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	<title>PlayStation.Blog &#187; slant six</title>
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	<link>http://blog.us.playstation.com</link>
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		<title>COLD FRONT Downloadable Pack for SOCOM: U.S. Navy SEALs Confrontation</title>
		<link>http://blog.us.playstation.com/2009/10/cold-front-downloadable-pack-for-socom-u-s-navy-seals-confrontation/</link>
		<comments>http://blog.us.playstation.com/2009/10/cold-front-downloadable-pack-for-socom-u-s-navy-seals-confrontation/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 16:59:47 +0000</pubDate>
		<dc:creator>Scott McCarthy</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[slant six]]></category>
		<category><![CDATA[socom]]></category>
		<category><![CDATA[socom confrontation]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=17855</guid>
		<description><![CDATA[Today, we are very happy to announce the COLD FRONT downloadable pack for SOCOM: U.S. Navy SEALs Confrontation. Loaded with new features and content, this pack brings a brand new snowy Eastern European area of operations into play with two all new maps and three classic SOCOM maps for 16 to 32 players.  The [...]]]></description>
			<content:encoded><![CDATA[<p>Today, we are very happy to announce the COLD FRONT downloadable pack for <a href="http://www.us.playstation.com/PS3/Games/SOCOM_U_S_Navy_SEALs_Confrontation_Game_Only">SOCOM: U.S. Navy SEALs Confrontation</a>. Loaded with new features and content, this pack brings a brand new snowy Eastern European area of operations into play with two all new maps and three classic <a href="http://blog.us.playstation.com/tag/socom/">SOCOM</a> maps for 16 to 32 players.  The classic maps are drawn from some of the most popular <a href="http://www.socom.com/en-us/Landing">SOCOM</a> maps of all time, each built from the ground up for the <a href="http://blog.us.playstation.com/category/playstation-hardware/ps3-playstation-hardware/">PS3</a>!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4015221262/" title="SOCOM Cold Front Logo by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2448/4015221262_b0b1784a13.jpg" width="500" height="267" alt="SOCOM Cold Front Logo" /></a></p>
<p>Kit yourself out in snow gear and fight your way through blizzard conditions, joining a team of mercenaries or a squad from one of the world’s top Special Forces regiments including the Russian Spetsnaz.</p>
<p>Try your hand at Arms Run, a new game mode that features dynamically placed missile launchers that must be activated or destroyed, depending on which side you’re fighting for.</p>
<p>Employ the new thermal vision scope weapon attachment to track your enemies’ heat signatures – vital in the dark and useful in daylight for picking out white camouflaged adversaries. In addition, we have new primary weapons to make use of and new attachments.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4014178195/" title="SOCOM COLD FRONT 1 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3517/4014178195_f48eaeaa0e.jpg" width="500" height="281" alt="SOCOM COLD FRONT 1" /></a></p>
<p>All told, this pack will have:</p>
<ul>
<li>New Russian / Eastern European Area of Operation</li>
<li>Snow setting complete with snow effects, new snow gear and camo for both the Special Forces and Mercenaries, and thermal vision</li>
<li>New ARMS RUN gameplay mode</li>
<li>5 New Maps: Uprising, Entrapment, Blizzard, Night Stalker, Vigilance</li>
<li>All new mercenaries characters with new looks and new VO.</li>
<li>New Special Forces squad, the Russian Spetsnaz</li>
<li>Gun turrets emplacements</li>
<li>New music</li>
<li>All new character specialization/progression system</li>
<li>Allows players to pick a primary and secondary specialization and unlock new equipment exclusive to those specializations</li>
<li>New weapons, including: 3 new weapons, 6 enhanced versions of weapons available as part of the new weapons specialization system, 2 new weapon attachments (including the thermal scope), 5 enhanced versions of weapon attachments also available as part of the new weapons specialization system.</li>
<li>2 new grenade launcher ammo types (flash and smoke)</li>
<li>New Trophies</li>
</ul>
<p>This pack will be available for download via the <a href="http://www.us.playstation.com/PSN">Playstation Network</a> for $14.99.   </p>
<p>Stand by.  More information on this COLD FRONT DLC will be coming your way very soon.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4014939400/" title="SOCOM COLD FRONT 4 by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2509/4014939400_77fe05fe94.jpg" width="500" height="281" alt="SOCOM COLD FRONT 4" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4014940574/" title="SOCOM COLD FRONT 3 by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2587/4014940574_1ea4831213_m.jpg" width="240" height="135" alt="SOCOM COLD FRONT 3" /></a>  <a href="http://www.flickr.com/photos/playstationblog/4014178139/" title="PWC_06SOCOM COLD FRONT 2 by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2443/4014178139_d72702f11a_m.jpg" width="240" height="135" alt="PWC_06SOCOM COLD FRONT 2" /></a></p>
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		<slash:comments>217</slash:comments>
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		<title>SOCOM: Confrontation Patch 1.50 coming Tuesday</title>
		<link>http://blog.us.playstation.com/2009/08/socom-confrontation-patch-1-50-coming-tuesday/</link>
		<comments>http://blog.us.playstation.com/2009/08/socom-confrontation-patch-1-50-coming-tuesday/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 19:51:29 +0000</pubDate>
		<dc:creator>Mark Rogers</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[slant six]]></category>
		<category><![CDATA[socom confrontation]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15069</guid>
		<description><![CDATA[We know you guys have been anxiously awaiting further information on SOCOM: Confrontation Patch 1.50, and today we’re happy to announce that the 1.50 Patch will be deployed on Tuesday morning (Pacific time). 

Patch 1.50 includes many new and diverse features including but not limited to: Clan Ladders, Tournaments, Calendar, Follow-A-Friend, and Private Games. 

Along [...]]]></description>
			<content:encoded><![CDATA[<p>We know you guys have been anxiously awaiting further information on <a href="http://www.socom.com/en-us">SOCOM: Confrontation</a> Patch 1.50, and today we’re happy to announce that the <a href="http://www.socom.com/en-us/Blog/Post?id=246">1.50 Patch</a> will be deployed on Tuesday morning (Pacific time). </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3842615905/" title="SOCOM  U.S. Navy SEALs Confrontation by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2565/3842615905_e428c58fca.jpg" width="500" height="281" alt="SOCOM  U.S. Navy SEALs Confrontation" /></a></p>
<p>Patch 1.50 includes many new and diverse features including but not limited to: Clan Ladders, Tournaments, Calendar, Follow-A-Friend, and Private Games. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3842616053/" title="SOCOM  U.S. Navy SEALs Confrontation by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2640/3842616053_c1bcdd8205_m.jpg" width="240" height="135" alt="SOCOM  U.S. Navy SEALs Confrontation" /></a><a href="http://www.flickr.com/photos/playstationblog/3843405756/" title="SOCOM  U.S. Navy SEALs Confrontation by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2493/3843405756_32f1ea7c3c_m.jpg" width="240" height="135" alt="SOCOM  U.S. Navy SEALs Confrontation" /></a></p>
<p>Along with these features there are many optimizations, enhancements and fixes. Included below are some of the highlights: </p>
<p><strong>Crashes, Freezes and Hangs Fixed</strong></p>
<ul>
<li>Players being booted out of the game to the XMB while loading into gameplay.</li>
<li>Players freezing on the loading screen going into and returning from gameplay.</li>
<li>Loss of input issues that occurred when using the pause menu or scoreboard.</li>
<li>Low frequency freezes when creating a clan.</li>
<li>Players occasionally getting stuck on the Quick Match screen after selecting an invitation.</li>
<li>Rare cases where players would become stuck in Spectator mode.</li>
</ul>
<p><strong>General Gameplay Updates</strong></p>
<ul>
<li>Numerous improvements to lag and latency, as well as bandwidth optimizations.</li>
<li>To eliminate exploits where players were escaping to outside of the playable space, many of the previously found routes are now blocked off.  As a further measure, the playable areas are now surrounded by trigger volumes that will kill players attempting to find new exploits.</li>
<li>Players are no longer able to plant claymores through pillars, walls and other objects.</li>
<li>Target spotting will now default to OFF in all ranked games.</li>
<p><span id="more-15069"></span></p>
<li>Fixed characters occasionally getting stuck when planting flares in Control mode.</li>
<li>Made the range players could plant the satchel more consistent between levels, in both Breach and Demolition modes.</li>
<li>Commando reticles now turn green when targeting a VIP in Escort mode.</li>
<li>Increased the priority of picking up the satchel so it can be picked up more easily when weapons and other objects are piled around it.</li>
<li>Louder and improved footstep audio for characters that are out of view.</li>
<li>Limited the angle that climb prompts appear at, character will no longer turn 90 degrees before climbing.</li>
<li>VIPs no longer appear on the HUD Radar after being killed.</li>
<li>Added the ability to plant Control flares and Demolition/Breach satchels while prone.</li>
<li>Improved grenade throws, they now more closely follow the throw arc, added better wall detection to keep players from throwing grenades through walls and other objects.</li>
<li>Fixed issues where different weapons would appear in characters hands to different players.</li>
<li>Players can no longer take control of VIPs/Hostages through walls or other objects.</li>
<li>Improved performance for the late joiner, host and all other players when joining a match in progress.</li>
<li>The satchel will no longer appear in the incorrect location for players that late join Demolition and Breach matches.</li>
<li>Fixed cases where the number of rounds won by each team could become out of sync.</li>
<li>The death camera will stop following the character that killed your player after 5 seconds.</li>
<li>In spectator mode, the button commands will fade out after 5 seconds.</li>
<li>When selecting a weapon in-game the player’s custom loadout will not be overwritten, that can only be done in the Front End Armoury.</li>
<li>Fixed cases where Detonators for Key Moments could become desynced, allowing them to be used twice.</li>
<li>Multiple fixes for situations where characters could become invisible.</li>
<li>Drastically cut down the Fade-In time at the start of the round.</li>
<li>Fixed the jittering reticle when planting C4 and Claymores.</li>
<li>Improved ability to plant the C4 on Breach walls.</li>
<li>Resolved issues across all maps where players could become stuck when crouching or going prone in tight spaces.</li>
<li>Closed an exploit where players could shoot through walls close to windows when using a scope.</li>
</ul>
<p><strong>User Interface</strong></p>
<ul>
<li>Improvements across multiple Front End screens to improve the look and feel for Standard Definition users.</li>
<li>Fixed cases where scrolling rapidly or backing out quickly from Front End screens could lead to multiple items overlapping.</li>
<li>Sort the Channels list in a more user friendly way.</li>
<li>Updated several places in the Records and Statistics where the same gun would appear more than once.</li>
<li>Increased functionality for customizing controls including adding Hold functions to the Analog sticks.</li>
<li>Added an option to disable D-pad Lean.</li>
<li>Created a new Nordisk channel.</li>
<li>Fixed an issue where the Clan Mottos would sometimes be cut off.</li>
<li>Added more information to the Game Details screen in the briefing room.</li>
</ul>
<p><strong>Weapons</strong></p>
<ul>
<li>Reduced the accuracy of the FAMAS.</li>
<li>Improved damage of the Desert Eagle.</li>
<li>Improved damage done by all Sniper Rifles.</li>
</ul>
<p><strong>Crossroads</strong></p>
<ul>
<li>Improved collision on railings to allow bullets to pass through them easier.</li>
<li>Removed a dynamic spawn from several modes that had a player respawn in a locked room in several modes.</li>
<li>Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.</li>
<li>Updated one of the breach walls on the Overlook so player cannot get past without destroying it.</li>
<li>Closed several exploit holes that allowed players to gain access to out of bounds areas including: numerous rooftops around the level and the area above the warehouse.</li>
</ul>
<p><strong>Quarantine</strong></p>
<ul>
<li>Players can no longer swim under the platform of the main floor of the dome.</li>
<li>Players no longer get stuck in the water of the main floor of the dome.</li>
<li>Improved AI pathfinding with extra focus on the transitions in and out of water, including lowering the water in the dome at the start of the round in Escort and Extraction modes.</li>
<li>Updated several locations inside the dome where the camera could pass through the ceiling and walls.</li>
<li>Tweaked the collision on several pipes and beams so players cannot pass through or get trapped.</li>
<li>Closed several exploit holes that allowed players to gain access to out of bounds areas including: the dome roof, areas past the outer fences and the submarine.</li>
</ul>
<p><strong>Fallen</strong></p>
<ul>
<li>Improved AI pathfinding with special attention given to transitions in and out of the water.</li>
<li>Aligned a dynamic spawn point with the world to prevent players from spawning halfway into the ground in Escort mode.</li>
<li>Added more detailed collision to several cliffs to prevent players from clipping through the terrain.</li>
<li>Closed several exploit holes that allowed players to gain access to out of bounds areas including: the cliffs above each spawn, the roof of the temple and behind fences.</li>
</ul>
<p><strong>Kasbah</strong></p>
<ul>
<li>Aligned Demolition markers to be more visible.</li>
<li>Resized one case where a Control flare could be thrown over the edge of a balcony.</li>
<li>Added collision to a fence above Commando spawn that would allow players access to the 32 player area in the 16 player map.</li>
<li>Closed several exploit holes that allowed players to gain access to out of bounds areas including: across destroyed bridges, outside the walls and on rooftops.</li>
</ul>
<p><strong>Urban Wasteland</strong></p>
<ul>
<li>Aligned markers in Demolition and Breach mode to be exactly at the centre of the target zones.</li>
<li>Resized two cases where Control flares could be planted behind walls.</li>
<li>Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.</li>
<li>Closed several exploits that would allow the player access to out of bounds areas including: hotel rooftops, the sky bridge roof and several buildings around the level.</li>
</ul>
<p><strong>FrostFire</strong></p>
<ul>
<li>Fixed camera issue where players below the Watch Deck could see enemies above when standing on the pipe.</li>
<li>Closed several exploits that would allow the player access to out of bounds areas including: rooftops, the helicopter and the water.</li>
</ul>
<p><strong>Desert Glory</strong></p>
<ul>
<li>Smoothed the collision on several pieces of rubble on the ground to allow easier traversal of the level.</li>
<li>Closed several exploits that would allow the player access to out of bounds areas including: the cliffs above and the winding road below.</li>
</ul>
<p>We have a lot more coming for you all in the weeks ahead. So please <a href="http://blog.us.playstation.com/tag/socom-confrontation/">stay tuned</a>!</p>
]]></content:encoded>
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		<slash:comments>132</slash:comments>
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		<item>
		<title>Thanksgiving Wishes from Slant Six</title>
		<link>http://blog.us.playstation.com/2007/11/thanksgiving-wishes-from-slant-six/</link>
		<comments>http://blog.us.playstation.com/2007/11/thanksgiving-wishes-from-slant-six/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 23:07:30 +0000</pubDate>
		<dc:creator>David Seymour</dc:creator>
				<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[slant six]]></category>
		<category><![CDATA[socom]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/21/thanksgiving-wishes-from-slant-six/</guid>
		<description><![CDATA[Happy Thanksgiving from Slant Six! While we celebrated our Canadian turkey day earlier in October, we hope that you all have a great holiday. I have actually taken the week off to spend time with family and to play some games. I finally have some time to dig into my fearsome PS3 backlog, including Uncharted, [...]]]></description>
			<content:encoded><![CDATA[<p>Happy Thanksgiving from Slant Six! While we celebrated our Canadian turkey day earlier in October, we hope that you all have a great holiday. I have actually taken the week off to spend time with family and to play some games. I finally have some time to dig into my fearsome PS3 backlog, including <a href="http://www.us.playstation.com/Uncharted/">Uncharted</a>, <a href="http://assassinscreed.uk.ubi.com/experience/">Assassin&#8217;s Creed</a> and <a href="http://www.us.playstation.com/MotorStorm/">Motorstorm</a> Devil&#8217;s Weekend.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2053589668/" title="Shot_030 by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2381/2053589668_6ccb16a54f.jpg" width="500" height="283" alt="Shot_030" /></a></p>
<p>I wanted to check in and let you know that we appreciate all of the positive feedback that we&#8217;ve received on <a href="http://www.us.playstation.com/PSP/Games/SOCOM_U_S_Navy_SEALs_Tactical_Strike">SOCOM: U.S. Navy SEALs Tactical Strike</a>, which launched on November 6th. Tactical Strike is a departure from previous SOCOM titles on PSP, and I know that has been a source of concern for some of the SOCOM faithful. The team at Slant made TS for fans of the US Navy SEALs, for the SOCOM hardcore, for tactical gamer and for anyone that wants a puzzle/action/combat game made specifically for PSP. We knew that TS would challenge ideas of what SOCOM is about, and it has been very rewarding to read the forum posts by skeptical gamers giving the game a chance and then realizing that TS is a deep and addictive play experience.</p>
<p>A demo of the game became available on the <a href="http://blog.us.playstation.com/2007/11/20/introducing-the-playstation-store-for-pc/">PLAYSTATION Store for PC</a>, which was launched yesterday. Be sure to download it and try it out over the long weekend if you don&#8217;t already have SOCOM: Tactical Strike in your PSP. I also want to highlight some of the excellent reviews that we have been receiving:</p>
<p><a href="http://psp.gamespy.com/playstation-portable/socom-tactical-strike/832028p2.html">GameSpy</a>: 4/5 stars<br />
&#8220;There&#8217;s tons of genuine pulse-racing tension to soak up as you lay down the ground work, and the deep satisfaction delivered when a plan comes together is exhilarating.&#8221;</p>
<p><a href="http://www.pocketgamer.co.uk/r/PSP/SOCOM:+US+Navy+SEALs+Tactical+Strike/review.asp?c=4820">Poket Gamer</a>: 9/10<br />
&#8220;&#8230;this is fact turns out to be one of the system&#8217;s finest and it&#8217;s not difficult to see why: it looks great, plays just as well, and gets an exceptionally solid job done with remarkable style.&#8221;</p>
<p><a href="http://www.pspfanboy.com/2007/11/02/psp-fanboy-review-socom-tactical-strike/">PSPFanboy</a>: 95/100<br />
&#8220;This is an easy candidate for PSP GOTY. Gorgeous, believable graphics, innovative gameplay, and massive levels are just part of the game&#8217;s unique appeal.&#8221;</p>
<p>Have a great weekend!</p>
]]></content:encoded>
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