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‘sine mora’ Posts

PS Plus: Sine Mora Free for Members

Kristine Steimer's Avatar + Posted by Kristine Steimer on Oct 28, 2013

Plus - Sine Mora

Ever feel like you don’t have enough time? Well, that’s by design in Sine Mora, where classic shoot-em-up mechanics (or shmup, if you like saying funny words) are blended with a new twist: you’re racing against the clock. Instead of scoring points, you’ll hunt down enemies to gain precious seconds and hopefully avoid the Game Over screen. PlayStation Plus members get the PS Vita version of this title for free starting tomorrow.

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PlayStation Store Update

Grace Chen's Avatar + Posted by Grace Chen on Nov 20, 2012

PlayStation All-Stars Battle Royale

There’s plenty to play over Thanksgiving break with this Store update’s new releases – PlayStation All-Stars Battle Royale is out on both PS3 and PS Vita, while Disney’s Epic Mickey 2, a special edition of Hitman Absolution and Family Guy: Back to the Multiverse are on PS3. Joining them are previously released titles including Kingdoms of Amalur: Reckoning, Tom Clancy’s EndWar, F1 Race Stars and the DOOM Classic Collection.

If you’re a PlayStation Plus member you can now download a ton of content for your PS Vita. With the membership spanning both PS3 and PS Vita now, you can look forward to 18 free games a month — not to mention the other Plus benefits.

Besides all the Plus freebies, PS Vita owners can nab Persona 4: Golden, Sine Mora (also available on PSN), Jet Set Radio (though if you’re a Plus member, it’s free!) and Eliminage Original (also for PSP).

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Sine Mora: Play the Definitive Version on PS3 and PS Vita Today

Ferenc Nagy-Szakáll's Avatar + Posted by Ferenc Nagy-Szakáll on Nov 20, 2012

Sine Mora is launching on PS3 and PS Vita today, including some content that was cut from other versions of the game. Between a new challenge mode, the collaboration of a Japanese shoot’em up giant, and the special abilities of the PS Vita hardware, we truly think the wait for Sine Mora on PS3 and PS Vita was worth it – these versions are the richest we could possibly deliver.

From a technical perspective, the PS3 version was a walk in the park. Our technology has always been designed with the Cell processor in mind, enabling us to go for high framerates and image quality, uncompromised. We’re especially proud of how the PS Vita version turned out — neither the framerate nor the resolution was sacrificed, delivering the highest possible rendition of our original vision on a handheld.

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