It’s been just over a week since Soul Sacrificed graced PS Vita in North America, so we tracked down celebrated creator Keiji Inafune to get his thoughts on the game’s launch — and how PS Vita players are adapting to the game’s morally murky gameplay choices.
Hi, everyone! We hope you are all enjoying Soul Sacrifice!
We’ve been talking about the music of Soul Sacrifice for quite a while. Many of you have asked if the soundtrack will be available for purchase. Good news: the Soul Sacrifice Original Soundtrack will be available exclusively on the PlayStation 3 PSN Store today!
+ Posted by Grace Chen
Lots of additions to the PSN storefront this week, like the long-awaited PS Vita epic Soul Sacrifice, from industry legend Keiji Inafune. Zombie Tycoon II: Brainhov’s Revenge is free for PlayStation Plus members on PS3 and PS Vita, and Far Cry 3: Blood Dragon takes us to the neon-saturated future of the late 80′s (there’s a demo available in case its ridiculous trailer hasn’t already sold you on it).
For fans who would like to purchase the game via PlayStation Network, we’re pleased to finally confirm that — for a limited time — North American purchasers will also receive the exclusive pre-order offerings that we’ve been promoting for physical reservations of the game:
Remember — online multiplayer support for the demo will end when the game launches next Tuesday, so if you’ve been curious to see how the infrastructure online handles, check it out sooner rather than later. Just as importantly: your save files carry over to the finished game, and doing so is the only way to get your hands on a special magical Offering, so check out the demo if you haven’t already.
Soul Sacrifice launches exclusively for PlayStation Vita on April 30th… that’s just weeks away! Many of you have been asking about the demo coming to North America and we’re finally able to address your questions. First, though, watch our new interview with legendary designer Keiji Inafune below.
Soul Sacrifice is, as its name suggests, a game that asks the player to make an ultimate decision. It happens every time you defeat an enemy, actually — a choice to either save the enemy’s soul, or sacrifice it for your own gain. How you customize your character in this regard is crucial, since you’re going to go up against some very large enemies. That scale, and the importance of making the player truly feel it, is at the heart of this piece from composer Wataru Hokoyama.
Because there are gigantic, powerful enemies, it’s important to build your character’s stats and levels. Your decision of saving or sacrificing will affect what type of character you want to build.
When you defeat an enemy, it will be in critical condition. You can approach it and decide to either Save it or Sacrifice it, each with differing consequences.