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	<title>PlayStation Blog &#187; siren</title>
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		<title>SIREN: Blood Curse Tips Straight From the Producer</title>
		<link>http://blog.us.playstation.com/2008/09/16/siren-blood-curse-tips-straight-from-the-producer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=siren-blood-curse-tips-straight-from-the-producer</link>
		<comments>http://blog.us.playstation.com/2008/09/16/siren-blood-curse-tips-straight-from-the-producer/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 16:40:56 +0000</pubDate>
		<dc:creator>Kumi Yuasa</dc:creator>
				<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[siren]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=1854</guid>
		<description><![CDATA[Hey PlayStation bloggers! I hope you are enjoying the authentic Japanese horror of SIREN: Blood Curse. It is the first survival horror game available on the PS3, and is available exclusively on PLAYSTATION Network. By now, I’m guessing some of you must have beaten the game already. If you have, that’s great! If you haven’t [...]]]></description>
			<content:encoded><![CDATA[<p>Hey PlayStation bloggers! I hope you are <a href="http://multiplayerblog.mtv.com/2008/08/05/up-past-3-am-siren/">enjoying</a> the authentic Japanese horror of <a href="http://www.us.playstation.com/PS3/Games/Siren_Blood_Curse">SIREN: Blood Curse</a>. It is the <a href="http://blog.us.playstation.com/2008/07/24/siren-blood-curse-rises-today/">first survival horror game available on the PS3</a>, and is available exclusively on PLAYSTATION Network. </p>
<p>By now, I’m guessing some of you must have beaten the game already. If you have, that’s great! If you haven’t beat it yet, you’ve come to the right place! I have something for those who might be stuck or are having trouble getting through certain parts you might find helpful in getting past those tricky “Shibito” (zombie-like undead people). And if you haven’t tried the game yet, there’s a great demo of it on PSN as well.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2863232046/" title="SHIBITO KOUGEKI by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3286/2863232046_961370cf0a_m.jpg" width="240" height="135" alt="SHIBITO KOUGEKI" /></a> <a href="http://www.flickr.com/photos/playstationblog/2863232022/" title="SHIBITO 08 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3142/2863232022_cf6c75ac2a_m.jpg" width="240" height="135" alt="SHIBITO 08" /></a></p>
<p>If you’re not careful and a Shibito spots you, they normally come after you and try desperately to kill you. But have you ever come across a Shibito that runs away from you in the game? You may have thought it was strange, or felt relieved that you didn’t have to fight it. But there is a reason some of the Shibito in the game run away from you. This type of Shibito is called a Brain Shibito, and if you take it out, the other Shibito in the area will also be knocked out too. Armed with this knowledge, you can play strategically by chasing down the Brain Shibito in any given area and taking it out in order to safely proceed.</p>
<p>Another tip to help you survive in the game is to use the sight jack system to your advantage. You can lock on to a specific view from a Shibito or friend with the square button and continue moving around while monitoring that view. You can also show the viewpoints of multiple Shibito at once, and assign buttons to bring up specific Shibito at will. Assign the views to the X, O, or Triangle buttons by holding the button for a few seconds until the screen flashes. There are many more useful control tips for sight jacking that can be found in the in-game manual, accessible from the main menu of the game. Knowing how to use this feature effectively can make a big difference.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2860610783/" title="ph19 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3226/2860610783_5ef503a335.jpg" width="500" height="281" alt="ph19" /></a></p>
<p>Another very interesting feature of the game is the Archive system. When you’re playing, you may notice pop-up messages saying you’ve unlocked items in the archive. At any time during the game you can view the archive items pertaining the chapter you are currently in. However if you view the archive from the main menu, you can view all of the archive items you’ve collected so far. The archive holds information on all of the weapons you’ve picked up so far, as well as special documents and items you’ve earned or found.</p>
<p>Some of these documents or items are awarded by playing through the stages normally. However, some are a little tougher to come by, meaning you will have to either find them or complete a certain series of actions. Some may even be dependent on actions taken in multiple episodes. Examining the items in the archive will give you a better understanding of the story and the events in the game, giving you a fuller picture of the truth behind Hanuda village and the characters wrapped up in the curse. </p>
<p><a href="http://www.flickr.com/photos/playstationblog/2861437648/" title="Archive-4 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3083/2861437648_2d9cb2344a.jpg" width="500" height="281" alt="Archive-4" /></a></p>
<p>I know the game is pretty tough at times, but hopefully these tips will make it a little easier to beat, not to mention understand the deep storyline and plot twists the game has to offer. If you have any other tips or strategies for the game, I’d love to hear them, and I’m sure your fellow blog readers would too!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2008/09/16/siren-blood-curse-tips-straight-from-the-producer/feed/</wfw:commentRss>
		<slash:comments>56</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.52</rating><author_title>Producer, SCEA</author_title>
<comment_count>56</comment_count>
<comment_replies_count>6</comment_replies_count>	</item>
		<item>
		<title>Siren: Blood Curse rises today</title>
		<link>http://blog.us.playstation.com/2008/07/24/siren-blood-curse-rises-today/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=siren-blood-curse-rises-today</link>
		<comments>http://blog.us.playstation.com/2008/07/24/siren-blood-curse-rises-today/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 12:33:59 +0000</pubDate>
		<dc:creator>Tsubasa Inaba</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[siren]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=733</guid>
		<description><![CDATA[The first survival horror game available on the PS3 is coming to the PLAYSTATION Store today! We have worked on this for many a month now, and cannot express enough how anxious we are to hear what you think when you finally get to play this game! Let me give you just a little bit [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/2697409879/" title="Escape from BYOUIN by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3195/2697409879_23a49f08fd.jpg" width="500" height="281" alt="Escape from BYOUIN" /></a></p>
<p>The first <a href="http://www.us.playstation.com/PS3/Games/Siren_Blood_Curse">survival horror game</a> available on the PS3 is coming to the PLAYSTATION Store today! We have worked on this for many a month now, and cannot express enough how anxious we are to hear what you think when you finally get to play this game!</p>
<p>Let me give you just a little bit of <a href="http://blog.us.playstation.com/tag/siren/">background information</a> to get you familiar with the story, in case you haven&#8217;t seen the <a href="http://blog.us.playstation.com/2008/05/20/blood-curse-scaring-this-summer/">trailers </a>or tried the demo yet (there&#8217;s one embedded below). </p>
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<p>An American TV crew sets out on a journey to Japan in hopes of shooting a documentary piece about a mysterious village that supposedly disappeared under a mud slide 30 years ago. Upon arrival in this village, they immediately stumble across a disturbing ritual taking place. In the midst of the confusion and terror, a siren screams out. It&#8217;s a spine chilling sound. Is it a warning to stay away? What is the meaning of it? Why do the inhabitants keep coming back to life? What is going on here? I would love to tell you more, but that&#8217;s for you to find out&#8230;</p>
<p>As the player, you get to experience the unique sense of fear this game delivers as you control 7 different playable characters, each character witnessing a different part of the horror and the mystery. And of course there is the unique sight jack system, which lets you see things from the perspective of your friends and even of the deadly Shibito undead, which I think really adds to the kind of horror you can experience with this game.</p>
<p>You should definitely play at night, lights out and surround sound on. The shivers you will get are perfect for the summer heat.</p>
<p>And yes&#8230; Let&#8217;s talk about pricing and how the product will be released.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2697411029/" title="SHUKYOU KAN by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3167/2697411029_e3c0ab13ae.jpg" width="500" height="281" alt="SHUKYOU KAN" /></a></p>
<p>So, how do you pick up <a href="http://www.us.playstation.com/PS3/Games/Siren_Blood_Curse">Siren: Blood Curse</a>? Very easy. Just head to the PLAYSTATION Store on your PS3 and go to the Siren category page. There should be banners up, and it should also be found in the &#8220;new releases&#8221; section. Now, the game is split into 12 easily digestible chunks, like episodes of a TV series. You&#8217;ll be able to purchase the game in three separate packs, consisting of 4 episodes each. These will run at $14.99 per 4-episode bundle. Or, right off the bat, you can purchase the full game for a nice discount at only $39.99. This is all available only through the PS Store. Remember, this is a full-length game, much larger in scale than most of the downloadable games available on the store. It&#8217;s on par with full-scale Blu-ray disc releases, and is all part of our effort to expand our selection of game content on the store.</p>
<p>If you want to try out the game before you buy, be sure to download the demo from the PS Store for a taste of the full game has to offer.</p>
<p>While you&#8217;re on the PS Store, be sure to check out the cool wallpapers and PS3 Theme we&#8217;ve come up with. There will also be a few more awesome wallpapers available next week as well.</p>
]]></content:encoded>
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		<slash:comments>188</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.66</rating><author_title>Producer, SCEA Santa Monica</author_title>
<comment_count>188</comment_count>
<comment_replies_count>16</comment_replies_count>	</item>
		<item>
		<title>Inside the Developers Studio: Tsubasa Inaba</title>
		<link>http://blog.us.playstation.com/2008/07/11/inside-the-developers-studio-tsubasa-inaba/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=inside-the-developers-studio-tsubasa-inaba</link>
		<comments>http://blog.us.playstation.com/2008/07/11/inside-the-developers-studio-tsubasa-inaba/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 21:41:46 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<post_tag><![CDATA[E308]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[siren]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=629</guid>
		<description><![CDATA[For our 3rd in our soooo-close-to-E3 interview series, meet Tsubasa Inaba, currently working on Siren: Blood Curse (did you download the free demo yesterday?). Having worked with Sony Computer Entertainment in Japan, he brings a different point of view; comparing E3 to TGS, talking about working with Team ICO, and what it was like behind [...]]]></description>
			<content:encoded><![CDATA[<p>For our 3rd in our soooo-close-to-E3 <a href="http://blog.us.playstation.com/tag/ids/">interview series</a>, meet Tsubasa Inaba, currently working on <a href="http://www.us.playstation.com/PS3/Games/Siren_Blood_Curse">Siren: Blood Curse</a> (did you download the free demo yesterday?). Having worked with Sony Computer Entertainment in Japan, he brings a different point of view; comparing E3 to TGS, talking about working with Team ICO, and what it was like behind the scenes when Final Fantasy VII came out. Here are the questions that *you* <a href="http://blog.us.playstation.com/2008/06/10/day-in-la-ask-your-e3-questions-share-your-pics/">asked</a> (and the Blog readers who asked them, in parentheses):</p>
<ul>
<li>If you could choose where E3 was hosted, where would it be? (<strong>Dubbedinenglish</strong>)</li>
<li>Do you think huge trade events like E3 are going to last? (<strong>Jeigh</strong>)</li>
<li>When did you know for sure that you belonged in the video game business? (<strong>Sindress</strong>)</li>
<li>If you could re-make any previous-generation game for the PS3, which title would it be, and what would it be like? (<strong>KazeEternal</strong>)</li>
<li>If you could say one thing to the fans of your game/series out there, what would it be? (<strong>Xanog</strong>)</li>
</ul>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_a9949465"><param name="movie" value="http://www.viddler.com/simple/a9949465/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/a9949465/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_a9949465" ></embed></object></p>
<p>Tsubasa Inaba is an International Software Development Producer at SCEA Santa Monica. He&#8217;s been a part of SCE for 11 years, and has worked on Dark Cloud, ICO, Gran Turismo 3 &#038; 4, and Tourist Trophy to name a few.</p>
<p>Now that you know who he is and what he&#8217;s showing at E3 &#8211; what game-related questions do you want me ask Tsubasa next week? Tell me below.</p>
<p>Next interview (Monday): Rusty Buchert (Linger In Shadows)</p>
]]></content:encoded>
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		<slash:comments>65</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.61</rating><author_title>Sr. Social Media Manager</author_title>
<comment_count>65</comment_count>
<comment_replies_count>2</comment_replies_count>	</item>
		<item>
		<title>Developer Q&amp;A: SIREN Blood Curse</title>
		<link>http://blog.us.playstation.com/2008/06/13/developer-qa-siren-blood-curse/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=developer-qa-siren-blood-curse</link>
		<comments>http://blog.us.playstation.com/2008/06/13/developer-qa-siren-blood-curse/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 17:35:30 +0000</pubDate>
		<dc:creator>Tsubasa Inaba</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[inside playstation]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[siren]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=581</guid>
		<description><![CDATA[By now you might’ve read here or here about Siren: Blood Curse, an episodic survival horror game coming this summer on PlayStation Network. W also posted the first trailer right here on the PlayStation.Blog. To give the Blog readers more insight into this game, we held a Q&#038;A session with Siren: Blood Curse’s creator, Keiichiro [...]]]></description>
			<content:encoded><![CDATA[<p>By now you might’ve read <a href="http://www.gamespot.com/ps3/adventure/siren/preview_6191205.html">here</a> or <a href="http://ps3.gamespy.com/playstation-3/team-siren-project-untitled/875800p1.html">here</a> about Siren: Blood Curse, an episodic survival horror game coming this summer on PlayStation Network.  W also posted the <a href="http://blog.us.playstation.com/2008/05/20/blood-curse-scaring-this-summer/">first trailer</a> right here on the PlayStation.Blog. To give the Blog readers more insight into this game, we held a Q&#038;A session with <a href="http://www.us.playstation.com/PS3/Games/Siren_Blood_Curse">Siren: Blood Curse</a>’s creator, <a href="http://www.imdb.com/name/nm1596678/">Keiichiro Toyama</a>. We have translated this Q&#038;A for your reading pleasure.  We hope you enjoy the creepy insight into the storyline and strategy behind Siren: Blood Curse.</p>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/2574390376/" title="Siren: Blood Curse by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3153/2574390376_bf60613f34.jpg" width="500" height="281" alt="Siren: Blood Curse" /></a></p>
<blockquote><p>
How has Siren: Blood Curse evolved from the <a href="http://www.us.playstation.com/PS2/Games/Siren">PlayStation 2</a> title? (Is it scarier? More involving storyline?)</p></blockquote>
<ul>
With Siren Blood Curse, the leap in visual presentation has helped to convey a tangible sense of fear and makes the player feel as if they’ve truly been pulled into a nightmarish world. The new split-screen Sight Jacking system also helps give the game a more active pace than the previous titles. When it comes to story, Siren Blood Curse manages to preserve the level of depth and mystery from the previous SIREN games while presenting it in a manner that makes it easier to follow.</ul>
<blockquote><p>How has the story of Hanuda developed? Does Siren: Blood Curse bring a conclusion to the storyline?</p></blockquote>
<ul>
Siren Blood Curse is not a sequel or a standard remake of the other games. Suppose the events of the original SIREN were real, in that case Siren Blood Curse would be like a “movie based on a true story”, adapting and dramatizing the original. While some of the key events bear resemblance to those in the first SIREN, the characters and the background are completely different.
</ul>
<blockquote><p>How has the introduction of western characters changed the SIREN storyline?</p></blockquote>
<ul>
The addition of Western characters who have stumbled into horrific events taking place in a world that is foreign to them helps enhance the feelings of isolation and terror. I think they will also present Western players with characters that are easier to relate to.<br />
This mix of Western and Japanese characters with the inevitable communication troubles that ensue adds to the frustration the various characters feel toward their situation.</ul>
<blockquote><p>What opportunities became available to you through releasing the game in episodic content on the PSN?</p></blockquote>
<ul>We were able to present the game more like a dramatic TV show in a way that hasn’t been done before.<br />
I also hope the episodic structure will give players the sense that they are participating in an event.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/2573567463/" title="Siren: Blood Curse by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3021/2573567463_a78b8cb882.jpg" width="500" height="281" alt="Siren: Blood Curse" /></a></p>
<blockquote><p>How does your approach to storytelling change when working with a game released in a series of episodes?</p></blockquote>
<ul>
The approach we took in the previous games was to present events much like a documentary presenting a piece of a bigger truth. The new episodic nature required more structure, and also helped to step up the overall quality of the final product.</ul>
<blockquote><p>Why do you approach the narrative of SIREN titles with such an unorthodox and fractured approach to timeline and storytelling?</p></blockquote>
<ul>
The unorthodox approach to storytelling was motivated by trying to present a story in a way that only games could do. Replaying the same event while seeing it unfold in different ways is something I feel is an inherent characteristic of video games, so I wanted to take that unique element and weave it directly into the story itself.</ul>
<blockquote><p>How has the ‘sight-jack’ feature evolved and how does this aspect contribute to the Siren: Blood Curse experience?</p></blockquote>
<ul>
In Siren Blood Curse, Sight Jacking has been redesigned to be split-screen, allowing the player to see through multiple points of view at the same time. Now, players are free to move while Sight Jacking, giving the game a much more active tempo than it had before.</ul>
<p><span id="more-581"></span></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2574390426/" title="Siren: Blood Curse by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3153/2574390426_01829e034b.jpg" width="500" height="281" alt="Siren: Blood Curse" /></a></p>
<blockquote><p>What does Siren: Blood Curse bring to the survival horror genre?</p></blockquote>
<ul>
A lot of survival horror titles in recent years have been focusing mostly on just the action element, while Siren Blood Curse puts a lot of its effort into scaring the player and presenting a rich story. I think Siren Blood Curse can serve as an example of the diverse range that games are capable of expressing.</ul>
<blockquote><p>What are the key ingredients to a good horror title and how does Siren: Blood Curse deliver these?</p></blockquote>
<ul>
A good horror title has to make the player feel like they are directly involved in the terrifying events taking place, and that requires realism. I think you’ll understand just how much realism can enhance horror when you see Siren Blood Curse.</ul>
<blockquote><p>Did you consult fans on what they wanted to see in the next installment of the SIREN series?</p></blockquote>
<ul>
One opinion we noticed from a lot of the fans was that the original game was way too difficult. A lot of them never completed the game because of that, and we listened. If you want to see just how we’ve taken those opinions into account, first play Siren Blood Curse and then go back and try the original.</ul>
<blockquote><p>What about Siren: Blood Curse are you most proud of?</p></blockquote>
<ul>
I’m most proud of the way Siren Blood Curse embodies a unique, Japanese sense of horror.</ul>
<blockquote><p>What advantage does Siren: Blood Curse have in being the first survival horror title on PS3? Or is it a curse being first next-gen survival horror title?</p></blockquote>
<ul>It’s only recently that I’ve realized that Siren Blood Curse would end up being the first, so I haven’t really had a chance to worry about any disadvantages. Of course, when it comes to advantages, I think being the first will only help the game to have that much greater of an impact when people experience its next-gen visuals.</ul>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2573567239/" title="Siren: Blood Curse by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3259/2573567239_f3bc025db4.jpg" width="500" height="281" alt="Siren: Blood Curse" /></a></p>
<blockquote><p>What does Siren Blood Curse offer that titles such as Resident Evil and Silent Hill do not?</p></blockquote>
<ul>
Two things Siren Blood Curse offers that those titles don’t is a sense of horror made possible in a Japanese setting, and the human drama created from the interactions of the different characters.
</ul>
<blockquote><p>With the increased power of the next-gen devices, how has survival horror grown to embrace this? Are horror games now the ultimate in immersive horror experiences?</p></blockquote>
<ul>
The potential with lighting and textures are areas that have greatly improved with the next-gen. These are two critically important factors for horror games, so I think next-gen will have a major, positive impact on the genre. I don’t think realism always has to be about making things more elaborate, but can also be about making even simple things have a greater impact.</ul>
<blockquote><p>Has the interest in J-Horror in the western world opened a new market for horror games based on this world?</p></blockquote>
<ul>
Yes, definitely. The interest in J-Horror spurred on by the success of Hollywood remakes like “<a href="http://www.imdb.com/title/tt0298130/">The Ring</a>” and “<a href="http://www.imdb.com/title/tt0391198/">The Grudge</a>” has helped lower the barrier in reaching the West with horror games like SIREN that are based on a Japanese setting.</ul>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2573567307/" title="Siren: Blood Curse by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3061/2573567307_e354807cdc.jpg" width="500" height="281" alt="Siren: Blood Curse" /></a></p>
<blockquote><p>What are your favorite moments in the history of survival horror gaming?</p></blockquote>
<ul>
It’s not a survival horror moment, but the beginning of the game “<a href="http://www.anotherworld.fr/anotherworld_uk/">Another World</a>” made me feel like I had really been swallowed and dropped alone on a vast, new world. That scene had a deep impact on me, and it was at that moment that I first began to consider the potential games had for stirring an emotion like fear in the player.</ul>
<blockquote><p>What are you favorite moments in horror movie history and did you use these as inspiration?</p></blockquote>
<ul>There are a lot of horror movie moments that have influenced me, but two scenes that come to mind are when the main character’s world comes apart in the original “<a href="http://www.imdb.com/title/tt0450345/">The Wicker Man</a>”, and when the killers come together as a “normal family” in the original “<a href="http://www.imdb.com/title/tt0324216/">Texas Chainsaw Massacre</a>”. </ul>
<blockquote><p>And finally… What scares you?</p></blockquote>
<ul>I’m actually afraid of a lot of things, but if I had to pick one of them, it would be the fear that there is always a chance that at any moment everything that I’ve come to accept as my normal, everyday life could suddenly disappear.</ul>
<p>Do you have any questions for Keiichiro Toyama? Ask them in the comments and we’ll tried to get them answered in a future post!</p>
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		<slash:comments>58</slash:comments>
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<rating>4.65</rating><author_title>Producer, SCEA Santa Monica</author_title>
<comment_count>58</comment_count>
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		<title>Blood Curse &#8211; Scaring this Summer</title>
		<link>http://blog.us.playstation.com/2008/05/20/blood-curse-scaring-this-summer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=blood-curse-scaring-this-summer</link>
		<comments>http://blog.us.playstation.com/2008/05/20/blood-curse-scaring-this-summer/#comments</comments>
		<pubDate>Tue, 20 May 2008 13:30:35 +0000</pubDate>
		<dc:creator>Tsubasa Inaba</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[judges day]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[siren]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=533</guid>
		<description><![CDATA[Hello, everyone. This is Tsubasa Inaba, the US Producer for Siren: Blood Curse. This title was just announced last Friday at E3 Judge’s Day, and was very well received. Siren: Blood Curse is due out this summer in North America, on the PSN. I wanted to share with you the Siren: Blood Curse debut trailer [...]]]></description>
			<content:encoded><![CDATA[<p>Hello, everyone. This is Tsubasa Inaba, the US Producer for <a href="http://www.us.playstation.com/PS3/Games/Siren_Blood_Curse">Siren: Blood Curse</a>. This title was just announced last Friday at <a href="http://blog.us.playstation.com/2008/05/16/behind-the-scenes-at-scea-judges-day/">E3 Judge’s Day</a>, and was very well received. Siren: Blood Curse is due out this summer in North America, on the PSN.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2507146244/" title="Siren Blood Curse by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3286/2507146244_35b011cfc5.jpg" width="500" height="281" alt="Siren Blood Curse" /></a></p>
<p>I wanted to share with you the Siren: Blood Curse debut trailer that we&#8217;ve created for North America.<br />
We hope you like it. The trailer gives you a hint of the mystery and might prepare you for the goosebumps you&#8217;ll get from the final piece.</p>
<p class="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=34136"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=34136" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>
<p>An American TV crew arrives in Japan to shoot a documentary piece on the legend of this Japanese village that supposedly disappeared 30 years ago. Upon arrival, they immediately find themselves wrapped up in the horror of this mysterious curse that haunts the village. The game lets you play seven different characters throughout the story, and features the unique “sight jack” system.</p>
<p>&#8220;Sight jack&#8221; gives you the ability to see from the point of view of the Shibito (living dead creatures, not exactly like zombies) or your fellow companions. At times you’ll be using sight jack to sneak around in the shadows, trying not to be seen by the Shibito. At other times, you’ll have no choice but to stand and fight, in which case there are over 50 weapons to use against them.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2506317885/" title="Siren Blood Curse Sight Jack by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2326/2506317885_c4121132ff.jpg" width="500" height="281" alt="Siren Blood Curse Sight Jack" /></a><br />
<a href="http://www.flickr.com/photos/playstationblog/2507145832/" title="Siren Blood Curse by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3215/2507145832_b3aff9dcff_m.jpg" width="240" height="135" alt="Siren Blood Curse" /></a>        <a href="http://www.flickr.com/photos/playstationblog/2506317957/" title="Siren Blood Curse Sam by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2165/2506317957_2fd21a0660_m.jpg" width="240" height="135" alt="Siren Blood Curse Sam" /></a></p>
<p>I’m very excited about this game, even though I find it pretty scary to be honest (especially playing in a dark room!). Everything about this game, from horror, mysterious story line, cinematics, game structure, keeps the players hanging, and wanting to come back for more.</p>
<p>I hope to follow up with new posts in the coming weeks, to share a little more about Siren. If you haven&#8217;t read this already, here&#8217;s some feedback we have received on Siren: Blood Curse from Judge&#8217;s Day.</p>
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<rating>4.73</rating><author_title>Producer, SCEA Santa Monica</author_title>
<comment_count>49</comment_count>
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