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Hi everyone! I’m excited to let you know that we are bringing our shoot ‘em up Söldner-X 2: Final Prototype to PS Vita this winter.
It’s an exciting day for SideQuest Studios and the eastasiasoft team! Our indie role-playing game, Rainbow Moon, is out today for PS Vita. And as promised in my last post, we have a lot of great offers for PS3 Rainbow Moon players and PlayStation Plus subscribers.
After we released Rainbow Moon on PS3 last year, one of the most common questions we received was “Are you going to make a Vita version?” Obviously we weren’t the only ones that believed Rainbow Moon would make a great experience for handheld platforms, and with demand being so high, we set about working on a Vita port almost immediately.
For a small developer like SideQuest Studios, it’s really a special event when one of our games finally hits the store following almost two years of development. We have already received amazing feedback from players in Europe, where Rainbow Moon was released a few days earlier, and we are very excited to finally bring the game to the North American PlayStation Store.
As a goodie and to further spark your interest, I have brand new stuff to show you today, including a new launch trailer and another episode of our development diary video series. I will also tell you more about Rainbow Moon‘s main characters.
In total there are six main characters you will come across during your journey.
Less than two weeks until our new RPG Rainbow Moon hits PlayStation Store! Today, we’re going to share more details with you, along with another entry from our Dev Diary video series.
Previously, we talked about Rainbow Moon’s battle system and the game’s character development system. Now I’m going to tell you more about all the weapons and equipment that you can acquire in Rainbow Moon, as well as how to improve them through the crafting system.
The six characters that you’ll come across during your journey can be equipped with five different equipment types: weapons, hats, body armor, amulets and rings.
Rainbow Moon is our upcoming role-playing game for PS3. It’s been nearly two years since we started working on Rainbow Moon, so we can hardly believe that the game releases on PSN in just over two weeks — it’ll hit PlayStation Store on July 10th for $14.99. If you’re a PlayStation Plus subscriber, you’ll enjoy a 20% discount, paying just $11.99, for the first two weeks after launch.
The last time we spoke, I explained Rainbow Moon’s battle system. This time, I’d like to give you some insight into the game’s character development system. Many gamers think that character development is just about battling and leveling up. While that’s partly true in Rainbow Moon, there’s a lot more that can make or break a game.
Last November, I had the opportunity to introduce you to Rainbow Moon, our upcoming strategy RPG for PS3. Since then, we have received amazing feedback from all of you. In the lead up to the release, it gives me great pleasure to tell you more about the game’s battle system. You also have the chance to be one of the first to watch the Rainbow Moon trailer, available first via the PlayStation.Blog.
Although much of Rainbow Moon’s appeal is in its exploration and character development, the battles are what matter most. Akin to our Soldner-X game series, we have taken an innovative approach by combining classical elements with new ideas. An example is the triggering of battle encounters. Random encounters? Yes or no? Well, how about both?! In Rainbow Moon you will find foes roaming the surface of the planet and have a chance to battle in additional random encounters. The latter, however, are 100% optional and can be disregarded if you so decide.