For fans who would like to purchase the game via PlayStation Network, we’re pleased to finally confirm that — for a limited time — North American purchasers will also receive the exclusive pre-order offerings that we’ve been promoting for physical reservations of the game:
Remember — online multiplayer support for the demo will end when the game launches next Tuesday, so if you’ve been curious to see how the infrastructure online handles, check it out sooner rather than later. Just as importantly: your save files carry over to the finished game, and doing so is the only way to get your hands on a special magical Offering, so check out the demo if you haven’t already.
Your first reaction to the demo might be, “Holy moly, this is a LOT of demo!” …And you’d be right! The entire first chapter of the full game is included, all of which is playable with up to three other friends via online or ad-hoc multiplayer.
Soul Sacrifice launches exclusively for PlayStation Vita on April 30th… that’s just weeks away! Many of you have been asking about the demo coming to North America and we’re finally able to address your questions. First, though, watch our new interview with legendary designer Keiji Inafune below.
Soul Sacrifice is, as its name suggests, a game that asks the player to make an ultimate decision. It happens every time you defeat an enemy, actually — a choice to either save the enemy’s soul, or sacrifice it for your own gain. How you customize your character in this regard is crucial, since you’re going to go up against some very large enemies. That scale, and the importance of making the player truly feel it, is at the heart of this piece from composer Wataru Hokoyama.
Because there are gigantic, powerful enemies, it’s important to build your character’s stats and levels. Your decision of saving or sacrificing will affect what type of character you want to build.
When you defeat an enemy, it will be in critical condition. You can approach it and decide to either Save it or Sacrifice it, each with differing consequences.
Back in December, we released a sneak-peek of the Skywalker Sound soundtrack recording video for Soul Sacrifice. As mentioned, the game’s soundtrack is composed by Yasunori Mitsuda and Wataru Hokoyama, two of the most recognized composers in the industry. Today. I’m excited to share a video introducing one of the scores Mitsuda-san composed.
Mitsuda-san was kind enough to provide us the following accompanying message.
“This was the very first battle music I composed, and I focused on making sure it fit the fighting theme of Soul Sacrifice.
Since it was announced for North America, and as new assets and details are rolled out to eager fans worldwide, excitement for Soul Sacrifice has only increased. No other title for PlayStation Vita combines the same frantic real-time combat, thrilling sense of scale, smartly interwoven cooperative multiplayer, or meaningful character customization… Not to mention the contributions of legends of gaming like designer Keiji Inafune or composer Yasunori Mitsuda and Wataru Hokoyama.
For weeks, fans have asked for more info about the game’s North American release, wanting a final date and box art, and details about possible pre-order extras. Finally, those questions can be answered!
If asked, most of us can recall a favorite scene or two from a movie, a shot or sequence that lingered with us long after the lights came on and we left the theater. We retain the visual, but often it isn’t until we see that same scene muted that we discover that the music, the aural accompaniment, was a far greater part of our experience than we realized.
Just as in cinema, music is a huge part of what makes many gaming memories so rich. It’s a significant ingredient in creating a sense of grandeur and making something feel epic.
Soul Sacrifice, the next title from legendary developer Keiji Inafune, has such aspirations.