</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[klei]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[shank 2]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=61021</guid>
		<description><![CDATA[Hello! I’m here to talk a bit about our newest <a href="http://blog.us.playstation.com/category/psn/">PSN</a> title -- Shank 2! Honestly, it’s been a fantastic journey. We bet everything on the first game, and the fans both supported us and gave us meaningful feedback on the game. The encouragement has not only allowed us to survive and thrive, but gave us a huge reason to take a look at the game and make big improvements. I’m here to talk a bit about what we’ve been working on.

Let’s start with the art. As you may know, our entire art team consists of professional animators and painters from the 2D animation industry, and again Jeff Agala directed the visuals. The goal here was to blow away our previous fidelity and set a new bar for ourselves. To do that, we doubled the resolution of all the source character art to push the graphic novel style, adding a huge amount of extra detail to the environment and even doubling the amount of animation in the game.]]></description>
				<content:encoded><![CDATA[<p>Hello! I’m here to talk a bit about our newest <a href="http://blog.us.playstation.com/category/psn/">PSN</a> title &#8212; Shank 2! Honestly, it’s been a fantastic journey. We bet everything on the first game, and the fans both supported us and gave us meaningful feedback on the game. The encouragement has not only allowed us to survive and thrive, but gave us a huge reason to take a look at the game and make big improvements. I’m here to talk a bit about what we’ve been working on.</p>
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<p>Let’s start with the art. As you may know, our entire art team consists of professional animators and painters from the 2D animation industry, and again Jeff Agala directed the visuals. The goal here was to blow away our previous fidelity and set a new bar for ourselves. To do that, we doubled the resolution of all the source character art to push the graphic novel style, adding a huge amount of extra detail to the environment and even doubling the amount of animation in the game.</p>
<p>We’ve also worked hard on making environments are far more interactive &#8212; collapsing ceilings, crumbling floors, fiery environments, barrels and other large objects that you can pick up and hurl.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6217336235/" title="Shank 2 for PSN by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6172/6217336235_fe08705830_z.jpg" width="640" height="360" alt="Shank 2 for PSN"></a></p>
<p>And then there are the actual controls. Shank has always been about the smooth combat system. And not just any combat system, but one where you use all your weapons strung together &#8212; chainsaw your dude, stick him with knives, throw him in the air, shoot him a bunch of times, then stick a grenade down his throat, all in an amazing animated style.</p>
<p>So thinking about how to top that became a huge priority for us. In Shank 2, players not only get to carry their own weapons with new combos, grapples, grenades, and more, but we also get to use the enemies’ weapons&#8230; while the enemies are still holding them.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6217336083/" title="Shank 2 for PSN by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6098/6217336083_1e7e677f59_z.jpg" width="640" height="360" alt="Shank 2 for PSN"></a></p>
<p>See the above image? That’s <a href="http://blog.us.playstation.com/tag/shank/">Shank</a> taking the guy’s own shovel and barreling it into his chest. Once the dude is finished, Shank can pick up the shovel and use it, again with a whole new move set.</p>
<p>But probably the most important improvement is in responsiveness. This is probably where the most work came in. Literally, we threw away the old combat implementation and rewrote the entire thing from ground up. We built new tools to be able to more accurately map the hit regions, and paid huge attention to each frame. I can confidently say that Shank 2 is <em>far</em> more responsive. One particular improvement that I’m super happy with is that we now have 360 degree shooting &#8212; no longer is Shank locked to specific angles in firing his guns &#8212; he can point them in any direction, and we’ve been able to make it happen while keeping the artistry in the animation. That was quite a trick!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6217336405/" title="Shank 2 for PSN by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6167/6217336405_d67b42a5b9_z.jpg" width="640" height="360" alt="Shank 2 for PSN"></a></p>
<p>And finally, I’d like to touch on the brand new Survival Mode. This is our new mode where players fend off wave after harder wave of enemies, bombers, and bosses together with a friend.</p>
<p>What we learned from the Shank community is that, not only did they want to play together, they wanted to <em>keep</em> playing together. That&#8217;s why, instead of doing another co-op story as we did previously, we created an awesome Survival Mode because, as fans ourselves, we wanted a way to play Shank with our friends over and over. Now, instead of blowing through the game in one sitting, we get to have a challenging, replayable mode where cooperation and skill is absolutely key to survival. It&#8217;s a blast.</p>
<p>Over the next few months we’ll divulge more details about this new co-op mode, including the different maps, strategies in lasting longer, the different characters that you can use, and the in-game purchases that help you survive. And yes, this mode is online-enabled! Just the other day we had a smooooooth test session between Vancouver and San Francisco over the PSN Developer Network.</p>
<p>Hope you enjoyed my little overview of Shank 2! I’ll see you soon. P.S. Mandatory plugs: Here’s our <a href="http://www.facebook.com/shankgame">Facebook page</a>, <a href="http://www.shankgame.com/">Shank blog</a>, and our <a href="http://www.twitter.com/klei">Twitter</a>. Pick one or more!</p>
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		<slash:comments>45</slash:comments>
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<rating>4.19</rating><author_title>Co-Founder, Klei</author_title>
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