+ Posted by David Brothers // SOCOM.com
I kept it light on SOCOM.com this week, but I did manage to break you off with a gang of new screenshots.
XPlay Replay and Reply- You’re going to have to pardon my pun, but here’s where we talk over the XPlay footage from last week.
Stairways- Take a peek at a little of Urban Wasteland.
Crossroads Screen!- [...]
Tagged // ps3, socom confrontation
Filed: Title Spotlight
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+ Posted by David Brothers // SOCOM.com
I’m back again with a light Weekly Wrap-Up for y’all. Check it out below!
Friday
SealTeam-6 Interviews Alex Luffman, QA Tester- Quality Assurance is a huge and vital part of video game production. Alex Luffman drops some knowledge on us in this interview.
We Got A 1up!- Pardon my corny pun, but I couldn’t come up with any [...]
Tagged // ps3, socom confrontation
Filed: Title Spotlight
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+ Posted by David Brothers // SOCOM.com
That’s one month done for SOCOM.com, so you’re due for another weekly wrap-up. What went down over the past week? Have a look.
Friday
Art, Tools, & Tech - Stephen O’Grady comes calling with a ton of photos and info on how SOCOM graphics are created.
Monday
We’re Almost There! - The embargo on new SOCOM info is almost [...]
Tagged // ps3, socom confrontation
Filed: Title Spotlight
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+ Posted by David Brothers // SOCOM.com
Hey, folks. David “Point Man” Brothers back again for another Weekly Wrap-up. Here’s what went up on SOCOM.com, last Friday through yesterday:
Friday
Tuning & Balancing – Another behind-the-scenes look at Slant Six as Allen Goode shows what it takes to finely tune SOCOM: Confrontation to perfection.
Monday
Dev Bio: Dan McBride – Dan McBride is the [...]
Tagged // ps3, socom confrontation
Filed: Title Spotlight
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